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Let's Discuss Crusader!


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Poll on Crusader  

14 members have voted

  1. 1. Which gaming style do you prefer when playing with Crusader?

    • Attack
      10
    • Defence
      3
    • Support
      6
    • Parkour
      0
  2. 2. Which game modes do you prefer to play in when using Crusader?

    • TDM (Team Death Match)
      8
    • CTF (Capture the Flag)
      9
    • CP (Control Points)
      9
    • ASL (Assault)
      5
    • RGB (Rugby)
      5
    • TJR (Team Juggernaut)
      8
    • SGE (Siege)
      6
    • DM (Death Match)
      4
    • SJR (Solo Juggernaut)
      2
  3. 3. Which skin for Crusader do you prefer?

    • Standard
      4
    • XT
      10


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On 2/2/2025 at 4:33 AM, Positive said:

First of all, on one is denying those things that you mention. Tanki openly acknowledged server issues multiple times. 
And at some point, we all rely on organizations and their work, otherwise it's just becomes opinion based chaos, right? Also, these are hard numbers, so you can test it out yourself. If you really believe the stats are incorrect, why don't you create a video and prove it instead of dismissing them?
 

Has ANY video EVER helped to fix a problem?

Has ANY input from players EVER been taken into consideration?

The only chaos I see is IN the game.

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On 2/4/2025 at 1:37 AM, Gabe2607 said:

Has ANY video EVER helped to fix a problem?

Has ANY input from players EVER been taken into consideration?

The only chaos I see is IN the game.

Whether it's going to be fixed isn't the point right now, it should be proven first, right? So again, you mentioned the stats being incorrect. How do you prove that -> create a video and show us? If you're right, we can report it and pass it on.

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On 2/4/2025 at 4:08 AM, Positive said:

Whether it's going to be fixed isn't the point right now, it should be proven first, right? So again, you mentioned the stats being incorrect. How do you prove that -> create a video and show us? If you're right, we can report it and pass it on.

Do you have any proof that "official" stats are correct?

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it may not have been necessarily a strong overdrive to begin with, but the new overdrive change trashed the overdrive on some maps
If you didn't know, new update made it so that the icicle will bounce off any wall/obstacle that isn't particularly straight, there may be some strategic value to it, but for the most part, it made the overdrive worse
wanna bust the Overdrive on a distant enemy hiding behind a wall? welp, if that wall isnt straight upwards, it will basically take the superman position and fly off to the sunset!
this was probably something unnecessary to add to what  probably is one of the worst overdrives in the game.

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Well, adding the ricochet was an intentional nerf, so I guess Opex believes that recent fixes made it powerful enough to require a disadvantage to compensate.

  • Agree 3

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Yeah the nerf was intended and you could argue it wasn't deserved, but I think the way they implemented is fine. The change adds a small strategic layer instead of nerfing it outright. 

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On 2/19/2025 at 8:03 AM, Acecaddy said:

this was probably something unnecessary to add to what  probably is one of the worst overdrives in the game.

Is crusader's OD bad? Crusader is one of the hulls I see most commonly, so I've assumed its OD was considered powerful. Doesn't it charge really quickly?

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On 2/27/2025 at 3:32 PM, Potdindy said:

Doesn't it charge really quickly?

Not anymore. For the first time since release its passive charging rate is on the slower end of the spectrum. Though it's not so bleak since it's tied with a few hulls and is faster than Viking and Paladin. The gap between the OD charging times isn't as big as it was many years ago. So even if it's slightly on the slower end, it's still possible to get it in a timely manner if the Crusader user is gaining reputation points at a respectable rate in the battle. Ares has a faster passive charging rate but a Crusader would almost always charge its OD faster than an Ares because the manual charging rate from points is higher. 

 

On 2/27/2025 at 3:32 PM, Potdindy said:

Is crusader's OD bad?

Opinions on it were always mixed depending on your experience on it. Some thought it was the worst because they kept missing it or they got affected by the numerous bugs it had over the years. Some like me thought it was one of the best for how versatile each Icicle could be. If you didn't hit, it had 30m of splash with 1,000 chaos damage and applying full freezing and 9 seconds of AP which is quite huge. Any OD that can near instantly inflate your kills/score is nice for solo gameplay. 

 

The current one? It's definitely worse for me. Instead of decelerating, it accelerates. The starting speed is 60m/sec instead of 125m/sec like before and if it bounces, it will be set to 60m/sec for the remainder of the flight. So in most cases, my Icicles are quite slower. The icicle no longer loses its hitbox when it goes through a tank corpse and will instead explode like originally intended years ago. This is both a good and bad thing depending on the situation. Sometimes it helps you escape the self-damage while also weakening the enemies. The icicle has a 2m projectile radius so it can "snag" on the edge of a tank corpse easily and detonate where you may not have wanted it to. 

And fighting against it? Well it's a projectile now, so it has all the quirks of a projectile. Such as impacting you or your ally on the server but not on your screen so you or your ally die while not getting to see where the icicle hit you. Before the change I would always have some sort of visual feedback to confirm that yes, an icicle did pass here and explode resulting in my death. Now it's common that I don't have that. Oh and also sometimes it seems like the icicle despawns if someone is in front of it right before it fires? That's one of the bugs it had but it seems to be more common now. Oh and sometimes the Icicles don't deal damage when you shoot it. 

 

So yeah for me it's objectively worse and the miss rate is much higher but I prefer having a working but weaker Overdrive over an Overdrive that shoots but does nothing 70%+ of the time like this when they first made the change. 

 

 

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On 2/27/2025 at 11:08 PM, TheCongoSpider said:

Not anymore. For the first time since release its passive charging rate is on the slower end of the spectrum. Though it's not so bleak since it's tied with a few hulls and is faster than Viking and Paladin. The gap between the OD charging times isn't as big as it was many years ago. So even if it's slightly on the slower end, it's still possible to get it in a timely manner if the Crusader user is gaining reputation points at a respectable rate in the battle. Ares has a faster passive charging rate but a Crusader would almost always charge its OD faster than an Ares because the manual charging rate from points is higher. 

 

Opinions on it were always mixed depending on your experience on it. Some thought it was the worst because they kept missing it or they got affected by the numerous bugs it had over the years. Some like me thought it was one of the best for how versatile each Icicle could be. If you didn't hit, it had 30m of splash with 1,000 chaos damage and applying full freezing and 9 seconds of AP which is quite huge. Any OD that can near instantly inflate your kills/score is nice for solo gameplay. 

 

The current one? It's definitely worse for me. Instead of decelerating, it accelerates. The starting speed is 60m/sec instead of 125m/sec like before and if it bounces, it will be set to 60m/sec for the remainder of the flight. So in most cases, my Icicles are quite slower. The icicle no longer loses its hitbox when it goes through a tank corpse and will instead explode like originally intended years ago. This is both a good and bad thing depending on the situation. Sometimes it helps you escape the self-damage while also weakening the enemies. The icicle has a 2m projectile radius so it can "snag" on the edge of a tank corpse easily and detonate where you may not have wanted it to. 

And fighting against it? Well it's a projectile now, so it has all the quirks of a projectile. Such as impacting you or your ally on the server but not on your screen so you or your ally die while not getting to see where the icicle hit you. Before the change I would always have some sort of visual feedback to confirm that yes, an icicle did pass here and explode resulting in my death. Now it's common that I don't have that. Oh and also sometimes it seems like the icicle despawns if someone is in front of it right before it fires? That's one of the bugs it had but it seems to be more common now. Oh and sometimes the Icicles don't deal damage when you shoot it. 

 

So yeah for me it's objectively worse and the miss rate is much higher but I prefer having a working but weaker Overdrive over an Overdrive that shoots but does nothing 70%+ of the time like this when they first made the change. 

 

 

Generally my last straw with icicle's OD was the icicle deciding not to work at all for some reason, like, you fire the icicle, it hits the enemy but does nothing, not only wasting your OD and not dealing damage, but for whatever reason, it also doesnt count for your daily?

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