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August Challenge II


Marcus
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challenge_2021_august_2_wide_1006_EN.jpg

 

Details:

  • Event: August 2021 Challenge Part II

  • Starts: Monday, August 16th at 02:00 UTC

  • Ends: Wednesday, September 1st at 02:00 UTC

  • Duration: 16 days

 

Tankers!

 

The new Challenge starts tomorrow (Monday, Aug 16th).

 

This time enjoy the new Hammer’s augment in prizes and the updated Challenge Combo Pass.

 

Silver tier

 

More Containers, crystals and a day of premium account have been added to the prizes to the silver tier. All of them are available for free, including the last one - 100 Tankoins.

 

Gold tier

 

Gold tier prizes are available only for Battle Pass owners. The price of the pass was increased and so were prizes. Now you can get even more Tankoins as well as expensive and unique augments.

 

We have also updated the last reward in the Gold tier. If you already had all the skins, previous challenges would give you crystals, but now you will get Tankoins.

 

Top prizes of the Gold tier:

  • New skin container

  • Thunder's «"Sledgehammer" rounds» augment

  • Hornet's «Heat Immunity» augment

  • Mammoth's «Heat Immunity» augment

  • [NEW] Hammer's «Jamming shot» augment

  • Animated and regular paints


 

PCB

 

Preview_PCB.gif

 

There is also a new regular paint to snatch up:

 

Wildstyle

 

tank_paint_preview_aug1.png

 

Battle Pass

 

As previously mentioned, to get prizes of the Gold tier you need to have Battle Pass. Despite its price increase to 1500 Tankoins, you can get up to 1000 Tankoins back if you complete all the steps of the challenge and if you have all the skins. Moreover, now you can get augments which were previously only available from Ultra Containers. We haven’t just increased the price of Battle Pass but increased the overall sum of prizes you may get out of it and changed the price to meet the rarity of items the Gold tier gives you.

 

Stars

 

The number of stars you need to get in order to complete the challenge is 3000 stars.

Stars can be earned in 2 ways. The first is by finishing Matchmaking battles - when a battle finishes, players who were in it will receive a number of Stars based on their position on the final scoreboard, and whether their team won or lost (this does not apply to solo battle modes such as JGR and DM).

 

The second way to earn stars is by completing Missions. For each daily mission you complete, you will receive 30, 50, or 70 stars, and for each weekly mission, you will receive 100, 150, or 200 stars.

 

In addition, mobile players have a unique way to earn stars, called "micro-missions". These are easier missions in battle, such as dealing damage, capture a flag/ball/points, or killing enemy tanks, but in exchange, mobile players get no stars from their position on the scoreboard after finishing battles.

 

How to complete the challenge faster

 

You can always snatch a Stars Bundle from the Shop and give yourself a nice boost. Don’t let those cool top tier rewards slip through your fingers!

 

And with Premium Pass you will receive twice as many stars for each battle!

And as requested, we have returned the Premium Pass + Battle Pass bundle which will be available in the Showcase within 5 days from the start of the challenge.

We have recently asked you in our social media accounts about what changes do you want in this bundle. The majority has voted for changing number of Premium Pass days to 7, so we have increased number of Premium Pass days from 3 to 7!


So, log into the game on Monday (August 16th) and start collecting those Stars!

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Nice new augment on battle pass! This will solve the problem for those who already have the p2w augment if you make new ones for each challenge ! Also, the paint is lit, i love it!

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31 minutes ago, Marcus said:

 

  • [NEW] Hammer's «Jamming shot» augment

What is this augment? Does this augment apply the jamming on the tank it hits in critical shot or in the last shot?

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5 minutes ago, yoni292 said:

What is this augment? Does this augment apply the jamming on the tank it hits in critical shot or in the last shot?

from what i have heard, 10s jam on last clip, also -10% reload

 

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Again no Night city, tanki, tanki, when will you put night city paint in challenge? When? You guys are becoming boring with those same expensive, trash challenges. PASS

Paint Night City.png

Edited by fire_shoter
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56 minutes ago, yoni292 said:

What is this augment? Does this augment apply the jamming on the tank it hits in critical shot or in the last shot?

"Be wary of this augment on the battlefield – the last shot in each ammo clip contains a special casing that prevents an enemy tank from using its overdrive for a short period of time."

Stats:

- clip reload: -10%
- jamming duration 10s

Marked as Legendary in rarity.

 

The rest of the Challenge will be uploaded to the wiki soon.

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I really don't understand why Tanki keeps on repeating same paints in challenges. If I remember correctly, this paint had already been given in a challenge before (January I). Is it really that hard not to repeat BP items. You could have put any random paint among hundreds of them which haven't been given yet and you did this. Not to mention that this isn't your first time doing so. You have already done this with the Blue Lilac paint and you still seem to not have learned anything yet.

Last but not least, you decided to make the most useless new augment and put it in the challenge just to not give any of the remaining augments which could effect the balance of the game. Knowing all of the above mentioned, you went for it.

P.S. 1500 for this kind of challenge is quite simply way too expensive and it's just not worth it. 

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41 minutes ago, Apis_the_Professor said:

I really don't understand why Tanki keeps on repeating same paints in challenges. If I remember correctly, this paint had already been given in a challenge before (January I). Is it really that hard not to repeat BP items. You could have put any random paint among hundreds of them which haven't been given yet and you did this. Not to mention that this isn't your first time doing so. You have already done this with the Blue Lilac paint and you still seem to not have learned anything yet.

Last but not least, you decided to make the most useless new augment and put it in the challenge just to not give any of the remaining augments which could effect the balance of the game. Knowing all of the above mentioned, you went for it.

P.S. 1500 for this kind of challenge is quite simply way too expensive and it's just not worth it. 

You dont need to go far to talk about blue lilac paint, these 2 last paints "fan" and "green squad" was already in challenge, some months ago, they just dont want to give new stuff because they are greedy. Moreover, that hammer augment is bad, i agree, but atleast i would not get something that i already own.

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1 hour ago, Spy said:

"Be wary of this augment on the battlefield – the last shot in each ammo clip contains a special casing that prevents an enemy tank from using its overdrive for a short period of time."

Stats:

- clip reload: -10%
- jamming duration 10s

Marked as Legendary in rarity.

 

The rest of the Challenge will be uploaded to the wiki soon.

One question, -10% clip reload: is it a good or bad thing for the user? It can either be reloading speed(this case it is bad) or reloading time(this case it is good)

Edited by numericable

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17 minutes ago, numericable said:

You dont need to go far to talk about blue lilac paint, these 2 last paints "fan" and "green squad" was already in challenge, some months ago, they just dont want to give new stuff because they are greedy. Moreover, that hammer augment is bad, i agree, but at least i would not get something that i already own.

I agree with everything you said. Greed is the main factor of their decisions but they could eventually fail terribly because of it. 

They should stop playing mind games until it's too late.

 

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34 minutes ago, numericable said:

One question, -10% clip reload: is it a good or bad thing for the user? It can either be reloading speed(this case it is bad) or reloading time(this case it is good)

It reloads faster. There is no downside to this augment, just like AP and EMP Hammer. 

Edited by TheCongoSpider

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53 minutes ago, fghjkl54 said:

clip reload= reload time ...

I know this, but once i talked with a wiki editor about this because he wrote for an railgun augment "reload speed is decrease" in wiki, so i was misunderstood about which one they actually meant.

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8 minutes ago, High.Anxiety said:

This "Jamming Shot" augment sounds rather pointless, but I guess we'll have to wait and see whether that's the true case or not.

We dont have to wait to know it, but still it is cool since it is a new item, means that everyone would have something new, atleast.

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