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Mad Tanks!


Marcus
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1 minute ago, RIDDLER_8 said:

 Having the Massacre map in matchmaking battles was my worst nightmare because of the uneven terrain.

If Massacre ever comes back, I'd recommend using hover hulls on it. You still occasionally get stuck on textures, but for the most part it's just a joy to glide over the hills and bumps, unlike normal hulls which constantly get stuck and flip all over the place.

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When you double the power of the twins does that mean it will have 4 barrels? ?
It could be fun, as long as it stay a test or just a new battle mode.

Doubling Viking OD time, yeah, but wait once you killed the 6 opponents there are still 10 seconds left of it... what will i do with these extra seconds? ? 
The middle of the battle field will look like a pile of tank around a god box but without the goldbox ?

Edited by Viking4s
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It's true that in general near the end of the battle players that were passive for most of the battle start being more aggressive and going for the objectives. So maybe decreasing the battle time might promote that behaviour, is that the logic behind this test?

This is really intriguing, there's so many things changing I can't guess how the balance is going to change. This is going to be huge, I think.

Edited by Catbird
adding a sentence

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6 minutes ago, TheCongoSpider said:

Increasing HP of all hulls is increasing the survivability of all hulls which puts the passive charging parameter on a greater pedestal. With battles being shortened to 5 minutes, this hurts Vikings the most. Not only that but this higher HP will be used with protection modules as well, which is a soft counter to Viking, so I can understand if they'd want to give Viking a longer duration. 

Can Hornet do 8000 damage in the 9 seconds it gets?

Can Hunter do 8000 damage in the 5 seconds of supply cooldown?

I actually think Viking, with proper turret, can do 8000 damage in 7 seconds.  I've killed JUG with my smoky on a Viking.

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17 minutes ago, aditya1612004 said:

i think this change is nice, another change i would appreciate would be revamping mm system like in tanki x there was ratings system, here teams r very unbalanced smtimes like in tanki x we had a preparation time acc to map and mode so we can have same here and mm may depend on GS and like in tanki x leaving a battle decreased ur rating smthing similar shud be introduced cuz most of the time i play in teams like 6v8 cuz of domination players keep leaving, and yeah like in tanki x match duration was reduced if it was domination that was a perfect mm in my opinion.

Yes, narrowing down the gap level between players in the same battles would be beneficial with that few tanks.

totally good idea, a battle lobby so all start at the same time and preparation time.

Edited by Viking4s
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I'm pretty sure that, personally, I will like the changes, mostly because I prefer smaller maps and an aggressive "in your face" playstyle. The only thing I am not sure about is the 6v6 mode, but we'll see.

 

Also, about this: "the amount of energy for some turrets (Firebird, Isida, Freeze, Ricochet, and Twins) will be doubled."

That means that those turrets will get more energy to compensate the increase of HP, alright. But Twins? What does that mean?

 

 

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3 hours ago, Marcus said:

The amount of health and the amount of energy for some turrets (Firebird, Isida, Freeze, Ricochet, and Twins) will be doubled.
For example, Hornet Mk7+ will have 4000 hit points instead of 2000;

Talks about some turret, and then, "for example?" Why does Hornet randomly get 2000 more HP out of no where? Will all hulls get this? It is not explained. 

With the way it is worded, this experiment sounds awful, but that is only my opinion.

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1 minute ago, wolverine848 said:

Can Hornet do 8000 damage in the 9 seconds it gets?

No but its teamamtes can help. 

 

2 minutes ago, wolverine848 said:

Can Hunter do 8000 damage in the 5 seconds of supply cooldown?

No but its teammates can help while the target is incapacitated. 

 

3 minutes ago, wolverine848 said:

I actually think Viking, with proper turret, can do 8000 damage in 7 seconds.  I've killed JUG with my smoky on a Viking.

Yes, Vikings with most Mk7+ turrets can output ~30,000-40,000 damage maximum during 7 seconds. However, they gain no Overdrive charge for those kills and may very well get 1 Overdrive per game with 5 minutes. More HP for the enemy hulls means more chances to disrupt the Viking's damage output with impact force or counter it with an Overdrive. This will also go for the lower ranks as well where their damage output is smaller and the ability to charge their Overdrive with in-game actions is reduced. 

 

If you ask me, they should have left the duration at 7 seconds and let them gain Overdrive charge from the kills during the duration. They likely chose this current route for a reason. 

 

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28 minutes ago, Maf said:

If Massacre ever comes back, I'd recommend using hover hulls on it. You still occasionally get stuck on textures, but for the most part it's just a joy to glide over the hills and bumps, unlike normal hulls which constantly get stuck and flip all over the place.

I hope Massacre does come back (but it probably won't)

I like playing on it when I've got a good team, but I don't like it when having too many baseliners (like, more than zero) on your team allows the other team to occupy the middle and get an easy win

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4 minutes ago, 2shots2kills said:

That means that those turrets will get more energy to compensate the increase of HP, alright. But Twins? What does that mean?

It means Twins will be shooting... with... uhh...  more energy ?

200.gif

I have no idea...

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I really don't understand why should you double specs of some equipment? Why don't you include all?

I don't use light nor medium hulls. Why you force me to use one of those?

Why can't I play with my 6 active friends on the same team at the same time? In MM games mean. Not custom ones.

Why do I have to stay in a MM game which is actually over due to errors most of times? I've entered games which were finished a second after I came in.

Why have I better chances to get something useful from common than ultra containers? Therefore why should I try fighting for ultra containers?

Why a new player cannot get an ultra skin from shop? How can anyone get an ultra skin of his or hers taste?

Please experiment this.

 

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Small maps, less players, less time. Sounds like another tweak for the mobile players to me.

Small maps = big churn, fast frantic play, kill as many as possible and ignore the objective of the game so every game is going to be TDM regardless.

Whatever happened to the teamwork and tactics in Tanki?

Don't bother telling me to play Pro battles, worse than MM most of the time. Why spend 15 minutes getting spawn killed by cheats and druggers for a couple of hundred crystals?

I agree that the hull armour could do with a rework, Light hulls can get one shotted by 70% of the turrets and killed in no time by fire/freeze/isida but doubling it? Will I get one kill with Vulcan doing half damage in 5 minutes?

Wait? Viking was the only overdrive you got right! it takes ages to charge and it's over in a few seconds like they all should be.

More energy for the turrets that kill you fastest? To keep up with the 14 seconds of overpowering overdrive no doubt. 

Great, every game will consist of Viking/Rico and not one of them can turn their turrets.

Tanki, stop changing the things that actually work and fix the things that don't. Stop the buff/nerf cycle, fix the lag issues, tune down the overdrives and drones to make the game less about them and more about how you play, not what you play with. MM still needs to be working with how good the player is and not how high ranked the player is. 

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1 hour ago, wolverine848 said:

UM... "spend more time in battle" while reducing the length of battles?

"action time" = 7 sec to 14 sec?  Double the duration?  But most other hulls get nothing?  hardly seems fair...

Wdym not fair to other hulls? They said ***for example*** which means other hulls will also be buffed

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