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Continuing experiments


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Just now, 2shots2kills said:

I wonder what the next experiment will be, after this mosh pit

Please don't give the devs the idea to do monthly experiments :,(

Edited by Tanker-Arthur
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Pro:

I liked that there's a greater variety of maps.

 

Cons:

Slow load rate, even when playing with low graphics, as many others have noted. It is painful, and there have been a number of times where I have been killed before I was able to move. I would not be interested in staying if this is implemented long term.

Too much blocking from own teammates because of large number of players.

 

I think for the larger maps that 10v10 or maybe 12v12 might be okay, but definitely not 16v16.

 

As others have suggested, perhaps player numbers can be adjusted to the map?

 

The 4v4 for the event mode I found very enjoyable.

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Just now, Potdindy said:

Can we agree that most people really enjoy the greater variety in maps that we havent seen in a long time?

Agreed.

I played on the maps occasionally but no one ever joins when they're in pro battles.

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They say that Hopper is impossible to overturn. Well, some on my team mates on the Scope map, managed to flip me by pushing me against a wall.

Hopper-Overturned.png

This is a memorable moment for this experiment which I will never forget. That's why I posted this image here.

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Another epic first place in this experiment.

330-1st-place.png

This is my third battle in 1st place for this experiment. I do miss the double armor that hulls used to have during the last experiment. Hopper is too weak with its 2000 armor points. I hope that gets increased to 4000 hit points.

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3 minutes ago, RIDDLER_8 said:

Another epic first place in this experiment.

330-1st-place.png

Instant infraction "caring about kills and K/D with Gauss, and leaving the team losing without capturing a ball"

What's the Difference Between an Infraction, Misdemeanor, and Felony? |  Oakland Criminal Lawyer

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I did not catch any balls but I got 1st. My priority in this battle was to make as many kills as possible with Gauss when clusters of enemies were mostly camping in the same spot on their base. I even did combo kills as well.

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5 hours ago, RIDDLER_8 said:

They say that Hopper is impossible to overturn. Well, some on my team mates on the Scope map, managed to flip me by pushing me against a wall.

Hopper-Overturned.png

This is a memorable moment for this experiment which I will never forget. That's why I posted this image here.

Best place for a hopper anywhere on the map is UPSIDE DOWN ........RESULT.

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Don't be so happy that Flash is gone. The game worked great in Flash and sucks in HTML5!  My freeze on my Hunter tank has never worked in HTML5! I don't think it ever will. And that sucks!

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26 minutes ago, cool12345 said:

Don't be so happy that Flash is gone. The game worked great in Flash and sucks in HTML5!  My freeze on my Hunter tank has never worked in HTML5! I don't think it ever will. And that sucks!

Can you please send a video of this? 

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2 minutes ago, brainhoo said:

Assault Mode also similar.

 

42 minutes ago, BIG_roberth14 said:

ok thank you very much I will try

Assault mode can get you more kills when you are in the attacking team. Defenders usually crowd around their base. Just keep sniping them with Gauss...

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9 minutes ago, Venerable said:

 

Assault mode can get you more kills when you are in the attacking team. Defenders usually crowd around their base. Just keep sniping them with Gauss...

Make sure to activate your hornet OD when you can see most of the enemies crowding around their base to disable their armour.? Another possibly good combo is magnum hornet. Hide in a place that is hard to find for open bases.

Edited by brainhoo
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32 minutes ago, Venerable said:

 

Assault mode can get you more kills when you are in the attacking team. Defenders usually crowd around their base. Just keep sniping them with Gauss...

lots of players equip Owl-modules and applying the AP-effect to enemies is now more difficult. Even with EM-salvo, I find it extremely hard to disable an enemies' defense. Even so, a group of attacking players now has to face double the amount of backfire from their opponents. 

During this experiment, I find CTF, ASL and RGB most annoying to play in

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3 minutes ago, BloodPressure said:

lots of players equip Owl-modules and applying the AP-effect to enemies is now more difficult. Even with EM-salvo, I find it extremely hard to disable an enemies' defense. Even so, a group of attacking players now has to face double the amount of backfire from their opponents. 

During this experiment, I find CTF, ASL and RGB most annoying to play in

use this. I know tanki they will force you at max to use this. Use this or stay outta business :P

jump_hopper_event_news_626_EN.jpg

Edited by The_Pakistani
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3 hours ago, The_Pakistani said:

Please grow up :p

ZxccK9i.png

Don't remember how many battle I have quited to do only this. 3rd mission is 2 days old :D

W2iH1se.png

At least it wasn't earn 2000 score in Assault mode.

Also hate the deal 270k damage as everyone that is not using crisis has Defender on.  So it's pretty much deal 540+k damage.  That's a lot for one day.

Edited by wolverine848
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