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On 7/21/2023 at 3:50 AM, AgentSix said:

Is the double armor cool down with Defender (and I'm guessing other drones) suppose to go down by 5 seconds if you place a mine?

Yes that is how it works. Any supply that you manually activate or pick up via drop box (except Gold Box) will decrease the cooldown of the respective supply.

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Dunno why but many paldins do look to be immune to status longer than any other hull once they use heal . Noticed using dictator which has longer status augm, they heal and it show immunity once but  then they stay immune for quite a  lot .

  • Saw it 1
  • Agree 1

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On 7/24/2023 at 2:18 PM, mrvomit said:

Dunno why but many paldins do look to be immune to status longer than any other hull once they use heal . Noticed using dictator which has longer status augm, they heal and it show immunity once but  then they stay immune for quite a  lot .

Is it possible for you to record a video of this?

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On 7/24/2023 at 9:21 PM, TheCongoSpider said:

Is it possible for you to record a video of this?

Unfortunately not  , happened now but only with one paladin.
On 7/13/2023 at 3:20 PM, mrvomit said:

Problems in  garage  _

:expecially during battles , looks you equip something ( like a protection ) then in  game it is not equipped . For  turret/hulls  is a annoying minor problem ( you get ionto garage and try , at slower pace , to swap again  ) , but for protection is fatal cause once you go in batttle you can't equip anymore and you get one less protection module , since last 3 days .
Can be a sort of lag in showing equipped and instictively clicking again a 3th time ( it shows equipped then ) but once in battle ios not equipped .
 

Reproduced the GARAGE BUG  consistenly .
It happens LIKE THIS :
during battle , changes in garage  get registered with a sort of delay (so if you test it  "locally" and out of battles you can miss that bug  ) .
So if i change a defense module , i see as equipped but GS is lower (like   "9699" instead than 9999 for example)= .
I have to wait  some seconds til Gs get 9999 , then can exit garage .
IF I CHANGE A MODULE AND I SEE as EQUIPPED and exit garage  right away ,  Module does NOT GET equipped in battle  .

happens with turret changes too , is annoying but  minor ( just  get into garage again ) , BUT FOR MODULES is BAD BUG:
CANNOT EQUIP missing MODULES AGAIN for the rest of the battles   ,  as it get recorded as a "change" .
Guess is heavily dependant from comunication client-server  so  not every player get it  like that .
In General i see changes in garage have a sort of delay ( 1/ 1.5 seconds which seems low but i assure is not , in battle  ) on my client .
vodeocard is 1080ti 11gb  and settings all low in client

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On 7/25/2023 at 12:48 PM, TheCongoSpider said:

Before the last patch I would only get the salvo reacquisition bug with Gauss and Striker. Now after the last patch, I'm also getting it with Scorpion and Terminator. 

 

 

What exactly is happening here?

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On 7/25/2023 at 2:38 PM, Me0w_XP said:

What exactly is happening here?

It happens at 0:09. The accumulated progress resets and you have to take longer to lock on to someone than you should. It's been plaguing Gauss and Striker for a year now, with some people reporting it on Scorpion. I've never gotten it on Scorpion until the last patch. I had to use Tornado to complete some missions and I really felt it. I saw it happen on Terminator too and that almost made my Jug die right there. 

 

It's one of the things that really sap away my enjoyment of playing Gauss but I'm just glad I rarely have the no-damage salvo bug with it anymore. Only one thing to worry about instead of two. 

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I'm sure others face this bug too.

during battle, you randomly self destruct, even if you aren't shooting. like, literally without any reason. and after you respawn and try to attack, you won't be dealing any damage.

This used to happen to me some months ago, but then it stopped. this started happening again yesterday. Really annoying, and I lose points.

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On 7/15/2023 at 12:21 PM, Princeps said:

Issue: Loss of movement controls when holding down the fire button, and doesnt activate sniper mode(for shaft) or locking mode(for striker) and etc. (sometimes)

Triggering it seems to be random. Changing to keyboard only input and then back to mouse only fixes it.
Ive seen this bug on a variety of turrets, idk what causes it but its relatively common and very annoying. At one point I thought it was my mouse, but I've tried different mice and just trackpad and I've had the issue for all of them.

Link to video:


the first 30 seconds are somewhat irrelevant, the issue first arises at about 40 seconds and then I fix it in the video as well at about 60 seconds.
Sorry about the low res, I believe the high quality version of the video is still processing on youtube.

I got something similar on mobile yesterday. 

 

 

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On 7/25/2023 at 11:13 PM, TheCongoSpider said:

It happens at 0:09. The accumulated progress resets and you have to take longer to lock on to someone than you should. It's been plaguing Gauss and Striker for a year now, with some people reporting it on Scorpion. I've never gotten it on Scorpion until the last patch. I had to use Tornado to complete some missions and I really felt it. I saw it happen on Terminator too and that almost made my Jug die right there. 

 

It's one of the things that really sap away my enjoyment of playing Gauss but I'm just glad I rarely have the no-damage salvo bug with it anymore. Only one thing to worry about instead of two. 

If there was a refund button first thing I'd be refunding is gauss

It's basically been unplayable for the past year because of this and I still dont know why it isn't fixed

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Screenshot_20230730-183001_Tanki_Online.

Is anyone else having this issue?

I can't upgrade Mammoth to Mk6 in the mobile version, even though i'm Field Marshal, and the price to upgrade it isn't showing up, as if it's at Mk7. It's been like this since Friday, and it's kind of annoying. Every other hull works just fine. Please fix this!

 

 

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On 7/30/2023 at 12:49 PM, cubentum said:

Screenshot_20230730-183001_Tanki_Online.

Is anyone else having this issue?

I can't upgrade Mammoth to Mk6 in the mobile version, even though i'm Field Marshal, and the price to upgrade it isn't showing up, as if it's at Mk7. It's been like this since Friday, and it's kind of annoying. Every other hull works just fine. Please fix this!

 

 

Video of the bug:

 

 

  • Saw it 1

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On 7/19/2023 at 4:49 PM, Soothing said:

Hello, 

There's a glitch that let you become JGR every time : press pause when coming to a new battle and then when the white message : ''The Juggernauts are ready for the fight! Defend your Juggernaut from enemies and destroy their Juggernaut'' pops up, go back to battle. I report this glitch, because now a lot of people knows this glitch because of dumb youtubers exposing it for views (Dosheg + MrBlood)... and now I can't use the glitch for my own advantage since a lot of people tries it...

To be fair, it's not a glitch or a bug or whatever. It's an intentional feature- the first player who spawns after the game begins becomes the Juggernaut.

The trick is just to be the first to spawn, and sometimes it can fail when someone genuinely just happens to spawn right before you do.

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On 7/30/2023 at 6:08 PM, Me0w_XP said:

To be fair, it's not a glitch or a bug or whatever. It's an intentional feature- the first player who spawns after the game begins becomes the Juggernaut.

The trick is just to be the first to spawn, and sometimes it can fail when someone genuinely just happens to spawn right before you do.

Are you sure this isn't a glitch? If you're lucky enough to not have people knowing this glitch for good amount of it, you could abuse it and become way more often JGR and if you die, you just leave to another battle

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On 7/30/2023 at 8:16 PM, Soothing said:

Are you sure this isn't a glitch? If you're lucky enough to not have people knowing this glitch for good amount of it, you could abuse it and become way more often JGR and if you die, you just leave to another battle

It's not a glitch. It's moreso an exploitation of the system.

Again, the first Juggernaut is whoever spawns after the game begins. Pausing your game prevents you from spawning in. Combining those two lets you become Juggernaut by controlling exactly when you spawn. It's just taking advantage of those two features.

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On 7/31/2023 at 5:46 AM, Soothing said:

you could abuse it and become way more often JGR and if you die, you just leave to another battle

Clearly an exploit. Haven't you seen those 10000/9999 GS whales (cant name them here) who equip trophy mission hull/turret and spawn and abuse jgr  along with a healer(isida/shaft), so that they can farm battle points ? Those guys who leave as soon as you manage to destroy them?

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On 7/31/2023 at 1:08 AM, Me0w_XP said:

To be fair, it's not a glitch or a bug or whatever. It's an intentional feature- the first player who spawns after the game begins becomes the Juggernaut.

The trick is just to be the first to spawn, and sometimes it can fail when someone genuinely just happens to spawn right before you do.

I have observed a specific player who does this repeatedly and has an extremely high kill/death ratio in every battle. He is playing the specific mode all day, spawn killing the enemy base, having 2-3 isidas healing him during the battle. I am not sure if this goes against the rules but it surely brings the unpleasant feeling and it ruins the game experience just like a violation would.

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On 7/30/2023 at 10:50 PM, Me0w_XP said:

It's not a glitch. It's moreso an exploitation of the system.

Again, the first Juggernaut is whoever spawns after the game begins. Pausing your game prevents you from spawning in. Combining those two lets you become Juggernaut by controlling exactly when you spawn. It's just taking advantage of those two features.

Do you think it's going to get patched soon? I can't do the exploit anymore since every1 know the exploit by the fault of those 2 youtubers I named earlier?

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