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Patch Update #677 - Released 28th January 2022


Marcus
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20 hours ago, JustBlackWolf said:

If it's intended, it's extremely unfair since Stun augments can completely deny an Overdrive's activation during the delay, and you waste 50% or more of your OD energy.

Looks like someone figured out why Stun Striker was changed recently. :D

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10 hours ago, MysticBlood said:

But it still was a good offer for those who still want to play. You know you are not obligated to play this game hence its on the person. I will say that giving away 2k+ tankoins for free was a good and generous knowing the fact that tanki usually don't give things like in game currency away in that quantity for free . Also the mission was fairly easy, all you had to do is be in the winning team at least once a day. so there shouldn't be much of an excuse at all. 

You've missed my point entirely.   ?‍♂️

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On 1/27/2022 at 7:34 AM, Marcus said:
    • .

  • Hopper:

    • Jump power increased by 10%;

    • Maximum height of jumps increased by 30-40%;

    • Slightly increased vertical stabilization power;

      • Note: The change doesn’t affect flight stabilization but improves stabilization when moving over uneven ground.

    • Distance between the hull and ground decreased from 0.8 to 0.3m.

  • Paladin:

    • The tank can now flip over when falling off a cliff;

    • Distance between the hull and ground decreased from 0.75 to 0.3m.

  • Crusader:

    • The tank can now flip over when falling off a cliff;

    • Distance between the hull and ground decreased from 0.75 to 0.3m.

  • Ares:

    • The tank can now flip over when falling off a cliff;

    • Distance between the hull and ground decreased from 0.75 to 0.3m;

    • Overdrive damage/healing radius increased to 10m;

    • The range of mutual detonation of balls of different teams is 5m.;

It should also be noted that hover hulls with Heavyweight Construction will almost always flip over when driving off of a cliff. Surely something can be done about that, can't it? 

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On 1/27/2022 at 3:15 PM, Maf said:

I don't see how it makes any difference, since the crystal value of things like paints and legendary augments is only equivalent to how you yourself value them.

Say you buy 100 of these containers. You spend 125 000 crystals. From the container you get 50 common rewards, 34 uncommon, 10 rare, 5 epic and 1 legendary. So you'll get about 100 000 crystals, 500 of each supply (with fewer RK and batteries), maybe 2 rare paints, 2 rare augments, 3 epic paints, 2 epic augments, and 1 legendary augment.

So that's 500 of each supply, 5 paints, and 6 augments (of which 1 is legendary) all for the price of 25k crystals. Pretty good deal, eh?

Obviously this is all very much napkin math, but in general I think buying the container would be a good daily investment, even if it does initially appear like a waste of crystals when you spend 1250 and get 1000 back.

You are assuming there is "memory" in the system. In other words, you are assuming the system remembers what you got the last time, & time before that, & time before that etc. and is ensuring there is an equal distribution across 100 containers.

In reality, there is no memory in the system, every time you open a container it is a gamble with the same odds every single time.

Like flipping a coin, the odds are always 50/50, there is no memory in the coin toss to say if it was tails last time, it willl be heads next time. 

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1 hour ago, testrun said:

You are assuming there is "memory" in the system. In other words, you are assuming the system remembers what you got the last time, & time before that, & time before that etc. and is ensuring there is an equal distribution across 100 containers.

It would be nice to have such a memory, but no — I'm not assuming it exists. But if the probability values are correct, the more and more container you open, the closer and closer you'll be getting to the advertised prize distribution. Over time, the total rewards you received will be be similar to what you'd expect based on the given percentage chances.

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Screenshot_6.png

I was quoting this player who YOU quoted, obviously it put your name up instead.

About misinformation, tell that to the developers, they do it a lot. 

 

8 hours ago, wolverine848 said:
19 hours ago, MysticBlood said:

But it still was a good offer for those who still want to play. You know you are not obligated to play this game hence its on the person. I will say that giving away 2k+ tankoins for free was a good and generous knowing the fact that tanki usually don't give things like in game currency away in that quantity for free . Also the mission was fairly easy, all you had to do is be in the winning team at least once a day. so there shouldn't be much of an excuse at all. 

You've missed my point entirely.   ?‍♂️

I no exactly how you feel. At times it's like trying to explain to a rock that is hard of hearing and blind in 1 eye how the universe came into existence. Then again..........

 

4 hours ago, Maf said:

It would be nice to have such a memory, but no — I'm not assuming it exists. But if the probability values are correct, the more and more container you open, the closer and closer you'll be getting to the advertised prize distribution. Over time, the total rewards you received will be be similar to what you'd expect based on the given percentage chances.

Still does not detract from the fact that containers are trash, % or not.

As for getting closer to the desired jackpot, i would liken that to falling into a black hole and trying to reach the singularity (the bottom), which in theory, according to a lot of really smart people (cosmologists and the like,) is impossible, but way more credible of achieving than getting anything decent from the devalued trash the developers have left it's players with. 

Lets be blunt shall we. Every update the developers have done has been met by a torrid of complaints, every time.

?‍♂️ That's for the usual response i get from certain children. Just saving you the time. 

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How about adding in some of the small font changes: mission timer cooldown only starts when you accept mission rewards, and also there is 12 days to complete this challenge. Shame, SHAME ON YOU! You even raised the price of the battlepass!

Edited by bossman161

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1 minute ago, bossman161 said:

Why is the combo saying 1400?

That's the bundle, which can vary from time to time, but sole Battle Past cost remains the same.

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redacted

 

5 minutes ago, nikunj04 said:

Here, the combo pass refers to the bundle - Battle Pass + 12 tiers included (720 stars)

And what about the hidden changes to mission timers?

Edited by bossman161

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1 minute ago, bossman161 said:

And what about the hidden changes to mission timers?

Those are not hidden, they are decided every time according to the duration of the event.

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1 minute ago, nikunj04 said:

Those are not hidden, they are decided every time according to the duration of the event.

...by mission timers I mean how suddenly it's now dependent on when you accept the mission reward for the timer to start

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14 minutes ago, bossman161 said:

...by mission timers I mean how suddenly it's now dependent on when you accept the mission reward for the timer to start

Did you mean the concept of visiting the mission tab beforehand for the mission to get activated, or if something else, can you elaborate?

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21 minutes ago, nikunj04 said:

Did you mean the concept of visiting the mission tab beforehand for the mission to get activated, or if something else, can you elaborate?

On that note... why do we have to visit the special mission tab EVERY DAY?

OR... why not have the default tab be the FIRST one - the special mission tab?  My last view of missions was 1st tab.  When I log back in, why is the 2nd tab (daily) one the default?  It makes no sense at all.  Many players complete battles only to find they forgot to visit the FIRST tab and did not complete the special missions.

WHY?

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51 minutes ago, nikunj04 said:

Did you mean the concept of visiting the mission tab beforehand for the mission to get activated, or if something else, can you elaborate?

No, I mean how now it seems the mission timer only starts after you accepted the rewards. I didn't claim rewards yesterday because I was going to save the stars for today's challenge, but after I claimed the mission rewards now the timer just started when it should've just started when I was given the missions

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1 hour ago, bossman161 said:

No, I mean how now it seems the mission timer only starts after you accepted the rewards. I didn't claim rewards yesterday because I was going to save the stars for today's challenge, but after I claimed the mission rewards now the timer just started when it should've just started when I was given the missions

Yes, the rewards get piled up and timer only starts after you have claimed them, this is a concept since flash.

 

2 hours ago, wolverine848 said:

On that note... why do we have to visit the special mission tab EVERY DAY?

OR... why not have the default tab be the FIRST one - the special mission tab?  My last view of missions was 1st tab.  When I log back in, why is the 2nd tab (daily) one the default?  It makes no sense at all.  Many players complete battles only to find they forgot to visit the FIRST tab and did not complete the special missions.

WHY?

I think this was done during the duration when Players still played on Flash, but HTML had already paved its way. So as a measure to shift people from Flash to HTML, devs made it compulsory to visit the special mission tab every day in HTML version of the game and then the missions would be activated. But I don't know why hasn't that countermeasure been removed now.

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2 hours ago, wolverine848 said:

On that note... why do we have to visit the special mission tab EVERY DAY?

OR... why not have the default tab be the FIRST one - the special mission tab?  My last view of missions was 1st tab.  When I log back in, why is the 2nd tab (daily) one the default?  It makes no sense at all.  Many players complete battles only to find they forgot to visit the FIRST tab and did not complete the special missions.

WHY?

The devs are secretly hoping you would forget to claim the reward or complete the missions and not realize it.

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this update is garbage. I now have hornet  running as slow as a mammoth and ricochet weaker then a thunder. bring back our past system . this one has destroyed most players battles .

I normally get good battles now its like why play when your own team refuse to battle or your destroyed by the other team when your trying to win. it's more of a nightmare

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7 minutes ago, Bydo said:

this update is garbage. I now have hornet  running as slow as a mammoth and ricochet weaker then a thunder. bring back our past system . this one has destroyed most players battles .

I normally get good battles now its like why play when your own team refuse to battle or your destroyed by the other team when your trying to win. it's more of a nightmare

Hornet and Rico aren’t even mentioned in the patch notes, as far as I can see, so how have they been changed?

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Just now, LambSauce said:

Hornet and Rico aren’t even mentioned in the patch notes, as far as I can see, so how have they been changed?

I understand that , but now due to the others now being changed . my combo has no chance of even battling . I find my self at the bottom of the battle list in all my battles .

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Just now, Bydo said:

I understand that , but now due to the others now being changed . my combo has no chance of even battling . I find my self at the bottom of the battle list in all my battles .

It’s probably more to do with the OP status effect augments and broken Overdrives, like Paladin’s, but I get where you’re coming from.

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