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What are your favorite matchmaking modes?  

57 members have voted

  1. 1. What are your favorite matchmaking modes?

    • TDM
      20
    • CTF
      35
    • CP
      29
    • RGB
      9
    • TJR
      19
    • SGE
      15
    • ASL
      8
  2. 2. What are your least favorite matchmaking modes?

    • TDM
      12
    • CTF
      7
    • CP
      4
    • RGB
      19
    • TJR
      20
    • SGE
      20
    • ASL
      24
  3. 3. How satisfied are you with the current state of matchmaking?

    • Very satisfied
      1
    • Satisfied
      7
    • Neutral
      7
    • Unsatisfied
      12
    • Very unsatisfied
      29
    • I don't play matchmaking battles
      1


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On 5/22/2023 at 3:20 PM, Jeers4U said:

And then 2 months from now the horse gets nerfed into a donkey...

Or it gets buffed into a Lamborghini

Helios flashbacks 

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On 5/22/2023 at 7:07 AM, Bydo said:

sir the issue with the server happened all day at different times. you can't tell me that at the busiest time such as now , I can't battle when my other 2 did finish before I jumped on to 24-carrot . the later one yea that might have been the issue.

for being in a battle the clock had a full team and this is why I question the late start.

for the battle timer , yea I'm aware they start different , not sure why. seeing it states battles are 15 minutes in length in the Wiki. but when you come sown to the real time we actually get to battle its less then 13 minutes on selected battles and some less then 10

 

so today it happened again but after a few minutes or less I was able to battle .

Spoiler

 

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Edited by Bydo

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On 5/22/2023 at 1:19 PM, NikmanGT said:

Or you can purchase Ultra containers and buy a new horse from scratch

And end up with a 1 legged, blind, deaf and lame donkey attached to a zimmer frame, if your lucky.  

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Here is my survey, It's very simple and straight to the point.

What do players like about TO.         A...Not much really.

What do players dislike about TO.   A...Most things actually.

Solution. In no particular order.

1. Re-work MM so it actually matches ranks in battle, 2 or 3 ranks either way.

2. Get rid of floating trash cans.

3. Remove all augments.

4. Get rid of night mode.

5. Re-work names and notifications so they "DO NOT" obscure the battle screen at all.

6. Remove overdrives from every hull and go back to the original overdrive.

7. Un-nerf regular containers.

8. Revert back to the upgrading system we had previously. The one we have now makes lower accounts useless.

9. More crystals and less XP after every battle, should be by a factor of at least 2-1.

10. More XP needed at every rank up to marshal, should be at least x3 more XP for each rank. 

11. Lower shop prices.

12. Do something, "ANYTHING" with the clan system. At the moment being in a clan means nothing.

13. More crystals when ranking, regardless of rank. 25,000 is a fair amount.

14. Make turrets unique. Stop copy/pasting them with each others unique ability.

15. Fix the no damage bug that constantly affects magnum.

16. Etc, etc, etc.

 

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Honestly CP mode is so trash for some reason, lets say blue team control the points for 80% of the game making a score of 80 - 10

And suddenly the red team captures some points for a few minutes the score goes to 80 - 70 and in the last 10 seconds they win somehow ?

Its so annoying to be controlling the whole map and 1 second we lose it they win so easily ? Developers need some brain training cuz the mode is rigged

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Nah it's not rigged, it's the beauty of the cp game mode. I don't think the developers are the ones that need brain training.

It's specifically designed to emphasize strategic shifts and comebacks. The intention of allowing teams to have a chance of comeback. Besides, it prevents matches from becoming too predictable.

Plus the chances of such turnarounds occurring are not solely in favor of your opponents. Over time the likelihood of such occurrences evens out. What you are describing is pessimistic recall. 

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On 8/11/2023 at 2:15 PM, Positive said:

Nah it's not rigged, it's the beauty of the cp game mode. I don't think the developers are the ones that need brain training.

It's specifically designed to emphasize strategic shifts and comebacks. The intention of allowing teams to have a chance of comeback. Besides, it prevents matches from becoming too predictable.

Plus the chances of such turnarounds occurring are not solely in favor of your opponents. Over time the likelihood of such occurrences evens out. What you are describing is pessimistic recall. 

Since your nickname is Positive, I feel like this is just an optimistic view of a made that calculates score blatantly wrong. 

Nowadays in CP mode, most teams purposely do not capture points for 40-50% of the match just so they can get this advantage later on in the team. Whoever is late to control points wins, whoever controls the game for most amount of time has more chance to lose that particular game ? I do not see any beauty in it rather some kind of problem in score script.

If the developers wanted to avoid games being too predictable why to the losing team, why not just give an extra flag capture each time the enemy team has 3 flags captured ? In a 3:1 ratio ? There is no logic in it

In the older version it was simple, whichever team did a good job capturing points most of the battle won. Just like how it should be. 

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On 8/11/2023 at 10:34 PM, o--o said:

Nowadays in CP mode, most teams purposely do not capture points for 40-50% of the match just so they can get this advantage later on in the team. Whoever is late to control points wins, whoever controls the game for most amount of time has more chance to lose that particular game ?

I mean that's just not true. There's no advantage in not capturing a point. A comeback is not guaranteed. Never have I experienced team purposely not capturing a point. And It's very hard to believe given the limited communication and planned teamwork of a mm team. 

I haven't even brought up the aspect of self-interested players (who are clearly in the majority) prioritizing experience points gained through point captures.

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On 8/11/2023 at 5:13 PM, Positive said:

I mean that's just not true. There's no advantage in not capturing a point. A comeback is not guaranteed. Never have I experienced team purposely not capturing a point. And It's very hard to believe given the limited communication and planned teamwork of a mm team. 

I haven't even brought up the aspect of self-interested players (who are clearly in the majority) prioritizing experience points gained through point captures.

literally what happened in my last CP match. Our team lost like 90-12 but then all of a sudden everyone instead of camping decided to capture the point and couple minutes later enemy team is stuck between 97-99 points and my team is gaining score like crazy even though 2 points are captured by my team and 2 by enemy team. in the end we won 100-96.

Was nice to see one guy from enemy team scream in chat about how everyone on my team is NOOB (he was not even in TOP 5 himself) just for my team to know how to rig CP match lol

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On 8/11/2023 at 3:13 PM, Positive said:

I mean that's just not true. There's no advantage in not capturing a point. A comeback is not guaranteed. Never have I experienced team purposely not capturing a point. And It's very hard to believe given the limited communication and planned teamwork of a mm team. 

I haven't even brought up the aspect of self-interested players (who are clearly in the majority) prioritizing experience points gained through point captures.

Well I have experienced this 2 times now where ppl come in a group of 4, they usually tell the team to not capture now and let the enemy team capture. It does not happen always but more people are being aware of it now. If the team that's supposed to lose, wins then something is not right. It's certainly something to be fixed and make it in a way that people who stay and capture points for longer periods have to win. Just like teams that capture more flags wins. 

There is simply no logic in giving the losing team a faster CP rate of points going up.

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On 8/11/2023 at 12:02 PM, o--o said:

There is simply no logic in giving the losing team a faster CP rate of points going up.

Quote

Reworked CP mode
The Control Points mode has become a lot more dynamic thanks to the updated system for score calculation.

Now, besides growing their score by controlling points, the leading team will also lose points for every control point currently occupied by the enemy — the losing side will be able to close the gap, so a battle’s outcome will always remain unclear till the very end, making for an even more exciting game!

From 2016 when the change was made. 

 

On 8/11/2023 at 8:24 AM, o--o said:

Honestly CP mode is so trash for some reason

That reason is you strongly believe a team that's statistically stronger should win rather than a team that actively interacts with the objective despite losing. There are enough blowouts in other game modes where teams have members leaving due to the Win X battle special missions being given every event. Why can't there be a game mode where an outequipped team has a chance for a comeback throughout the battle where that chance lies in playing the objective? 

 

This change made CP more fun to play in. Not even mentioning that this has been in the game for nearly 7 years. The only reasonable critique of it would be that the battle duration for CP should be shorter since it's the final few minutes that matter the most. 

 

The game mode is better as a tug-of-war. It also makes it harder to actually rig the game by letting one team capture the points to end the battle early because they were already close to the score cap. 

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Probably the only game mode where a sudden comeback is possible if you don't pay an attention to the actual game mode from an almost decisive win. Makes it all the more fun.

It's called control points for a reason, you either go all out and ensure it ends, or play a tug of war and hope that the timer ends in your favour during those tight games where a lot of good rotation is needed.

The latest mechanic change where an enemy only needs to touch a point to make it start regressing is very needed to make sure everyone actually tries to maintain the points rather than spawn camping which is the most annoying thing for an almost one sided game.

If your team can't ensure keeping the majority of points and ensuring the enemy can't make it to your base points to turn the tide, it will go horribly wrong.

Although one map, does need a real rework, Chernuska CP only has 4 points. Unfortunately the map design makes it a bit crude, especially for the size.

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On 8/11/2023 at 5:24 AM, o--o said:

Honestly CP mode is so trash for some reason, lets say blue team control the points for 80% of the game making a score of 80 - 10

And suddenly the red team captures some points for a few minutes the score goes to 80 - 70 and in the last 10 seconds they win somehow ?

Its so annoying to be controlling the whole map and 1 second we lose it they win so easily ? Developers need some brain training cuz the mode is rigged

In CP, if someone falls behind by 20 points or more and they capture at least one point, then they'll start getting points at a much faster rate than normal.

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I literally have no idea who would like Matchmaking battles. 

Less than 13 minutes.

1 minute to start (flags, jug, points, etc.).

30 seconds to visit the garage to adjust to the scenario.

Most teammates and enemies unknown. No chat.

If you are in the buyers team you win.

If you are in the campers team you lose.

If you are a buyer you will kill a ton of free players.

If you are a free player you will get crashed all time.

End of the battle.

Watching grass growing is funnier.

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The "Assault" game mode needs to be reworked. It's really boring to play in this mode!

Or the blue team can capture the flag very easily and win the game in less than 5 minutes.

Or the red team can easly defense and it's impossible to get to them, leaving a long 100/0 match.

And if the game is balanced (this balance is very difficult to be), if one or 2 players go into the garage to buy something or change equipment, the blue team can easily capture 4-5 flags!

Handing the game over to the blue team.

The choice of maps that have the "Assault" mode is also very bad, sometimes they feature extremely large maps, the blue team will never reach the flag, you kill a player from the red team while you are going to capture, before getting there, this The same player can spawn and kills you... You have to kill the player twice! Now multiply this across the entire team...

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Assault will be removed anyway, so I guess it won't be improved. It will be replaced by an escort mode, where you try to make a wagon go to the other teams base and must stay close to it to make it move, which sounds fun

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On 2/25/2024 at 10:57 AM, demon09 said:

Assault will be removed anyway, so I guess it won't be improved. It will be replaced by an escort mode, where you try to make a wagon go to the other teams base and must stay close to it to make it move, which sounds fun

source?

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I started playing this game again a few months ago, but honestly it stopped being fun since it started putting me against super overleveled players.

So, my gear score is around 6k, but matchmaking very frequently puts me in maxed lobbies with 9k gs. These matches are basically unplayable for me because everyone except me has maxed drones and 50% protections, what completely destroys the balance. For example, if I manage to push a hopper-scorpion into a corner with my hunter-freeze, the scorpion will still destroy me because they have crisis/defender, 50% protection, maxed gear, and an op augment that doubles their damage output, resulting in them being around 8x stronger than me. Lately I even played against people with phoenix and spectre modules. (https://imgur.com/a/qqSNj1u)

Personally I don't have anything against skill-based matchmaking (that puts you against a little stronger opponents if you're winning a lot), and I'm fine with 7-8k lobbies, but going against maxed legends is just too harsh. The problem clearly isn't a lack of players or midgame lobbies, because previously I had no trouble finding balanced matches with the same gs. Maybe you're just trying to push players to upgrade their gear, but going so extreme will more likely result in players leaving than buying ;).

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@ByeByePompei The game is designed to force you to spend cash, if you do not, then your cannon fodder and the devs could care less. They have intentionally made the game this way and by doing so have ruined it beyond repair. Their greed has no limits.

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On 3/31/2024 at 4:56 PM, FLIPSTIKS said:

@ByeByePompei The game is designed to force you to spend cash, if you do not, then your cannon fodder and the devs could care less. They have intentionally made the game this way and by doing so have ruined it beyond repair. Their greed has no limits.

Some people say that it's very possible to be competitive with the buyers as a F2P player, if you're patient and careful with how you spend your crystals.

As for the awful matchmaking, while Tanki tries to encourage (frustrate you into) buying, the matchmaking apparently didn't use to be this bad, and has become this way because of a loss in players.

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On 3/31/2024 at 8:20 AM, demon09 said:

Some people say that it's very possible to be competitive with the buyers as a F2P player, if you're patient and careful with how you spend your crystals.

As for the awful matchmaking, while Tanki tries to encourage (frustrate you into) buying, the matchmaking apparently didn't use to be this bad, and has become this way because of a loss in players.

There's also really no incentive to spending money in the game upon reaching endgame or near endgame.

Most of the things you could get are either locked behind events or in containers. You could get a skin from the battle passes, but that's about it.

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On 3/31/2024 at 6:55 PM, PirateSpider said:

There's also really no incentive to spending money in the game upon reaching endgame or near endgame.

Most of the things you could get are either locked behind events or in containers. You could get a skin from the battle passes, but that's about it.

I guess so. Someone said that (and I hope they're right) that Tanki is generous with the supplies they give, so there's no need to buy even with non-Brutus drones, except for with the most powerful drones.

Edited by demon09

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