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What Is Your Opinion About the Current State of Tanki Online?


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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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6 minutes ago, Divine.Judgement said:

Because some people want to create a map without spawn protection

That part was obvious.

Why would someone want to create a map without spawn protection?

Spawn protection is there for a reason.  Give us a better reason for it to not be available.

Edited by wolverine848
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2 minutes ago, TheCongoSpider said:

Stg - Save the gold

 

Rfg - Race for gold

I suppose.

Then that's another setting I need to look for when joining battles - like that stupid friendly fire one.  So frustrating to end up in battles with that enabled.

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12 hours ago, ReptilianTroll said:

What ruins the fun for you? I have quit too. I actually quit in 2015, came back in 2020, played a month to see what it is like, quit again. I am playing another game which I am enjoying so much. Not sure if I can name it here because of the Forum rules.

Basically every single update that has been added since the start of 2019. The final straw for me was permanently adding that exp boost that you see now.

 

Most of my gaming time nowadays is spent on a game called "Talisman Online Mobile".

It's way more relaxing, and not as many toxic players. Plus teamwork actually does matter in that game.

 

Tanki is basically stress inducing simulator at this point.

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26 minutes ago, wolverine848 said:

Diesel was referring to Talisman, not TO.

In talisman, the healer is probably the biggest influencer to the team's success. Sure you can still powerhouse your way through without one. But a healer practically ensures a safe passage.

 

If you're interested, I can give you the link to it. You can also try the mobile version out from the Google play store.

 

Caution though, it's a big download.

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On 10/20/2020 at 3:00 AM, cosmic666 said:

SUPPLIES are not the problem. Overdrives are the problem, namely HORNET and that stupid flying hull.

And reducing supplies has no bearing on buyers for obvs reasons, they will just go to the shop and restock when needed.

Unbalanced MM, OVERDRIVES, and the devs favouring buyers are the reason TO is getting out of hand and becoming one sided for the select few, P2W.

 

Hornet is strong yes. But how are supplies not a problem with the OD? If you don't have supplies, the OD doesn't work right ?

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29 minutes ago, yellowghetto said:

Hornet is strong yes. But how are supplies not a problem with the OD? If you don't have supplies, the OD doesn't work right ?

Supplies have been talked to death for years.  They are not going anywhere.

So then look at next factor in the equation - ODs.  Supplies are really only an issue with hornet OD, so... it's the OD that is the problem, not supplies.

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1 hour ago, wolverine848 said:

Supplies have been talked to death for years.  They are not going anywhere.

So then look at next factor in the equation - ODs.  Supplies are really only an issue with hornet OD, so... it's the OD that is the problem, not supplies.

1 There are only a select few that write sensible intelligent posts.

2 The rest are either brain dead are under the age of 10, are have the mental capacity of a 5 yr old.

3 Enter a flying hull, and no'2 becomes a big factor in TO.

4 The players that fall into the no'2 slot no who they are.

5 The players that fall into the no'1 slot post intelligent (hit the nail on the head) comments, we deff no who we are.   

6 My apologies to all 5 yr olds, i didn't mean to put you in the same category as the owners of all flying hulls, who obviously fall under the no'2 slot.

Edited by cosmic666
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6 hours ago, wolverine848 said:

Diesel was referring to Talisman, not TO.

Yes but he says “teamwork actually does matter there” meaning more than Tanki Online, which I what he meant I think.

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17 hours ago, E_polypterus said:

Yes but he says “teamwork actually does matter there” meaning more than Tanki Online, which I what he meant I think.

Only teamwork I really see in tanki anymore is in parkour but it's poor at best.

 

Haven't been in pro battles in like 5 months. Because only maps I really see are either polygon Cp or noise ctf.

And most of the people there spend more time being toxic in chat than they do helping their team out.

Edited by DieselPlatinum
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On 10/19/2020 at 8:14 PM, GrayWolf8733 said:

The Hornet hate is understandable but the problem DOES NOT LIE IN THE OVERDRIVE, IT LIES IN THE TURRET OR AUGMENT USED.

I firmly believe the problem lies more on the Hornet's Overdrive than the turret used.

 

We equip protection modules and activate double armour/Defender to decrease the damage we take from turrets. Survivability is low when unprotected so you protect yourself in  any way possible. Hornet forcefully makes you unprotected against it; that's its effect. The problem lies in what it allows turrets to do. I don't put the blame on the turrets. 

 

Hornet being a light hull is innately weak to withstand damage. Its Overdrive serves as a sort of equaliser. Its effective HP is low and it brings down the effective HP of its targets that have damage reducers equipped. Then you start stacking damage reduces on the Hornet, increase its effective HP. But the enemy's effective HP stays the same. Your Hornet now has the effective HP of a heavy hull with DA, then it activates DD, to then further halve the effective HP of the enemy. The Hornet gets stronger while the enemies stay weak. 

 

So that listed above doesn't seem so bad. But then you have the secondary characteristics of the Overdrive: the passive recharge rate, the point to Overdrive charge ratio, the retention period, the duration, the wall hacks and HP bar clairvoyance, the ability to gain charge from score during the duration etc. All of these come together in a potluck of power and sustainability. I highly doubt Hornet's Overdrive would be complained about as much as it is if its recharge rates were the same as or slower than Viking's. It's a very strong effect, with a high frequency. 

 

Let's take the example of the most broken combination in the game in the past - RGC Magnum Hornet. On its own, it is great because of high damage with great accuracy and a fast maximum firing rate. It needed a nerf. In what way did we deal with it? We equipped Magnum protection and DA. They'll now have a hard time against us...until they activate their Overdrive to give them to ability to one-shot anyone they come across. We equipped protection modules and DA to stop that from happening, but it's still happening, and we died twice now because the duration is so long. And because of all those kills, coupled with a fast recharge rate and gaining charge from score during the duration, it will be ready to rampage again in 30 seconds give or take. Yeah, Viking allows you to send a volley of ultra high damage shots, but only for 7 seconds, with a very slow recharge rate and you can protect against it with both DA, Griffin protection module and/or spawn protection to increase your chances of surviving. 

 

We had the infamous Hornet Vulcan earlier this year. We knew Vulcan was overpowered, but which combo stood out the most? Not Hunter Vulcan, not Titan Vulcan, but Hornet Vulcan. It rampaged through enemy bases. The other hulls couldn't do that. 

 

 

Why is it when a turret becomes OP, the biggest problematic factor is its effectiveness with Hornet's Overdrive? Why do they always gravitate towards Hornet? It's because of what Hornet allows it to do. Hornet's Overdrive has only been here for 18 months. Everything else had been there for so much longer. Are you calling the Mk7+ turrets too efficient? What was your opinion of them before the release of the new Overdrives? Why is the turret considered the problem when the big issues started happening with the introduction of the Overdrive? 

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On 10/20/2020 at 8:50 PM, DieselPlatinum said:

"The Fun" is basically extinct from this game. I practically don't play it anymore. Just show up when I feel like it.

 

Most of my gaming time these days are on a better game. Might even give them my money.

me too. I play mobile games and I even occasionally spend some money on them. When I play Tanki, I feel so turned off.

 

Remember when the Tesla turret was announced? Where did it go?

Edited by yellowghetto

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Let's clear this up shall we.

Hornet ignores spawning, when it is paired with high damage hitting turrets (magnum rail thunder ) it can 1 shot anything in battle.

When paired with magnum it can, and usually does kill all in it's path with ONE shot.

Hornet is a legal cheat.

The stupid flying hull is a legal cheat.

So far across all the accounts i play on i have quit the battle 4 times because of the stupid flying hull waltzing in, getting flag and capping with no effort whatsoever.

Most times these legal cheats don't even bother shooting because they really have no need to, their overdrive along with their ability to jump (fly) well out of range of attackers does all the work for them.

Unless i am in battle with friends i now play for me and only me.

TO is so broken there really is no point trying to actually form a team and work together, not when the flying hull and hornet are against you.

Like another player said, the rest of us are just spectators when the flying hull is in battle, so imo there is no point staying in that battle. 

The devs have outdone themselves this time, HORNET is way OP, but that flying hull is THE game changer and is ruining battles for 90% of players that come up against it.

At legend rank if there is 2 of those legal cheats on the same team it's game over, no matter how good you are you can't outplay them because of it's OP abilities and it's OP OVERDRIVE.  

Scrap overdrives and see a semblance of balance restored to the game.

Overdrives more than anything in TO has taken the skill away from battles.

My main is maxed out, but it may as well be mk2 at best when up against the flying hull mob.

Overdrives, HORNET, FLYING HULLS, spectrum modules, and the occasional mult (clown) along with the devs fav players P2W, have left the game so unbalanced it's no wonder that a lot of players just do missions then quit for the rest of the day.

TO is in a bad place because of the ABJECT GREED of the devs and their total disregard for the vast majority of players.

The devs say one thing, mean something completely different, and then change whatever they said in the first place to something else at the drop of a voddy bottle.

TO is now a far cry away from what it used to be, to many gimmicks which only the kids seem to revel in, and that's only because they are kids.

The more mature among us see TO for what it really is, greed mixed in with updates to ensure the P2W players always stay 2 steps ahead of everyone else.

I will continue to play because of the huge amount of time and effort i have put in over the years, but only missions.

As for the challenges are any special deals, NOT A CHANCE.

Hornet was bad enough, but this flying hull has deff swayed me to not even bother with any game play after missions are done.

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11 hours ago, yellowghetto said:

Remember when the Tesla turret was announced? Where did it go?

I think it is good that the Tesla turret is delayed, that would be a further weakening of the protection module system. Even if I am excited by this new concept we do have too many turrets with only a 3 protection module set.
And they talked about two new hulls, most likely another hovering; they developed a special physics for these hovering physics, so they better expend hovering range, most likely a medium-weigh. The second one most likely to venture into meca technology with legs.

Edited by Tokamak
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On 10/21/2020 at 3:45 PM, cosmic666 said:

1 There are only a select few that write sensible intelligent posts.

2 The rest are either brain dead are under the age of 10, are have the mental capacity of a 5 yr old.

3 Enter a flying hull, and no'2 becomes a big factor in TO.

4 The players that fall into the no'2 slot no who they are.

5 The players that fall into the no'1 slot post intelligent (hit the nail on the head) comments, we deff no who we are.   

6 My apologies to all 5 yr olds, i didn't mean to put you in the same category as the owners of all flying hulls, who obviously fall under the no'2 slot.

I don't fall in any of these categories to be honest. Only category I fall in is this:

 

"The kind of players that used to care about the game but no longer don't."

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7 hours ago, DieselPlatinum said:

Haven't been in pro battles in like 5 months.

Which is where most of the teamwork is. Yes I there are more PRO battles at legend ranks than others. Mostly because those legends have maxed equipment and are bored of MM... Bit there are some good battles in low ranks too from time to time. I just did an Iran CTF battle yesterday in my second lieutenant acc too :0

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4 hours ago, DieselPlatinum said:

I don't fall in any of these categories to be honest. Only category I fall in is this:

 

"The kind of players that used to care about the game but no longer don't."

me too. but 50% I give an opinion every once in a while but deep down ik they won't do anything.

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