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What Is Your Opinion About the Current State of Tanki Online?


TheCongoSpider
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Thoughts on the current state of Tanki Online  

619 members have voted

  1. 1. What is your opinion about the current state of Tanki Online?

    • Love It
      54
    • Satisfied
      131
    • On Edge
      263
    • Hate It
      169
  2. 2. Which turret(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite turret.

    • Firebird
      73
    • Freeze
      65
    • Isida
      26
    • Hammer
      83
    • Twins
      31
    • Ricochet
      59
    • Smoky
      59
    • Striker
      66
    • Vulcan
      137
    • Thunder
      53
    • Railgun
      81
    • Magnum
      96
    • Gauss
      162
    • Shaft
      77
    • Tesla
      94
    • Scorpion
      49
  3. 3. Which Hull(s) is/are the best in this current meta? (Performance and Effectiveness based off of Standard MM Battles) Please do not put your favorite Hull.

    • Wasp
      37
    • Hornet
      75
    • Viking
      148
    • Hunter
      46
    • Dictator
      38
    • Ares
      64
    • Titan
      47
    • Mammoth
      22
    • Hopper
      131
    • Crusader
      55
    • Paladin
      106


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Hopper and pulsar augments ruin every single battle. Funny how most "pros" (lmao) only use hopper with some other overpowered turret and crisis/trickster, surely shows how good they are at pressing w and shift on their keyboards. Pulsar is simply annoying, fully rng where enemies always proc it but your teammates never do, there's simply no counter to it aside for mammoth and paladin overdrives.

Void shells for magnum and destabilization rounds on rail are also uncounterable, defender and armadillo/protection almost maxed and i still get instakilled by people camping with crisis.

Then Hazel said in the interview that "tanks are dying too fast and we don't like that, we don't want the gameplay to be fast" he then said that "mad tanks wasn't fun" which is a complete lie, people would abuse hopper in that mode and ruin every ctf like game mode, are you sure that mad tanks was the problem?

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On 11/4/2023 at 11:51 AM, JustBlackWolf said:

armadillo/protection

Is a complete joke for the huge amount of crystals needed to upgrade it.

All protection modules are a joke. 

Augments have taken over the game and until they get rid of them the game will continue to be a complicated joke, nice one hazel. You never fail to get it wrong every time, it's the only true constant of this mess you continue to excel at.

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On 11/4/2023 at 12:11 PM, MEXICAN-SKY said:

Augments have taken over the game and until they get rid of them the game will continue to be a complicated joke, nice one hazel.

He'll never get rid of them. Too much money. It's not a game, it's a business.

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1000 double armor eaten by defender drone in less than 10 matches. 

This game economy is so broken. Spent 35k on 1000 DA at 35% sales, made back less than 15k. So, I lost around 55% of my crystals

As a f2p legend, i'm struggling to even afford  supplies lmao. I can't even play casually without running out of supplies.

Even if I buy DA at 50%, I will still lose around 40%. The ROI is so bad.. without premium pass f2p players are so doomed.

Daily/weekly missions (chores) are just as bad in terms of ROI. The game economy is rigged to the core.

The only way to survive is to buy, buy, buy

Bye bye!

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On 11/12/2023 at 9:42 PM, yuvraj007 said:

1000 double armor eaten by defender drone in less than 10 matches. This game economy is so broken.

You're not wrong. But also the site representatives are not denying this. There is a constant effort by the company to balance two contrasting goals:
1: maintain/ grow current player base
2: make said base swipe their card.

 

However, if you make several accounts, ideally a lot of them, this problem goes away. As you play multiple f2p accounts, you are most always working for some decent bonus, be that halloween/ latest event, free mini game, weekly rewards etc. I would suggest that if you no longer have an account that works towards at minimum two goals outside of daily missions: abort and create a new account, or stop playing for the day.


With new accounts, I find that playing tutorial missions and up to lets say 100-200k XP is actually really chill while listening to music or a podcast. Doing this, you get the benefit of having a fakkton of containers to open for each event, from which you will get various augments, allowing you to pursuit and master different combos on different accounts. Between accounts, you will get your 1 million crystal UC, you will get your faust, you will get your pulsars. You will be guaranteed to have a maxed non-brutus drone and a decently augmented combo on every account way before major rank if purchased on sale. This setup should be more than enough to have fun and stand your ground even in unbalanced MM games, at least up until you start facing majority 9999's.

Supplies is never an issue if you follow this method. If you however decide to grind one account only and one account only, working endlessly to have your garage maxed with all the latest crap like a youtube donkey, you will suffer all kinds of ailments as a f2p. Play volume, which is a prerequisite of skill, will be your enemy.  This is how the company has set up their in-game economy. They could have ventured down different paths, but they have chosen brute monetization and purchase pressure. If you are not a gem hoarding corvid, but simply enjoy the mechanics of the game like me, you have the tools to turn this against them. And with the route they have chosen, I don't think there is much they can do to stop this exploit without harming themselves.

 

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On 11/13/2023 at 5:02 AM, Limanda said:

You're not wrong. But also the site representatives are not denying this. There is a constant effort by the company to balance two contrasting goals:
1: maintain/ grow current player base
2: make said base swipe their card.

 

However, if you make several accounts, ideally a lot of them, this problem goes away. As you play multiple f2p accounts, you are most always working for some decent bonus, be that halloween/ latest event, free mini game, weekly rewards etc. I would suggest that if you no longer have an account that works towards at minimum two goals outside of daily missions: abort and create a new account, or stop playing for the day.


With new accounts, I find that playing tutorial missions and up to lets say 100-200k XP is actually really chill while listening to music or a podcast. Doing this, you get the benefit of having a fakkton of containers to open for each event, from which you will get various augments, allowing you to pursuit and master different combos on different accounts. Between accounts, you will get your 1 million crystal UC, you will get your faust, you will get your pulsars. You will be guaranteed to have a maxed non-brutus drone and a decently augmented combo on every account way before major rank if purchased on sale. This setup should be more than enough to have fun and stand your ground even in unbalanced MM games, at least up until you start facing majority 9999's.

Supplies is never an issue if you follow this method. If you however decide to grind one account only and one account only, working endlessly to have your garage maxed with all the latest crap like a youtube donkey, you will suffer all kinds of ailments as a f2p. Play volume, which is a prerequisite of skill, will be your enemy.  This is how the company has set up their in-game economy. They could have ventured down different paths, but they have chosen brute monetization and purchase pressure. If you are not a gem hoarding corvid, but simply enjoy the mechanics of the game like me, you have the tools to turn this against them. And with the route they have chosen, I don't think there is much they can do to stop this exploit without harming themselves.

 

i'm just a casual f2p legend player, I don't complete missions, I don't participate in most events. I find it unreasonable to create/play on multiple accounts & start over

I just play once in a while for fun. I have some maxed out combos & have been using my supplies accumulated over years of not/playing (since 2014)

Now that my supplies (DA) are depleted with these new drone changes, I can notice how unsustainable this game is..

Funny thing is that even if you play 24/7, complete all missions like a pig, you still won't have enough supplies to survive as a f2p. 

The only choice is to use brutus lol or become a buyer.

 

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On 11/13/2023 at 10:01 AM, yuvraj007 said:

i'm just a casual f2p legend player, I don't complete missions, I don't participate in most events. I find it unreasonable to create/play on multiple accounts & start over

I just play once in a while for fun. I have some maxed out combos & have been using my supplies accumulated over years of not/playing (since 2014)

Now that my supplies (DA) are depleted with these new drone changes, I can notice how unsustainable this game is..

Funny thing is that even if you play 24/7, complete all missions like a pig, you still won't have enough supplies to survive as a f2p. 

The only choice is to use brutus lol or become a buyer.

 

You are totally disregarding that there exists an in-game economy. It is more or less impossible to play without completing missions on several levels. You have to at least look at these reward structures and see how they relate to your overall supply consumption. My suggested solution is adopt a play style that maximizes your reward per game played - certainly enough to support defender drone use over time, possibly even crisis. And while I appreciate that this solution is not for everyone, your request to sustain your supply consumption through battle reward crystals alone is just naive. 

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On 11/13/2023 at 3:13 PM, Limanda said:

You are totally disregarding that there exists an in-game economy. It is more or less impossible to play without completing missions on several levels. You have to at least look at these reward structures and see how they relate to your overall supply consumption. My suggested solution is adopt a play style that maximizes your reward per game played - certainly enough to support defender drone use over time, possibly even crisis. And while I appreciate that this solution is not for everyone, your request to sustain your supply consumption through battle reward crystals alone is just naive. 

Well I already tried it, missions don't recover all of the supplies consumed by these drones.

The amount of supplies a player gets by completing 1 WEEK of daily + weekly + special missions gets depleted in merely hours of playing.

I get top 3 in most battles with defender, so I'm already getting max rewards in battles.

Max battle rewards, all daily/weekly/special missions completed, and still lacking supplies is a proof that the economy is broken for f2p players. 

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The matchmaking balance seems to keep getting worse, and even if you get a somewhat balanced match, the reinforcement system often quickly ruins that. Many matches are just not fun and feels broken, as I'm unable to do anything meaningful for my team in the match.

The server issues continues, and although the issues aren't unplayably broken, there's lots of annoying things going on.

I'm asking myself how much I really enjoy playing Tanki these days, is it worth playing anymore. I have fun now and then, but it's becoming increasingly rare...

Edited by demon09
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On 11/13/2023 at 12:34 PM, yuvraj007 said:

Well I already tried it, missions don't recover all of the supplies consumed by these drones.

The amount of supplies a player gets by completing 1 WEEK of daily + weekly + special missions gets depleted in merely hours of playing.

I get top 3 in most battles with defender, so I'm already getting max rewards in battles.

Max battle rewards, all daily/weekly/special missions completed, and still lacking supplies is a proof that the economy is broken for f2p players. 

I'd like to see a discussion between you and @wild001 who, i think, says that the game gives free players a generous amount of supplies, too many to motivate paying for supplies. You two seem to have very different opinions.

Edited by demon09

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On 11/14/2023 at 2:11 PM, demon09 said:

The matchmaking balance seems to keep getting worse,

I'm asking myself how much I really enjoy playing Tanki these days, is it worth playing anymore.

The game is designed for you to spend money.

Not for enjoyment.

I know that sounds crazy, but that's tanki 2023

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And now, knowing there is a massive issue with camping, tanki will now start changing and altering maps and changing sight lines to compensate.

Edited by Jeers4U

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On 12/2/2023 at 7:09 AM, MEXICAN-SKY said:

This game along with the forum is dead and buried.

Tbh I think that people have just drifted away from the tanki forum over the years... some might have just forgotten, some might have moved onto other channels such as the tanki discord, for example. Speaking about the game though, yes, the playerbase has decreased but I feel like it has stabilised somewhat and will remain the same way till tanki starts advertising/ market pushing. What will happen of this game, only time will tell.

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On 12/2/2023 at 2:48 AM, Atomic_Tanker said:

What will happen of this game, only time will tell.

It will continue to jack the prices up and give less value as a consequence.

Here are just a few of their recent changes. 

Containers-nerfed drastically. 

Garage upgrades-increased significantly, especially the modules.

Shop-always going up in price. This early access does not give you the protection module along with the turret/hull, which are also separate items.

Garage-increasing the rank by where you can obtain modules, turrets/hulls. This tactic is designed to steer players towards the shop and spend cash on their nerfed "early access" items. Those players that do so also add to the imbalance of the hated and "has never worked as intended from day one" MM system. (or maybe it does work!)

TO has no stability, it is just a complicated cash grab that has no lasting defined parameters. Look no further than the ridiculous floating trash cans and the huge amount of augments for evidence of that.  

Players make the game, but the devs mould the players that keep the cycle going.

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This is a joke and not worth the huge amount of supplies you use doing it.

Screenshot_7.png?ex=657ef9a7&is=656c84a7&hm=5994d6e57304da0c99f87aa44e35debbd00a8f35dd1b3d027a08e25b672830c8&

So I never do it.

This is the reason why so many players have a pathetic G/S and terminally ill garage at every rank. 

                                                                                                ⬇️

Screenshot_5.png?ex=657ef9b0&is=656c84b0&hm=c9d354a870b058f9aa4ebeaeedabde79595a03ca0daa0680963fbc824085a836&

I came top on the winning team with 52/2 and this is my reward, a pathetic crystal return, while the XP is huge. 

 

Screenshot_6.png?ex=657ef9ab&is=656c84ab&hm=98573f8d0657b8def9246b9a10c85a91729dc0bef4af7bd76eec875deab33462&

Again the reason why so many players have a crappy garage.

You have to ask the question why they do not help players out and reverse this ratio.

I see some child has removed my screens. 

As usual they don't like it when someone posts about the true nature of the game and how it manipulates and swindles players on a regular basis.

Get a life noob.

Edited by MEXICAN-SKY
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Constant lag, garage will still not allow you to change unless you die, magnum is now useless on top of the usual no damage it does in every battle.

The game just keeps getting worse with every update they do and augments along with the floating trashcans are still crippling the game.

Time to exit this crap.

 

Edited by MEXICAN-SKY
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On 12/7/2023 at 8:19 AM, Kimura said:

I noticed that in the Wiki there is no mention of such mechanic.

It's been in the game for a very long time. 

 

Quote

Well if I get CP match while doing my dailies I might send some screenshots. I'm bussy with animating I dont have much time to waste. Also from what I know to trigger the mechanic the match has to be a "squash" match then the losing team makes a weak comeback in terms of capping points when ???? minutes left till match ends and their score gets counted extremely quick. Anyway just go play CP it happens somewhat often as far as i remember. Also you can rarely see people in chat being confused about how they were winning like 80-0 and all of a sudden they lose 80-85

I've looked at my own recordings. I've looked at a few recent YouTube videos. There is no secret mechanic that increases the speed of a comeback after X minutes or whatever you said. It sounds like an exaggeration of what it has always been. 

 

When the losing team has zones captured, the pull on the winning team's score is the same as what the losing team gains. As an example, take a 5-point CP map like Kungur. 

Each of the 5 zones contribute 0.1 points/sec. Let's say the score at the moment is 23-84. Team A is in the losing position with 23. Team B is in the inning position with 84. Team A has control of 4 zones. Team B has control of 1 zone. What will happen is:

Team A gains 0.4 points/sec, which will be seen as +1 every 2.5 seconds.

Team B loses 0.3 points/sec. They have 0.1 (1 zone in control) - 0.4 (pull strength of the losing team). This will be seen as -1 every 3.33 seconds. 

 

The fastest comeback possible would be the gap between scores closing by 1 point every second. That would be the losing team having all zones controlled. It would be +0.5/sec for the losing team and -0.5/sec for the winning team. You and Rodent seem to imply that there is something even faster than that. 

Edited by TheCongoSpider

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There are many reasons this game lack players.  I would say one of the biggest is Matchmaking, I see some of the players having 2:20 score just because they have 5K GS facing 9999 GS players with super rare augments and crisis who can just one shot them even when they are good. I have smurf acc and this is one of the biggest problems why players left game. Even among legends ranks thre is big difference between legend 1 or legend 150. Its like 150 ranks ahead of that guy yet you are thrown amogn them just to be a free kill most of the times. Such players have full garage so they can choose whatever fits current battle best. Those players should play against each other not against some noobs who can  not even have protection now (great idea tanki indeed)

 

Another fact is that whenever there seems to be balanced match and one player leave, very often its replaced by 9-10K GS player ( or just better player by GS than every other player in both teams)  and of course its finished when he is the only one there. I think its due to the fact that matchmaking prefers replace such player who left as soon as possible not taking in account that who it will be. Lot of times I lost battle because there was just one leggend in whole match clearly dominating . I would rather wait 3 minutes for player with same rank (or gs)  than leaving in frustration battle because you can not do anything no matter how good you are. 

 

Imagine come into this game and you will meet most of the time better players by equip and you can not effectively defend yourself because protection is now possible only at higher ranks. This game lack fairness. They were profiting from that and now its their doom.  

 

This topic is a huge HUGE factor that is killing game RN. It require a lot of rework in order to be fair and I have to admit that there is lack of player for this scenerio. They should implement this sooner because matchmaking have serious problem creating battle with +- same GS and ranks... when there are not that many options to begin with. Bots wont solve problem, they are dumb. If bots will be 10x better than bots players can face in begginer ranks they will still suck.  They dont have any strategic thinking, they lack team work or reading current situation. I doubt they can target specific player because he is good (having higher priority than others) I doubt bot will change equip according to that etc..

 

Second problem is long term investment in game  

 

The game lack long term goals, we just wait for daily/weekly missions and occasionaly event/ultra weekend. Rank is not long term investment. Beside that, you only get one container per rank which is nothing as some goal to focus.  Grinding for phenix augments is just one thing players may do and its just insanely boring and long.  I dont have any particular idea what should be good but some kind of Objectives that will reward you, Contract are there for what ?  Would be interesting to have some achievements (not stupid one like kill 5 billion tanks) But actually fun one maybe benefiting players. Imagine after unlocking achievement you will get granade and can equip it.  After unlocking another achievement you unlock option to "upgrade" it or something like puzzle slowly by putting effort getting what you want.  

 

Also pro battles are pretty much dead because you can not earn stars or do missions in it. Option to get stars or do certain missoins would be good (of course regulated) Option to ban certain turrets on maps would be good too.  There are lot of good maps and matchmaking is just throwing me Stadium and Massacre all day long , you think thats funny? Brest or Berlin are funny? Yeah I love it when I play with Titan and It take me 40 second to reach middle in Berlin to actually see enemy. Very funny experience more like driving simulator. I doubt anything change but its disapointing because game has a potential to be good. I really do enjoy game but it lack long term objectives and balance. 

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MM battles are simply disgusting. I have hard time to finish one. There is not a single good aspect in them. The only reason sometimes I do them, are missions and crystals, trying to keep up with the augments that are carried onto Pro Battles. But while a Free Player grows at a speed of 10, Buyers grow at a speed of 100. 

Game developer has been honest in saying "my job is to get most money possible from players" and that is ok. Problem are the 90% players that heavily feed that request so that nothing changes. 

The life of a Buyer: pay 5, 8, 10, 100, 300 euro/dollars a month to buy container packages to keep their garage full. Participate in 12 minutes MM battles with other unknown players and win 50% of the battles, but none to brag about with, nothing to remember from such short experiences. Chat is mute most time.

The life of a (rare) Free Player: play long hours Pro Battles, where everyone is pretty much known, team discussions and strategies. You win a 6 hours game and you will be smiling all day long. Or lose and get angry to the usual magnum campers, but it is still about team skills, in spite of the ever increasing augments.

Unfortunately free players are forced into MM battles more and more... awfully getting crashed by buyers over and over.

Pity... sad... absurd...

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On 12/15/2023 at 10:08 AM, Tekken8 said:

I dont have any particular idea what should be good but some kind of Objectives that will reward you, C

I mentioned this a vey long time ago.

Devs will never change, they stick to their game plan no matter how dire the game gets. Nerf/buff/change parameters/mechanics on a whim, make loads of cash from the changes.

On 12/15/2023 at 10:08 AM, Tekken8 said:

The game lack long term goals,

That's because they are small minded and concentrate 100% on taking your cash by any means possible.

They lack forward thinking and never take on board players ideas to make the game more appealing to the majority, it's called GREED.

On 12/15/2023 at 10:08 AM, Tekken8 said:

Rank is not long term investment

Ranking up is now a joke and has been ever since they reduced the reward for doing so, that word GREED springs to mind again.

 

On 12/16/2023 at 12:43 AM, Gabe2607 said:

Game developer has been honest in saying "my job is to get most money possible from players" and that is ok

Devs honest-? 

He said that because it's been blatantly obvious for years how this lot operate, it's just that more and more players are calling them out on it, so he decided to say "who cares what they think", lets tell them what they already know. They are deceiving swindlers and will remain so as long as buyers keep doing what they do best, losing brain function any time a new OP mechanic comes into the game via the nerfed (not so ultra) containers.

 

 

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On 12/16/2023 at 6:36 AM, MEXICAN-SKY said:

Devs honest-? 

He said that because it's been blatantly obvious for years how this lot operate, it's just that more and more players are calling them out on it, so he decided to say "who cares what they think", lets tell them what they already know. They are deceiving swindlers and will remain so as long as buyers keep doing what they do best, losing brain function any time a new OP mechanic comes into the game via the nerfed (not so ultra) containers.

 

 

Players are to be blamed. Prices increase 300%? They keep paying. Pro Battles allow to learn skills? None plays them. Tanki constantly decrease the power of the equipment already bought, directly and indirectly? No complain, except for few users in the forum.

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