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Patch Update #679 - Released 18th February 2022


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9 minutes ago, MysticBlood said:

To me, drones would be more valuable now a days since the developers decided to  make the supply stats based off of drone upgrades for a long while now.  So having Jammer exist and disable the abilities of the drones except of course hyperion and brutus. Hence why I can see jamming as a larger threat than AP. 

Jammer only effects the bonuses some drones apply - not the basic upgrade that allows supplies to operate at 100%.

That is effective, but not as much as it would have been a year ago when Defender/Crisis/Booster offered much, much better bonuses.

If I had to choose between Jammer or AP immunity, AP all the way.

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5 minutes ago, wolverine848 said:

Jammer only effects the bonuses some drones apply - not the basic upgrade that allows supplies to operate at 100%.

I play with jamming augments and I have to tell you that it does not just affect what you said.  It disables blaster, miner, and lifeguard completely rendering their abilities useless.  Hence why I saw jammer as a larger threat.

Edited by MysticBlood
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I don't think the solution is to increase the number of slots players have. The EASIEST solution would be for them to stop messing with swap times and buff immunity drop rates and/or make them available for crystals so they become something you pick up as you progress, but come on. That cuts profits. That is never going to happen. The ONLY OTHER SOLUTION is to entirely remove swapping to remove all the points I've already stated about how the ability to swap plus dependency on a diverse garage full of comparatively overpowered gear is terrible for game balance.

Increasing no. of slots just reimplements the problem in a more direct way. I'd rather have it than the swapping system though, because it's much more immediately viewable as malicious and players will push for the devs to do something about it more.

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23 minutes ago, Abellia said:

Increasing no. of slots just reimplements the problem in a more direct way. I'd rather have it than the swapping system though, because it's much more immediately viewable as malicious and players will push for the devs to do something about it more.

Good luck with that

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47 minutes ago, MysticBlood said:

I play with jamming augments and I have to tell you that it does not just affect what you said.  It disables blaster, miner, and lifeguard completely rendering their abilities useless.  Hence why I saw jammer as a larger threat.

My response was specifically with respect to affect on supplies, as you brought that into the equation on drones being more valuable.

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41 minutes ago, Abellia said:

I'd rather have it than the swapping system though, because it's much more immediately viewable as malicious and players will push for the devs to do something about it more.

The developers are the most malicious part of TO.

Even though we as players voice our opinions here in the forum via posts, some with a lot of merit and a great deal of thought put into them, I have yet to see a single post by any player implemented by the developers that actually made a difference to the majority of players in battle, were it counts the most.

The forum as I found out is just a staging area for players to vent their anger before they continue with "for most" the daily grind of missions. Lets be honest, 90% of posts are complaints about the way the developers have turned TO upside down with their P2W updates, some of which are so blatantly OP it's obvious who they are aimed at.

The amount of OP, P2W only items they have brought out over the last year alone are so numerous, that they don't even try and give lame explanations anymore as to why they bring them out.

So in answer to your theory that it will "push the devs to act", NOT A CHANCE.

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1 hour ago, fghjkl54 said:

idk if i am old or it's a secret change? but i noticed that the showcase refreshes every 12hs instead of 1 day

Wait, for real? I did not know that either.

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Quote

Question for @Opex-Rah, the common Containers were updated to include Legendary Augments and Drones, and Daily Missions were updated as well to give us a Container.

But the chances of actually pulling a Legendary Augment is pretty minimal as they are still mixed in with Legendary Paints. Because of this change, the devs have decided to nerf the Container drops by cutting down significantly on Crystals and Supplies, and the removal of Gold Boxes and Premium. Not to mention, Shards are now removed.

I understand this could be monetization purposes, but

My question(s) is/are why did you guys nerf the Containers so hard with the introduction of new items?

Cutting out Crystals and Supplies were the biggest shock to me because, what is the point of including new Drones when we no longer have a solid source of Crystals to upgrade and Supplies to power them? This change for monetization could be useful in the short term, but in long-term it really hinders with progression for all players, making the game boring really fast.

Follow up question. Why were the passive Shards removed from the game. Before, a player could take a break, and can catch up by simply opening 1 Container a day to earn Supplies. Now, they cannot and if they run out of Supplies, decide to take a break, they will have no motivation to play, and will leave the game. No hate, and all sarcasm aside, are you guys really trying to make players quit? What's up.

The answer to these questions are very simple that you don't need to ask the lead dev.

Reason why they made those changes was because they're greedy for money. All the bad updates they made was to satisfy their greed.

Even the new interface and logo was made to draw in a much younger audience (kid age at this point) so that they can take advantage of their gullibility. That gullibility will make them want all these "cool" items they see in the shop, that they'll do anything to get it. And thus the devs will make massive profits off of that gullibility

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On 2/25/2022 at 5:18 PM, wolverine848 said:

Good luck with that

Well, the devs won't do anything about it, but more people will realize how stupid the system is and will want to get it changed. Ultimately this is one of the cases that I'd rather have more complaints for the sake of clarity - being able to swap is almost functionally equal to having two slots.

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2 hours ago, TheCongoSpider said:

So when are we getting that Thunder buff? 

 

 

 

Most likely never unless one of two things happen:

1) the devs either change their ways or get replaced by devs that will actually listen to their players.

OR

2) it gets to the point where it is extremely rare to find anything thunder related in someone's garage, as a result they'll overbuff it to gain a huge profit from it.

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16 minutes ago, Abellia said:

Well, the devs won't do anything about it, but more people will realize how stupid the system is and will want to get it changed. Ultimately this is one of the cases that I'd rather have more complaints for the sake of clarity - being able to swap is almost functionally equal to having two slots.

You have a very odd perspective.

There are too many tanks in the battles and too many different turret augments to make it worth it to visit the garage to switch.

Unless all players are riding in a Paladin it doesn't matter.  No one is invulnerable.  Switching hull augments just makes you vulnerable to one of the many other status effects on the battle field.  How can you possibly not understand this?

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11 hours ago, wolverine848 said:

You have a very odd perspective.

There are too many tanks in the battles and too many different turret augments to make it worth it to visit the garage to switch.

Unless all players are riding in a Paladin it doesn't matter.  No one is invulnerable.  Switching hull augments just makes you vulnerable to one of the many other status effects on the battle field.  How can you possibly not understand this?

Wow what if a bunch of players have a bunch of the same status augment because they swapped to the only one your group didn't have immunity to and then the tanks in the group swapped to said status immunity

How can you possibly not understand that swapping is horrible for balance???

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4 hours ago, Abellia said:

Wow what if a bunch of players have a bunch of the same status augment because they swapped to the only one your group didn't have immunity to and then the tanks in the group swapped to said status immunity

How can you possibly not understand that swapping is horrible for balance???

Because outside of Clans/groups the co-operation you suggest does not exist.  It just doesn't.  Most battles are just random players playing more random players.

And "swapped to the only one your group didn't have" is just fantasy. 

But you keep campaigning for 2 hull augments and watch the game implode.  I really don't care as I've stopped playing - for reasons already stated.

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1 hour ago, DaringDeer said:

The root problem is that status effects are too impactful and too easy to apply.

Nearly right. The ROOT PROBLEM are the developers and their gullible P2W players.

Everything that is bad about TO is just an application caused by the root problem, THE DEVELOPERS, which is brought on by their innate greed.

Get rid of (replace) the root problem and TO might start and regain it's numbers again.

This current lot have butchered the game beyond recognition with their P2W trash gimmicks.

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1 hour ago, YANUKFIN said:

Nearly right. The ROOT PROBLEM are the developers and their gullible P2W players.

Everything that is bad about TO is just an application caused by the root problem, THE DEVELOPERS, which is brought on by their innate greed.

Get rid of (replace) the root problem and TO might start and regain it's numbers again.

This current lot have butchered the game beyond recognition with their P2W trash gimmicks.

I wholeheartedly agree, but unfortunately, that's not something that's going to change any time soon. If you are afraid the game will continue to be plagued by both the Developers and the mass of P2W players within the game, I'd suggest moving away from TO. I used to play this game non-stop, but nowadays, I rarely play it and I get just as much satisfaction in my life from TO as the days I used to grind this game 24 hours a day (and no, that's not an understatement, I played this game for a full 24 hours on two occasions while livestreaming such).

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On 2/26/2022 at 9:35 PM, Compasser said:

Dose anyone notice that the stun hammer is not in any containers now??
Will we have a chance to obtain it in further Ultra Containers or it can never be obtained again?

 Actually yes, it is unavailable in containers since a long time, the question has been asked by players in the Ques to Devs also along with the I&S section. Hopefully we get a heads-up soon about this situation.

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