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Continuing experiments


Marcus
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Done my missions after quiting 7 battles out of 10 and totally done with these skilled players. They see you and your equipment is screwed. Seems like my both teams mates have AP on their butts or they too got effected from this pure skill and I can see they have supplies enabled. Pure skill. I'm impressed.

nXFdrh7.png

Joined a battle to see this. Impossible to use Gauss and shaft 99.99999999999999999% of time; your team mates will push you from back and will block your aim 100.1000% of times even the whole way is available to pass on.

Pkmv7kK.png

Hope you guys have fun with your pure skilled AP and shop augments.

Edited by The_Pakistani
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43 minutes ago, The_Pakistani said:

Joined a battle to see this. Impossible to use Gauss and shaft 99.99999999999999999% of time; your team mates will push you from back and will block your aim 100.1000% of times even the whole way is available to pass on.

Yeah, it's incredible how often team-mates moved in front of a sniping Gauss.  Or bump you (in your own dome) as you are about to fire off a killing shot.

On most of these maps there's just too many players.  But then again I had these issues on Dusseldorf.  The biggest map in the game and they still find a way to bump me or block my shot.    ?

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Weird. Ive been running shaft wasp almost exclusively lately, mostly using it like a freeze wasp combo but having zero trouble contributing to the battle. If teammates are getting in front of you, move! If youre chilling in the back of the base of course ppl will be in your way. Move forward or around your team

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1 hour ago, Potdindy said:

Weird. Ive been running shaft wasp almost exclusively lately, mostly using it like a freeze wasp combo but having zero trouble contributing to the battle. If teammates are getting in front of you, move! If youre chilling in the back of the base of course ppl will be in your way. Move forward or around your team

Move when my ears up and have a target lined up?

I'm a Titan - in my dome - taking  a shot.  And we aren't talking about team-mates 50+m away. I can see them and hold the shot.  I'm talking tanks 3m from me that drive right in front of my barrel as I release the spacebar.

Why is it my responsibility to avoid team-mates when I'm sniping?

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2 minutes ago, Unleash said:

So far about this experiment i like that we finally have big maps in mm but there are more good maps like forgotten siege map.

Too many "medium" maps in this experiment.

I keep getting placed in Year 2042, Barda and Bobriusk.  with 16 vs 16 those maps are ?.

E-X-I-T

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10 minutes ago, wolverine848 said:

Why is it my responsibility to avoid team-mates when I'm sniping?

Well, it's not your responsibility to avoid teammates while sniping. 

But mults exist. You need to accept the fact, and take action accordingly. If it gets too annoying, just troll the mult a bit, and hopefully he'll leave you alone. Or just vote him.

Sometimes there are certain tanks that simply don't care about anything other than getting kills. They don't mind getting into your laser if it's getting them kills. Such players exist, and nothing can be done about them.

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4 minutes ago, Venerable said:

Well, it's not your responsibility to avoid teammates while sniping. 

But mults exist. You need to accept the fact, and take action accordingly. If it gets too annoying, just troll the mult a bit, and hopefully he'll leave you alone. Or just vote him.

Sometimes there are certain tanks that simply don't care about anything other than getting kills. They don't mind getting into your laser if it's getting them kills. Such players exist, and nothing can be done about them.

It's nothing to do with mults and trolling them would be a complete waste of my time in a 7-minute battle.

Problem arises for two reasons...

1) selfish or completely unaware tankers with tunnel vision, that don't play as if they are part of a team

2) Too many tanks on the maps.  With 16 tanks each side, they are spawning all over and then trying to get somewhere.

My behaviour as part of a team is to have a least some awareness of what my team-mates are doing.  If I see a friendly shaft laser, or the "ears" of a Gauss up - I either wait till they shoot or... go around them.  Pretty simple.

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7 minutes ago, Venerable said:

Well, it's not your responsibility to avoid teammates while sniping. 

But mults exist. You need to accept the fact, and take action accordingly. If it gets too annoying, just troll the mult a bit, and hopefully he'll leave you alone. Or just vote him.

Sometimes there are certain tanks that simply don't care about anything other than getting kills. They don't mind getting into your laser if it's getting them kills. Such players exist, and nothing can be done about them.

As a sniper, I always get to deal with people getting in my scope-sight, (accidently) bumping into me or pushing my hull to annoy me. Rarely does one listen and change their behaviour when I briefly ask him to stop; often when I mention someones name or push him back, he mindlessly goes on a rampage to burden me. It's truly frustrating, and after all these years I still cannot figure out how some players cannot get their heads on it that their behaviour is simply annoying and relentless. 

Whenever I see a teammate who is sniping, I always make a big turn around him so that I do not touch his hull and disturb his sniping and I never get in front of the vision of his crosshair,, unless I have to drive past quickly or there is no choice. Only times I make myself do this is when I happened to be a Juggernaut who has to take cover

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8 minutes ago, TheCongoSpider said:

Bobruisk? With 32 players?

Yup.

I didn't play it of course.

Hate to say it - but I've quit about 1/3 of the battles MM has placed me in once I've seen the map.  But I don't feel guilty because those maps should never have been included in 16 vs 16 battles.

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8 minutes ago, wolverine848 said:

It's nothing to do with mults and trolling them would be a complete waste of my time in a 7-minute battle.

Problem arises for two reasons...

1) selfish or completely unaware tankers with tunnel vision, that don't play as if they are part of a team

2) Too many tanks on the maps.  With 16 tanks each side, they are spawning all over and then trying to get somewhere.

My behaviour as part of a team is to have a least some awareness of what my team-mates are doing.  If I see a friendly shaft laser, or the "ears" of a Gauss up - I either wait till they shoot or... go around them.  Pretty simple.

I agree with point #2. But #1 is simply something you'll have to deal with, because it's impossible to change anyone's mindset online, especially when you're together only for 7 min.

Your behaviour is excellent. I'd love to have you as a teammate.

10 minutes ago, BloodPressure said:

Whenever I see a teammate who is sniping, I always make a big turn around him so that I do not touch his hull and disturb his sniping and I never get in front of the vision of his crosshair,, unless I have to drive past quickly or there is no choice. Only times I make myself do this is when I happened to be a Juggernaut who has to take cover

Respect...

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Another thing worth mentioning is that the 16 v 16 battles still cause noticable lag, even when i have the resolution down to minimum. 

The lag is still pretty persistent for those with lower end devices, judging by this.

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1 hour ago, wolverine848 said:

Move when my ears up and have a target lined up?

I'm a Titan - in my dome - taking  a shot.  And we aren't talking about team-mates 50+m away. I can see them and hold the shot.  I'm talking tanks 3m from me that drive right in front of my barrel as I release the spacebar.

Why is it my responsibility to avoid team-mates when I'm sniping?

Sorry Im more referring the the post complaining about hitting with shaft. I tried gauss today and it is annoying when ppl are in the way. I do kinda think it is good practice to aim for players who are away from the scrum instead of those right in the middle

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1 minute ago, tankiexpert1 said:

Bruh, why do Sandbox with railgun and hornet.  You should use a bigger map where there then can be increased gold drop frequency.  Quite disappointed in this event, ngl.

Sandbox is mostly the default way to play xpbp

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I am a true hunter on the battlefield. Now, I need as much help as possible to capture 9 more flags to earn the Flash paint.

Hunter-Missions.png

I need 9 more flags to complete everything.

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12 hours ago, SONIC-BOOM said:

Welcome to the real world, not nice when things don't go your way is it. I think they should make it even harder, just for legends though, no other rank, that is your fav saying is it not...just for legends.... 

You loosing the point.

It is not a real world at all in the first.

Second in the real world I can do some jobs and I am not frustrated 7 minutes, no sorry 6 minutes and 30 seconds (because game never put me to the start second)

all the time and all games I enter.

In a real life I don't need to eat every second, and don't need to spend all money I have just to bee killed every 20 seconds,

Normally without a drug supply I can not live 5 seconds.

And You really think that it is a real life? No, I think you are just frustrated kid who just want to be other frustrated as you are.

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I have completed the special Railgun CTF game mode. This game mode reminds me of XP/BP or eSports. I have posted a screenshot below to have memories of this very unique game mode.

Railgun-CTF-Special-Game-Mode.png

That was a high score of 230 points.

In this game mode, I managed to capture 10 flags, and 9 flags needed for me to complete the last special mission. Now, I own the Flash paint.

Got-Flag.png

I managed to capture this flag successfully before getting killed by an enemy tank.

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6 hours ago, wolverine848 said:

Yeah, it's incredible how often team-mates moved in front of a sniping Gauss.  Or bump you (in your own dome) as you are about to fire off a killing shot.

On most of these maps there's just too many players.  But then again I had these issues on Dusseldorf.  The biggest map in the game and they still find a way to bump me or block my shot.    ?

Yes it is a truth. And not only that I have seen more brains of a path in a bunch of ants than in my team.

I think that there is no minimum of two player who have the same goal.

Every now and then someone troll you, push you, on that add a much lag and jumps in FPS and the picture is here.

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Zapping enemies dead so quickly with Gauss on huge maps has never been better. That is because more players in battles, means less searching for enemies on the battlefield, so I can quickly find an enemy and zap him to death with Gauss.

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5 hours ago, Potdindy said:

I do kinda think it is good practice to aim for players who are away from the scrum instead of those right in the middle

I was.  It's my own team-mates getting in front of me.   Like someone standing up in front of you a the cinema and blocking your view.

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I played a few siege battles tonight on the big maps. The point can be easily captured because it takes longer for enemies to come to take the point. However, for players using heavy hulls, it can take a long time to drive your hull to the point on those large maps. Light hulls will have no problem taking the point on the big siege maps.

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