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Ideas for Augments!


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quite a simple idea similar to an augment present in the game , the further you are away from the enemy the more damage you effect while the closer you are to the enemy the less damage you effect .

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On 5/6/2024 at 4:30 PM, Monkey.D.Dragon said:

 

Only when in scope. In arcade mode, it has range limit since damage/HP-restoration decreases over distance. Moreover, Shaft HE has crits disabled, so it is only able to heal long range every 10 seconds - unless you use quick scopes. 

I still agree with you though, and I shall continue standing by my argument. 

Edited by Blutaar
typo
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On 5/6/2024 at 7:41 AM, MrSmoky said:

striker has got too many op augments and only way to get them is luck(ultra containers) please make a system that allows people to buy op augments for crystals or tankoins, or higher the chances to get them

Please write this here: https://en.tankiforum.com/forum/182-ideas-and-suggestions/
This section is only for asking questions and receiving answers.


 

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On 5/7/2024 at 9:34 PM, TheCongoSpider said:

That sounds like Harpoon if the Devs actually acknowledged its existence. 

similar i would say but this increases damage and speed , the harpoon augment is a epic rarity augment and isn't that useful

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50-60% increased damage when bounced, 25% decreased reload time (do you mean increased?) and 15% less rotation speed.

Definitely has its advantage for making trick shots. We should name that augment "Mirror" or "Reflection".

Edited by FrozenRailgun

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On 5/8/2024 at 6:26 PM, FrozenRailgun said:

50-60% increased damage when bounced, 25% decreased reload time (do you mean increased?) and 15% less rotation speed.

Definitely has its advantage for making trick shots. We should name that augment "Mirror" or "Reflection".

i meant 25% increased reload time to give it a disadvantage

Edited by Monkey.D.Dragon
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Augment name: Coder

pros:

you can make any pros of this augment, like add or mix any augments, modify this augment.

cons:

you have to create this augment from scratch using programming languages(although i'm not a full fledged programmer, but this idea came to mind)

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There should be an augment for tesla use for healing teammates, like this idea was almost in everyone's mind but no one put it,

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On 5/8/2024 at 11:26 AM, FrozenRailgun said:

25% decreased reload time (do you mean increased?)

I assume it's supposed to mean decreased reload speed as a disadvantage.

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this augment can only shoot using its scope and only shoots one rocket , 50% increased damage , 50% decreased reload time , it can only shoot from close range like Faust and it doesn't deal splash damage

Edited by Monkey.D.Dragon
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the shots will have the ability to bounce but the range of the turret is decreased by half meaning it can shoot at the same distance of ricochet and twins , although the reload time is decreased by 40% and the damage is increased by 25% , this gives the railgun advantage in mid range combat and a big disadvantage at long range , bouncing of the walls from mid range would be pretty useful in modes like assault , rugby and capture the flag .

Edited by Monkey.D.Dragon

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Gauss 

Force Solenoid

Gauss shells would have more impact and the impact force of the salvo would also be increased

it would be like the juggernaut over but light

 

shells do not deal critical damage.

Increased impact of shells.

Greater increase in direct impact of the salvo.

increased impact of the salvo splash.

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On 5/9/2024 at 8:28 PM, muzamil said:

There should be an augment for tesla use for healing teammates, like this idea was almost in everyone's mind but no one put it,

great idea , i did once think of it but didn't remember to post it.

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On 5/6/2024 at 6:41 AM, MrSmoky said:

striker has got too many op augments and only way to get them is luck(ultra containers) please make a system that allows people to buy op augments for crystals or tankoins, or higher the chances to get them

This has already been thought about by the producer of the game, please see: https://ru.tankiforum.com/topic/320853/ If you want to comment on that post with your direction, I would suggest you do so, as this is a post by the producer and I am sure he is welcoming feedback in his topic. Please bare in mind RU Forum rules are different to the ones here.

And this has already been in place in the past, for when augments were released, there have been occasions where there was a higher chance to get them in the lootboxes - not 100% but the chance was quite high. As it seems now, the direction is to fully enforce the key system and later introduce contracts with your own set reward which you, the player want. 

How long this is going to take, no one can really say.  And please take this with a pinch of salt, things can change.

"I hope that we can find a solution to this problem in future Contracts. Maybe they will be called paid missions, maybe a paid guarantor. For me, the main thing is that Contracts can occupy the niche of long-term guaranteed rewards for the player." - Opex-Rah (translated from Google).

But all ideas or suggestions should be posted here as Kerala stated: https://en.tankiforum.com/forum/182-ideas-and-suggestions/

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On 5/6/2024 at 7:41 AM, MrSmoky said:

striker has got too many op augments and only way to get them is luck(ultra containers) please make a system that allows people to buy op augments for crystals or tankoins, or higher the chances to get them

Topic moved

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SHAFT <<SHOTGUN>> BAND EMMITERS

SNIPE MODE damage increases up to 400% depending on how close an enemy tank is. The closer the enemy is, higher the damage will be dealt. Long range sniping becomes almost impossible to kill a tank as it deals only minimal damage (100-200). But up-close almost any tank will be 1 shot at a full charge. 
ARCADE MODE  stays the same at any range but reload time is 10% longer

? 400% damage up close when in sniping mode
? When in sniping mode the turret can turn 15% quicker and charges 35% quicker
? Wider view when in scope mode letting the user see more

? Almost impossible to kill tanks from far away scope mode
? ARCADE mode takes 10% longer to reload

WHY ?
This will introduce a new play style with shaft, such as close range quick sniping rather than camping at far away distances. 
-Idea by Kerala

Edited by Kerala

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Since this augment is going to be available again soon, I think it's about time to 'fix' it. What I mean is that it should be allowed aim at/highlight allies vertically. Currently it can't and it makes it very easy to actually miss those healing shots, especially with tracked hulls.

It might be a good idea to buff it a bit too as it's worse in every way when comparing it to Shaft's Healing Emitters. Just a suggestion though.

The first thing comes to mind is that it could get splash healing. The person you hit gets the full healing while the splash is 50% or less. This would help separate it from other healing options as it's gonna be healing less but in turn can heal multiple allies. Might need nerf to healing amount and or fire rate so it's not overpowered if it were to receive splash healing.

At the very least, it NEEDS TO be able to aim properly like Shaft's Healing Emitters can so it's actually worth the exotic rarity.

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I don't know if I should flag this as suggestion or idea but I am really sad Dimba grinded 5 million battle points for gauss phoenix, all for it to be an average augment which is comparable with other legendary augments. I can even say there are better augments for gauss than the phoenix one. 

Take all other turret phoenix augments. They all grant huge advantages, but why hold back with gauss? Out of ideas? 

Buff Gauss Phoenix. Even if it's for 1 person.

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Grinding for Phoenix means you have crippling addiction. Phoenix being underpowered can serve as a bucket of cold water on your face so you can finally stop being a zombie and touch green thing called Grass. Pretty nice of Hazel to do that tbh. Look at him caring about his playerbase

 

edit: is this a joke or not its for you to decide

Edited by Kimura

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On 6/1/2024 at 6:59 PM, Kimura said:

Grinding for Phoenix means you have crippling addiction. Phoenix being underpowered can serve as a bucket of cold water on your face so you can finally stop being a zombie and touch green thing called Grass. Pretty nice of Hazel to do that tbh. Look at him caring about his playerbase

 

edit: is this a joke or not its for you to decide

Can't disagree on that. But it is an effort though. I don't have any inclination towards dimba, I don't know the guy, but I just felt so sad for the guy, because of how bad the augment is. Tons of effort wasted. 

Edited by It_Aint_Too_Late

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On 6/1/2024 at 4:54 PM, It_Aint_Too_Late said:

Can't disagree on that. But it is an effort though. I don't have any inclination towards dimba, I don't know the guy, but I just felt so sad for the guy, because of how bad the augment is. Tons of effort wasted. 

Well its his fault and his fault only. Devs did not publish anything about Phoenix besides "yo Chat Phoenix! its cool go grind or something bye". If im commiting to a whopping 800+ HOUR GRIND (less than that is way too unrealistic.) in a VIDEO GAME OF ALL THINGS I will think of all possibilities. Like how is this going to effect my outside life? Is it going to take too much time from my other hobies etc. etc. Also im getting research and squeeze as much info as I can. If I did that by watching Youtube Videos of Hazel testing Phoenixes (not that hard to find) I'll quickly discover that they're not a "end the game" button. Some of them seem to have literally nothing noticable and some of them are clearly overpowered. I did not see Gauss Phoenix so I know I have a 50/50 of it being BROKEN BROKEN and being no different from the default turret. And so on you get it.

 

its like when I open containers and get nothing good. I'm mad obviously but I know I have nothing to blame but my luck. Before opening them I know that I may get everything I want in 15 containers or maybe i'll open 200 and get nothing useable. 

 

You do not just wake up and decide to play a game 10 hours a day for months for a "secret" item. You do as much research as you can and think of possibilities. If you don't do that then well..? Think what u r doing next time ?‍♂️

Edited by Kimura

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