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Patch Update #661- Released 3rd September 2021


Marcus
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10 hours ago, lssimo said:

I think Tanki has a lot of campers, because I think other kinds of players have already left, so I don't think asking Tanki players about the balance of camping turrets is a good idea.

The barriers and obstacles Tanki added to maps to help non campers, or maybe it was to help Magnum, have helped little to non campers.

I'd prefer weaker long range turrets with less barries and obstacles on maps.

Magnum is trash now.

They just have to nerf MORTAR ( give it 5 sec reload )and it will prevent camping.

 Harpoon is locked on 3 ° there is no way you can camp with that. 

Go on test server and try it by yourself, you are gonna see how big trash it is.

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13 minutes ago, fire_shoter said:

Magnum is trash now.

They just have to nerf MORTAR ( give it 5 sec reload )and it will prevent camping.

 Harpoon is locked on 3 ° there is no way you can camp with that. 

Go on test server and try it by yourself, you are gonna see how big trash it is.

I second this.  Magnum is the main of my alt.  I was able to kill a mk7.15+ hull with 2-3 direct hits, but it feels like using smoky after this update.  I can barely finish off an opponent now.

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4 hours ago, fire_shoter said:

They just have to nerf MORTAR ( give it 5 sec reload )and it will prevent camping.

And how is further reducing a long range turret's firing rate going to prevent camping? You're telling me if Shaft's reload after a sniping shot was increased from 3 seconds to 10 seconds, you'd be more eager to be on the front lines? 

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13 hours ago, PirateSpider said:

While you're at it, can you tell the devs to give gauss an indicator that its locking onto you rather than the ears? If they do that they can also give back its old damage figures.

Such ideas should be suggested in the I&S section.

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On 9/2/2021 at 7:21 PM, Marcus said:
    • Lightning ball reload time increased by 200%:

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200% is way to much in my opinion. I personally think 150% would be much better since it now takes ages to reload and kinda overnerfed this augment... but yeah in general I can see why you guys changed it but as I said 200% is way to much.

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Next balance, reduce cost of upgrade without speeds up of drones 1 million cry to 500 000 crystals, and for speed ups : 2 million cry to 1 million crystals!

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Unpopular opinion here but I strongly believe that Railgun deserved that nerf (Shaft needs a nerf too but looks like Alternativa are having hard time RN).

Firstly before the rebalance (I said this several time), you can dish out 1.6k module-piercing damage 50% of time without sac'ing your mobility (hence it is why Rail was popular). And if you miss, you can retreat much quicker.

Shaft in the other hand, sac'ing mobility for much more damage than Rail (except it became too much)

Critical damage needs another rebalance...
 

On 9/5/2021 at 6:01 PM, PirateSpider said:

While you're at it, can you tell the devs to give gauss an indicator that its locking onto you rather than the ears? If they do that they can also give back its old damage figures.

Maybe a blue pulse overlay on your screen?  

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3 hours ago, Yveltal9 said:

Next balance, reduce cost of upgrade without speeds up of drones 1 million cry to 500 000 crystals, and for speed ups : 2 million cry to 1 million crystals!

No, drones are a luxury, they should be high priced to prevent everyone to have one, this said, their supplies consuption should be lowered but the price is fine, it is the big price combined with the big supplies consuption that is the problem.

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2 hours ago, numericable said:

No, drones are a luxury, they should be high priced to prevent everyone to have one, this said, their supplies consuption should be lowered but the price is fine, it is the big price combined with the big supplies consuption that is the problem.

Um... not really.  They are the only way to make your supplies work with full effect.

We can thank the Devs for making drones a "required" component of the game.

Edited by wolverine848
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On 9/4/2021 at 8:59 AM, wolverine848 said:

Without bonuses applied, Rail is not supposed to have the possibility of one-shotting anything.  That's what Shaft is for.

Rail fires way to quickly to be one-shotting hulls.

Even before this recent change Rail could not one-shot a light hull.

? Like Shaft doesn't! ???

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On 9/4/2021 at 11:59 PM, wolverine848 said:

Without bonuses applied, Rail is not supposed to have the possibility of one-shotting anything.  That's what Shaft is for.

Rail fires way to quickly to be one-shotting hulls.

Even before this recent change Rail could not one-shot a light hull.

Actually at lower ranks i used to oneshot wasp without aupplies sometimes. How about that?

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22 minutes ago, Incorp said:

Actually at lower ranks i used to oneshot wasp without aupplies sometimes. How about that?

At lower ranks the health of hulls and damage of turrets is not leveled by mk like it is at upper ranks.

compare hornet and wasp.  they unlock at different ranks and have different health.

And with the rank-spreads MM offer, you could easily be targeting someone 4-6 ranks below you with an mk below you.

And before critical was introduced, it had a variable damage range that could (with a very small chance) get the high upper end of the damage range.  But that was before criticals, which ignore modules.

You are comparing apples to oranges.

Edited by wolverine848
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34 minutes ago, wolverine848 said:

At lower ranks the health of hulls and damage of turrets is not leveled by mk like it is at upper ranks.

compare hornet and wasp.  they unlock at different ranks and have different health.

And with the rank-spreads MM offer, you could easily be targeting someone 4-6 ranks below you with an mk below you.

And before critical was introduced, it had a variable damage range that could (with a very small chance) get the high upper end of the damage range.  But that was before criticals, which ignore modules.

You are comparing apples to oranges.

I like apples better

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If the goal of the changes is to reduce camping (a noble goal in my opinion), then I think all long range turrets should have reduced damage at distance like smoky and thunder.  I also think the battle score should be reduced for killing and increased for battle objectives (capping points/flags/balls).

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41 minutes ago, At_Shin said:

I think the recent nerfs for some turrets are related to the upcoming booster and camper drone reworks. Perhaps they are nerfing turrets which will be used with camper or which are popularly used with booster right now.

The booster mechanisms and the nerf isn't gonna work with rail even after the rework because they nerfed the crit chances and of booster itself. That was a rathr bad nerf alltogether along with the recent drastic rail nerf. Many times when using rail , if i dont force a crit on the enemy , his prot always seem to have the advantage and if u have decent prots against a specific turrent then even booster isnt gonna work. :(

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1 hour ago, At_Shin said:

I think the recent nerfs for some turrets are related to the upcoming booster and camper drone reworks. Perhaps they are nerfing turrets which will be used with camper or which are popularly used with booster right now.

I just said that ????

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1 hour ago, At_Shin said:

What do you mean? 

How can you know that railgun is not going to work with reworked booster when you do not know the exact details and stats about it?

Because reworked booster doesn't trigger or buff the chances of crit like it did before....it maybe have some different aspects to it, but the nerf on rail doesn't exactly welcome the change ^^

Edited by nikunj04

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Im specifically talkin about booster with rail , because the mass amounts of 45-50% prot and sometimes defender drone  players makes it so difficult to kill even with booster if ur crit chances doesn't work. AGAIN im not referring to every long range turrent.

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1 minute ago, At_Shin said:

The current booster does NOT buff chances of getting a crit nor does it trigger a crit. Booster never had such an ability. 

Whenever u used booster with rail , the first shot always used to give a crit , thats why Death herald was OP recently , cant believe u didnt know that.

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17 minutes ago, At_Shin said:

 So, if what you say is true then why doesn't it work now?

 

 

That's the booster-crit nerf i was talkin about above and in many other section of forums.

17 minutes ago, At_Shin said:

I believe you were only getting lucky as railgun has a high crit chance.

 Getting Lucky , for months ? No i dont think so

17 minutes ago, At_Shin said:

railgun has a high crit chance.

Where did the crit chance go now ? Did it completely vanish because now i dont see it 

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