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Patch Update #675 - Released 14th January 2022


Marcus
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Patch Update #675 - Released 14th January 2022

 

  • Added a new augment into Ultra Containers: Twins’ «Tectonic Plasma» augment

    • (Note) This augment applies a micro «Stun» effect to an opponent with each critical shot. The micro «Stun» effect is less effective in stopping opponents than the normal one but can be used to disable some abilities that take time to be activated (some overdrives and Vulcan’s barrel startup)

  • When aiming at an opponent, you will now see an indication of turret reloading.  Red outlines indicate that your turret is ready to shoot, and orange outlines show that your turret is still reloading.

    • (Note) We are interested in your feedback about this feature. It might be useful against Tesla, Shaft, Gauss, Thunder, etc.

  • Common containers have been updated

    • Updated rarity group chances

      • The chance to get a COMMON item is 50%

      • The chance to get an UNCOMMON item is 34%

      • The chance to get a RARE item is 10%

      • The chance to get an EPIC item is 5%

      • The chance to get a LEGENDARY item is 1%

      • EXOTIC items are no longer found in common containers

    • Updated the list of items available from common containers

      • Removed gold boxes, Premium Pass, skins, and sets of supplies

      • Added legendary augments that were only available in Ultra Containers

      • Added shot effects and paints that were only available in Ultra Containers or Challenges

      • Added base modifications of all turrets, hulls, and drones (except Brutus and Crisis)

    • Updated the different ways of getting common containers

      • Special mission to rank up now rewards you with 1 common container

      • Special daily mission for Premium Pass owners now rewards you with 1 common container

      • Crystals and supplies have now been replaced with 1 common container in the daily mission prizes

    • (Note) It will now be much easier to get updated common containers after this update, and you will have access to new turret augments from common containers. 

  • Updated Ultra Containers

    • Updated rarity group chances

      • The chance to get a COMMON item is <1%

      • The chance to get a UNCOMMON item is 67%

      • The chance to get a RARE item is 20%

      • The chance to get a EPIC item is 10%

      • The chance to get a LEGENDARY item is 2%

      • The chance to get a EXOTIC item is <1%

    • (Note) Now, chances to get cool items from Ultra Containers are twice as likely as getting them from common containers. Exotic items will be items that are available for the duration of an ongoing event (new augments, skins, equipment that are released as a part of an event)

  • Passive income of shards disabled

    • We have abandoned our plans on developing Shards in favor of giving more containers. The container you were getting from Shards every day can now be received for completing daily missions.

  • Firebird:

    • Ordinary damage increased from 240-740 to 380-1060;

    • Critical damage decreased from 500-1500 to 380-1060;

    • Range of max damage decreased from 10-10 to 7-10 m.;

    • Critical damage chance decreased from 20% to 12%;

    • Energy consumption increased from 200 to 333 (eng/sec);

    • Energy Recharge duration decreased from 6 to 1 sec;

    • Cone angle decreased from 30 to 20 (º);

    • Firebird’s «High-pressure pump» augment:

      • Range of max damage increased by 50%;

      • Range of min damage increased by 50%;

      • Price increased to 245 000 crystals;

    • Firebird’s «Compact fuel tanks» augment:

      • Heating rate is always 100%;

      • Temperature limit is always 100%;

      • Reload time doubled;

    • Firebird’s «Incendiary mix» augment:

      • No longer affects energy consumption;

      • Ordinary damage change increased by 20% instead of 50%;

      • Critical damage change increased by 20% instead of 50%;

    • (Note) These changes are needed not only to buff Firebird but also to make its gameplay different from that of Freeze. The faster energy reload is reminiscent of the old Firebird, where you needed to rely on the afterburn effect. This version of Firebird will deplete its fuel faster, forcing you to make a decision on whether to attack the target again or to rely on the afterburn effect.

  • Freeze:

    • Ordinary damage increased from 450-900 to 500-1000;

    • Critical damage decreased from 1800-3600 to 1500-3000;

    • Range of max damage decreased from 10-10 to 7-10 m.;

    • Rate of freezing (temp/sec) decreased from 0,6 to 0,2-0,5;

    • Cone angle decreased from 30 to 20 (º);

    • Freeze’s «Shock freeze» augment:

      • No longer affects energy consumption;

      • Freezing rate is always 100%;

      • No longer deal critical damage;

    • (Note) We are slightly moving focus from critical to ordinary damage. We are glad that you like the new Freeze, but we needed to moderately nerf it in order to keep balance.

  • Tesla:

    • Chain lightning reload increased from 0.9 to 1 (s);

    • Tesla’s «Endothermic lightning» augment:

      • Lightning ball damage decrease changed from -50% to -75%;

      • Lightning ball warmup time doubled;

    • Tesla’s «Superconducting discharge» augment:

      • Lightning ball damage decrease changed from -50% to -75%;

      • Lightning ball warmup time doubled;

    • Tesla’s «Armour-piercing discharge» augment:

      • Lightning ball damage decrease changed from -50% to -75%;

      • Lightning ball warmup time doubled;

    • Tesla’s «Jamming discharge» augment:

      • Lightning ball damage decrease changed from -50% to -75%;

      • Lightning ball warmup time doubled;

    • (Note) These augments apply status effects and the idea behind them is to use them at long distances. However, players found it more useful to use these augments at melee range. Therefore, we had to nerf them as they were too effective in the melee range.

  • Striker:

    • Striker’s «Stunning Missiles» augment:

      • The «Stun» effect duration decreased from 2 to 0.5 s.; 

      • Aiming time reduction increased from 50% to 80%;

      • Salvo reload time increased by 40%;

    • (Note) The previous version of the stunning Striker could immobilize a target too easily. We have replaced the Stun status effect with the Micro-stun status effect, similar to the one that the new Twins augment gives.

  • Paladin:

    • Critical damage protection during overdrive disabled.

    • (Note) The idea behind Paladin’s overdrive was that Crusader’s overdrive would be the main counter to it. Unfortunately, much fewer players use Crusader than Paladin, so we have decided to let the overdrives of Hornet and Viking, the most popular hulls in the game, be effective against Paladin’s overdrive.

  • Hull augments:

    • Prices of «Lightweight Construction» and «Heavyweight Construction» augments are now at 245 000 crystals instead of 4990 Tankoins.

  • Equipment change time increased from 7 to 8 minutes;

  • PRO battles

    • PRO battles are available starting from the Sergeant rank;

    • Sport and Classic formats are added to PRO battles, but you cannot earn crystals or experience in them (like in the Parkour mode);

    • Removed DR, XP, and BP formats. The XP/BP format is kept;

  • Updated Shop prices for particular countries.

 

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  • Like 13
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  • Sad 12
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  • Agree 3

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25 minutes ago, Marcus said:

PRO battles are available starting from the Sergeant rank;

Didnt u say u were going to make them available from recruit. does it mean u can make pro battles from sergeant rank or join and make them from sergeant rank because once in vlog u said this

Edited by xXx_I_SO_EASILY_xXx
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26 minutes ago, Marcus said:

Removed gold boxes, Premium Pass, skins, and sets of supplies

I like the patch overall, only thing that I don't like is that there will be no more premium passes in normal containers... Good update overall tho imo

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27 minutes ago, Marcus said:
  • Updated Shop prices for particular countries

 

10% Increase again... can't wait to see Tankoins soon be at 500€ for 20k lol

  • Haha 10

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1 minute ago, Kurt_KurtDGreat said:

I like the patch overall, only thing that I don't like is that there will be no more premium passes in normal containers... Good update overall tho imo

and the removal of daily container will be as well missed

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37 minutes ago, Marcus said:
  • The «Stun» effect duration decreased from 2 to 0.5 s.; 

  • Aiming time reduction increased from 50% to 80%;

  • Salvo reload time increased by 40%;

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37 minutes ago, Marcus said:
  • Critical damage protection during overdrive disabled.

  • (Note) The idea behind Paladin’s overdrive was that Crusader’s overdrive would be the main counter to it. Unfortunately, much fewer players use Crusader than Paladin, so we have decided to let the overdrives of Hornet and Viking, the most popular hulls in the game, be effective against Paladin’s overdrive.

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@Mosadez

Edited by Spektrix
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4 minutes ago, At_Shin said:

 

who cares about chances

busy people (like me) can no longer get a skin without grinding every weekend (especially with the removal of ''daily containers'') i hope the new one compensates the old ones (lucky you guys who won at least 1 exotic and RIP 1M ?)

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40 minutes ago, Marcus said:

Paladin:

  • Critical damage protection during overdrive disabled.

Paladin nerf, paladin nerf, paladin nerf. Good progress, it's on the way to actually being balanced, now you just need to remove ally/self healing or the AP/Jammer.

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Don't change containers . now its impossible to get good rewards . what next your going to remove them all together and give us only crystals ?

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40 minutes ago, Marcus said:

Removed gold boxes, Premium Pass, skins, and sets of supplies

No more gold boxes and supplies????????? But tanki do you know I am a free to play player? And especially skins. I think exotic removal is no need. My hopes of 1m crystals shattered in one sentence. I think I'll just go cry in a corner.

 

43 minutes ago, Marcus said:
  • Added legendary augments that were only available in Ultra Containers

  • Added shot effects and paints that were only available in Ultra Containers or Challenges

  • Added base modifications of all turrets, hulls, and drones (except Brutus and Crisis)

I don't think this will be enough compensation man, hazel give me back old containers.... I mindlessly got angry when I get supplies and now this. I regret my angry thoughts ok?

 

45 minutes ago, Marcus said:

Critical damage protection during overdrive disabled.

Time to paaaaarrrrtayyyy. Oh wait right I'm gonna cry about containers. Oh well.

 

45 minutes ago, Marcus said:

of «Lightweight Construction» and «Heavyweight Construction» augments are now at 245 000 crystals instead of 4990 Tankoins.

Uh ok. ?‍♂️

46 minutes ago, Marcus said:

DR, XP, and BP formats. The XP/BP format is kept.

Relieved xpbp is kept. 

Imho it is an average good update, with the only complaint that I won't have enough supplies. Please tanki.

Or can someone explain if we can get supplies from normal conts from now on or not? Thanks so very much.

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No Thunder buffs ?

Container changes will hopefully help propagate status effects to everyone - when everyone has a cancer ray, noone does. (although I suspect that the only augs headed into normal containers are Rubberized Rounds, Explosive Rounds, Sorted Rounds, Blunderbuss, Vampire Nanobots, Healing Emitters, and Electroturret.) Disappointing that we can't get exotics in normal containers anymore, though.

Disabling shard passive generation - this prevents people from waiting until their accounts are maxed out for the rank and then continuing to move forward, ensuring that people will be fighting on (hopefully) fairer grounds because everyone will be suffering the same amount from boosted exp. greaaaaat.

Firebird changes are... interesting to say the least. I'm interested to see where it goes with having as high base damage as it does and how the ammo bar is set up for it now. Glad to see Freeze, Tesla, and Paladin nerfs though.

The new Stunning Missiles might seem like it's not going to be good anymore, but ohhh boy. If you see someone trying to use their overdrive, you can stop it happening. You now automatically win against Railguns, although you already did before. 

Nice that lightweight and heavyweight will finally be available for crystals.

All in all, pretty good patch as far as gameplay changes. Economy changes... we'll have to see.

Oh, and about the premium changes. Bad. Put it back in conts and dailies, this is trying to set up pay to play with pro battles - your game is pay to win, not pay to play AND pay to play. You're going to lose a lot of xp bp players (the majority of your playerbase) if you do this.

Edited by Abellia
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Update is okey kinda, dont like "premium removed" part, skins removed from regular containers, who cares they were impossible to get from them. I have one objection, where is patch for challenge:

+You guys forgot to put skin container in challenge 

Yea also, where is magnum buff update?? 

Hellooooo, still waiting... 

Edited by fire_shoter
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tesla jammer discharge is very weak before this update !

everyone use his overdrive before i shoot , because they knew i have this Augment

At least remove 75% decrease damage to make it worthy  like"Electroturret"

 or The Jammer effect is supposed to reduce half the duration time of enemy Overdrive

just think , What's the point of 7 seconds when you hit someone far away by jammer effect?

Edited by azooz_asm

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44 minutes ago, Marcus said:
  • Updated rarity group chances

    • The chance to get a COMMON item is 50%

    • The chance to get an UNCOMMON item is 34%

    • The chance to get a RARE item is 10%

    • The chance to get an EPIC item is 5%

    • The chance to get a LEGENDARY item is 1%

    • EXOTIC items are no longer found in common containers

  • Updated the list of items available from common containers

    • Removed gold boxes, Premium Pass, skins, and sets of supplies

    • Added legendary augments that were only available in Ultra Containers

    • Added shot effects and paints that were only available in Ultra Containers or Challenges

    • Added base modifications of all turrets, hulls, and drones (except Brutus and Crisis)

  • Updated the different ways of getting common containers

    • Special mission to rank up now rewards you with 1 common container

    • Special daily mission for Premium Pass owners now rewards you with 1 common container

    • Crystals and supplies have now been replaced with 1 common container in the daily mission prizes

will be deciding whether this is a good update or not tomorrow when these changes are implemented, but I'm guessing this update will make the game much worse due to the removal of premium and sets of supplies. Also, this update will negatively affect the value of the battle pass since you can no longer obtain skins or exotics even through the containers acquired from battle passes. 

  • Agree 1

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