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Patch Update #672 - Released 10th December 2021


Marcus
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Patch Update #672 - Released 10th December 2021

 

  • New Twins’ «Cryotron» augment available in Ultra Containers:

    • Critical shots freeze a target by 50%;

    • Range of max damage is increased by 50%;

    • Critical damage is decreased 50%;

  • Isida

    • Max crit chance has been increased from 10% to 12%;

  • Tesla

    • Max crit chance has been increased from 10% to 12%;

  • Hammer

    • Max crit chance has been increased from 10% to 12%;

    • Range of max damage has been decreased from 40-60 to 30-40 m.;

    • Range of min damage has been decreased from 50-70 to 40-50 m.;

    • Range of displaying the sight mark distance has been decreased from 40-60 to 35-45 m.;

  • Twins

    • Projectile speed has been increased from 40-60 to 50-60 (m/sec);

    • Range of max damage has been decreased from 40-60 to 30-40 m.;

    • Range of min damage and displaying the sight mark distance have been decreased from 50-70 to 40-50 m.;

  • Ricochet

    • Max crit chance has been increased from 10% to 12%;

    • Max number of bounces has been decreased from 20 to 10;

    • Range of max damage has been decreased from 40-60 to 30-40 m.;

    • Range of min damage and displaying the sight mark distance have been decreased from 50-70 to 40-50 m.;

  • Striker

    • Max crit chance has been increased from 10% to 12%;

  • Smoky

    • Reload time has been decreased from 1.8-1.4 to 1.6-1.2 s.;

    • Range of max damage has been decreased from 70-100 to 60-80 m.;

    • Range of min damage and displaying the sight mark distance have been decreased from 120-170 to 80-120 m;

    • Weak damage percentage has been decreased from 50% to 25%;

  • Vulcan

    • Max crit chance has been increased from 10% to 12%;

    • Turret rotation slowdown when firing has been weakened from 40-25% to 40-30%;

    • Range of max damage has been decreased from 70-100 to 60-80 m.;

    • Range of min damage and displaying the sight mark distance have been decreased from 120-170 to 80-120 m.;

    • Weak damage percentage has been decreased from 50% to 25%;

  • Thunder

    • Range of max damage has been decreased from 70-100 to 60-80 m.;

    • Range of min damage has been decreased from 100-150 to 80-120 m.;

    • Displaying the sight mark distance has been decreased from 120-170 to 80-120 m.;

    • Weak damage percentage has been decreased from 50% to 25%;

  • Magnum

    • Max crit chance has been increased from 10% to 12%;

  • Magnum’s «Mortar» augment

    • No longer decreases the turret’s damage but splash damage is removed fully;

  • Gauss

    • Range of max damage has been decreased from 70-100 to 60-80 m.;

    • Range of min damage and displaying the sight mark distance have been decreased from 100-150 to 80-120 m.;

    • Weak damage percentage has been decreased from 50% to 25%

  • Shaft

    • Sniping shot reload time has been increased from 9 to 10 seconds;

    • Regular Arcade damage has been increased from 290-580 to 335-670 hp;

    • Critical Arcade damage has been increased from 340-680 to 350-700 hp;

    • Range of max damage has been increased from 40-60 to 60-80 m.;

    • Range of min damage and displaying the sight mark distance have been increased from 50-70 to 80-120 m.;

    • Maximum critical chance has been decreased from 20% to 12%;

    • Sniping shots now consume 20% of the available energy after the warm up and some amount of energy used for the warm up.

  • Shaft’s «Light capacitors» augment

    • Recharge rate after sniping shot boost has been increased from 15% to 20%;

    • Sniping shot now consume half as much energy;

  • Shaft’s «Heavy capacitors» augment

    • Recharge rate after sniping shot reduction has been increased from 15% to 20%;

    • Sniping shot now consume twice as much energy;

  • Shaft’s «Armor-piercing sight» augment

    • Sniping shot now consume half as much energy;

  • Hopper

    • Overdrive charge duration has been decreased from 180 seconds to 150 seconds.

  • Crisis drone now consume additional units of «Repair kit» and «Mine» supplies when they are used.

 

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17 minutes ago, Marcus said:

Thunder

  • Range of max damage has been decreased from 70-100 to 60-80 m.;

  • Range of min damage has been decreased from 100-150 to 80-120 m.;

  • Displaying the sight mark distance has been decreased from 120-170 to 80-120 m.;

  • Weak damage percentage has been decreased from 50% to 25%;

Why was Thunder's crit rate not boosted when everything else was? This turret was already weak. It needs at least 40% crit rate to compensate for everything else getting 20%, if you're not going to implement a clever solution that doesn't promote spamming shots.

Edited by Abellia
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Crisis nerfed, well that was expected due to the ongoing fund. I want armadillo now, really needed.

Quite different patch notes, Thunder got nerfed more while tesla got buffed more. 

Let's see how that turns out.

 

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1 minute ago, tank7 said:

 

R.I.P shaft

  • Sniping shots now consume 20% of the available energy after the warm up and some amount of energy used for the warm up.

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not sure how it's all going to play out in the battle fields but one thing for sure is isida will be over powering //  more players will be changing from Firebird to isida now.. this one still needs to get lowered not increased .

  • Isida

    • Max crit chance has been increased from 10% to 20%;

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Just now, Bydo said:

not sure how it's all going to play out in the battle fields but one thing for sure is isida will be over powering //  more players will be changing from Firebird to isida now.. this one still needs to get lowered not increased .

  • Isida

    • Max crit chance has been increased from 10% to 20%;

read his quote it's 12 not 20

so not a big problem

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1 hour ago, Marcus said:

Shaft

  • Sniping shot reload time has been increased from 9 to 10 seconds;

:mellow: But, 

1 hour ago, Marcus said:
    • Sniping shot now consume half as much energy;

So it actually went back to 5 second, i think :happy:

Edited by xPuma
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1 hour ago, Marcus said:

Magnum’s «Mortar» augment

  • No longer decreases the turret’s damage but splash damage is removed fully;

Now I want to see players who say Magnum is hard to use while it had 20m range damage reactions. Now it's really hard to use

Though honestly I'm not very happy with the nerf though I was demanding it, because we left alot of OP augments with no nerfs.

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53 minutes ago, Bydo said:

not sure how it's all going to play out in the battle fields but one thing for sure is isida will be over powering //  more players will be changing from Firebird to isida now.. this one still needs to get lowered not increased .

  • Isida

    • Max crit chance has been increased from 10% to 20%;

everyone now use Vampire they don't need increase crit shot

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Changes are weird. Some turrets and augments that deserve buff didn't get it and striker will be even more dominant (now it's better than vulcan possibly). Isida vampire nanobots,tesla(especially op uc augments)...uh...well...we'll see how this works out. 

 

They did not address tesla EMP, which is outlier when it comes to emp augments and for no justifiable reason has 7 sec (EMP for others is 5 sec, also same for AP usually). It is SOOO weak, my suggestion is 20 sec EMP of course. 

 

P.S. please next update give striker 0.5 sec reload time, I am having trouble with huge 1.6 sec + arcade missile doesn't follow target. It's really hard to play :( , pls buff devs.

Edited by stat.padder

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1 hour ago, Marcus said:

Striker

  • Max crit chance has been increased from 10% to 12%;

Freaking WHY. Striker needed a nerf, and I’m saying this as a Striker main! Missile  Launcher “Hunter” should have its critical hit removed and the most recent damage buff should be reversed. 
Striker as it stands right now is way too accessible and the learning curve is shorter than it used to be for how powerful it is. 

Edited by GrayWolf8733
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Crisis is now compatible with Hyperion with the repair kits and mines behavior.

I like the fact that now mid range turrets got nerfed for long range targets (especially vulcan). Now campers will use long range turrets.

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