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Patch Update #678 - Released 11th February 2022


Marcus
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4 minutes ago, YANUKFIN said:

? If you are referring to me (IF) read my previous other posts.

I do not care a hoot about top 3, missions, or anything else, just my precious K/D, which is doing just fine under my revised game play. 

I hope you continue to excel at TO. Enjoy the rest of your day.? 

No im referring to every camper in this damn game. and you calling K/D "precious" and not caring about missions etc. just shows how you just play TDM in another modes while saying youre the "defender". 
You too Have a good day )

Edited by DokanPerfect
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2 minutes ago, DokanPerfect said:

Campers in siege do literally nothing except maybe killing random dude near a point sometimes.

Have you even seen the campers using AP/EMP Gauss, Cyclone Striker etc. with Booster or Crisis just wiping the whole enemy team who are trying to cap the point?

Campers are more useful to a team than you may like to admit, at least the good campers are.

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1 minute ago, LambSauce said:

Have you even seen the campers using AP/EMP Gauss, Cyclone Striker etc. with Booster or Crisis just wiping the whole enemy team who are trying to cap the point?

Campers are more useful to a team than you may like to admit, at least the good campers are.

You cannot do that with nowadays gauss but Cyclone striker yes. i even do that (but then go to the point and shoot normal rockets) yes campers like that could be usefull but lets be honest you gonna see that type of camper once a blue moon

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1 hour ago, YANUKFIN said:

Screenshot_1.png

So in your considered opinion who is sabotaging this battle.

And you wonder why I "camp".

TO is a shambles and will only get worse. I could have left at the beginning but it was on a favoured map so I stayed, glad I did, nice K/D don't you think. Was aiming for 20 but 18 is ok I guess.

This is all I have to aim for, so I will continue to improve my K/D and just like the developers, I could care less about players and how they perform on either side.

You have a nice day now. ? 

Don't be afraid and let me see your name. To know who this noob camper is, so I can leave the battle in the first minute.

And I hope, one day, Tanki Online will bring (for 2-3 months) the old Tanki. The ZERO crystals rewards for looooosssser team. If you remember, long time ago, the winner team got all the crystals. Looser team got ZERO. So stupid campers will wake up and do what they should do.

Edited by x_Sorinel_x
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6 minutes ago, x_Sorinel_x said:

Looser team got ZERO. So stupid campers will wake up and do what they should do.

And that would affect ME in what way exactly.

Concerning me and how I approach the game, you are rather clueless so I will cut you some slack.  

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Why do you guys care if he or someone else camps ignoring the objective?

If he is in your team and he is making you lose than just leave ASAP, I do that all the time. Those selfish players only deserve to play with each other, so they can all stay in the back happily camping with their precious saboteur, and losing 7-0

And If he is in the enemy team, you know that he will be at the back caring only for his K/D, so capture the objective and win the game. Even if you get killed once or twice, you will win the battle and that's what matters in the end. 

Edited by 2shots2kills
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On 2/10/2022 at 7:06 AM, Marcus said:
    • .

  • Paladin hull

    • Overdrive charge duration increased from 270 to 360 seconds.

How nice of you to just sweep the problem under the rug. Instead of toning it down, you justify its power further. 

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3 hours ago, YANUKFIN said:

Screenshot_1.png

So in your considered opinion who is sabotaging this battle.

And you wonder why I "camp".

TO is a shambles and will only get worse. I could have left at the beginning but it was on a favoured map so I stayed, glad I did, nice K/D don't you think. Was aiming for 20 but 18 is ok I guess.

This is all I have to aim for, so I will continue to improve my K/D and just like the developers, I could care less about players and how they perform on either side.

You have a nice day now. ? 

I am not biased or anything but 370 score is very lame for a 9999 gears player. I assume you played the whole 15 min and it is in no way a "smart play". I am a 9999 myself and i get average 1k score for 15 minutes battles. Average i said. It can be waaaaay more (2k) and i have ton of screens,not trying to brag or anything :)

also, 18 kd in siege means nothing, you just have to target the point with your shaft and get each target, even easier if you play with AP shaft. In siege, campers arent targeted by ennemies so i guess no one came to disturb you, if so, you must have put a bunch of mines (w/ saboteur, miner). 18 kd is like 1,2 kill each minute.

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42 minutes ago, numericable said:

I am not biased or anything but 370 score is very lame for a 9999 gears player.

Actually that’s decent considering it was a battle where their team lost 7-0.

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9 minutes ago, BruhBruhThingThing said:

That's something you probably shouldn't assume unless you want to take into consideration that he claims to do it effortlessly.

He could have very well just entered late.

He said he knew from the beggining he would lose by seeing his teamates, the first point is captured very fast so he must have played the whole battle.

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5 minutes ago, BruhBruhThingThing said:

That's something you probably shouldn't assume unless you want to take into consideration that he claims to do it effortlessly.

He could have very well just entered late.

Nope it was from the beginning. As for my score, it could have been 100 and I could have been rock bottom, it wouldn't have bothered me in the slightest.

You all catching my drift now.

  

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11 hours ago, Cor7y said:

So what? By using heat immunity they just play like braindead animals, putting a brick on spacebar and what not. Would be better if they still took just a tiny amount of damage from overheating when using Vulcan, so atleast some skill is required from their side.

(This used to be the case with Twins some years back, before self and splash damage feature was implemented - Twins' players just put a brick on the spacebar.

Twins still play with a brick on the spacebar. None of them use Stable Plasma with all the other augments available. Have you not played the game recently?

And who cares if the vulcans play like "brain-dead (animals????)" - they should be easier to kill - considering they are "brain-dead" and don't have any of the other important immunities equipped.

 

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3 hours ago, TheCongoSpider said:

How nice of you to just sweep the problem under the rug. Instead of toning it down, you justify its power further. 

Yup - it will still be able to travel the length of a large map with OD active the entire time.

And we all know they will find ways to get it charged much faster.  I've seen vikings get OD many, many times during a 15 min battle.

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3 hours ago, 2shots2kills said:

Why do you guys care if he or someone else camps ignoring the objective?

If he is in your team and he is making you lose than just leave ASAP, I do that all the time. Those selfish players only deserve to play with each other, so they can all stay in the back happily camping with their precious saboteur, and losing 7-0

And If he is in the enemy team, you know that he will be at the back caring only for his K/D, so capture the objective and win the game. Even if you get killed once or twice, you will win the battle and that's what matters in the end. 

So... just sweep it under the rug?

This is the reason why many battles suck.  Of course players will leave - I do.  But that's not good for the game.  Nor for the players still in the battle. Bad for the "losers" who will be playing short the rest of the battle and for the leaders who will have less opposition to score against.  Some of these battles end so quickly half the players on each team don't meet the min requirement for any stars.

How is that good for the game overall?

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37 minutes ago, wolverine848 said:

How is that good for the game overall?

You know what? How are the decisions the game managers make good for the game?

 If the developer were worth their rubles (or, for that respect, the guys making the bi-weekly balancing decisions) they would see that they have created a system where the player who "contributes to the game" (or moves at all and fires a shot at the enemy by accident) will be punished by speeding through the ranks, suddenly competing against players with much stronger tanks before long. I can't imagine anyone could fail to see that after a few days in the game.

What we see here is that, yes, players behave in a way that is totally sensible in light of the ratio between XP gain and crystal rewards. But instead of fixing the ratio, the rules now punish the very behaviour that has been induced by the ridiculous XP gain. As an F2Per below legend level, the only sensible item I would ever buy for real money would be an "XP muffler pass" that would slow down my progress through the ranks by suppressing XP gain.

I can totally understand that there are a lot of players who would rather not see their accounts speed towards a wall beyond which they will end up with a vastly inferior garage compared to the tanks the MM system will throw them in battles with.  And that they would also refrain from spending real world money on a laggy, imbalanced game with totally infuriating "buff'n'nerf" decisions every other week, I can completely understand. As a paying customer, I would have lost any trust in the decisions made here. So if the game agenda seems to be completely divorced from reason, I can understand if players prefer to follow their own agenda.

Edited by LeGurp
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52 minutes ago, YANUKFIN said:

Nope it was from the beginning. As for my score, it could have been 100 and I could have been rock bottom, it wouldn't have bothered me in the slightest.

You all catching my drift now.

  

Oh, ok. My bad then. Guessing you were just having a relaxing gameplay there then. Also I get where you're coming from. Two years ago it used to be so much better when many of these crazy gimmicks didnt exist.

As of 2021 I remember when I got back from college classes, if I got shot by an EMP, stun, or AP augment, then I'm dead mere moments later. OP abilities that let one person take on a whole team and win.

That's one reason why I don't play the game anymore.

28 minutes ago, wolverine848 said:

This is the reason why many battles suck. 

Actually that's not true. The real reason why many battles suck is that the devs keep making updates that negatively impact the battles. Players trying to protect their K/D is just one of many consequences that resulted in it.

 

Just to let you guys know, its sad when "not playing the game anymore" becomes one of the best decisions you make in your life. Just goes to show how bad this game has really gotten.

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2 hours ago, LeGurp said:

You know what? How are the decisions the game managers make good for the game?

 If the developer were worth their rubles (or, for that respect, the guys making the bi-weekly balancing decisions) they would see that they have created a system where the player who "contributes to the game" (or moves at all and fires a shot at the enemy by accident) will be punished by speeding through the ranks, suddenly competing against players with much stronger tanks before long. I can't imagine anyone could fail to see that after a few days in the game.

What we see here is that, yes, players behave in a way that is totally sensible in light of the ratio between XP gain and crystal rewards. But instead of fixing the ratio, the rules now punish the very behaviour that has been induced by the ridiculous XP gain. As an F2Per below legend level, the only sensible item I would ever buy for real money would be an "XP muffler pass" that would slow down my progress through the ranks by suppressing XP gain.

I can totally understand that there are a lot of players who would rather not see their accounts speed towards a wall beyond which they will end up with a vastly inferior garage compared to the tanks the MM system will throw them in battles with.  And that they would also refrain from spending real world money on a laggy, imbalanced game with totally infuriating "buff'n'nerf" decisions every other week, I can completely understand. As a paying customer, I would have lost any trust in the decisions made here. So if the game agenda seems to be completely divorced from reason, I can understand if players prefer to follow their own agenda.

Padding the KD and scoring won't slow down the fast progression.  But it will contribute to a poor battle experience - especially for that players team-mates.

 

But hey - if you don't care about that and losing is fine because your team is not trying to win - have at it.

Edited by wolverine848
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34 minutes ago, wolverine848 said:

Padding the KD and scoring won't slow down the fast progression.  But it will contribute to a poor battle experience - especially for that players team-mates.

 

But hey - if you don't care about that and losing is fine because your team is not trying to win - have at it.

It does. Optimal f2p progression is pretty stupid - you download mobile, watch ads until you get easy to complete missions (i.e. complete battle (for people with time to do nothing thru an entire match), use supplies, capture flags (for people with the time to reset asl matches), etc, and farm containers.

Actively playing the game is not a good idea for free-to-play accounts in progression right now, especially with the nerfed containers. It sucks.

I think the solution to this is just to un-(REDACTED) rankup rewards - hell, increase them compared to what they were before. I think having them range from 5k all the way up to 150k, with a jump afterwards at legend rankup to 200k would fix the issue where it's optimal for people to not play the game.

And before you complain about people powerlevelling legend ranks for crystals - do you think the people doing that actually care about the crystals?

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3 hours ago, wolverine848 said:

Yup - it will still be able to travel the length of a large map with OD active the entire time.

And we all know they will find ways to get it charged much faster.  I've seen vikings get OD many, many times during a 15 min battle.

Conveniently, you can now get 10 total nuclear supplies every two weeks from special missions, battle pass, and a small bundle.

Don't worry, though! 

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7 hours ago, BruhBruhThingThing said:

Actually that's not true. The real reason why many battles suck is that the devs keep making updates that negatively impact the battles. Players trying to protect their K/D is just one of many consequences that resulted in it.

Of course it's a contributor.  And so are the many crappy decisions by the Devs.

BOTH are true.

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11 hours ago, wolverine848 said:

Padding the KD and scoring won't slow down the fast progression.  But it will contribute to a poor battle experience - especially for that players team-mates.

 

But hey - if you don't care about that and losing is fine because your team is not trying to win - have at it.

You're a legend rank. How would you have any of the concerns a low- or mid-range player has? 

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7 minutes ago, LambSauce said:

Bold of you to assume that @wolverine848 has just one account.

Yeah. I was reading wolverine as a legend. Complete legend perspective on the game, too, in the postings. And "bold" is my middle name.

Edited by LeGurp

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