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Patch Update #671 - Released 3rd December 2021


Marcus
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5 hours ago, Incorp said:

Ooh @Maftell me if it's any good now okay? your 'baby' got a tiny buff ?

Better than nothing (or -80% I guess), but still pretty bad. I'm more concerned about the other Hopper changes, but will wait until tomorrow before jumping to conclusions.

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17 minutes ago, gio_the_killer said:

Imo, freezing status effect should disable boosted speed, not boosted damage

Yup.. I agree here. Just an unnecessary buff.

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I think with all the extra buffs other turrets are getting (Striker and Vulcan directly with this new autoaim change, Smoky indirectly with Cryo Rounds being accessible and now extremely strong), Thunder is falling further and further behind the other mid-range turrets and the buff it needs is getting more and more extreme.

I'd set minimum critical chance to -200%, step chance to 100%, and max chance to 100% now, so that it crits every three hits, or give it a flat 40% crit rate, and then adjust the rest of its parameters from there - the template desperately needs completing right now.

Edited by Abellia

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4 hours ago, yellowghetto said:

Then yesterday, I tried playing with it, and then thought. THIS IS OP!

You 24/7 playing in battles with Hopper - Crisis - Tesla. Then you one day you played with Viking and ooh I proved my opinion it's OP and Maf have seen me, and now you played Railgun and yeah it's OP. then you back again to your Hopper Crisis Tesla combo ?

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Tanki is lost in its own complexity.

Dedicated players can learn to deal with all the changes and even trive, but just imagine casual or new players.

Most of the game is counterintuitive, 45 degree upward shooting? if Moo is right. Does Tanki want to be memed in order to gain publicity or something?

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And the new Twins designed by Gru.

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Edited by lssimo
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2 hours ago, lssimo said:

Tanki is lost in its own complexity

That is THE 7 most apt words (or 11 syllables) ever used to describe what TO has become.

It will only get worse as they figure out how to take more candy from the kids, money from the buyers.

 

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3 hours ago, babyofRosemarysbaby said:

Like for all the anti-aircraft changes. The vulcan impact buff is giving be ptsd though.

Doubling a small amount likely won't have a huge effect.

I want it to be like when vulcan was first introduced.  Now that was awesome.  Like twins now - but from a long distance.

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Tanki logic: buffing jammer immunity but nerfing its rarity to epic, bruh

Also tanki logic: creating shard update which give tons of containers and premium accounts AND increasing premium price in the shop. Tanki doesnt have any sense of logic.

Again tanki logic: boosting fund so all tankers get many crystals BUT increasing crystals price in the shop by 50% when no one needs them anymore thanks to fund boosting and shards.

Edited by numericable

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13 hours ago, Marcus said:

Force of stabilizers is reduced from 10 to 6.

While it is clear that a flying hopper is very difficult to deal with, perhaps simply increasing weapon knockback would be a better option. After this update, I have found that my tank is flipped and self destructs in situations in which a non-hovering hull would not. The instability of the hull while moving has caused 5-10 self destructions per game in my experience so far. There must be a better way to confront this issue.

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51 minutes ago, cowmama7 said:

While it is clear that a flying hopper is very difficult to deal with, perhaps simply increasing weapon knockback would be a better option. After this update, I have found that my tank is flipped and self destructs in situations in which a non-hovering hull would not. The instability of the hull while moving has caused 5-10 self destructions per game in my experience so far. There must be a better way to confront this issue.

That's just awesome!     ?

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Without Crises drone flying hopper can't affect the battle negatively. It's the crises drone that ruined the whole game and created another level of fighting in battles.

Changing hopper mechanics made it just like any tank in the game. Hopper does not act as a hovering hull anymore.

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If I was a new employee joining this company, I would be so confused. And properly quit the job within a month.

"Folks, are we even living on the same planet? This is not how logic works!!!"

"Yeah, but it sounds innovative isn't it?"

"Innovative? In what way? That a machine gun is able to shoot 45° upward without even moving the barrel? And a cold spray that some how affect the fire power of an energy weapon?"

 

Edited by Warpriest

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1 minute ago, Warpriest said:

If I'm a new employee joining this company, I will be so confused. And properly quit the job within a month.

"Folks, are we even living on the same planet? This is not how logic works!!!"

"Yeah, but it sounds innovative isn't it?"

"Innovative? In what way? That a machine gun is able to shoot 45° upward without even moving the barrel? And a cold spray that some how affect the fire power of an energy weapon?"

 

Welcome to Tanki Online, we are happy to have you here!!! ?

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37 minutes ago, nabiL94 said:

Without Crises drone flying hopper can't affect the battle negatively. It's the crises drone that ruined the whole game and created another level of fighting in battles.

Changing hopper mechanics made it just like any tank in the game. Hopper does not act as a hovering hull anymore.

Hopper don't flip. Which implies a lot of changes in gameplay like you don't have to worry about flipping, when you play Highways, with Hornet you can't just jump randomly from bridges you have to worry how you will jump especially if you have a turret with no impact force.

When you run fast with Hornet, a Mine may flip you.

A Railgun shot may flip you

Edited by asem.harbi
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29 minutes ago, yellowghetto said:

This game is trash. Quitting.

Just joined back to see what has changed. End up doing a clean uninstall again. 

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3 hours ago, cowmama7 said:

While it is clear that a flying hopper is very difficult to deal with, perhaps simply increasing weapon knockback would be a better option. After this update, I have found that my tank is flipped and self destructs in situations in which a non-hovering hull would not. The instability of the hull while moving has caused 5-10 self destructions per game in my experience so far. There must be a better way to confront this issue.

You should turn off "Auto Self-destruction" in the settings, which is enabled by default. I think it can be found in the "Game" settings on both mobile and PC versions of the game.

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An update that is finally anti hopper/crisis. So long have people awaited this update and now; flying hopper is dead. Good riddance to the lot of them. Skilled players can once again get gold boxes without them being stolen by mosquitoes.

The freeze effect changes are very powerful looking. Honestly freeze as a turret just needs nerfing a bit, same with isida. The damage they can dish out respectively is ridiculously high, and now that freeze can outright disable boosted damage is absurd, especially with AP freeze as people have already pointed out. AP freeze should be like corrosive mix where the freezing effects are removed entirely, maybe for a (small) damage increase. 

As for the upcoming status augments for twins, some of them on the test servers looked stupidly overpowered and hope they'll be heftily nerfed before coming to the actual game. (Which they won't cause they'll be in ultra containers for buyers stupid enough to pour more life savings into the game to get or the occasional lucky so-and-so).

With how much hopper has been nerfed which is more than visible in the game right now, changes to vulcan and striker were rather unnecessary. Whilst it's nice to have extra coverage for shooting the aforementioned mosquitoes out of the air, swatting them like the menial insects they are, it seems pretty silly for turrets to aim so far vertically. 

Jammer being able to disable drones is a very welcome nerf to booster, defender and especially crisis. Brutus for the win, and Hyperion looking great now.

Edited by Annihilation
Misspelling

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Not a fan of the changes.  One of the more frustrating evenings of play I have ever had.  Hopper is essentially unusable.  It flips more than any other hull.  If you go off anything sideways you will roll.

Acceleration nerfs for Trickster and Crisis makes everything feel painfully slow.

The impact of status effects is much, much too high and really indefensible.  It is so incredibly frustrating.  The only savior is Paladin OD.

Lastly these kill missions just ruin cap games because the game goes from 80% campers to 95%.  No one goes for flags or balls or helps.  The little bit of team play gets squeezed out of the game.  I may just stick to CP until this is done.

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