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Ideas for Matchmaking System!


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Hi, please post 1 idea per topic as per the I&S rules, from next time onwards.

Furthermore, I removed your same post in the Ques to Devs topic because this isn't exactly a question, but a suggestion aimed towards Devs and the Game, which rightfully fits in this subsection of the Forum rather than ques to devs.

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On 7/21/2025 at 7:30 PM, NikmanGT said:

Hi, please post 1 idea per topic as per the I&S rules, from next time onwards.

Furthermore, I removed your same post in the Ques to Devs topic because this isn't exactly a question, but a suggestion aimed towards Devs and the Game, which rightfully fits in this subsection of the Forum rather than ques to devs.

alright boss, thanks

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Placing mines with saboteur / miner augment should be rewarded with battle score! How many times did you use saboteur drone and miner drone to protect your base in MM, but no enemies came to steal the flag, or somehow they missed stepping on your mines or survived the mines and you are nearly the last place in the team while you are playing a very important role in the team... protecting the base! This is my suggestion on how to reward people who are placing mines on the battlefield with saboteur drone / miner augment (or you get reward if you use them together)

Reward after placing mines:

1 mine = +1 battle score = A maxed saboteur drone placing 6 mines = +6 battle scores

Could be limited to "place the mine near your point". If you are in CTF you need to place them around your flag in a 60m range or so

Miner augment could give extra score after killing someone with a mine!

Additional score after killing an enemy with a mine = +10 battle score

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Wait, why should you be rewarded for capturing the flags. Because you see, placing mines is not the objective here, but capturing the flag is. 

Being a miner or using such drones is your own will to defend the base and get free kills along the way. How would this work in other modes, do you wish to see it implemented the same way in RGB or asl, or how would it work in case of JGR.

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On 8/11/2025 at 6:27 PM, NikmanGT said:

Wait, why should you be rewarded for capturing the flags. Because you see, placing mines is not the objective here, but capturing the flag is. 

Being a miner or using such drones is your own will to defend the base and get free kills along the way. How would this work in other modes, do you wish to see it implemented the same way in RGB or asl, or how would it work in case of JGR.

Sure! then I am also fine with just a bit more score after killing someone with mines ? +10 score / kill with mine

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Posted (edited)
On 8/10/2025 at 7:50 PM, Isshiki said:

Placing mines with saboteur / miner augment should be rewarded with battle score!

yes because a thing that makes the last 5 people that still attack in the big year of 2025 stop attacking and effectively making literally everything TDM should be rewarded even more. outrageous.

Edited by Positive
Stay on topic please
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Give extra points when killing a person who's resistant to your turret/crit, based on how resistant they are, crit kills do not count unless the enemy has crit resistance instead.
some examples:
Killing an enemy with thunder while they have 10% thunder resistance: 10 --> 11
Killing an enemy with thunder while they have 50% thunder resistance: 10 --> 15
Killing an enemy with a crit while they have 50% crit resistance: 10 --> 15
Killing an enemy with a mine/grenade while they have 25% mine/grenade resistance: 10-->12
Killing an enemy with any turret while they have 20% global resistance: 10-->12
 

it rewards the person for managing to take someone who had an upper hand against your turret.
an additional idea:
increase all non-heal points by 10% when you are initiating content with no modules at all (minimum of 1 points otherwise).



 

Edited by Acecaddy

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I think it would add some more spice to the patch notes posts if you guys can actually add what changes you are working on in the future, atleast as a little hint, because, so far, your recent Patch notes have been BLAND, at this point people are gonna predict your posts being the equivalent of "Oh, there's probably nothing interesting, just another patch with a bug fix of sorts, maybe they added last month's augment to the chest, and probably the first comment that is suspiciously almost always praising the devs for the patch"

 

Edited by Acecaddy
almost always

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On 11/21/2025 at 8:16 PM, Acecaddy said:

your recent Patch notes have been BLAND, at this point people are gonna predict your posts being the equivalent of "Oh, there's probably nothing interesting..."

Patch notes are just public records of changes in the game, for users' reference and information. They're not meant to be promotional or entertaining, so I don't understand your point here.

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On 11/21/2025 at 5:16 PM, Acecaddy said:

I think it would add some more spice to the patch notes posts if you guys can actually add what changes you are working on in the future, atleast as a little hint, because, so far, your recent Patch notes have been BLAND, at this point people are gonna predict your posts being the equivalent of "Oh, there's probably nothing interesting, just another patch with a bug fix of sorts, maybe they added last month's augment to the chest, and probably the first comment that is suspiciously almost always praising the devs for the patch"

 

In reality they should actually do less of that and be more careful with what they say and how they phrase it in their Vlogs and official statements, especially with their track record of promising stuff and then not deliviring the promise (like that laughable statement about delivering Tanki Classic this year xD). And as for patch notes they should not be about teasing stuff, but about actually implementing changes. If you want teasers watch the Vlogs or check the Wiki page for development plans. 

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