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New Augments and Hornet's OD


Marcus
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Nerf smoky impact force its so horrible on HTMNL5 when 4 9 y/o kid campers attack u all at once.. Your tank rotates 360. Smoky must be nerfed I see 80% ~ 9 year oid kids camping n playing with smoky only.. because its turret for skill less kids...

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3 minutes ago, The_Pakistani said:

Nerf smoky impact force its so horrible on HTMNL5 when 4 9 y/o kid campers attack u all at once.. Your tank rotates 360. Smoky must be nerfed I see 80% ~ 9 year oid kids camping n playing with smoky only.. because its turret for skill less kids...

You should post this as a Suggestion in our Ideas & Suggestion area of the forum and see what others think!

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6 minutes ago, RIDDLER_8 said:

@Zackery459

Hornet's overdrive does not deal bonus points nor damage. That is not fair because this overdrive should have some sort of special boost in damage and battle points.

Yeah, I am with you on that, for sure. However, it is a way to make Hornet less OP, since literally everyone was using Hornet and not any other hull. I am confident that the developers will come up with a plan if they feel that they nerfed it too much.

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@Zackery459

Hornet's armor is fine. Its overdrive is useless in terms of damage effect on other players. Developers will need to come up with a plan to add some kind of ability to make Hornet's overdrive deal more damage to enemies so that its more beneficial. Right now, this overdrive is only useful for seeing enemy tanks that are hiding behind walls and buildings.

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30 minutes ago, RIDDLER_8 said:

@Zackery459

Hornet's armor is fine. Its overdrive is useless in terms of damage effect on other players. Developers will need to come up with a plan to add some kind of ability to make Hornet's overdrive deal more damage to enemies so that its more beneficial. Right now, this overdrive is only useful for seeing enemy tanks that are hiding behind walls and buildings.

Yeah, I am sure they will come up with something, since that was something that a lot of people liked.

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On 10/31/2020 at 11:00 PM, iplayatankonline said:

Disclosure I'm a sometimes buyer. I'm not a kid, I have a job, been playing tanki for years, and yes its the most expensive micro transactions ever... but I guess I've got lucky with the ultra containers I've got. Got Gauss emp first time I bought. And just this last round got vulcan rubberized and striker armor peirce *and shaft armor peirce.. but i dont have shaft. Never thought it would be my style. I only pay on this account though, and I have experimented with lower accounts that I do just fine in.

I think we have to be more fair in our assessments.

Way to much  negativity in posts regarding tanki these days. Sure there are changes. ... That's not bad.

I think some of this is maybe blown out of proportion. Is hornet weaker? To me, yes it certainly is...(and it should be weaker) but its left with a bit of an edge too. Everyone seems to be crying about how oh no we cant kill buyers anymore. I guess I'll represent the buyers... why not. If hornet is bad for those of us who buy, just imagine how hard it is for htose who don't? It's not a one way street here. Hornet kills everything. I still think hunter and hopper's ability to force drop flag and rugby in a game is the worst thing in this game though.

Sorry, Hopper's ability to score in capture the flag and rugby jumping over opponents (from high ground in brest cough*) and doing stun, emp, burn is by far the worst thing in this game right now. How do you stop hopper from scoring on half the maps with highground? It is truly enraging. I could see some criticism on this as legit. I don't know how to stop it when I play in the game. I can't mine the defense of my flag. sigh. But that is a separate matter.

Giving this power to turrets (armor peirce). I mean come on. Hammer has to shoot you twice, then its last shot disables your armor... and hammer has to reload. This isn't exactly god power here. If THAT is the augment a hammer chooses to equip... I can live with it. If hammer is able to land that many shots on you... you are gonna die with this augment or not. The THIRD shot disables. Ricochet HAS to ricochet you to disable you. Now to be fair, some shots when playing rico you explciitly aim to use the ricochet effect to hit targets. And this wil be powerful. But in straight up battles, if they are just shooting right at you. They won't even armor peirce. I would still rather use my long range rico than this *though for rico I don't have armor peirce.

Striker armor peirce I have... it is kinda ok. I generally don't place first. Striker is already a weak turret. The only benefits are sometimes low protection modules equipped on opposing team so you do max damage often. And, if they do bother to equip your protect, hopefully there is a range of turrets on your team and they have two othe rmodules, but if you have rail,  vulcan, and firebird on your team, well one of them just got through opponents with one less protection. The lock on isnt that fast. Lots of times the shots dont land. Target gets destroyed or moves. Shaft is same thing, when your augment specifically needs to lock to take effect with no immediate benefits only the future shot, there is some balance here. There is no IMMEDIATE increase in damage as an example. When I do armor peirce, it doesn't seem to remove the armor, is it just for me that it got removed? Cause I still see them with it.

So of all the turrets I don't know but smoky might benefit the most? Or freeze not sure. In my view the others got an average or below average augment. Instant lock on for striker still might be my favourite hunter augment.

Ok, now as for this AP immunity. Honestly... I dunno. It's not the greatest if we are to be honest? OK. if titans dome is finally made to be as strong as it would be... then again, that has been in the game. We have all learned to ignore titans when under a dome. Or you still zap them with hunter or use another titan, or you mammoth kill them, or you wasp bomb them. Just giivng them a counter to hornet? Please. This is not game breaking. I still think fire immunity or freeze immunity is by far a better pick in general. I enjoy playing vulcan. I just got rubberized rounds. I'm gonna equip fire immunity or fire resistance any day. AP immunity means nothing. Maybe with a different turret sure, ap immunity becomes a much more solid option. Especially since fire immunity only matters if they have smoky fire, hammer fire, firebird, vulcan fire etc or some other effect and if not, fire immunity is also useless. All the immunities are good. If someone equips AP, they are exposing themselves up to other effects. The immunity isn't that big a deal. If someone is gonna buy it ... let them.

By far the immunity to be complaining about is fire or cold immunity. This crucially crippled 2 turrets. Sure, firebird with incendiary is like the only way to play. But also, fire immunity isnt rampant. None of them are. So i dunno.

OK, for non buyers. I actually don't know how to word this expressly the right way. If you don't have a means to pay ok... (you are kid without a credit card) But in general, people have money. There are few small things you can buy on tanki quite easily. Don't complain to me because you don't want to spend 5 dollars. You can spend less than you spend on lunch and get some cool stuff on tanki. What I do understand is not paying like in the 50+ range. That can be painful. But sometimes, investing in just 1 useful thing can make a difference on tanki. In my view, if you are cheap and want f2p this reverberates in all things in life. I had to get work done on a porch recently. Do I ask the neighbour who will do it for a case of beer and do a shotty job? Or just pay a guy who will do it right and give up the cash? What do you think I did. I get no one wants to pay hundreds on tanki, and no one should have to. But if you are telling me you don't have 20 bucks, or don't know how to stretch 20 bucks on tanki to get a good bang for you buck I don't see the argument. If you devote a certain percentage of time to tanki, like I see many of the common posters on here who may or may not be buyers. But believe it or not, the money to pay is actually worth it... People spend money on hobbies. If you play on tanki everyday you have a hobby, and can put money towards it. People buy cameras to go take photographs as a hobby. People buy games to play them. People accessorize their cars. If you have a job and are choosing not to support your hobby that is on you. If you are a kid in school, .... you are a kid in school and tanki is literally just for fun and can come or go. Can't relate to everyone in this paragraph. But buyers support the game YOU are playing for free. There may always be a balance issue in games between free players and buyers, but what you never want to do is attack the buyers or shame them. That is entirely foolish of you. But tanki should try to make it that options are available all around. And to be frank... let us say that it has.

Every week there are containers, and rewards you get free stuff. Challenges can give you thousands of crystals. I have accounts in low ranks where the hustle is completely gone like it was 5 years  ago. I can do an upgrade every week no problem. I get drugs like crazy that I fought like heck for 5 years ago. On the lower accounts. No one can argue legends benefit. But so do the low ranks. Especially this year. There have been good updates. Html is absolutely better than the old version.

Some things are going southward, and some aren't. But seeing 16 people explode on the forums all the time... you are just the loudest. It says I'm in the 6900th place for crystals last week. So a few people are still playing the game.

Try to be well rounded in the comments, make the point, but be respectful to devs, buyers, f2p players, noobs, and the most skilled among us. It is a community, not a roast.

That was very well worded, and I genuinely respect your opinion.

Your arguments were spot on, and I'm beginning to view buyers quite differently. Personally, I could never really grasp how anyone bought in-game stuff for real money. But your point about hobbies changed my perspective significantly. I am still not convinced about spending money in the game, but I respect those who do spend because they help the game to run - and I enjoy playing Tanki, at least 90% of the time. 

Well, I'm writing this to essentially thank you for "opening my eyes" and expanding my perspective. Nothing is perfect, and your post emphasized that. 

I appreciate your opinion, and thank you once again!

 

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On 10/31/2020 at 8:30 PM, iplayatankonline said:

OK, for non buyers. I actually don't know how to word this expressly the right way. If you don't have a means to pay ok... (you are kid without a credit card) But in general, people have money. There are few small things you can buy on tanki quite easily. Don't complain to me because you don't want to spend 5 dollars. You can spend less than you spend on lunch and get some cool stuff on tanki. What I do understand is not paying like in the 50+ range. That can be painful. But sometimes, investing in just 1 useful thing can make a difference on tanki. In my view, if you are cheap and want f2p this reverberates in all things in life. I had to get work done on a porch recently. Do I ask the neighbour who will do it for a case of beer and do a shotty job? Or just pay a guy who will do it right and give up the cash? What do you think I did. I get no one wants to pay hundreds on tanki, and no one should have to. But if you are telling me you don't have 20 bucks, or don't know how to stretch 20 bucks on tanki to get a good bang for you buck I don't see the argument. If you devote a certain percentage of time to tanki, like I see many of the common posters on here who may or may not be buyers. But believe it or not, the money to pay is actually worth it... People spend money on hobbies. If you play on tanki everyday you have a hobby, and can put money towards it. People buy cameras to go take photographs as a hobby. People buy games to play them. People accessorize their cars. If you have a job and are choosing not to support your hobby that is on you. If you are a kid in school, .... you are a kid in school and tanki is literally just for fun and can come or go. Can't relate to everyone in this paragraph. But buyers support the game YOU are playing for free. There may always be a balance issue in games between free players and buyers, but what you never want to do is attack the buyers or shame them. That is entirely foolish of you. But tanki should try to make it that options are available all around. And to be frank... let us say that it has.

Every week there are containers, and rewards you get free stuff. Challenges can give you thousands of crystals. I have accounts in low ranks where the hustle is completely gone like it was 5 years  ago. I can do an upgrade every week no problem. I get drugs like crazy that I fought like heck for 5 years ago. On the lower accounts. No one can argue legends benefit. But so do the low ranks. Especially this year. There have been good updates. Html is absolutely better than the old version.

Some things are going southward, and some aren't. But seeing 16 people explode on the forums all the time... you are just the loudest. It says I'm in the 6900th place for crystals last week. So a few people are still playing the game.

Try to be well rounded in the comments, make the point, but be respectful to devs, buyers, f2p players, noobs, and the most skilled among us. It is a community, not a roast.


Okay I guess understand your point, but there's more complicated case with buyers and cash. 
I'll start with a comparison of hobbies and online games. You see hobbies like photography, piano, art are actually things that you spend money on, but the difference is that the result you getting from hobbies depends on YOU, and online games develops by many other people. They could be pretty good from the side, but you don't know where are their main target. You can spend much money and hoping that something will change. <<They need time, you know. I'll just support them and they'll make the game better>>

But then 3 years past you see that nothing goes as you wanted to. You know, It looks like something has changed, a lot of new things, but the gameplay has not improved?
In addition, you have a strong feeling that you are being used. All the new things that were added cost much money than the changes they make to the gameplay itself, and if they change something, then unilaterally. You bought it — you're cooler. You bought it — you're strong. Free way is no longer an option because you need that bunch of crystals you won't ever able to get. All your sincerity has turned into a business relationship where you pay for an attraction, but only you want to enjoy it so it immediately ends up demanding more from you. There are more special and tricky offers to make you pay than the game itself, the concept of which isn't only the same — it has become worse.
A month later, you accidentally notice a message that the game servers are being closed, because the game industry is very difficult.

And only now you realize that your baseless hopes were dashed in one moment and suddenly — you can play another battle royal mobile game with lootboxes and special offers from the same studio. Now you're safe and no worry about! 

P.S: Ow, and those game was actually existed - it was Tanki X. I'm not telling that all what I said exactly the true, but think yourself sometimes even fairy tales become reality.

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On 11/1/2020 at 7:00 AM, RIDDLER_8 said:

@Zackery459

Hornet's armor is fine. Its overdrive is useless in terms of damage effect on other players. Developers will need to come up with a plan to add some kind of ability to make Hornet's overdrive deal more damage to enemies so that its more beneficial. Right now, this overdrive is only useful for seeing enemy tanks that are hiding behind walls and buildings.

Hardly.  If target had module + DA you might do 500 damage.  Without those you might do 2000 damage.  You don't see that as a damage multiplier?

If you really want actual increased damage, use Viking.  That is what the OD is for.

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On 10/27/2020 at 11:11 PM, Marcus said:

Many of you like Hornet's OD because it gives the mighty ability to ignore any type of protection. On the other hand, it's very hard to stay alive when you see an opponent with this overdrive activated.

 

Based on the working principle of this overdrive, we have created some new Augments for turrets and hulls which will give you more tactics to use in a battle.

I'd rather nerf the OD than having a pricy augment... 

Edited by FrozenRailgun
Vowel error.
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Tried the new OD and...I can't say it's better but I still don't like this.... I'd rather Armor-pierce (not module-pierce) for who 20 second than 9 second of armor break and then only sonar for the next 11 seconds.

And no, don't tell me to throw another dollars for augments. I'd rather use that to buy kits. Using P2W to obstructing its OP-ness just exacerbate the situation. 

Edited by FrozenRailgun
Tried the OD again.

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On 10/31/2020 at 12:30 PM, iplayatankonline said:

OK, for non buyers. I actually don't know how to word this expressly the right way. If you don't have a means to pay ok... (you are kid without a credit card) But in general, people have money. There are few small things you can buy on tanki quite easily. Don't complain to me because you don't want to spend 5 dollars. You can spend less than you spend on lunch and get some cool stuff on tanki. What I do understand is not paying like in the 50+ range. That can be painful. But sometimes, investing in just 1 useful thing can make a difference on tanki. In my view, if you are cheap and want f2p this reverberates in all things in life.

The problem does not lie in "not wanting to spend money" or "not being able to make the most of your money." The problem lies in balance. I am not opposed to spending money on a game. But I do not want to spend money to get power. I want to spend money to get a fair experience. And this is something that Tanki does not offer, no matter how much money you spend.

Take CS:GO for example. It used to cost 20 USD until they made it free to play a couple of years ago. It is a very well balanced game. Every player has access to the same exact same equipment and abilities. No one has an advantage, and the only way to win is by mastering the game mechanics and practicing. You have to pay $20 to play the game, but in return, you get a game that is fair and fun, where everyone is evenly matched. Sure, you can spend as much money as you want on cosmetic items, but they don't give you a gameplay advantage.

Now consider Tanki. If you do not spend money, you are at a disadvantage compared to players who do. If you spend some money, you have an advantage over free players, but are at a disadvantage compared to players who spend a lot of money. If you spend a lot of money, you have an advantage over everyone. No matter which one of these three groups you belong to, you are still playing an unbalanced game. Sure, it may be preferable to be at an advantage rather than a disadvantage, but both of these are inferior to being evenly matched against other players. I don't like being the guy who gets stomped, but neither do I like stomping others. So why should I spend money if the game will always be unfair? The only thing money gets you in Tanki is power. But like I said before, I'm not after power.

Also consider that given how often the meta in Tanki changes. Purchases don't have lasting value. You buy something today, it gets nerfed tomorrow. Oh look, a new thing gets buffed, better buy that if you want stay relevant. I will not even think of spending money until some sort of stable balance is achieved.

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2 hours ago, ThirdOnion said:

Now consider Tanki. If you do not spend money, you are at a disadvantage compared to players who do. If you spend some money, you have an advantage over free players, but are at a disadvantage compared to players who spend a lot of money. If you spend a lot of money, you have an advantage over everyone. No matter which one of these three groups you belong to, you are still playing an unbalanced game. Sure, it may be preferable to be at an advantage rather than a disadvantage, but both of these are inferior to being evenly matched against other players. I don't like being the guy who gets stomped, but neither do I like stomping others. So why should I spend money if the game will always be unfair? The only thing money gets you in Tanki is power. But like I said before, I'm not after power.

Unfortunately there are people out there that don't have a clue about fairness.

All they care about is winning - whatever it takes.  I'm guessing these people never played boardgames, or had a lot of frustration in them and gave up because a fair playing field did not offer enough satisfaction.

Instant gratification is what they are after.

I'm not opposed to P2W gaming - it's hard to keep it going without an incentive for people to spend $.  Unfortunately the DEVS are taking things to the extreme - the pendulum has swung too far to one side.  It is a short-sighted move; as more and more F2P tankers leave, the game will become unsustainable.  Buyers will only be playing against other buyers and will just stop spending $ as it gives no advantage.  They will find something else too.

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OK, go on, destroy the game since this is what you want to do. You can do it, even though you have no right to sabotage your own employers by doing so. If they are silly enough to allow that, I'd argue it is their fault, too.

 

Would be nice if you devs actually listened to the community instead of making the worst possible updates while feeding us with propaganda that might not even be good enough for 9 year olds, but since you have chosen this way 2 years ago and are so incredibly consistent I don't care much anymore.

This game started going down in 2015, but what is happening now is simply unbelievable.

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At least make all augments buyable using crystals, they can be expansive, but it will make f2p player buy at least 1 of augment for their hull or turrets. This game is not lottery, shouldn't just rely on luck. Those players who pay money will be able to by more augments for many turrets, that's already an advantage. 

Edited by sherrylin257
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We all have these ideas on how to improve the game. We all hope and dream. Everyone wants Tanki to go back to however it was in 2009-2015. Obviously there are tens and hundreds of issues with this game and it's clear because discussions on the forum, game and on social media are just complaints. I understand the complaints and we SHOULD complain. We're obviously fighting for a change. 

Sometimes I feel like we're asking for too much all at once. Maybe we should space out our requests. 

HTML5 is about to fully take over and the devs will add several updates. These updates may be loved by many but they could also be terrible and damaging the game, leading it to its death. But look, let me get to the point. The devs MUST engage with the players. We MUST talk. We've had enough. Enough.

Please let 2021 be a good year for Tanki. Do what needs to be done. 

Edited by Russty
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