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Patch Update #677 - Released 28th January 2022


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10 minutes ago, LambSauce said:

Which update was this?

  • Updated the «Freezing» status effect

    • In addition to slowing down enemy tanks, it now also disables Boosted Damage effects for the entire duration of the status effect.

    • This status effect was the weakest one. Increasing the slowdown effect is not the solution to this problem. Instead, we strengthened this status effect by adding a mechanism similar to the Armor-Piercing status effect’s capabilities. Instead of disabling additional armor, it disables the effect of Boosted Damage. This change will increase the role of both Freezing augments and the Freeze turret itself, especially when used for defensive roles. Share your feedback about the new «Freezing» status effect!

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45 minutes ago, NikmanGT said:
  • Updated the «Freezing» status effect

    • In addition to slowing down enemy tanks, it now also disables Boosted Damage effects for the entire duration of the status effect.

    • This status effect was the weakest one. Increasing the slowdown effect is not the solution to this problem. Instead, we strengthened this status effect by adding a mechanism similar to the Armor-Piercing status effect’s capabilities. Instead of disabling additional armor, it disables the effect of Boosted Damage. This change will increase the role of both Freezing augments and the Freeze turret itself, especially when used for defensive roles. Share your feedback about the new «Freezing» status effect!

So does this mean it also disables Adrenaline turrets and Booster?

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12 minutes ago, TheCongoSpider said:

Correct. Adrenaline isn't in a very good spot right now. 

Wow. That’s not directly stated by the patch notes, just implied.

A controversial change in any case.

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2 minutes ago, Cor7y said:

@LambSauce @TheCongoSpider Freeze disables only opponent's boosted damage, but doesn't have any effect on adrenaline augments. (Why should it?)

The Freezing status disables all external damage enhancers except Viking's Overdrive. This includes:

 

  • Boosted Damage supply
  • Adrenaline damage bonus
  • Extra damage bonus from Booster, Crisis and Camper
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3 hours ago, TheCongoSpider said:

The Freezing status disables all external damage enhancers except Viking's Overdrive. This includes:

 

  • Boosted Damage supply
  • Adrenaline damage bonus
  • Extra damage bonus from Booster, Crisis and Camper

 

3 hours ago, wolverine848 said:

Supplies are not the only source of "boosted damage".

Oof, yes, it disables adrenaline damage also, just tested it.

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6 hours ago, LambSauce said:

Wow. That’s not directly stated by the patch notes, just implied.

A controversial change in any case.

 

5 hours ago, numericable said:

Why would it disable adrenaline augments? They are not double damage 

I agree it makes little sense. When augments such as Corrosive Mix, Large Calibre Rounds and High-Precision Aiming System, do not have their damage bonuses removed by the new Cold Status effect, it seems very strange that Adrenaline does. Not to mention that yes, this wasn't mentioned in Patch notes. 

Players have already raised this, but the lead developer seems to think it is OK. I take it no-one else agrees, then.

Edited by DestrotankAI9

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12 hours ago, TheCongoSpider said:

The Freezing status disables all external damage enhancers except Viking's Overdrive. This includes:

 

  • Boosted Damage supply
  • Adrenaline damage bonus
  • Extra damage bonus from Booster, Crisis and Camper

are you sure, some times they add feature but not implemented in the actual battle due to some reason, like they delay some update in some patch,

since disable boost damage dont have a indicator symbol or text overlay like purple AP or gold for emp text,

anyone tested in private battle? with cold immu on and cold immu off to see damage output difference?

-----------

if above true, that means

* EMP freeze will turn off boost supply (if you use cold immu) and your disable boost supply effect + drone boost (if you use emp immu) ===> so better use cold immu in this case against emp freeze if you use boost drones

* Jammer freeze will disable your drone boost not your supply boost (if you use cold immu) and disable your supply boost + drone boost (if you use jammer immu) ===> means freeze will always disable your drone boost since you need jammer immu + cold immu to save your criss/boost/camp drone damage.


* not to mention AP freeze which break your amor and damage and drone at same time

that is so complex.

Edited by wild001
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8 hours ago, Cor7y said:

Oof, yes, it disables adrenaline damage also, just tested it.

So under freeze effect, it works like Stock turret all the time?

7 hours ago, DestrotankAI9 said:

When augments such as Corrosive Mix, Large Calibre Rounds and High-Precision Aiming System, do not have their damage bonuses removed by the new Cold Status effect

This is because they are not providing any boost in their damage, these augments have base damage increased only, which means if stock Rail produces 1k damage and with booster it can deal 1.5k, under the impression of Freeze effect, the extra boosted damage would be disabled, and you will only deal 1k damage  even with booster equipped.

But these augments deal 1.4k damage from the starting, not requiring any extra external source of "Boost" in damage dealt. 

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4 hours ago, NikmanGT said:

This is because they are not providing any boost in their damage, these augments have base damage increased only, which means if stock Rail produces 1k damage and with booster it can deal 1.5k, under the impression of Freeze effect, the extra boosted damage would be disabled, and you will only deal 1k damage  even with booster equipped.

But these augments deal 1.4k damage from the starting, not requiring any extra external source of "Boost" in damage dealt. 

I'm not quite sure I understand your example or what you are trying to say with it, but I think you mean that because of the nature of Adrenaline (it boosts base damage by a percentage, rather than total damage - as with the other augments I listed), it is fair that it has its extra damage disabled by the Cold Status effect? Personally I don't agree, because why should some damage-boosting augments have their damage increase effects removed by the Cold status effect, and others not? It seems rather inconsistent. Then again, I have never agreed with the fact that Adrenaline boosts only base damage, which is different from how all other augments work.

(Or, you could say that Adrenaline boosts damage "additively", rather than "multiplicatively", as the other augments do).
 

4 hours ago, NikmanGT said:

So under freeze effect, it works like Stock turret all the time?

Yes, as far as I know.

Edited by DestrotankAI9
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5 hours ago, NikmanGT said:

So under freeze effect, it works like Stock turret all the time?

It removes the Adrenaline boost for the duration of the status. When the freezing status wears off, the Adrenaline boost comes back.

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6 hours ago, wild001 said:

that is so complex.

Not as complex as the old upgrading system, (according to the developers) which was so COMPLICATED for new players ? they changed it to what it is now to make it "easier".

 

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3 hours ago, At_Shin said:

True, the current upgrading system does seem counter-intuitive. I can only hope that it will make more sense with a new user interface. I hope the new interface will have a notification reminding players to fully upgrade their equipment to the maximum value before ranking up. This way, players should get a reminder to fully micro-upgrade their equipment before they reach the rank limit.

I think that currently this system discourages micro-upgrading low ranked equipment as players know they are going to rank up soon but the next unlock rank for their equipment is not shown in current interface.  So, players will tend to play safe and only purchase the next modification without micro-ups on previous one.

What this system needs to actually encourage micro-upgrading is showing the unlock rank for next modification as well as giving player a reminder to micro-upgrade their current modification before they unlock the next one at the next rank. This will ensure that players will have a reminder to upgrade their current equipment from mk4-8 to mk4-10 before the next rank unlocks mk5. This system will thus encourage players to micro upgrade their equipment more instead of simply waiting for the next unlock rank without any upgrades.

I hope this is introduced with the new interface. 

What you are saying would cost a lot of crystals if you dont make it to 10/10 micro upgrades quickly. I think its better to give a discount on the next modification if its already micro upgraded (4/10 for example = 30% sale)

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