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Drones & Supplies update


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26 minutes ago, IMPULSE-WARRIOR said:

@DestrotankAI9 Your kind of missing the point here.

You join a battle to win. Now tell me what combo has THE best chance of achieving that win, with little to no help from any team mate, taking into account that most players enjoy CTF (missions completed) more than any other mode.

Also the flying tank by passes mines and when its overdrive is activated stuns, (immobilises) burns, jumps a mile into the air and is off like a shot (crisis) before anyone who was protecting the flag can react. Crisis is only good with the flying tank and that's a fact, unless you are in a good team with a good isida player backing you up while you attack. This is rare in random teams and would need 3/4 players (friends/clan) working as a team.

I no what is destroying the game and it's not crisis.   

You are definitely coming from a different perspective here, saying that CTF is your favourite mode. For me, I like and play most modes quite equally, and CTF is just another mode. For sure you are right, Hopper is an amazing attacking hull in CTF and Rugby - probably the best overall, yes - however outside of those modes it is almost always the worst hull. It sucks in TDM or CP for example. With that said, as someone who uses Hopper a lot myself, I sometimes end up using Mammoth with Trickster in CTF/RGB (yes really) or sometimes Viking or even Hunter, as sometimes against team with very heavy defence Hopper proves to be too fragile to capture, or take a flag - and I have more success with those other hulls. If I had 9999 gearscore (much of my equipment is not maxed out, and none of my modules are), maxed out modules, Armadillo, and Crisis drone or a maxed out Lifeguard, I might have more survivability with Hopper, but genuinely for now some CTF/Rugby matches I end up switching to other hulls and doing better. Majority of CTF/RGB for sure though - I am using Hopper if I want to get flags.

With that said, Wasp with Heavyweight is also great in assault as you are also quite good at capturing - and can lay a bomb on a short recharge for several juicy kills each time you attack. And, with Tesla/Mammoth overdrive/Jammer/Wasp Bomb/Heavy Cap. Shaft/Status effect augments - there are ways to defend against Hopper.

As I say, if you care about all modes and not just CTF - then you care about general game balance - especially between free players/light buyers/heavy buyers. Making Crisis the best drone with some of the top-end combos like EMP Gauss/Titan and Heavy Capacitors Shaft/Ares - being a buyer exclusive drone - is a HUGE step in the direction of pay-to-win. And in a game that is already overridden with pay-to-win following changes in the last few years, this is a very sad step IMO.

And for the record, if you are a non-buyer refusing to use "OP" items like Hopper on principle - then you are in for a rough time. The odds are already stacked heavily against you following all the pay-to-win changes in Tanki - why not at the very least use the best equipment for the job to give yourself a fighting chance? Buyers can also use Hopper, and do so with better GS, 4 modules, Armadillo and Crisis - so use your Hopper with Trickster or Lifeguard in CTF, and at least give yourself some chance to win.

Edited by DestrotankAI9
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On 10/9/2021 at 1:30 PM, Iron_Man said:

Well that's the total point of crisis. It is a premium item.

Unless the crisis user is flying straight toward or away from you, good luck actually hitting it with something like smoky.

Is a premium item supposed to do that?

 

3 hours ago, DestrotankAI9 said:

I do agree that Hopper is still super-strong in capture modes - but it is at least "welfare" in that everyone can use it, whether they be a light buyer, heavy buyer or a free player. It is certainly optimal with Crisis, Trickster has closed the gap quite a bit in capture modes however, and although Defender is nerfed Lifeguard might be a possible replacement. Hopper is also a relatively useless hull outside of capture modes (apart from with Cyclone in TJR), so if it wasn't very strong there then it would be the worst hull in the game. As for Crisis however, with its supply usage it is big-buyer exclusive - so to having such a drone as the best in the game in all modes, for some of the most powerful combos, is a much bigger problem IMO.

CTF used to be my fav battle-mode.

Now I only ever play it if I have specific mission for that mode.

Why is that?

Because the Hopper-Crisis combo has ruined the battle mode.  Players not using that combo are basically spectators as they watch other players generate the lions share of the score.

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39 minutes ago, wolverine848 said:

CTF used to be my fav battle-mode.

Now I only ever play it if I have specific mission for that mode.

Why is that?

Because the Hopper-Crisis combo has ruined the battle mode.  Players not using that combo are basically spectators as they watch other players generate the lions share of the score.

You don't need Crisis to capture with Hopper. You can do just fine with Trickster or Defender (at least pre-patch), and with Lifeguard too. Alternatively as I say Mammoth/Trickster is actually quite viable in small maps for CTF, and I have seen a lot of players even using combos such as Viking/Defender (pre-patch) and doing well enough.

If I don't want to capture in CTF I can happily play mid-field with any number of combos, mainly with medium hulls, or defend with Mammoth.

As for all-round killing power though, Crisis with certain combos is the new king.

Edited by DestrotankAI9
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1 hour ago, DestrotankAI9 said:

You don't need Crisis to capture with Hopper. You can do just fine with Trickster or Defender (at least pre-patch), and with Lifeguard too. Alternatively as I say Mammoth/Trickster is actually quite viable in small maps for CTF, and I have seen a lot of players even using combos such as Viking/Defender (pre-patch) and doing well enough.

If I don't want to capture in CTF I can happily play mid-field with any number of combos, mainly with medium hulls, or defend with Mammoth.

As for all-round killing power though, Crisis with certain combos is the new king.

You don't need to capture with Crisis.   But it makes it a LOT easier.  They move so fast it's impossible to target them with turrets like smoky, thunder, Gauss, Vulcan - all the "projectile" turrets.

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On 10/11/2021 at 6:06 AM, nikunj04 said:

I mean miner only , I've played more than 50 CTF matches today,  saboteur's popularity was nothing compared to miner's. People are literally spamming it and placing 50-60 mines and getting free kills. Also, the most annoying fact that killing them isn't doing anything good. 

This is why Hunter's OD should be able to disable mines. It's not that hard.

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16 hours ago, At_Shin said:

However, mines are not that much of a problem if you have a heavy hull user on your team and equipped spider module. All heavy hulls have overdrives which can help in easily destroying mines.

Maybe on small maps but it isn't realistic to think mammoths and titans are going to stroll across giant maps unscathed and be allowed to use their OD freely.  If people are sitting back there laying mines they are saving their ODs to counter something like this.

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On 10/11/2021 at 6:32 PM, DestrotankAI9 said:

perhaps it is less ideal at Legend.

I've used it for two days and my stance hasn't changed. I feel less useful than I was previously. 

 

The biggest thing being that its double armour cooldown reduction is less potent overall because we were not aware that they were going to give an across-the-board cooldown reduction for important supplies. I still get shredded by Boosters. Shafts still take chunks out of my HP even when I have protection, and Booster/Defender users and UC augments still eat through my HP, not mentioning third party fire from the other enemies and the increased presence of fast firing rate turrets after the long range turret nerfs. 

 

Again, I'm not saying the drone is bad. Just that it's definitely not god-tier as Tidebreaker claims it is, and less useful for me in modes outside of Assault attacking team. 

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Since this general update, I've seen the recent increase in trend of camping, many people instead of playing offensive, just stick to their base because they know they get the support of the new refurbished and the deadly miner, saboteur etc. & few of them can take booster and now deal extra "base damage" than usual for whole 30 sec and this widely include shafts that have become more powerful which certainly is reducing all the fun in dynamic PvP  in sense and essence. 

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5 hours ago, TheCongoSpider said:

I've used it for two days and my stance hasn't changed. I feel less useful than I was previously. 

 

The biggest thing being that its double armour cooldown reduction is less potent overall because we were not aware that they were going to give an across-the-board cooldown reduction for important supplies. I still get shredded by Boosters. Shafts still take chunks out of my HP even when I have protection, and Booster/Defender users and UC augments still eat through my HP, not mentioning third party fire from the other enemies and the increased presence of fast firing rate turrets after the long range turret nerfs. 

 

Again, I'm not saying the drone is bad. Just that it's definitely not god-tier as Tidebreaker claims it is, and less useful for me in modes outside of Assault attacking team. 

Interesting to hear feedback from someone who has the drone at high MU level (presumably) at Legend.

Fair enough then, perhaps the long cooldown is an impediment when playing at endgame. I think perhaps the drone becomes more useful as players get closer to having fully maxed equipment - for instance someone with low GS, weaker modules and no Armadillo/4th module will die more frequently, and therefore be impeded more by the 60 second cooldown on the new Lifeguard than someone with fully maxed equipment. As far as I know, @Tidebreaker has some of the best gear you can have - so perhaps that is why he is getting such good value out of it. With that said, AFAIK your garage on most accounts is also pretty strong too.

Although regardless of equipment, in some modes deaths could surely be quite frequent - such as in DM or if making frequent capture attempts ASL/RGB/CTF. Buff Lifeguard to 45 seconds cooldown then :P ?
 

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6 hours ago, At_Shin said:

I still haven't understood how trickster has been changed ?. Perhaps, it is but garage description of the drone which has been changed?

Its 0/20 speed boost was increased from 10% to 15%. A buff for low upgrade Tricksters. 

6 hours ago, At_Shin said:

I haven't really noticed many players using miner drone. Also, I think that the usage of saboteur drone has remained the same as it was before this update. 

Yeah I played a lot of CTF and RGB and I only saw one Miner but a ton of Saboteurs. Where are all the Miner abusers people are complaining about?

 

2 hours ago, DestrotankAI9 said:

 Buff Lifeguard to 45 seconds cooldown then :P ?

I don't know. Looking at the way they placed the drones in the garage and the way they "balanced" them, I think Lifeguard's position on the ladder is pretty accurate. 

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Guys, Please note that we still see the same drones because people have more likely one or 2 drones maxed, not more, to really see the change of this update and its balance we will need to wait for atleast 6 months, people will get profit for this update in the next upcoming sales, for now, we will still see the same drone as before (booster defender etc) because drone are so expensive that make people using only one. And drone boost DA and DD so even if they want to use a new drone, they better use their most upgraded drone, that's why there isnt so many change on the battlefiel, for now.

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On 10/12/2021 at 1:25 AM, DestrotankAI9 said:

You don't need Crisis to capture with Hopper. You can do just fine with Trickster or Defender (at least pre-patch), and with Lifeguard too. Alternatively as I say Mammoth/Trickster is actually quite viable in small maps for CTF, and I have seen a lot of players even using combos such as Viking/Defender (pre-patch) and doing well enough.

If I don't want to capture in CTF I can happily play mid-field with any number of combos, mainly with medium hulls, or defend with Mammoth.

As for all-round killing power though, Crisis with certain combos is the new king.

You really are missing the point, big time.

Defender got nerfed again and the flying tank remains untouched and carries on dominating all cap modes. These players who do all the capping and end battles in quick fashion usually have 9999G/S. Your going on about how YOU can change things around in battle if you need to, I'm stating facts that crisis is only worth equipping if it's paired with the flying tank.

You ever thought what motives the devs had for all these changes they have made to drones, I have and as usual it's all for their benefit, it has nothing to do with game play/balance as they would like you to believe.

As for using the flying tank, I wouldn't lower myself down to their level, I don't need to legally cheat to do well in battles.

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47 minutes ago, IMPULSE-WARRIOR said:

You really are missing the point, big time.

Defender got nerfed again and the flying tank remains untouched and carries on dominating all cap modes. These players who do all the capping and end battles in quick fashion usually have 9999G/S. Your going on about how YOU can change things around in battle if you need to, I'm stating facts that crisis is only worth equipping if it's paired with the flying tank.

You ever thought what motives the devs had for all these changes they have made to drones, I have and as usual it's all for their benefit, it has nothing to do with game play/balance as they would like you to believe.

As for using the flying tank, I wouldn't lower myself down to their level, I don't need to legally cheat to do well in battles.

OK well for a start, I do not have 9999gs and I am making plenty of scores in CTF/RGB/ASL with my Hopper (and sometimes even with Mammoth), and I am not using Crisis. Trickster has made things a lot more even in capture modes, and given non-Crisis users a chance. Certainly Crisis does give an advantage, but as a free player you can now compete thanks to Trickster.

However admittedly - Defender is now a lot weaker after being nerfed to +50% from +100% armor bonus, so it is no longer as competitive with Crisis in CTF/RGB/ASL as it was before. THIS is one of the parameters of Crisis which is now too high - Armor. Crisis should not give +90% as it does now, but with Defender nerfed to +50% Crisis should also be +50% - the same as Defender, as it was before. This would help make things more balanced in CTF, as well as all match ups when playing against Crisis users. Crisis insane parameters compared to other drones following this patch, is part of the reason why it is imbalanced - and now more imbalanced than it ever was.

With regard to you saying once again that Crisis is "only worth equipping" with Hopper in capture modes, I have to say I am confused. If you want to complain about "pay-to-win", then you should be in total agreement with me on Crisis. There is no way now that Crisis has more damage than Booster, more armor than Defender, and more speed than Trickster that it is not good with other hulls, and in other modes - not only is it good it is the best drone now with many of the strongest combos in the game, in all modes and not just with Hopper in capture modes. And you are telling me that that is not a problem, and not pay-to-win?

Once again I played another battle recently where a Shaft/Crisis was dominating - surviving Crisis with long-reload weapons (especially Shaft in the current meta) is even harder now that Defender has been nerfed, and Crisis damage has been buffed. Crisis garage competitors Defender and Booster have been nerfed, while it has pretty much received no change in power - leaving it OP now not just in capture modes, but in ALL modes. And that is a big problem.

If you really have Crisis, try equipping Heavy Capacitors Shaft with Crisis and Titan or Ares, play a few games and tell if you still think it is "not good". If you don't dominate the enemy team, something is wrong. Crisis needs to be nerfed to 50% damage/50% armor - its current parameters are insane.

Edited by DestrotankAI9
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Isn’t Tesla more of a problem than the hover hulls? But I’m considering their gameplay without overdrives so it might not be a good comparison of which is more op

Edited by E_polypterus

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1 hour ago, E_polypterus said:

Isn’t Tesla more of a problem than the hover hulls? But I’m considering their gameplay without overdrives so it might not be a good comparison of which is more op

There are drastically less and less tesla in battles, last festive DM mode, there was not more than 2 in each battles in higher ranks, maybe thats because of the rico twins hammer mission

Edited by numericable
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Before this thread disappears with potential new updates coming, I would like to give my overall feedback on this patch after having had some time to test it, as I think there were many good changes - although also some I am not happy with.

Good:

Smart cooldowns change for supplies - I thought this was a brilliant move from the developers, which has helped drone balance a lot. The drones which were able to activate Boosted Armor and Boosted Damage together gained a huge advantage from that, whereas other drones had to wait 10 seconds in between activation which was a big disadvantage for several different reasons. This change means that there are now only 5 seconds between BD and BA for all drones, which means that the drones offering cooldown reduction for double armor or double damage no longer have such a large advantage over the others.

Buffs for weak drones - It is great to see many weak drones such as Driver/Assault/Supplier/Mechanic getting buffs. I haven't used all the drones since the patch, but overall the balance between drones feels a lot closer than it was (apart from with Crisis, of course), with many weak drones getting buffed and some of the stronger ones getting nerfed. Some drones may still need changes (Driver should simply be changed back to having a long cooldown with a bigger bonus as it has before, as it favours certain turrets currently as @TheCongoSpider says), but overall there are many steps in the right direction in terms of drone balance, and diversity of drones viable on the battlefield.

Overdrive recharge fix for TJR and if you restart the game - This is a simple fix but HUGELY important for TJR, and also means that if you get bugged and have to restart the game (which sadly occurs frequently with the no damage bug), or if you disconnect, you are not penalised so heavily. Having a full overdrive, and then becoming Juggernaut in TJR, dying and having your overdrive reset was a MASSIVE pain, so I am so glad this is now fixed. Also, it is nice that overdrive is retained if you restart the game.

Unsure:

Mechanics changes to Booster and Defender - I am not sure about this one, personally. I agree that Booster and Defender were OP and needed some changes, however I am disappointed to see Booster changed to have a constant bonus rather than a short, powerful bonus - and to a lesser extent also to see Defender changed similarly to a constant bonus. A constant bonus is much more boring, the fun of using Booster is dramatically reduced with the new mechanics - and also Defender to a lesser extent is also slightly less interesting to play with, both drones now require no timing or thought to use. I would have liked to see parameter nerfs to these drones, but mechanics kept the same, for instance: Booster increases damage by +100% (down from 200%) for 4 seconds (up from 3), and Defender +80% armor (down from +100%) for 15 seconds (down from 20 seconds).

However, perhaps the old mechanics were almost impossible to balance, so for that reason - I begrudgingly accept these changes to Booster and Defender mechanics. If making these drones much more boring to use is a necessary price to pay for balance, and for other drones to be viable - then so be it. But it is a shame that the fun of using Booster is gone, and that it couldn't simply have had the values reduced and the mechanics kept the same.

Bad:

Crisis Drone changes: Or should I say, lack of them? Crisis main competitor drones, Defender and Booster (available to all players, buyers and non-buyers alike) were nerfed to +50% armor and +50% damage respectively. Crisis however, which previously had equal armor bonus to Defender was only changed to +90% armor, and it had its damage bonus increased to more than Booster. So overall Crisis now has more damage than Booster, more armor than Defender and more speed than Trickster.

Now we have a situation where the strongest drone, for all matchups, for slow reload turrets is only usable by heavy buyers (Crisis uses too many supplies to be used by other types of player, even if they get lucky enough to get it from Ultras), so this is a huge pay-to-win change, given how important drones are in Tanki these days. Crisis has long been the best drone for capture modes, and now the developers have made it the best drone for turret/augment Combos like EMP Gauss, Heavy Capacitors Shaft and Hammer Blunderbuss in ALL matchups. This is a very sad step towards pay-to-win, in a game which has already gone far too far in that direction. Crisis should be nerfed to +50% damage/+50% armor - can we please have one area of the game where light buyers and free players have a chance?

Hull speed changes: The developers have sadly went through with their intention to make all hulls of the same category the same speed, with all light hulls now moving as fast as Wasp - 12 m/s. As I said in relation to previous patches - balance is important but uniqueness is ALSO important, and we don't need all hulls to have the same speed to achieve balance. This is removing the character from all the different hulls, it is dull to have everything the same.

And also, this doesn't achieve balance. Now Hopper has been buffed to be as fast as Wasp - how is that achieving balance? Hopper did NOT need a buff in capture modes where it was already too strong. One of the advantages that Wasp and Hornet had over Hopper was that they were faster. And what is now the point of hulls like Wasp/Viking/Hunter in overdrives off modes (or PRO battles with these settings) or Wasp in XP/BP? Why use hulls that have the same speed, but less weight (and therefore stability)? And this will inevitably lead to all hulls being given the same weight - how dull. There was nothing wrong with slight differences in speed and weight between hulls, this was part of the character of each of the hulls, and no change was needed.

Overall:

Overall I think the game is better for this patch, as I think drones are better balanced now - I particularly like the smart cooldowns change, which was a great idea. However, of course the changes should be reviewed, and based on player feedback further changes to drones will be needed. Crisis should be nerfed to have the same armor as Defender as it had before, and also the same damage as Booster (now that Booster also offers a constant bonus) for balance. And I think the hull speed change should be reverted, as it does more harm that good.

Then again, there was probably no point in me typing anything other than positive feedback, as the developers generally seem reluctant to modify any bad changes they make regardless of player opinion - and they also seem to intentionally aim for gradual steps towards more pay-to-win (such as a the Crisis changes here). But some of us continue to live in hope.

Edited by DestrotankAI9
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@DestrotankAI9 Once again you miss my point entirely. I really don't care about shaft/titan/crisis users, they do not fly half way across the map, take enemy flag, while at the same time jump a mile in the air, stun and burn you and speed off for the easiest of caps.

You kind of see were I'm coming from now. The flying tank is a cheats hull and paired with crisis DOMINATES all cap modes.

Crisis is not OP the way you think it is, only when paired with the legal cheat does it become a big problem.

Crisis was OP back in the day at the low to mid ranks, now with all the crap in the game It's above average at best, unless paired with the legal cheat were it excels.

TO has become overcrowded with crappy gimmicks aimed at the buyers, It's why I now barely give more than 1 hr (battle time) spread across a few noob accounts, the game is just not worth the effort to do anymore than that. 

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7 hours ago, DestrotankAI9 said:

With regard to you saying once again that Crisis is "only worth equipping" with Hopper in capture modes, I have to say I am confused. If you want to complain about "pay-to-win", then you should be in total agreement with me on Crisis. There is no way now that Crisis has more damage than Booster, more armor than Defender, and more speed than Trickster that it is not good with other hulls, and in other modes - not only is it good it is the best drone now with many of the strongest combos in the game, in all modes and not just with Hopper in capture modes. And you are telling me that that is not a problem, and not pay-to-win?

Hopper is still far more effective in capture modes than any other mode because...

1) Speed is more important in capture modes than it is in most other modes - and Crisis provides the most speed.

2) In the non-capture modes players benefit more from combined DA & DD - especially Death modes like TDM and TJUG.

Hopper might do OK in other modes, but it is at the top of the scoreboard far less often than it is in capture modes.

 

Even without Crisis Hopper is still OP when combined with Drones like Trickster.  The ability to move extra fast and strafe to avoid projectile shots gives it too much of an advantage.

And can hovering hulls actually flip while doing non-trick maneuvers?  Another advantage.   Never liked the introduction of hovering hulls and still don't.

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19 minutes ago, DestrotankAI9 said:

If making these drones much more boring to use is a necessary price to pay for balance, and for other drones to be viable - then so be it.

Balance, what balance. There has never, ever been balance in TO, EVER.

 

21 minutes ago, DestrotankAI9 said:

balance is important but uniqueness is ALSO important,

Agree.

 

22 minutes ago, DestrotankAI9 said:

Overall I think the game is better for this patch

So very wrong.

 

22 minutes ago, DestrotankAI9 said:

and based on player feedback further changes to drones will be needed.

I will not comment because I laughed and cried at the same time.

 

24 minutes ago, DestrotankAI9 said:

Then again, there was probably no point in me typing anything other than positive feedback, as the developers generally seem reluctant to modify any bad changes they make regardless of player opinion - and they also seem to intentionally aim for gradual steps towards more pay-to-win (such as a the Crisis changes here). But some of us continue to live in hope.

Hope like balance will never exist in TO, the devs see to that. Of course you are right in your assumption that the devs never act on player feedback, not the important stuff that affects the majority of players.    

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18 minutes ago, wolverine848 said:

Hopper is still far more effective in capture modes than any other mode because...

1) Speed is more important in capture modes than it is in most other modes - and Crisis provides the most speed.

2) In the non-capture modes players benefit more from combined DA & DD - especially Death modes like TDM and TJUG.

Hopper might do OK in other modes, but it is at the top of the scoreboard far less often than it is in capture modes.

 

Even without Crisis Hopper is still OP when combined with Drones like Trickster.  The ability to move extra fast and strafe to avoid projectile shots gives it too much of an advantage.

And can hovering hulls actually flip while doing non-trick maneuvers?  Another advantage.   Never liked the introduction of hovering hulls and still don't.

I agreed with a lot of what you said here, I said that Hopper was good without Crisis, and also that Hopper was best in capture modes.

That wasn't what the disagreement between myself and Impulse-Warrior was about, I was trying to say that Crisis was OP on all modes now, which it is.

Crisis having only one supply activate a time is not an issue for slow reload turrets turrets such as shaft. You stay in Boosted Armor mode, and then only need to go into Boosted Damage for 0.5 seconds when you want to fire. Ditto for EMP/AP Guass, AP Magnum and Blunderbuss hammer etc... and many of these slow reload augments are some of the best equipment in the game. For continuous damage turrets such as Vulcan, yes - Crisis is not ideal. But for many augments it is now the best drone, following this patch. Before this patch Crisis was only the best drone in capture modes, whereas the best drones for other modes (Booster and Defender) were available to all players buyer or non-buyer, in the garage. Now the heavy buyer-only drone is the best drone in ALL modes, for some of the top equipment. Two garage drones being top was not the best situation - but better than one drone being on top alone - and that drone usable only by major buyers.
 

15 minutes ago, IMPULSE-WARRIOR said:

Hope like balance will never exist in TO, the devs see to that. Of course you are right in your assumption that the devs never act on player feedback, not the important stuff that affects the majority of players.   

Well let's see. They have made the topic "Questions to developers" and also started opening feedback topics for each patch, so maybe just maybe they might be more interested in player feedback than they were. They did make some good changes - such as those on smart cooldowns for supplies, TJR overdrive change, and some buffs to weaker drones at least. 

Edited by DestrotankAI9
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5 minutes ago, DestrotankAI9 said:

Crisis having only one supply activate a time is not an issue for slow reload turrets turrets such as shaft. You stay in Boosted Armor mode, and then only need to go into Boosted Damage for 0.5 seconds when you want to fire. Ditto for EMP/AP Guass, AP Magnum and Blunderbuss hammer etc... and many of these slow reload augments are some of the best equipment in the game. For continuous damage turrets such as Vulcan, yes - Crisis is not ideal. But for many augments it is now the best drone, following this patch. Before this patch Crisis was only the best drone in capture modes, whereas the best drones for other modes (Booster and Defender) were available to all players buyer or non-buyer, in the garage. Now the heavy buyer-only drone is the best drone in ALL modes, for some of the top equipment. Two garage drones being top was not the best situation - but better than one drone being on top alone - and that drone usable only by major buyers.

For certain players Crisis can be OP in modes other than capture - depending on what the player tries to do.  Campers can take big advantage of the damage boost then switch to best armor in the game when confronted.  But for many others that are exposed for longer duration or need to get close, I really don't think Crisis is the best option.

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22 minutes ago, DestrotankAI9 said:

Well let's see. They have made the topic "Questions to developers"

Really, pure waste of time and you no it is.

 

24 minutes ago, DestrotankAI9 said:

and also started opening feedback topics for each patch,

Which as I have already said, they never act on player feedback about the things that really count in the game.

 

25 minutes ago, DestrotankAI9 said:

so maybe just maybe they might be more interested in player feedback than they were.

I flew to moon the other day, bought some cheese of a little mouse and then flew back.

Now which statement do you think holds more credibility, mine or yours.

Your not a bad poster, but you are a little naive, whether that is intentional are real only you no.   

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Another and better direction that developers could of taken to make drones balanced were to buff up the weaker drones to stand up against the stronger drones, rather than nerfing everything down. That would of been better if all drones were very strong but well balanced against one another.

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3 hours ago, IMPULSE-WARRIOR said:

flew to moon the other day, bought some cheese of a little mouse and then flew back.

Man, would of been nice if you shared some of that cheese. Cheese with wine sounds good right about now.

  • Haha 1

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