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Patch Update #669 - Released 19th November 2021


Marcus
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On 11/18/2021 at 9:36 PM, Maf said:

No, I'm quitting Tanki. They killed my baby. I can't keep going like this! ???

Edit: he was roasted although I said nothing inappropriate, I only said he is a clown and now he will calm down for a long while... 

Edited by l-l.e.a.t_Seeker
There was no inappropriate phrasing
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On 11/21/2021 at 12:22 AM, Poppy said:

Has anyone matched in Chernushka?

Nope. All I’m seeing are a repeat of Berlin, Dusseldorf, Highways, Scope, Berlin, occasional small map, Massacre, Dusseldorf, etc

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19 minutes ago, yellowghetto said:

Can’t even tell if this is a buff or nerf to Thunder. It was already the worst Turret.

A nerf that completely butchered its splashing capabilities. Welp whatever, I had fun with the old thunder while it lasted.

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43 minutes ago, yellowghetto said:

Can’t even tell if this is a buff or nerf to Thunder. It was already the worst Turret.

It is an uninspired and useless attempt to give Thunder a role in the game, which was stolen by Gauss (and by Striker to a lesser extent). It shows that the Devs have no idea what to do with this Turret.

Edited by 2shots2kills
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2 hours ago, 2shots2kills said:

It is an uninspired and useless attempt to give Thunder a role in the game, which was stolen by Gauss (and by Striker to a lesser extent). It shows that the Devs have no idea what to do with this Turret.

I thought you were a fan of my proposal for critical splash? This is just the first part of its implementation. I'm cautiously optimistic that this is just one part of a series of changes to rework Thunder.

Besides, this does, or at least could wind up giving Thunder an actually interesting role where it has to count hits to get criticals, which could be very interesting with the huge new critical splash radius.

I find that a lot more interesting than the brainless shot spamming that it was from 2019 up to this nerf that Striker has now taken the mantle of with all the buffs to it.

I have high hopes for this turret - not a whole lot of faith in a successful rework, but I'm being optimistic about it - Rail had a relatively successful rework, same with Freeze, as overpowered as they were at some times. They gave the turrets a distinct identity with criticals, with Rail being on-paper weak but having criticals to ignore the walls of protection it was facing, and with Freeze doing potentially more damage than Firebird via criticals after cooling was reworked. I'm hoping a similar thing will happen to Thunder, where it will have critical splash to do large unavoidable amounts of damage at once, more than Striker or even Gauss, with careful setup.

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2 hours ago, yellowghetto said:

Can’t even tell if this is a buff or nerf to Thunder. It was already the worst Turret.

Nerf, but there are the seeds for a rework in here. Look at that critical splash radius and the increased crit rate - it's heading somewhere (hopefully.)

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11 minutes ago, Abellia said:

They gave the turrets a distinct identity with criticals

They had that to start with. All these crits and augments have ruined the game. 

Whatever the devs have planned for thunder or any other turret/hull, it will be based on how much they can make from it via cold hard cash, are making players use up whatever cry they have. Before these appalling updates in all their guises (emp, crits, stun, etc) were introduced, every hull/turret was unique and had a role to play in battle. They all offered different ways to engage in battle and players used what they enjoyed playing with the most. Now it's all about "the strongest update" which dictates for a lot of players what combo to use. 

The game is a mess and is slowly dying. Thunder is just one in a very long list of terrible decisions the devs have made and because they have brought in so many gimmicks, the only way forward for them is to just keep on doing it because reversing any of them (which is needed) is just never going to happen.

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59 minutes ago, Abellia said:

I thought you were a fan of my proposal for critical splash? This is just the first part of its implementation. I'm cautiously optimistic that this is just one part of a series of changes to rework Thunder.

I liked your proposal, yes, because it added some sort of a new mechanic related to the splash damage that would also affect the critical hits.

 

But I am afraid that this current "rework" is just a test or an excuse to add new augments in the near future. The new AOE splash Critical would be perfect for Status effect augments that could apply EMP, Stun or AP in a vast radious, transforming Thunder in a dangerous weapon. 

Of course, such a "solution" would not fix Thunder when it is equipped with standard augments, but do the Devs care enough to truly fix it?

 

Look at Smoky, robbed of its special mechanic, the critical damage, that has (for some reason) an awful autoaim, and that is quite meh when NOT equipped with OP augments.

See why I have no hope?

Edited by 2shots2kills
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2 hours ago, 2shots2kills said:

I liked your proposal, yes, because it added some sort of a new mechanic related to the splash damage that would also affect the critical hits.

 

But I am afraid that this current "rework" is just a test or an excuse to add new augments in the near future. The new AOE splash Critical would be perfect for Status effect augments that could apply EMP, Stun or AP in a vast radious, transforming Thunder in a dangerous weapon. 

Of course, such a "solution" would not fix Thunder when it is equipped with standard augments, but do the Devs care enough to truly fix it?

 

Look at Smoky, robbed of its special mechanic, the critical damage, that has (for some reason) an awful autoaim, and that is quite meh when NOT equipped with OP augments.

See why I have no hope?

Yeah, smoky was fun when it was the only turret that could deal critical damage. Now that critical damage is inflicted by any turret, it lost its charm and enjoyment. Only augment that makes it fun again is rubberized rounds.

Thunder lost its splash effectiveness, which made it fun to use. Instead of dealing at least  800 units of damage at 3 metres from epicenter, it deals barely 200 units. This means alot of strategies involving thunder go out the window.

Strategies such as:

• Shooting the wall behind the enemy when they're chasing you.

• Shooting at the spot near the enemy when they're behind cover.

• Multiple enemy clearing.

And probably more.

 

Also, we can't trust the devs to give it a proper rework.

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2 minutes ago, wolverine848 said:

Feels like Rail got an impact buff - every rail that hit my tanks seem to do a LOT more impact than before...

that's because only the scout accelerator got the impact nerfed, so every other railgun augment still retain the impact buff from the previous patch update 

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17 minutes ago, Professor-Zoom said:

that's because only the scout accelerator got the impact nerfed, so every other railgun augment still retain the impact buff from the previous patch update 

1200 units?   ?

And all they did was reduce Scout to what stock had before - when it was WAY TOO MUCH for Scout.  ?‍♂️

Improved shot rate while a tank is under Viking’s overdrive effect  ?

Anyone still complaining that Rail is "too weak" is a complete noob.

Edited by wolverine848
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16 minutes ago, wolverine848 said:

Improved shot rate while a tank is under Viking’s overdrive effect  ?

Going into the specifics of this, the number of shots each augment got with Viking's Overdrive with that change was: 

 

Stock Railgun: 12 -> 13

Death Herald: 11 -> 13

Incendiary Railgun: 11 -> 17

Cryo Railgun: 11 -> 17 

Stun Railgun: 11 -> 17

AP Railgun: 12 -> 17

Scout: 13 -> 17

LCR: 11 -> 17

 

With the patch that occured on Friday, these changes applied:

 

Scout: 17 -> 13

LCR: 17 -> 13

 

 

For Scout and LCR, that buff with Viking's Overdrive was pretty much reverted. 

Edited by TheCongoSpider
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1 hour ago, wolverine848 said:

Feels like Rail got an impact buff - every rail that hit my tanks seem to do a LOT more impact than before...

Yeah, I hate it. Only way to lessen its impact is heavyweight augment, and yet only way to get it is $$ or get lucky from container. So in truth, there's no real counter to its impact.

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1 hour ago, DieselPlatinum said:

Yeah, I hate it. Only way to lessen its impact is heavyweight augment, and yet only way to get it is $$ or get lucky from container. So in truth, there's no real counter to its impact.

Also I would like to add that if you play on phone no matter which weight category you choose impact force is unbearable (unless it's hovering hull). Same applies even for heavyweight, I can't see any improvement (dispite a weight that even higher than any other default, believe or not). This was never case before.

 

My hornet with heavyweight simply gets slapped and spins like a beyblade.

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4 minutes ago, stat.padder said:

Also I would like to add that if you play on phone no matter which weight category you choose impact force is unbearable (unless it's hovering hull). Same applies even for heavyweight, I can't see any improvement (dispite a weight that even higher than any other default, believe or not). This was never case before.

 

My hornet with heavyweight simply gets slapped and spins like a beyblade.

Yeah, we know. By the way, no point in asking the devs to fix because its not not a bug. Its actually an intentional feature.

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2 hours ago, DieselPlatinum said:

Yeah, I hate it. Only way to lessen its impact is heavyweight augment, and yet only way to get it is $$ or get lucky from container. So in truth, there's no real counter to its impact.

When you say that you hate it, Hazel thinks that you love the game, because if you didn't love the game you wouldn't get upset with Rail's new impact. It also means he's doing a great job because everyone loves the game. Real logic.

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6 hours ago, DieselPlatinum said:

Yeah, smoky was fun when it was the only turret that could deal critical damage. Now that critical damage is inflicted by any turret, it lost its charm and enjoyment

Exactly my thoughts on the current smoky.

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Jammer Hammer is so overpowered now , same with all Jamming alts for many different turrets. And now with the upcoming drone disabling update, Jammer hammer and any jammer status effect augment in particular is going to be broken if it stays in the current state.

                                                                                                                                                                                                                                                                                  Waiting for AP Firebird and EMP Freeze ?

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2 hours ago, nikunj04 said:

Jammer Hammer is so overpowered now , same with all Jamming alts for many different turrets. And now with the upcoming drone disabling update, Jammer hammer and any jammer status effect augment in particular is going to be broken if it stays in the current state.

                                                                                                                                                                                                                                                                                  Waiting for AP Firebird and EMP Freeze ?

What did you expect? The developers needed a new cancerous effect to milk the players more since now most effects on most turrets are applied only by critical hits and protections have been released in the battle pass many times.

Alternativa never fails to amuse and disappoint me.

Edited by JustBlackWolf
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4 hours ago, JustBlackWolf said:

What did you expect? The developers needed a new cancerous effect to milk the players more since now most effects on most turrets are applied only by critical hits and protections have been released in the battle pass many times.

Alternativa never fails to amuse and disappoint me.

Yep, these devs DO NOT care about us, they just want our money. The black Friday event will definitely be my final holiday I experience in this game.

When I returned, I thought I'd give this game another chance. But looking back on it now, it was the worst decision I've ever made this year.

But what I hate worst about this game now is the community. Can't even have an opinion without having 5 people attack me. Its absolutely stupid.

I regret not leaving the forum when I was ready to.

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16 hours ago, TheCongoSpider said:

Going into the specifics of this, the number of shots each augment got with Viking's Overdrive with that change was: 

 

Stock Railgun: 12 -> 13

Death Herald: 11 -> 13

Incendiary Railgun: 11 -> 17

Cryo Railgun: 11 -> 17 

Stun Railgun: 11 -> 17

AP Railgun: 12 -> 17

Scout: 13 -> 17

LCR: 11 -> 17

 

With the patch that occured on Friday, these changes applied:

 

Scout: 17 -> 13

LCR: 17 -> 13

 

 

For Scout and LCR, that buff with Viking's Overdrive was pretty much reverted. 

Bizarre. Despite the fact that the Ultra Container Railgun augments have no rate of fire increase (actually a slight impediment, with longer charge-up time), they have now got a faster rate of fire during Viking overdrive than all garage augments - even Scout? We are really going to full-on pay-to-win, good thing that I scored Stun and EMP Railgun from Ultra Containers.

We have finally come very close to the point I thought would happen a while ago, where you need Ultra Container augments to compete, and Garage augments are certainly second-tier. All the good Garage augments such as Scout (which is now trash) and Autocannon are getting nerfed to mediocrity, whereas more and more powerful Ultra Container augments are coming all the time. There are still a few good Garage augments, but I won't name them as we don't need to give the developers any more encouragement to provide more nerfs to free to play items - and I am sure they are already aware and planning on nerfs as we speak.

 

On 11/18/2021 at 9:16 AM, Marcus said:

«Large caliber rounds» augment

  • Recharge time is increased by 90% instead of 60%.



This change is ludicrous - the augment was already weak and now it has a further nerf to reload. +90%, seriously? Its DPS is now dramatically lower than Stock, it needed a buff and not a nerf. I never used LCR since the nerf a long time ago which made it useless, and now it is being made even more worthless.

 

On 11/18/2021 at 9:16 AM, Marcus said:

Ricochet: 

  • «Plasma-torch» augment

    • Turret recoil is reduced by 80%.

  • This change not only simplifies the use of the augment on light hulls, but also significantly reduces the range of Hopper in combination with the «Lightweight Construction» augment.


This is a reasonable change, but if the developers are serious about fixing the grossly broken Hopper with lightweight hull augment, they should simply prevent lightweight augments from being used anywhere other than parkour battles, and make it a rare quality augment. This augment was only ever intended for parkour, and not to become heavily OP in combination with one particular hull and high-impact for turrets in capture modes, or in gold box modes. People have abused it enough, now that even free players are starting to get the equipment to abuse Hopper lightweight, hopefully the developers will have the good sense to remove it from use in Matchmaking - because there is no benefit to it being there. Make it parkour only as it should be.

 

On 11/18/2021 at 9:16 AM, Marcus said:

Hunter:

  • Overdrive radius is increased from 25 to 30 meters.

  • The «Stun» status effect’s duration is increased from 3 to 4 seconds.

  • The «EMP» status effect’s duration time is increased from 5 to 6 seconds.


Glad to see a Hunter buff, it was on the weak end.
 

On 11/18/2021 at 9:16 AM, Marcus said:

Gear Score distribution changed:


Gear score change is a good one. This was long needed, as it was highly inaccurate before with drones given such low weight. However Brutus is still giving the same gearscore as other drones - which is wrong given that Brutus has no additional effects. I think Brutus should give around 2/3 of the GS of other drones - let's say 1799 GS (or even 1999) for a maxed out Brutus drone and 2799 GS for a maxed out Defender or Trickster drone. I think that would be more accurate.

Edited by DestrotankAI9
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