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Let's Discuss Crusader!


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Poll on Crusader  

14 members have voted

  1. 1. Which gaming style do you prefer when playing with Crusader?

    • Attack
      10
    • Defence
      3
    • Support
      6
    • Parkour
      0
  2. 2. Which game modes do you prefer to play in when using Crusader?

    • TDM (Team Death Match)
      8
    • CTF (Capture the Flag)
      9
    • CP (Control Points)
      9
    • ASL (Assault)
      5
    • RGB (Rugby)
      5
    • TJR (Team Juggernaut)
      8
    • SGE (Siege)
      6
    • DM (Death Match)
      4
    • SJR (Solo Juggernaut)
      2
  3. 3. Which skin for Crusader do you prefer?

    • Standard
      4
    • XT
      10


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34 minutes ago, Tokamak said:

Unlike the others hull, Crusader was devised for Buyers only, as the overdrive strength is tight to the strength of the players: crusader Mark, drone, supplies and augments. So if you are a weak player (aka F2P) you will never achieve its full potential. 

I wouldn't agree. There isn't really any hull that's "buyer exclusive" or made for buyers. I've seen players with EMP salvo, Viking Gauss Ultra... you get the idea. I've also seen viking ricochets with 4k gs. The hull that's generally used by buyers seems to be Hooper, for it's OP OD.

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1 hour ago, LOLKILLERTOTHEDEATH said:

I wouldn't agree. There isn't really any hull that's "buyer exclusive" or made for buyers. I've seen players with EMP salvo, Viking Gauss Ultra... you get the idea. I've also seen viking ricochets with 4k gs. The hull that's generally used by buyers seems to be Hooper, for it's OP OD.

You don't need a drone or a supply or any augment to get the full power of the Wasp OD, while with Crusader you do all the way. 

Anybody (buyers and noobs alike) can buy Hopper and regardless of their equipment their OD do the same consistent damages (all parameters are fixed and untouchable).

You are not wrong with Viking OD as its OD Damages output follows the turret strengths, it is one of the rare OD that does that but not to the extent of the Crusader. F2P at low ranks will get the full shazam and of course anybody at legend ranks with full 9999 garages (but that a different realm here).

Edited by Tokamak

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12 minutes ago, Tokamak said:

You don't need a drone or a supply or any augment to get the full power of the Wasp OD, while with Crusader you do all the way. 

Anybody (buyers and noobs alike) can buy Hopper and regardless of their equipment their OD do the same consistent damages (all parameters are fixed and untouchable).

You are not wrong with Viking OD as its OD Damages output follows the turret strengths, it is one of the rare OD that does that but not to the extent of the Crusader. F2P at low ranks will get the full shazam and of course anybody at legend ranks with full 9999 garages (but that a different realm here).

As with literally everything though, using drones, supplies and augments will allow you to do better. Hull augments have no effect on your OD with crusader (unless you mean getting stunned by a hunter for example, but then a similar argument can be made for wasp). As for supplies, yes supplies make your OD much more potent, but I mean most players should be using supplies anyways, since that's pretty much a requirement to be competitive in today's MM. By drones, I assume you specifically refer to Booster, and I agree your OD is made much more powerful, but the same thing applies for Viking or Hornet for example. Perhaps the most important thing to keep in mind with crusader is that the hull isn't built around it. Crusader is quite useful for its speed and strafing abilities, much more so than the OD I would even claim.

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The simple fact that this hull was named Crusader, in defiance of pathetically paternalistic Western "political correctness" discourse, this simple fact gave Tanki huge credit points with me.

This said, the overdrive of this hull is broken. The delay for launching the icicle is too long, and you will often be left without an icicle and without any charge if you are killed or stunned late in the delay period. Same problem as with the delay of the Hunter overdrive. To balance the game meta, this issue would have to be resolved.

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On 2/26/2021 at 11:30 AM, LOLKILLERTOTHEDEATH said:

As with literally everything though, using drones, supplies and augments will allow you to do better. Hull augments have no effect on your OD with crusader (unless you mean getting stunned by a hunter for example, but then a similar argument can be made for wasp). As for supplies, yes supplies make your OD much more potent, but I mean most players should be using supplies anyways, since that's pretty much a requirement to be competitive in today's MM. By drones, I assume you specifically refer to Booster, and I agree your OD is made much more powerful, but the same thing applies for Viking or Hornet for example. Perhaps the most important thing to keep in mind with crusader is that the hull isn't built around it. Crusader is quite useful for its speed and strafing abilities, much more so than the OD I would even claim.

I did not listed hull augment of the Crusader because it doesn't affect the OD. I am not sure why you mention it here. 

By drones, I meant the ones that increase damages of the turret (Crisis and Booster) because they additionally increase damage output of the Crusader Icicle.  It is true it also work with Viking OD, but the Viking OD is already so potent that you could use the OD without the drone. Booster drone make any turret stronger, but who among the players use them the most?

It is a good hull, but the OD is not for weak player (as in "they won't get the most of it").

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1 minute ago, Tokamak said:

I did not listed hull augment of the Crusader because it doesn't affect the OD. I am not sure why you mention it here. 

By drones, I meant the ones that increase damages of the turret (Crisis and Booster) because they additionally increase damage output of the Crusader Icicle.  It is true it also work with Viking OD, but the Viking OD is already so potent that you could use the OD without the drone. Booster drone make any turret stronger, but who among the players use them the most?

It is a good hull, but the OD is not for weak player (as in "they won't get the most of it").

I thought you meant hull augments included (ignore that bit). Well you do much better using Booster, but unlike say Hooper, Crusader isn't built around its OD, so you could easily get by without using a drone such as Booster. If you really want the OD to count, then booster's your go to, but there aren't many times where it really matters, except killing a Juggernaut, in which case Booster is required (if you use Crusader's OD)

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This definitely need a buff overdrive, 3 seconds are a lot to start, mostly of the times you die before even overdrive started, you even don`t shot overdrive, but you`re 0% when you respawn. This overdrive should start after 1 sec or instantly, also overdrive ball must travel faster and must be more accurate somehow. I shoot one direction, it goes to another, needs auto-aim+ definitely... Actually i can`t enjoy this overdrive compared to others hulls overdrives. Will say it again, definitely imo this hull overdrive need a buff... Even if charge is slower-which is neft- overdrive must be better somehow cmon...

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Very underappreciated hull

 

Pros:

Amazing overdrive

Hard to knock over

Pretty fast

Easy to fly (it's flying right?)

Great with Twins

 

Cons:

You can miss with overdrive

Shaft can kill you with one shot

 

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crusader is my favorite hull since I move fully to mobile, also because of crusade, I stick to mobile only.

best OD for getting kills, since it give crowd AP effect like Hornet and give bomb effect like wasp.

paired with EMP gauss (50% better salvo reload), it can break down any enemy with either AP immu (break with emp gauss) or EMP immu (break with crusade od). emp salvo followed by 3s of AP can break all the defense + disable repair kit, then adding another salvo in 1.5s reload time

it is the mobile version of viking, and better.

RcpKw28.png

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10 hours ago, fghjkl54 said:

isn't the od damage increased by DD?

The OD is indeed increased by BD and their multipliers, it did 5000, due to 200* 2.5 (max damage crisis), with maxed booster it will do 8000 damage. Also adrenaline increases it, I had told people about this too in one of the crusader articles.

Highest Crus OD damage ever, became legacy;

unknown.png

Defensive attributes and spectrum modules to reduce crusader OD damage too;

Spoiler

Adrenaline would have gave a max flat bonus of 3-3.999..% here, resulting in a 403 damage counter.

unknown.png

unknown.png

 

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Jeez I am only discovering now that there are 4 hovering hulls already made. I forgot about ares and crusader. Maybe I see them both but mix them up. Crusader doesnt seem particularly popular I think

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23 minutes ago, Potdindy said:

Jeez I am only discovering now that there are 4 hovering hulls already made. I forgot about ares and crusader. Maybe I see them both but mix them up. Crusader doesnt seem particularly popular I think

Yeah, not sure why. I honestly think crusader is really good.

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35 minutes ago, Potdindy said:

I don't think I've seen an icycle in ages

I disagree, i hate crusader for its powerful OD, i always get hit by the icicle in CTF everytime im about to capture a flag ?

  • Haha 1

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1 hour ago, At_Shin said:

Why don't you try using crusader then, if it is indeed so powerful as you say?

Yes , i will try to upgrade it the upcoming sales, also it really helps in the OD mission so its quite benificial.

STONKS

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Now that I've started borrowing a mouse to play Tanki, I've started using hover hulls. My favorite is definitely Crusader, as you can tell from my profile :rolleyes:

Screen-Shot-2021-10-02-at-12-03-21-PM.pn

 

I started out with Adrenline Vulcan/Heat Immunity, but I've started using Adrenaline Striker/AP Immunity and I am in love with this combination. It's versatile but powerful, and the strafing provides great mobility, making it really good for maintaining aim so you can lock on (relatively) more easily.

Spoiler

Screen_Shot_2021-09-30_at_11.09.47_PM.pn

Screen-Shot-2021-10-01-at-11-16-49-PM.pn

 

These were before the most recent buff:

Screen_Shot_2021-09-25_at_12.02.26_AM.pn

Screen_Shot_2021-09-23_at_10.05.40_PM.pn

Screen_Shot_2021-09-23_at_10.18.10_PM.pn

Screen_Shot_2021-09-22_at_10.21.07_PM.pn

Screen_Shot_2021-09-17_at_10.10.35_PM.pn

If you time your Overdrive and lock-on right, you can have some amazing synergy. I love using my OD on people in their dome and then giving them a salvo a couple seconds later.

Four rockets is generally enough damage output where you can get multi-kills in the right situation.
I've also had moments where my DD was on cooldown but it's ok because I got super lucky and had 2 crits in a 4-rocket salvo, which is still a really nice amount of damage. I don't have any screenshots of this sadly.

Spoiler

One salvo, three kills:

unknown.png

 

When 3 enemies were distracted with the Gold Box so I was able to blast them all with my Overdrive:

unknown.png

So yeah, Adrenaline Striker/Crusader is my combination of choice, at least for right now.

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8 minutes ago, GrayWolf8733 said:

Now that I've started borrowing a mouse to play Tanki, I've started using hover hulls. My favorite is definitely Crusader, as you can tell from my profile :rolleyes:

Screen-Shot-2021-10-02-at-12-03-21-PM.pn

 

I started out with Adrenline Vulcan/Heat Immunity, but I've started using Adrenaline Striker/AP Immunity and I am in love with this combination. It's versatile but powerful, and the strafing provides great mobility, making it really good for maintaining aim so you can lock on (relatively) more easily.

  Hide contents

Screen_Shot_2021-09-30_at_11.09.47_PM.pn

Screen-Shot-2021-10-01-at-11-16-49-PM.pn

 

These were before the most recent buff:

Screen_Shot_2021-09-25_at_12.02.26_AM.pn

Screen_Shot_2021-09-23_at_10.05.40_PM.pn

Screen_Shot_2021-09-23_at_10.18.10_PM.pn

Screen_Shot_2021-09-22_at_10.21.07_PM.pn

Screen_Shot_2021-09-17_at_10.10.35_PM.pn

If you time your Overdrive and lock-on right, you can have some amazing synergy. I love using my OD on people in their dome and then giving them a salvo a couple seconds later.

Four rockets is generally enough damage output where you can get multi-kills in the right situation.
I've also had moments where my DD was on cooldown but it's ok because I got super lucky and had 2 crits in a 4-rocket salvo, which is still a really nice amount of damage. I don't have any screenshots of this sadly.

  Hide contents

One salvo, three kills:

unknown.png

 

When 3 enemies were distracted with the Gold Box so I was able to blast them all with my Overdrive:

unknown.png

So yeah, Adrenaline Striker/Crusader is my combination of choice, at least for right now.

Striker/crusader is the thunder/Viking combo for hovering hulls. It just works so well. For striker, I use RRE augment because its alot of fun. I'm already doing super well with RRE, so I don't see any reason to change to cyclone or uranium.

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Let's be honest, Crusader is basically the weaker version of Paladin. Most of the stats are equal, except Paladin gets an OP ult which can be pop in any situations, while Crusader gets one that require good aiming and long delay. 50% of the time, you will be either dead before firing it or miss the ult.

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I found it frustrating. The vertical auto aim is BAD; I'd often miss or blow myself up on an obstacle where I would expect the projectile to pass. Losing forward momentum when driving and activating OD was mildly annoying. Still a decent OD -- I'd say it's role is for countering other ODs from a distance; mostly those pesky Vikings, Paladins, and Titans

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On 6/28/2022 at 7:15 AM, Fuchsia said:

I found it frustrating. The vertical auto aim is BAD; I'd often miss or blow myself up on an obstacle where I would expect the projectile to pass. Losing forward momentum when driving and activating OD was mildly annoying. Still a decent OD -- I'd say it's role is for countering other ODs from a distance; mostly those pesky Vikings, Paladins, and Titans

Agree. Crusader's ULT is really hard to use.  It is designed to be a sniping tool but the aiming mechanism is an absolute trash. A slight bump from your team mates can throw off your aim completely and either missing entirely or even worse, killing yourself.

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