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What Is Your Opinion About the Current State of Tanki Online?


Maf
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Thoughts on the current state of Tanki Online  

622 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      132
    • On Edge
      265
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      74
    • Freeze
      65
    • Isida
      27
    • Hammer
      82
    • Twins
      31
    • Ricochet
      60
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      54
    • Railgun
      82
    • Magnum
      96
    • Gauss
      161
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      48
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      48
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      133
    • Crusader
      55
    • Paladin
      105


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6 minutes ago, DragonKnight_Fighter said:

WHAT!!!!!! how is that a buff?? have you not used booster drone at all?? ?

Yes I have used it. Here's a different question. Have you used a Drone, that's NOT Booster?? The damage buff is still incredibly high.

I think it should only be a +40%, or daresay 30% damage buff tops. To keep in line with the Crisis-Trickster scenario. Otherwise, we should see Trickster Drones going at a 60% bonus speed buff.

st-small-507x507-pad-600x600-f8f8f8.jpg

Edited by yellowghetto
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2 minutes ago, DragonKnight_Fighter said:

WHAT!!!!!! how is that a buff?? have you not used booster drone at all?? ?

 

On 10/7/2021 at 1:36 PM, TheCongoSpider said:

 

And that they did. 

 

With 50 units of additional damage:

 

Tesla:

  • Will start one-shotting unprotected light hulls without the need of Adrenaline
  • Will one-shot heavy hulls with Electroturret
  • Will one-shot light hulls with status Electroturrets
  • Will start one-shotting unprotected medium hulls with Viking's Overdrive

 

Hammer:

  • Blunderbuss will start one-shotting heavy hulls
  • AP Hammer will require only one shot to kill medium hulls after it APs them
  • It will require less pellets to one-shot a light hull and two-shot heavy hulls
  • Will start one-shotting heavy hulls with Viking's Overdrive

 

Ricochet:

  • Will need 1 fewer shot to kill unprotected medium and heavy hulls.

 

Vulcan:

  • Vulcan at Mk7+ will return to its 2020 self with 1,000 DPS

 

Thunder:

  • Will start one-shotting unprotected light hulls
  • The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is quadrupled
  • Small Calibre Charging Machine will start 2-shotting medium hulls
  • Will start one-shotting unprotected medium hulls with Viking's Overdrive

 

Smoky:

  • Will start 2-shotting unprotected medium hulls with its normal damage
  • Will start one-shotting unprotected light hulls with its critical hit
  • Will require one fewer shot to kill all hulls that have DA
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System critical hits will start one-shotting unprotected light hulls
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive
  • HPAS will start one-shotting unprotected medium hulls with its normal damage with Viking's Overdrive

 

Striker: 

  • Will start one-shotting unprotected light hulls
  • Will kill heavy hulls with a salvo
  • Uranium will start one-shotting medium hulls
  • The range at which RRE will give 1,500 splash damage is increased to 6 metres (out of 8)

 

Railgun:

  • Will return to its pre-nerf self when it has Booster activated

 

Magnum:

  • Mortar will start one-shotting unprotected medium hulls
  • Will start one-shotting medium hulls that have DA with Viking's Overdrive

 

Gauss: 

  • Will start 2-shotting medium hulls with the acrade shot
  • Will start one-shotting medium hulls with the arcade critical hit
  • Range of fatal splash damage for unprotected medium hulls increased from 2m to 13m
  • Status Gausses will start 2-shotting medium hulls that had DA if they do salvo + arcade shot
  • Will one-shot medium hulls that have DA with the salvo with Viking's Overdrive

 

Shaft:

  • Will start 2-shotting medium hulls with the arcade shot
  • Will start one-shotting heavy hulls that have DA
  • Light Capacitors will start one-shotting medium hulls that have DA
  • Short-Band Emitters will start one-shotting unprotected light hulls with the arcade shot
  • Short Band Emitters will start one-shotting unprotected medium hulls with Viking's Overdrive

 

Adrenaline:

  • Gauss will start one-shotting unprotected heavy hulls at 45% HP
  • Magnum will start one-shotting unprotected heavy hulls at 45% HP

 

 

The list of major interaction changes is there. I've used it with Smoky, Hammer, Isida, Striker, Twins and Railgun. In every single battle during the weekend, there was a huge abundance of Booster drones, all with every turret, so I know what it feels like to have to fight it. Especially so when I decide to use Driver, Miner or Supplier. Booster users just continue to one-shot me or kill me much quicker than I can recover. 

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28 minutes ago, yellowghetto said:

Already nerfed. 200% 3 seconds. Gives you one or two shots of guaranteed kill. 

200% -> 50% = -75% nerf. However duration changes everything.

50% for 30 seconds. THIRTY seconds. That is a 900% buff dude. And you can constantly have this active.

That's not quite how this works. You see, this "buff" is calculated per shot. I'm taking mk8 hammer and booster for this example.

Let's say I have hammer which does 2.2k damage (approx.) in general to enemy tanks if the enemy doesn't have any protection or BA equipped. So earlier, before this drone update, if I took booster, then the shots for 3 sec would get a "200% buff or x2" damage which is 4.4k damage and the rest of the duration had no effect which means my shots will then again continue to deal the regular 2.2k damage.

Now after the update, the duration is increased to 30 sec and effect is reduced to 50 % which means if I will deal normal shots with BD by any other drone, it will deal regular 2.2k damage but now if I apply booster so by the new update, my shot will get 50% buffed in contrast to the regular 200% which means I will deal 2.6k damage (not 4.4k) only per shots (again, if the enemy doesn't have any prots or BA equipped) but now the duration of that effect is increased to 30 sec.

If it had 900% which means damage would have been "x9" or 9 times the normal one, which would mean 18.5k damage per shot :ph34r: (Hope it doesn't happen ?)

 

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26 minutes ago, DragonKnight_Fighter said:

WHAT!!!!!! how is that a buff?? have you not used booster drone at all?? ?

Ill tell you why its a buff.... First of all It indirectly buffed status augments like EMP and AP....For Example take EMP and AP Gauss and give them a 30 sec +50% damage boost... This literally gives the Status gauss No weaknesses. Don't forget you have augments like blunderbuss still existing it literally makes blunderbuss more Powerful than it should since it has longer duration to do damage....THEN You have this drone paired with shafts that make it appear more overpowered as it should. Overall I'm saying that the booster change made status augments and exclusive augments stronger which was not needed. (I am a booster user so I know how strong it is.) Here are some images below I used with Booster.. 

Isida Hopper Booster after the Booster change

Spoiler

04b83e8781777a7ffb1fd24feafbcf2d.pngdf467504c1ceefbdafab98b197d2aa6e.png

Blunderbuss Crusader with Current Booster 

Spoiler

43a502223bd11b4f0eab6a9d68f73874.png

ebe0cc0844e30acbbcfbcca6a8e0625f.png

And last example.... AP Gauss Hopper with Booster (I was never Juggernaut) 

Spoiler

Screenshot_20211010-135459.png

Spoiler

7a64ff696824699c35c678808199d01b.png

 

Edited by MysticBlood
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6 minutes ago, nikunj04 said:

That's not quite how this works. You see, this "buff" is calculated per shot. I'm taking mk8 hammer and booster for this example.

Let's say I have hammer which does 2.2k damage (approx.) in general to enemy tanks if the enemy doesn't have any protection or BA equipped. So earlier, before this drone update, if I took booster, then the shots for 3 sec would get a "200% buff or x2" damage which is 4.4k damage and the rest of the duration had no effect which means my shots will then again continue to deal the regular 2.2k damage.

Now after the update, the duration is increased to 30 sec and effect is reduced to 50 % which means if I will deal normal shots with BD by any other drone, it will deal regular 2.2k damage but now if I apply booster so by the new update, my shot will get 50% buffed in contrast to the regular 200% which means I will deal 2.6k damage (not 4.4k) only per shots (again, if the enemy doesn't have any prots or BA equipped) but now the duration of that effect is increased to 30 sec.

If it had 900% which means damage would have been "x9" or 9 times the normal one, which would mean 18.5k damage per shot :ph34r: (Hope it doesn't happen ?)

 

Can you not read what stats were provided in one sentence?

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If my reload is 5 seconds. My base damage is 2000. Old Booster 12000 + (2000 * 10) = 32000 DPM

60 seconds = 5 * 12. New Booster is +50% 3000. 3000 * 12 = 36000 DPM.

Overall, this is a 12% buff. (IN EXAMPLE)

 

Also, +200% of 2000 is not 4000. It is 6000. If +200% damage of 2000 was 4000 (as you said x2), then what is +100% of 2000? Is it 2000 (x1)? Meaning no increase in damage? 

You good bro?

 

Now provided with game meta of Status Augments, critical hits, etc. Percentage calculated buffs may vary a little, but @TheCongoSpider's list of major interactions can give you a basic idea of how the new Booster is broken. The DPM comparison was a test to prove that the change was actually a buff; interactions in battles will give a better analysis of Drone usage of whether or not you are using Booster or not.

Edited by yellowghetto
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If you had asked me about my opinion of MM, I would’ve said that drones were a major reason leading to gameplay being unbalanced in that mode. Drones were not the best addition to the game and they were always overpowered (at least most of them then) and they ruined game balance making it hard to play for F2P unless those F2Pers played the game a lot and not everyone plays the game a lot (especially P2W) there are a lot of casual players as well. Luckily though the missions aren’t that hard so although winning battles will be very hard, farming/grinding missions would still be relatively easy. And, I haven’t played MM in ages so I just gave a general idea about MM missions (which I think might be fairly accurate) and not on the gameplay. Of course there are other factors apart from drones contributing to the unbalanced situation of MM, the top  position being taken by augments (and that new turret, but that is overpowered in PRO as well I’m sure)


But, since I wasn’t asked on my opinion of MM, I wouldn’t say anything. 

Edited by E_polypterus
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38 minutes ago, yellowghetto said:

 

 

Also, +200% of 2000 is not 4000. It is 6000. If +200% damage of 2000 was 4000 (as you said x2), then what is +100% of 2000? Is it 2000 (x1)? Meaning no increase in damage? 

You good bro?

 

 

100% more buff means 3k damage in general.

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Hunter OD applying Jammer to everyone in the battle is a weird and inconstant thing. Times I go to take the flag or want to do a thing with my OD and in the zero hour I get stunned that I have Jammer effect, because a Hunter in the other side of the map have used its OD against someone.

It's like Jammer effect is applying randomly to you in the battle, you see you get jammed random times with unaware Hunters of you. Also I think it's unneeded for Wasp OD, it's just unnecessary stuffing effects to the OD.

I think Hunter must have its OD applied to enemies in the area sight, or applying to everyone but in 50m radius.

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On 12/30/2019 at 12:33 AM, Maf said:

The game overall is really fun, but the big issue is that the amount of fun you can get out of it depends on how far you've progressed through the ranks. If you are a Legend with a full garage and everything upgraded, the game will be fun since you can explore and experiment with all the various combos, try something new after balance updates, and take full advantage of the game's mechanics without worrying about managing your resources.

But the lower you go, the more issues you have to face, such as carefully choosing which equipment to upgrade, struggling to fight against higher ranks, carefully using supplies as to not run out of them, deciding how to spend crystals, etc. It's been a long time since I played the game at low ranks, but I feel that it's quite difficult at the moment, especially for genuine new players.

 

Title changed to better reflect content

Years later, I think the game has improved, but the gacha-mechanics are still a problem. Shards definitely benefits new and old players. I recently got my second (free to play) account to Legend, and the most problematic factor I faced, are my Containers not dropping enough Status Effect Immunity Augments fast enough to combat the higher ranks.

Adding on about ranks, MM based on Ranks are fine, but there seriously needs to be a locking limit of how far ranks in matches extend, even if there aren't enough players. I'd rather wait longer for a more fair team difference, instead of one team filled with higher ranked players that I shouldn't be facing. I.E, Legend vs Major. Why.

 

I remember couple months ago, @yellowghetto2 and @MysticBlood's second account were grouped as a Warrant Officer 5 and Third Lieutenant, and we found Field Marshals, Commanders and Generalissimos. Absolutely ridiculous.

Edited by yellowghetto
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21 minutes ago, asem.harbi said:

Hunter OD applying Jammer to everyone in the battle is a weird and inconstant thing. Times I go to take the flag or want to do a thing with my OD and in the zero hour I get stunned that I have Jammer effect, because a Hunter in the other side of the map have used its OD against someone.

It's like Jammer effect is applying randomly to you in the battle, you see you get jammed random times with unaware Hunters of you. Also I think it's unneeded for Wasp OD, it's just unnecessary stuffing effects to the OD.

I think Hunter must have its OD applied to enemies in the area sight, or applying to everyone but in 50m radius.

The Jammer Status Effect was added because people cried about Hoppers "flying" across maps and taking golds. You can thank those people for adding something useless to the game, annoying, and bloating the Ultra Container prize pool.

Edited by yellowghetto
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8 minutes ago, yellowghetto said:

The Jammer Status Effect was added because people cried about Hoppers "flying" across maps and taking golds. You can thank those people for adding something useless to the game, annoying, and bloating the Ultra Container prize pool.

Changed my opinion, Jammer is the best thing in the game.

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1 hour ago, asem.harbi said:

Changed my opinion, Jammer is the best thing in the game.

Next immunity to be added:

Death immunity - makes it impossible for the player to die even if they are a noob. :ph34r:

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17 minutes ago, ThirdOnion said:

So basically what Defender was.

Well yeah except now you literally won't be able to die. Think of adrenaline augments for example or splash turrets. Now their main disadvantage is gone.

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20 hours ago, nikunj04 said:

That's not quite how this works. You see, this "buff" is calculated per shot. I'm taking mk8 hammer and booster for this example.

Let's say I have hammer which does 2.2k damage (approx.) in general to enemy tanks if the enemy doesn't have any protection or BA equipped. So earlier, before this drone update, if I took booster, then the shots for 3 sec would get a "200% buff or x2" damage which is 4.4k damage and the rest of the duration had no effect which means my shots will then again continue to deal the regular 2.2k damage.

Now after the update, the duration is increased to 30 sec and effect is reduced to 50 % which means if I will deal normal shots with BD by any other drone, it will deal regular 2.2k damage but now if I apply booster so by the new update, my shot will get 50% buffed in contrast to the regular 200% which means I will deal 2.6k damage (not 4.4k) only per shots (again, if the enemy doesn't have any prots or BA equipped) but now the duration of that effect is increased to 30 sec.

If it had 900% which means damage would have been "x9" or 9 times the normal one, which would mean 18.5k damage per shot :ph34r: (Hope it doesn't happen ?)

 

The "nerf" as you call it is a huge benefit to all turrets that don't one-shot an enemy.

All the DPS turrets + ricco + twins + vulcan and even smoky all benefit from the new version of booster a lot more than they did before.

For those turrets 30 seconds of +50% is a lot more beneficial than 3 seconds they had before.  They can get mutiple kills with one usage whereas before they would get 1 kill 95% of the time. Especially if they have a turret augment like EMp or AP that strips protections.

 

8 hours ago, asem.harbi said:

I get stunned that I have Jammer effect, because a Hunter in the other side of the map

This part is really, really dumb.

Edited by wolverine848
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UPDATED LIST

 

With 40 units of additional damage:

 

Tesla:

  • Will start one-shotting unprotected medium hulls with Viking's Overdrive

 

Hammer:

  • Blunderbuss will start one-shotting heavy hulls
  • AP Hammer will require only one shot to kill medium hulls after it APs them
  • It will require less pellets to one-shot a light hull and two-shot heavy hulls
  • Will start one-shotting heavy hulls with Viking's Overdrive

 

Ricochet:

  • Will need 1 fewer shot to kill unprotected medium and heavy hulls.

 

Vulcan:

  • Vulcan at Mk7+ will return to its 2020 self with near 1,000 DPS

 

Thunder:

  • The range at which Sledgehammer Rounds 2-shots unprotected medium hulls is tripled
  • Small Calibre Charging Machine will start 2-shotting medium hulls
  • Will start one-shotting unprotected medium hulls with Viking's Overdrive

 

Smoky:

  • Will start one-shotting unprotected light hulls with its critical hit
  • Will require one fewer shot to kill all hulls that have DA
  • Supercumulative Rounds critical hits will start one-shotting unprotected medium hulls
  • High-Precision Aiming System critical hits will start one-shotting unprotected light hulls
  • Critical hits will start one-shotting unprotected medium hulls with Viking's Overdrive

 

Striker: 

  • Will start one-shotting unprotected light hulls
  • Will kill heavy hulls with a salvo
  • Uranium will start one-shotting medium hulls
  • The range at which RRE will give 1,500 splash damage is increased to 6 metres (out of 8)

 

Railgun:

  • Will return to its pre-nerf self when it has Booster activated

 

Magnum:

  • Mortar will start one-shotting unprotected medium hulls

 

Gauss: 

  • Will start 2-shotting unprotected medium hulls with the acrade shot
  • Will start one-shotting unprotected medium hulls with the arcade critical hit
  • Range of fatal splash damage for unprotected medium hulls increased from 2m to 13m

 

Shaft:

  • Will start one-shotting heavy hulls that have DA
  • Light Capacitors will start one-shotting medium hulls that have DA

 

Adrenaline:

  • Smoky will start 2-shotting unprotected medium hulls at 43% HP
  • Thunder will start one-shotting unprotected light hulls at 79% HP
  • Vulcan will reach exactly 1,000 DPS at 70% HP.
  • Tesla will start one-shotting unprotected light hulls at 82% HP
Edited by TheCongoSpider
I forgot about Adrenaline Tesla
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Hey fellow tankers whoever gets to read this.

I just wanted to comfort and grief with you about those times of Tanki.

For the past few years this game have been getting worse bit by bit, and I think we are very close to hit rock bottom.

The staff are probably blinded by their lust for money, Changing the game so many times to make it harder for you to thrive on your own labor.  

I an certain most people would find the state of the game at the current moment extremely unstable and unbalanced. This has become a Pay-To-Win game.

It's absolutely clear that no player could enjoy a decent game-play without spending money on her/his tank GS.

Players at this website left gradually. The amount of entrances and popularity of the game in percentage been going down permanently, and I don't wonder why.

Overall, the vibe of the game turned from War-Like to some sort of Pokemon spinoff battle.

It seems like the game won't return to what he had been, and even if, it'll take sometime.

I will also include a list of bad updates and features of the game in my point of view down below

Thanks to whoever read this, and I feel the same as you. Best regards.

 

Bad Updates/Features List:

1. New interface of reporting a problem doesn't work

2. Shaft's reloading time been massively increased which make the turret pointless.

3. Augments - brought to the game at decent prices (40-50k) and got increased 5 times (245k !)

4. Drones - Some drones (booster, defender etc.) consume huge amount of supplies, which make it impossible to play with without buying additional supplies.

5. Tesla and crisis drone are simply over powered.

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Actually I am f2p and am enjoying the game very much here. I made it to legend without the 3rd module slot. I got lucky a lot of times with conts admittedly, but I am surviving in battle and manage to get in top 3 of winners team every now and then against legends. Of course I have often been tempted to buy something to boost my account but nope, the legend account I got was legend ranked through purely hard work. It is fun. For me at least :p

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12 minutes ago, Unleash said:

I get your frustration and im afraid im next to quit too, im trying to find reason to play but it just isnt here. You try your best or just have fun in battle but you see 3 hoppers flying in air with flags and you wonder why im still playing this game. In other games every player count for winning a game, in this game players arent very important when all you need is 1 big buyer to win battle on his own. (crisis) very good drone for buyers only of course. 

Fun is what you make of it. You could say," if you can't beat 'em, join 'em!" And buy hopper. Or you could play with a turret you like. You don't have to focus on winning; just have fun. As soon as I got the reinforced gun  carriage augment for magnum I've been playing with other turrets less, because I enjoy it. I managed to have fun, because I play what is fun for me. If this game isn't fun for you then you don't HAVE to play it. 

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47 minutes ago, YKNAGI1 said:

Hey fellow tankers whoever gets to read this.

I just wanted to comfort and grief with you about those times of Tanki.

For the past few years this game have been getting worse bit by bit, and I think we are very close to hit rock bottom.

The staff are probably blinded by their lust for money, Changing the game so many times to make it harder for you to thrive on your own labor.  

I an certain most people would find the state of the game at the current moment extremely unstable and unbalanced. This has become a Pay-To-Win game.

It's absolutely clear that no player could enjoy a decent game-play without spending money on her/his tank GS.

Players at this website left gradually. The amount of entrances and popularity of the game in percentage been going down permanently, and I don't wonder why.

Overall, the vibe of the game turned from War-Like to some sort of Pokemon spinoff battle.

It seems like the game won't return to what he had been, and even if, it'll take sometime.

I will also include a list of bad updates and features of the game in my point of view down below

Thanks to whoever read this, and I feel the same as you. Best regards.

 

Bad Updates/Features List:

1. New interface of reporting a problem doesn't work

2. Shaft's reloading time been massively increased which make the turret pointless.

3. Augments - brought to the game at decent prices (40-50k) and got increased 5 times (245k !)

4. Drones - Some drones (booster, defender etc.) consume huge amount of supplies, which make it impossible to play with without buying additional supplies.

5. Tesla and crisis drone are simply over powered.

Don't tell me that your main reason for leaving is nerf on shaft. It need nerf, to prevent huge amount of usless shaft campers stealing kills and annoying everyone.

My suggestion: - try striker with missle launcher " hunter ", it performs amazing + it got laser so u can snipe like shaft :)

                             - if u have heat immunity, try vulcan with adrenaline, amazingly easy combo to use + u can farm huge amount of score and kills, it performs perfect

                                Or u can use with heat resistence with IB augment, also pretty strong combo ( my suggestion is to take ares )

                             - Gauss: it is mostly sniping weapon without laser, hella annoying, I think u would like it

Edited by fire_shoter
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I think the game has indeed become for buyers, for the most part.

But it is possible to have a good account without spending anything on the game

You can see my profile, I never spent anything and my account is good.

To have a good account these days, you must have a lot of patience to get it.

It's not impossible, but it will take a long time.

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@Incorp It's fun for you because you don't really care how many times you get killed. Nothing wrong with that, but for competitive players who do mind getting slaughtered many times in battle the game has died a slow death. 

It is without doubt 100% P2W and will only get worse as they roll out more gimmicks for their buyer chums, who revel in the unbalanced battles because their cash allows them to do so.

@Phantom_Shooter Sorry to burst your bubble but your legend account is very weak. Your k/d is above 1 so that's quite good, but as you continue to play that decent k/d will evaporate very quickly. Your cry/xp is also poor so that tells me you don't finish very high after battles.

TO is aimed at buyers and I'm sorry to say you and most of the F2P players are only in the game as cannon fodder for the 9999 players.

Of course the devs will say different and instruct the mods to do likewise, on certain issues.

1 hour ago, Unleash said:

even though i have hopper mk7/10!

Then why did you get MK7 and upgrade it to 10, makes no sense? 

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19 minutes ago, IMPULSE-WARRIOR said:

@Incorp It's fun for you because you don't really care how many times you get killed. Nothing wrong with that, but for competitive players who do mind getting slaughtered many times in battle the game has died a slow death. 

It is without doubt 100% P2W and will only get worse as they roll out more gimmicks for their buyer chums, who revel in the unbalanced battles because their cash allows them to do so.

@Phantom_Shooter Sorry to burst your bubble but your legend account is very weak. Your k/d is above 1 so that's quite good, but as you continue to play that decent k/d will evaporate very quickly. Your cry/xp is also poor so that tells me you don't finish very high after battles.

TO is aimed at buyers and I'm sorry to say you and most of the F2P players are only in the game as cannon fodder for the 9999 players.

Of course the devs will say different and instruct the mods to do likewise, on certain issues.

Then why did you get MK7 and upgrade it to 10, makes no sense? 

Says the man with crisis and a ton of other mk7 equipment. Sorry to burst your bubble but I think you are 100% pay to win.  

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