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Patch Update #675 - Released 14th January 2022


Marcus
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After that easy mission with 2022 Tankoins and 4 protection module for less Tankoins (eSports Tanki Fund); Tanki decided to give us something in return. A stupid crap update with Shards, Containers, Daily Missions, Ranking rewards...

So, we got 2022 Tankoins and 7K Tankoins (eSports Season IV) for "nothing". Ok, let's change it. Let's give them crap rewards now. Like, this month something nice, next month something bad.

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I think this is a huge update, and will move the game to another level. In past two years, we had many inaccessible items but alot of supplies.  I think this update will make inaccessible items easier to get, but will return us in like 2015 days where supplies were the most game breaker. Not sure if this update is overally good or not.  BTW, the 23 containers are very cool, but they're almostly a work of 4-5 days, while the update may last for months.

Edited by asem.harbi
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1 hour ago, 2shots2kills said:

I might take another break until this mess is reverted or fixed in some way. 

This update will make the game lose even more players, and I won't be buying the Tankoin pass anymore, because supporting the Devs now would be disgusting on my part. 

 

I'd like to at least know the reasoning behind this. Too much income for f2p players? And how are they supposed to play now? At this point just make the game pay to play and call it a day, we are already close to it anyway. 

I guess the pandemic messed them up and now they're trying to milk what they can but they won't be able to because they'll lose the hundreds of 'small purchase' players too because most of the stuff isn't cheap for them.

I wouldn't be surprised if they bumped up bp price and made it offer less or harder to complete (hence needing to play more and use more supplies), but yeah this isn't very friendly for majority of players. Numbers will decrease; especially when a good portion of numbers are alt accs.

Can we continuously fall lower into the abyss? I would count on it.

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On 1/13/2022 at 12:44 PM, Marcus said:

Common containers have been updated

  • Updated rarity group chances

    • The chance to get a LEGENDARY item is 1%

So about this - is the chance for a LEGENDARY from the common containers really 1%?

Now, back in the day, I created many alt accounts - because I wanted to have an account for basically every turret and hull combo (so that I would only ever be playing missions, and have many accounts that were well upgraded, even if they were low rank). I didn't care about being high ranked, because before a lot of the augments came in, and before drones - being high ranked didn't really give you anything.

So for research purposes, I decided to go through pretty much every account I own and collect the "token of apology", opening over 1000 of the new containers.

And out of those over 1000 containers - not a single Legendary, not one.

Now I understand that there is always some statistical variation, but if the chance is truly 1%, we would expect 10 out of 1000 containers, on average, to be Legendary. It might be more, it might be less - but 10 on average.

But not one single Legendary, at all. Seems pretty suspicious to me. I would imagine, that the chance for a Legendary is in fact less than 1%. My container openings from before (with the old containers) suggest that opening 1000 containers would typically give you a few Legendaries, so the chance may well have gone down - and I highly doubt that it is 1% as claimed.

Edited by DestrotankAI9
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9 minutes ago, At_Shin said:

They compared drop rates of old containers with new ones. It does seem that there's a slight improvement in that tier.

GJ2wxAV.png

Well that's nice, however I have actually opened over 1000 of the old containers, and over 1000 of the new ones - and I didn't receive a single Legendary at all in over 1000 of the new. So unless I am astonishingly unlucky, it seems that the chance for a Legendary with the new containers is much less than 1%. By contrast, in the old containers I would almost always have received several Legendaries with that many containers.

I would like to see some hard data of actual openings from players, before I trust what the developers are saying here. These are the same people that just put 10 crystal value paints into the rare tier, as well as constantly fail to declare critical changes in patch notes (including any mention of altering container rewards per tier, in this very patch). So I am losing trust in them fast, quite frankly.

Edited by DestrotankAI9
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50 minutes ago, TheCongoSpider said:

Now show us Coinbox probabilities. 

I have tested in test server opening a whopping amount of Coinboxes, but haven't get the 100K Tankoins.  It was very tedious because the animation of opening is taking around 45s. And I have to check them multiple times, while I'm browsing another tabs, I have did this many times.  Though there is nothing guarantee that test server have the same probabilities of the normal server.

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1 hour ago, DestrotankAI9 said:

So about this - is the chance for a LEGENDARY from the common containers really 1%?

Now, back in the day, I created many alt accounts - because I wanted to have an account for basically every turret and hull combo (so that I would only ever be playing missions, and have many accounts that were well upgraded, even if they were low rank). I didn't care about being high ranked, because before a lot of the augments came in, and before drones - being high ranked didn't really give you anything.

So for research purposes, I decided to go through pretty much every account I own and collect the "token of apology", opening over 1000 of the new containers.

And out of those over 1000 containers - not a single Legendary, not one.

Now I understand that there is always some statistical variation, but if the chance is truly 1%, we would expect 10 out of 1000 containers, on average, to be Legendary. It might be more, it might be less - but 10 on average.

But not one single Legendary, at all. Seems pretty suspicious to me. I would imagine, that the chance for a Legendary is in fact less than 1%. My container openings from before (with the old containers) suggest that opening 1000 containers would typically give you a few Legendaries, so the chance may well have gone down - and I highly doubt that it is 1% as claimed.

Lol you had 38 accounts, thats insane! And yes, statistics are false in the past i opened 1000 ultras and not even 1 exotics, and only 2 legendaries, it was at this moment i stopped buying, december 2020.

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26 minutes ago, numericable said:

Lol you had 38 accounts, thats insane! And yes, statistics are false in the past i opened 1000 ultras and not even 1 exotics, and only 2 legendaries, it was at this moment i stopped buying, december 2020.

Well actually I had more than 38 accounts - how many combos are there (not counting Tesla or hovering hulls?) - a lot :) Any time I wanted to try a new combo, I made a new account rather than buying the items on the same account. It worked well for free player under the older systems, if you didn't care about being high ranked.

Edited by DestrotankAI9

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2 hours ago, At_Shin said:

They compared drop rates of old containers with new ones. It does seem that there's a slight improvement in that tier.

GJ2wxAV.png

Probability of exotic was 1/5000 ?? so that mean ultra and exotic are 1/500?

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9 minutes ago, numericable said:

Probability of exotic was 1/5000 ?? so that mean ultra and exotic are 1/500?

Well close, but 0.1% is 1 in 1000, and 0.05% is half of that, so it is 1 in 2000, not 1 in 5000.

So yes, apparently the "old" Ultra Containers had an exotic rarity of 1 in 200, while it was 1 in 2000 for regular containers.

Edited by DestrotankAI9

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I don't understand why so many people dislike this update
True, removal of supplies and premium surely is a downgrade, but don't forget to look at positive side too
now you can obtain OP turret augments that were only available in ultra containers, that's why i personally I prefer this newer version of containers compared to old ones
You can still earn a lot of supplies from challenges and weekly containers, if you spend them wisely you will never face drug shortage problem.
Not to mention now you can get 3 containers a day by just doing missions (+1 if you have premium) and 3 more every week from weekly missions.

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You devs are complete clowns  ???

Not even clowns, the whole circus itself ???

What has the containers done to you? You are forcing us to buy your overpriced stuff in your cursed shop right?

Nerfing containers and forcing players to buy Ultra containers (and increasing the prices at the same time)

You can ... your containers where the sun don't shine.

Trash upon trash updates.

Start to shut down your servers clowns.

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5 minutes ago, gio_the_killer said:

I don't understand why so many people dislike this update
True, removal of supplies and premium surely is a downgrade, but don't forget to look at positive side too
now you can obtain OP turret augments that were only available in ultra containers, that's why i personally I prefer this newer version of containers compared to old ones

it may make sense but at what point?

the chance of wining them is almost like getting an exotic in UC

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First of all the shrads are not advancing in time. Before the update you could wait for 22 hours to fill the container bar and claim a regular container. Now it is gone.

Second the rank of crystals bundles from containers went one level up. If before the update you could get 10000 crystals on an rare tier, now it is epic.

I already claimed that I am not spending any money on this game anymore, but this update makes me want to play much less.

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They added drones to the Epic rarity, but they DRASTICALLY reduced the amount of crystals and supplies we can get from containers, including batteries, which are now only found under the Epic rarity, and that too only 100 of those - keep in mind that there’s so many items under the epic rarity that it’s hard to get a particular reward.  
 

So I now have Blaster, Hyperion, Trickster drones etc. from the new containers. What am I supposed to do with them? From where do I get the crystals to upgrade them? And supplies? And most importantly, how can I run any drone other than Brutus as we now get virtually 0 - I repeat - zero batteries from the new containers, and there’s no other way to obtain them other than the battle pass, which gives an insignificant amount each challenge?  

Please explain the reasoning behind this. This is like putting food in front of a beggar, but asking him to pay if he wants to eat ???

 

And should I even mention how pathetic it is that the devs didn’t mention the biggest change - i.e decrease in container rewards - in the patch notes?  Nobody likes this container update, literally nobody except a very few people with already maxed out garages. Heck, even the Russians are criticising this update very strongly - go read the comments section of the big TO Russian Youtubers and you will see for yourself. Tanki always says on their YT channel that they love hearing feedback from players about the new updates they implement - but I really doubt that.  

 

First update of 2022 and it’s already going downhill.

We asked you to fix infinite loading screen bug that tons of players are facing, but nah, a better idea is to implement a horrendous “update”.

Edited by Cor7y
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8 minutes ago, fghjkl54 said:

it may make sense but at what point?

the chance of wining them is almost like getting an exotic in UC

Nah, it depends on the number you open, getting exotic in UC is harder for a f2p,  because he can get only 7 of them in special missions =average of 28 each months while normal containers you get 102 each months from missions and weeklies (but i see what you mean where you're saying the chance are the same however)

Edited by numericable

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14 minutes ago, gio_the_killer said:

I don't understand why so many people dislike this update
True, removal of supplies and premium surely is a downgrade, but don't forget to look at positive side too
now you can obtain OP turret augments that were only available in ultra containers, that's why i personally I prefer this newer version of containers compared to old ones
You can still earn a lot of supplies from challenges and weekly containers, if you spend them wisely you will never face drug shortage problem.
Not to mention now you can get 3 containers a day by just doing missions (+1 if you have premium) and 3 more every week from weekly missions.

So what if you can get Legendary augs from normal containers? The probability is just 1% and won’t make that much of a difference for the most part.

You mentioned that if we use supplies wisely, we will never face a shortage, but that basically applies only if you play just to complete daily missions.

 

We can get 3 containers daily now? We could get 3 daily ever since the shards update came out, by watching 4-5 ads on the mobile version of the game, which also generated revenue for the devs. And so what if we can earn 3 containers daily? You haven’t considered the fact that container rewards have been nerfed by more than 3x - for common rarity we just get a measly 1000 crystals.

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So after the V-LOG, I've just gotten the values for previous container valuation and current container valuation, and setting all other values equal, the value of a container was slashed by over 50%.*

image.png.ab98203a29a44fb58b6899813e027772.png

Do note that these are just my personal valuations (which may be different from yours); feel free to make a copy of the sheet or play around with the numbers here.

Additionally, container rewards for missions seems to defeat the purpose - I feel like getting supplies and crystals was a bit better as the rewards were more practical, consistent, and scaled depending on rank. This is not practical nor consistent as rewards are just values listed on a roulette, and furthermore, they do not scale as ranking up does not mean you get more containers per mission or better chances. I feel like some sort of scaling like with weekly containers (or perhaps the previous method with shards) would definitely be a better option for mission rewards.

*Yes, this might be a high number, but again it is my own number - it may be even higher or lower of a change depending on what you value. 

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3 hours ago, gio_the_killer said:

I don't understand why so many people dislike this update
True, removal of supplies and premium surely is a downgrade, but don't forget to look at positive side too
now you can obtain OP turret augments that were only available in ultra containers, that's why i personally I prefer this newer version of containers compared to old ones
You can still earn a lot of supplies from challenges and weekly containers, if you spend them wisely you will never face drug shortage problem.
Not to mention now you can get 3 containers a day by just doing missions (+1 if you have premium) and 3 more every week from weekly missions.

The chances of getting a "op" augment is so astronomically small it might as well not be there.

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On 1/13/2022 at 6:58 PM, 2shots2kills said:

"Special mission to rank up now rewards you with 1 common container"

 

I must say, I can't wait to get 30 Speed Boosts Instead of 40k Crystals when I rank up now. You Devs sure know how to give Players the motivation to keep playing the game!

Outstanding work, 10/10

/s

Just realized this  and  it was the last nail in the coffin for me. I have tons of supplies worth for a year,  plus lots of saved containers, but this  pitty "downdate"  totally puts me  off. 

Why bother playing any extended time if it only costs you? I am honestly thinking about quitting TO  for good.

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Guys; there may be another punch heading our way; we are yet to see: will BP's have any changes this time around, or will they wait a bit.
unknown.png

I hope noone forgot this; I really wish the next Battle Pass has something going for it now, because 36 conts is staring at me with 36k crystals in total vibes.

And hopefully a way to earn a skin of our choice atleast, I'm sick and tired, nah just tired not sick, of all this nonsense.

Biweekly Battlepasses which give hot garbage? I can easily spend the same money on a monthly bp - trimonthly bp to get far more value out of it.

Considering my personal valuation of current containers to old containers value ratio of 3:1; it looks like 12 old containers per 2 weeks. Yes we can get 3 containers a day, coming to 21 containers a week, then we get 3 reg conts per weekly, so another 6, coming to 48 per bp period. Sounds like a lot of goodies does it not? I'll let y'all be the judge of that.

What players want to see:

  • New paints, including cheap ones (but this will now clutter the container prize pool, so likely not)
  • New shot effects, when was the last time we had one?
  • A way to obtain skins, since f2p's have a much lower chance now than before in doing so.
  • Clans are still useless; why increase a clan size if there's no reward for clans yet? Clan accumulative missions could be a thing where total score/crys/ods used in MM can give a form of reward.
  • plenty more but I shouldn't need to say what's already been told many times...
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15 minutes ago, JoyRide said:

Why bother playing any extended time if it only costs you? I am honestly thinking about quitting TO  for good.

Or, as WOPR in the movie "War Games" so aptly put it: "Strange Game. The only winning move is not to play. How about a nice game of chess?"

 

 

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