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Patch Update #677 - Released 28th January 2022


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1 minute ago, Thankxtu said:

maybe you just dont know how to make a valid arguement.

?‍♂️ Literally answered yourself. 

The forumers these days 

 

Edit: I removed the "level of thought" because I admitted myself that it was pretty toxic. Not gonna get dragged in with the community.

Edited by yellowghetto
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24 minutes ago, yellowghetto said:

I didn't change the topic, I already answered your question. EMP Immunity. Easy. I can record a tutorial on how to equip one if you need one.

But what if the person doesn't have it and isn't interested in spending $$ to get it?

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45 minutes ago, BruhBruhThingThing said:

But what if the person doesn't have it and isn't interested in spending $$ to get it?

Then you will have to wait for it from Containers.

I already agreed in the past that I think the game is pay to win, and I do think Status Effects are pretty OP.

But, if you have an Immunity to equip, it all balances out. Pay to win, and balance are two different things in my opinion.

 

Edit: A little besides the point, but I'd assume a Legend would have at least 3 Immunities or more. Beating Challenges are not difficult and do not require a lot of playing.

 

Also, given the fact that Tanki is giving more Tankoins than usual (during New Years, and Chinese New Year), you are able to get multiple Battle Passes with Immunities in them.

Not targeting anyone specifically, but if you didn't get the free Tankoins that Tanki offered, guess whose fault that is?

Edited by yellowghetto
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5 hours ago, asem.harbi said:

So when will you change the fake misleading info from wiki that 

o0o5Wjl.png

  I like how you confident when you say EMP was balanced. No it wasn't balanced and EMP players especially Gausses which are half of Gauss players are always forcing me to hide in cover and go away when I try to capture a Siege point.  And in many battles they just force me to switch to Hunter (which I don't like) because I have EMP Immunity and cancells all of my plans of attacking.

The update just came out yesterday. Why are you rushing the Wiki editors so harshly? ?

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1 minute ago, TheCongoSpider said:

The update just came out yesterday. Why are you rushing the Wiki editors so harshly? ?

I'm trying to improve the game to be better

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9 hours ago, MysticBlood said:

 

As the name implies, isn't hunter made for hunting? 

As the name implies "tanks" are made for GROUND offensive/defensive roles, not flying or climbing on top of buildings.

Kind of blown your post out the water, and then some. 

You have a nice day now.

Edited by YANUKFIN
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TBQH i understand that devs want to add some ''skills'' to OD but some ODs doesn't deserve the 1.1s delay i.g dictator it was very nice without this change

also change the delay animation because this lighting is very annoying especially for weak sighted people 

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2 hours ago, TheCongoSpider said:

You can do so with a bit more tact. They have other areas of the Wiki to update as well and not just that part. 

Then i suggest they update a tad quicker. Liaising with the developers on anything that effects the wiki seems a good idea. As for being tactful, (or anything else that resembles this word in meaning) when has that ever achieved anything with the developers. Can't say i have ever seen anyone use tactful methods to get their point across when confronting the developers on their lousy updates. The wiki is an important information hub for lots of players, reason dictates that this should be kept up to date with any and all changes in the game as they happen.

If the mods or developers can't manage this, then new staff are needed who can manage this in a professional and timely manner.

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Developers, i agree that hovering hulls were WAY stronger than any tracked hulls, but now,  their mobility is a joke, i feel like i am so light now and it is so easy to flip. Why do you constantly make everything OP and then nerf it to the ground? Just nerf its mobility but not to the ground. If they were too strong, the problem belongs to their OD, mostly.

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13 minutes ago, numericable said:

Developers, i agree that hovering hulls were WAY stronger than any tracked hulls,

Then the nerf was deserved.  Have you hover players one day abstained from using them to make us think twice about your complaints.  Eventhough hovering hulls still way stronger than tracked hulls, so enjoy them, till a next nerfs.

Edited by asem.harbi
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6 minutes ago, asem.harbi said:

Then the nerf was deserved.  Have you hover players one day abstained from using them to make us think twice about your complaints.  Eventhough hovering hulls still way stronger than tracked hulls, so enjoy them, till a next nerfs.

Hovering hulls are stronger WITH OD. Their mobilies were stronger too but now it is completely trash. I have not other option to play hovering as i am a mobile player.

What they should do was nerf a bit their mobility and nerf paladin OD to the ground.

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18 minutes ago, numericable said:

Hovering hulls are stronger WITH OD. Their mobilies were stronger too but now it is completely trash. I have not other option to play hovering as i am a mobile player.

What they should do was nerf a bit their mobility and nerf paladin OD to the ground.

What I was criticizing the hull itself not the OD.  True tracked hulls are hard in mobile, but I was criticizing who wasn't endorse their OPness and in opposite of that defend them and insult who criticize them like "you flip a lot".  Also I don't blame anyone from using any OP thing as it's exist, but I blame who get angry after the nerf. I was using the OP Hornet, but I haven't get rage after the nerf because it was deserved even though in that time I stopped playing it as I seen it as in a disadvantage.  By the way for your case, hovering hulls are still playable through mobile, because they just move with the direction you look whether with mobile phone peeking or mouse for computer. The appendix advantages they had were no reasonable 

Edited by asem.harbi

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28 minutes ago, asem.harbi said:

Then the nerf was deserved.  Have you hover players one day abstained from using them to make us think twice about your complaints.  Eventhough hovering hulls still way stronger than tracked hulls, so enjoy them, till a next nerfs.

The problem with hover hulls was that ridiculous strafing ability, allowing them to easily dodge shots by quickly moving from side to side. As far as I can tell they can still do that.

Now they’re literally 30cm from the ground which is a joke; the whole selling point of hover hulls was that they are harder to flip and have more mobility (though less accurate).

Edited by LambSauce

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8 minutes ago, LambSauce said:

The problem with hover hulls was that ridiculous strafing ability, allowing them to easily dodge shots by quickly moving from side to side.

Now they’re literally 30cm from the ground which is a joke; the whole selling point of hover hulls was that they are harder to flip and have more mobility (though less accurate).

The reason why Tanki introduced them wasn't to dodge the shots, it was to make it easy for mobile controls and for new pc players.

But they still have some advantages and I will count some of them #1 better interact with upcoming impact force #2 when moving in a cliff/slope you can shoot forward because they're always looking forward #3 smaller hitbox (still harder to shoot).  Above of what you have said they still can move from side to side

Edited by asem.harbi
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22 hours ago, SulfuricAcid said:

It is a glitch in smoky damage number. equipped with sorted ammunition, it'll randomly somtimes deal fix critical damage of 1000 on a enemy which has no protection module neither armadillo module or boosted armor or any of the drones equipped on the enemy tank. surely, it needs bug fix for the next update ASAP

I didn't notice this when I used it earlier. Maybe the modification of the Sorted Ammunition matters with this bug? Mine is Mk4-10. 

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30 minutes ago, asem.harbi said:

The reason why Tanki introduced them wasn't to dodge the shots, it was to make it easy for mobile controls and for new pc players.

How on Earth can you fly them with PC controls?

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49 minutes ago, asem.harbi said:

What I was criticizing the hull itself not the OD.  True tracked hulls are hard in mobile, but I was criticizing who wasn't endorse their OPness and in opposite of that defend them and insult who criticize them like "you flip a lot".  Also I don't blame anyone from using any OP thing as it's exist, but I blame who get angry after the nerf. I was using the OP Hornet, but I haven't get rage after the nerf because it was deserved even though in that time I stopped playing it as I seen it as in a disadvantage.  By the way for your case, hovering hulls are still playable through mobile, because they just move with the direction you look whether with mobile phone peeking or mouse for computer. The appendix advantages they had were no reasonable 

What you dont understand is that they nerfed it in the wrong way. Hovering hulls capability to not flip were too strong but now it is too weak. I would be happy if they nerfed it but not to the ground, why devs cant nerf things properly?

Hovering hulls has alot of other qualities, why not nerf all of them instead of nerfing its stabilization, now i flip 6-10 times per battle (each time i go down, highway map's bridge is a nightmare now) when i flip 1 time with tracked. It is very sneaky to promote an engine saying "they are unique as they cant be fliped" and then, make it the most flipable things in the game, so that slogan was a scam for those who bought it for this. I dont rage, what i want is a proper nerf for all its different qualities of hovering hulls compared to tracked, not just take what their slogan was for, and completely destroy it.

As i see, you are playing tracked hull so you dont even know how easy they are to flip.

What they should have done is nerf its stabilization by 50% instead of 90% (i assume) AND nerf its starfing abilities by 70% (they would be slower with moving to the right and left). 

Edited by numericable
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4 hours ago, YANUKFIN said:

As the name implies "tanks" are made for GROUND offensive/defensive roles, not flying or climbing on top of buildings.

Kind of blown your post out the water, and then some. 

You have a nice day now.

Do you even know what sarcasm means???? I was being sarcastic in that post...?

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Guys please stop with this off-topic back and forth, it is helping noone. I'd also appreciate if a mod deleted all the replies that do not directly address the patch update.

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Weird how my post gets taken down but not his? Now we no certain mods have there little favourites. You no what they say........

I think the patch update is not very good. There you go, back on topic.

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54 minutes ago, MysticBlood said:

Do you even know what sarcasm means???? I was being sarcastic in that post...?

Of course you were. Back on topic, i have changed my mind, the patch update is brilliant, more of the same i say.

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11 hours ago, yellowghetto said:

Then you will have to wait for it from Containers.

I already agreed in the past that I think the game is pay to win, and I do think Status Effects are pretty OP.

But, if you have an Immunity to equip, it all balances out. Pay to win, and balance are two different things in my opinion.

 

Edit: A little besides the point, but I'd assume a Legend would have at least 3 Immunities or more. Beating Challenges are not difficult and do not require a lot of playing.

 

Also, given the fact that Tanki is giving more Tankoins than usual (during New Years, and Chinese New Year), you are able to get multiple Battle Passes with Immunities in them.

Not targeting anyone specifically, but if you didn't get the free Tankoins that Tanki offered, guess whose fault that is?

I guess that's true.

I don't play anymore, so I don't know whats what anymore.

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The shop showcase update is nice, but would be better if it included batteries as well. (Considering how difficult it is to obtain batteries now after the container nerf update)

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