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Patch Update #677 - Released 28th January 2022


Marcus
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4 minutes ago, wolverine848 said:

Well playing around on mammoth with two accounts I've lost the OD a LOT.

And as I said - the healing is almost useless now as you have to activate early - often before you've taken damage - just to ensure it goes off at all.

Don't think the tradeoff is worth it for that narrow window in your example.

That's true actually, you do end up having to activate a bit earlier which is a pain. For me, I have a nearly maxed out Mammoth + 4 protection modules (from tanki fund), all Mk7 modules, and 20/20 Trickster, so my Mammoth is probably a little more tanky than yours. Most other overdrives are also nerfed by the warm-up time, as well as Mammoth, but I will have to test more to see the overall effect. So far, I am still topping battles with my Mammoth/Trickster. Just between the start of this conversation and the end, I topped my team in ASL attack with Mammoth Trickster:

Screenshot-4352.png

Played about 5 games with Mammoth since the patch, and haven't found it any harder to win with so far.

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3 minutes ago, DestrotankAI9 said:

Played about 5 games with Mammoth since the patch, and haven't found it any harder to win with so far.

Played about 15 games between 2 accounts - not a fan.

Even less of a fan with MM these days.  Teams are not even close to being balanced.  Have quit 4 battles already tonight.

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15 minutes ago, wolverine848 said:

Played about 15 games between 2 accounts - not a fan.

Even less of a fan with MM these days.  Teams are not even close to being balanced.  Have quit 4 battles already tonight.

I would try not to quit battles personally (unless you are using Brutus) as it wastes those now very valuable batteries :P Usually I persist with matches, and it generally works out OK even if we don't win.

Well with Mammoth, the instant activation was super fun, but I will have to test the new version of it (and all the other overdrives) more before I can really give an informed opinion. It is easy to see already that you are certainly nerfed against both Hunter and Crusader, who could be easily countered before (although both of those were weaker than Mammoth anyway, so no worries there).

Edited by DestrotankAI9

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4 minutes ago, DestrotankAI9 said:

I would try not to quit battles personally (unless you are using Brutus) as it wastes those now very valuable batteries :P Usually I persist with matches, and it works out OK even if we don't win. Well with Mammoth, the instant activation was super fun, but I will have to test the new version of it (and all the other overdrives) more before I can really give an informed opinion. It is easy to see already that you are certainly nerfed against both Hunter and Crusader, who could be easily countered before (although both of those were weaker than Mammoth anyway, so no worries there).

Was on the losing team 3x in a row.

Next battle was Clan vs non-clan and they capped a Siege point in the first 30 seconds.  EXIT.

After that another Siege battle - other team capped while rest of my team was picking their noses.  EXIT

A TDM where the ranks weren't even close and it was 15-2 in under 2 minutes.  EXIT.

So... with special missions where you need to "be on winning team" why should I waste my time on teams that don't care or where MM doesnt care?

FYI... in my last battle I activated my OD then a striker fired a missile at me.  It was a stunner and my OD was lost.  What a waste.

 

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1 hour ago, wolverine848 said:

Was on the losing team 3x in a row.

Next battle was Clan vs non-clan and they capped a Siege point in the first 30 seconds.  EXIT.

After that another Siege battle - other team capped while rest of my team was picking their noses.  EXIT

A TDM where the ranks weren't even close and it was 15-2 in under 2 minutes.  EXIT.

So... with special missions where you need to "be on winning team" why should I waste my time on teams that don't care or where MM doesnt care?

FYI... in my last battle I activated my OD then a striker fired a missile at me.  It was a stunner and my OD was lost.  What a waste.

 

Ye that sucks :) And also the stun/overdrive cancellation - also had that happen to me lol.

Well I might have just been lucky with matches myself so far. If you are just trying to complete the winning team mission, and all daily missions done then fair enough to try and find a promising battle. If you are planning on quitting non-promising battles, hope you are using Brutus when doing that lol.

As for those situations though, the clans in Siege can be hard to win, but I have personally won from situations like that many times in MM. Comebacks are very possible with the new 15 - minute matches. Though yes, odds are against you, but I have often won games where we are behind 0-1 in Siege, 15-2 start in TDM etc. The only time it is an almost guaranteed loss is a 9999 clan with a head start, and half your team have quit already. Sometimes you also get new players coming to your team which are better, at some point in the match (if lucky) who can help turn things around.

Edited by DestrotankAI9

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1 hour ago, DestrotankAI9 said:

Ye that sucks :) And also the stun/overdrive cancellation - also had that happen to me lol.

Well I might have just been lucky with matches myself so far. If you are just trying to complete the winning team mission, and all daily missions done then fair enough to try and find a promising battle. If you are planning on quitting non-promising battles, hope you are using Brutus when doing that lol.

As for those situations though, the clans in Siege can be hard to win, but I have personally won from situations like that many times in MM. Comebacks are very possible with the new 15 - minute matches. Though yes, odds are against you, but I have often won games where we are behind 0-1 in Siege, 15-2 start in TDM etc. The only time it is an almost guaranteed loss is a 9999 clan with a head start, and half your team have quit already. Sometimes you also get new players coming to your team which are better, at some point in the match (if lucky) who can help turn things around.

If I have missions to do I ride out even the bad games.

But not when my team isn't even trying.

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For leaving the battles, I rarely leave a battle even if we're losing hard.  But in some cases where I'm trying to finish a mission and don't want to play more, I directly leave if I noticed I couldn't win or score my average score of 500 per battle for missions.  In example in the past 2022 tankoins that required you to be in winning team for 16 consecutive days, some days I was really busy and don't want to waste alot of time, so I directly leave battles till I find a battle that I know my team is going to win.  Because it's laughable and meaningless to play in a 15 minutes battles till the end while I know from the first minute that we're losing.

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On 1/27/2022 at 2:34 PM, Marcus said:
    • Note: In other words, applying the «EMP» status effect will not speed up enemies’ reload of «Repair kit» and «Mine» supplies.

  •  

When will the misleading info from wiki be changed?

o0o5Wjl.png

On 1/28/2022 at 12:58 PM, yellowghetto said:

I thought the previous EMP was balanced,

  I like how you confident when you say EMP was balanced. No it wasn't balanced and EMP players especially Gausses which are half of Gauss players are always forcing me to hide in cover and go away when I try to capture a Siege point.  And in many battles they just force me to switch to Hunter (which I don't like) because I have EMP Immunity and cancells all of my plans of attacking.

Edited by asem.harbi
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8 minutes ago, asem.harbi said:

So when will you change the fake misleading info from wiki that 

o0o5Wjl.png

  I like how you confident when you say EMP was balanced. No it wasn't balanced and EMP players especially Gausses which are half of Gauss players are always forcing me to hide in cover and go away when I try to capture a Siege point.  And in many battles they just force me to switch to Hunter (which I don't like) because I have EMP Immunity and cancells all of my plans of attacking.

You already have the answer. 

And what's wrong with Hunter and attacking? Skill issue?

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15 minutes ago, asem.harbi said:

  I like how you confident when you say EMP was balanced. No it wasn't balanced and EMP players especially Gausses which are half of Gauss players are always forcing me to hide in cover and go away when I try to capture a Siege point.  And in many battles they just force me to switch to Hunter (which I don't like) because I have EMP Immunity and cancells all of my plans of attacking.

 

4 minutes ago, yellowghetto said:

You already have the answer. 

And what's wrong with Hunter and attacking? Skill issue?

As the name implies, isn't hunter made for hunting? 

Edited by MysticBlood
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10 minutes ago, yellowghetto said:

You already have the answer. 

And what's wrong with Hunter and attacking? Skill issue?

But it's easier to capture the flag or go to enemy team with Hornet because it's faster

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Just now, yellowghetto said:

?_? Idk about you. I find it easier to cap with Hunter in CTF than Hornet.

You're contradicting most of players and the common senses with this, light hulls are known to be better in capturing - except if you kidding which I hope.  By the way you changed the topic which was about EMP

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Just now, asem.harbi said:

You're contradicting most of players and the common senses with this, light hulls are known to be better in capturing - except if you kidding which I hope.  By the way you changed the topic which was about EMP

I didn't change the topic, I already answered your question. EMP Immunity. Easy. I can record a tutorial on how to equip one if you need one.

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3 hours ago, wolverine848 said:

Was on the losing team 3x in a row.

Next battle was Clan vs non-clan and they capped a Siege point in the first 30 seconds.  EXIT.

After that another Siege battle - other team capped while rest of my team was picking their noses.  EXIT

A TDM where the ranks weren't even close and it was 15-2 in under 2 minutes.  EXIT.

So... with special missions where you need to "be on winning team" why should I waste my time on teams that don't care or where MM doesnt care?

FYI... in my last battle I activated my OD then a striker fired a missile at me.  It was a stunner and my OD was lost.  What a waste.

 

My view on the situation.

The game itself in its current dilemma = exit permanently until things actually get better.

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Just now, yellowghetto said:

I didn't change the topic, I already answered your question. EMP Immunity. Easy. I can record a tutorial on how to equip one if you need one.

Firstly I see all of status effects as OP not only EMP.  Immunities are paid with tankoins, and if I have all of the immunities my first choice will be always EMP Immunity (except in Titan).  So I criticize all of status effects not only the EMP, but you see it as balanced.  You also was considering EMP Gauss as balanced before hull immunities and before any other status effect augment.

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Just now, asem.harbi said:

Firstly I see all of status effects as OP not only EMP.  Immunities are paid with tankoins, and if I have all of the immunities my first choice will be always EMP Immunity (except in Titan).  So I criticize all of status effects not only the EMP, but you see it as balanced.  You also was considering EMP Gauss as balanced before hull immunities and before any other status effect augment.

I said EMP Gauss was OP before Hull Immunities. What you talking about?

Also, here's the tutorial.

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Just now, yellowghetto said:

I said EMP Gauss was OP before Hull Immunities. What you talking about?

Also, here's the tutorial.

Just because a person commented on emp augments not being balanced after the recent update , they dont need ur 'tutorial' of equiping an immunity. Might as well Show how equip a skin and shot effect while your at it.

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2 minutes ago, Thankxtu said:

Just because a person commented on emp augments not being balanced after the recent update , they dont need ur 'tutorial' of equiping an immunity. Might as well Show how equip a skin and shot effect while your at it.

Are Immunities OP? Or do they balance out the Status Effect?

 

You are also completely missing the point. If EMP effect is OP, there must be a counter to it. Maybe, there is an Immunity for it. Idk.

Edited by yellowghetto
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1 minute ago, yellowghetto said:

Then your level of thought ends there. ?

maybe you just dont know how to make a valid statement.

Edited by Thankxtu
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