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Patch Update #680 - Released 4th March 2022


Marcus
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Patch Update #680 - Released 4th March 2022

 

  • A new augment for Freeze added to the Ultra Containers — «Paralyzing Mix».

    • [Note] Adds a paralyzing mixture into the cooling agent. A critical concentration of the mixture may cause all the target's systems to be paralyzed. Freezing power and critical damage reduced.

  • Added a delay before battle start in Matchmaking battles. For a short period of time, map objectives like flags, bases, balls, etc. won’t be activated, and teams won’t be able to earn battle score points.

    • DM — no delay;

    • TDM — 30 seconds;

    • CP — 45 seconds;

    • CTF — 60 seconds;

    • ASL — 60 seconds;

    • RGB — 60 seconds;

    • SGE — 45 seconds;

    • TJR — 30 seconds;

    • JGR — no delay.

    • [Note] You will no longer be in situations where you join a battle and an opponent already has battle score points. It will be fairer.

  • Hammer:

    • Number of pellets increased from 9 to 30;

    • The number of pellets that may hit the same target is limited to 9;

    • Horizontal spread increased from 10 to 20 deg.;

    • Impact force per pellet decreased from 35-70 to 20-40;

    • Clip reload time decreased from 4,4-3,3 to 6,2-4,4 sec.;

    • «Slugger» augment:

      • Horizontal scatter angle decrease is now -75% instead of  -50%;

      • Range of min damage now increases by 25%;

      • Price increased from 149 000 to 245 000 crystals.

    • «Duplet» augment:

      • Clip reload increase is now +25% instead of +50%.

    • «Blunderbuss» augment:

      • Does not increase the number of pellets per shot, but increases the number of pellets that can hit the same target to 15.

    • [Note] It is now more efficient to play with Hammer without being close to an opponent. When you shoot at the maximum distance, damage will be the same as if you shoot at close range.

  • Equipment change cooldown increased from 10 to 11 minutes.

  • Hammer’s «Stunning Pellets» augment is added as a legendary item to Common and Ultra Containers.

  • Weekly mission to complete some number of daily missions now give you the same number of stars as other missions.

  • Decreased the number of battles in which you need to take one of the top three places in the winner's team to complete this type of daily mission from 3 to 2.

    • [Note] No changes to the «Take one of the top three places in the winner's team in 1 battle» mission.

  • Fixed the bug with Juggernaut getting self-destroyed after becoming a Juggernaut when you are in the Garage.

    • [Note] A player can no longer become a Juggernaut while being in the Garage.

  • Fixed the bug with the allowed number of players per team being exceeded when new players enter a battle.

  • The feature to get bonuses for watching ads in the mobile version of the game is disabled due to the lack of opportunity to ensure the stability of its operation for all users.

 

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Bruh at this rate just disable the opportunity to change equipment LOL, "Equipment change cooldown increased from 10 to 11 minutes"

Also, 

"The feature to get bonuses for watching ads in the mobile version of the game is disabled due to the lack of opportunity to ensure the stability of its operation for all users." What does that mean? Does it mean that some player couldn't load the ads due to poor internet?

 

Edited by numericable
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2 hours ago, Marcus said:

Hammer’s «Stunning Pellets» augment is added as a legendary item to Common and Ultra Containers.

When will you add Magnum's «Harpoon» augment as an epic item to Common and Ultra Containers?

Edited by Abellia
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2 hours ago, Marcus said:

A new augment for Freeze added to the Ultra Containers — «Paralyzing Mix».

Not very excited about this, but if it is similarly effective as fire stun, then it should not be that bad.

Please add more non-status effect premium augments to the game:ph34r:.

2 hours ago, Marcus said:

Added a delay before battle start in Matchmaking battles. For a short period of time, map objectives like flags, bases, balls, etc. won’t be activated, and teams won’t be able to earn battle score points.

Long avaited change for many, I think the wait period is a bit too long for some modes. Also I think it should still be possible to earn battle score during that period.

 

2 hours ago, Marcus said:

Equipment change cooldown increased from 10 to 11 minutes.

Well... yeah, waiting for an explanation :ph34r:.

 

Other than that, I am curious to see the other changes in effect, also the stun hammer was finally added to containers, thanks for that.

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Quote
  • TJR — 30 seconds;

How will this change be implemented? If juggernaut is selected at start of battle then they will be invincible for first 30 sec so jugg can go on killing spree for 30 sec . If juggernaut is not selected at start then who will be the juggernaut for each team after 30 sec?

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2 hours ago, Marcus said:

 

  • Added a delay before battle start in Matchmaking battles. For a short period of time, map objectives like flags, bases, balls, etc. won’t be activated, and teams won’t be able to earn battle score points.

    • TJR — 30 seconds;

    • [Note] You will no longer be in situations where you join a battle and an opponent already has battle score points. It will be fairer.

What exactly does this mean - will the person who loads the fastest in battle still get the Juggernaut, but the team will not get points for killing the enemy Juggernaut until after 30 seconds have passed, or will the system finally assign the Juggernaut to a random player?

If it is the former, then there's little to no point of introducing this to TJR as it will not stop JGR abuse.

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2 hours ago, Marcus said:

Equipment change cooldown increased from 10 to 11 minutes.

Soon cool-down increases to 17 min.....

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3 minutes ago, NikmanGT said:

Soon cool-down increases to 17 min.....

Fr

 

4 minutes ago, Alsar said:

Why battle delay for real what's the point of it? 

To make the battles fair...as simple as that?

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4 minutes ago, K3-19 said:

unknown.png
? marcus predicting be like

Hey,

the picture is corrupted, if you want, send it to me and I´ll embed it for you.

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[Note] You will no longer be in situations where you join a battle and an opponent already has battle score points. It will be fairer.

** not sure on this - say for example that the other team was loosing and in the middle of the battle they all just pick up and leave , in the past it was that you needed player ( s) on the other team in order to collect your rewards from the battle. if not you only collected the battle points / score that you had done before players left.

 

  • Decreased the number of battles in which you need to take one of the top three places in the winner's team to complete this type of daily mission from 3 to 2.

    • [Note] No changes to the «Take one of the top three places in the winner's team in 1 battle» mission.

** this one should be changed for all of them its next to impossible to get 10 battles done in a week. for me it takes 3 weeks or more to complete.

 

also why so much on Hammer updates when Ricochet has not been done for so long and it needs to be improved to be balanced to other upgrades

 

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Don't really care about any of the changes. 10 mins to change equipment already was bad, so this is nothing too surprising.
I just care about how slugger works now, hoping it will give op results even after the change. 

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3 hours ago, Marcus said:

Added a delay before battle start in Matchmaking battles

Finally! I was waiting for this literally for YEARS.  ?

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3 hours ago, Marcus said:

Equipment change cooldown increased from 10 to 11 minutes.

Again, what's the reason behind that?

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10 minutes ago, Yveltal9 said:

Again, what's the reason behind that?

I think that is intentional by Developers, as said before, and the explanation will probably be given in the next Vlog.

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3 hours ago, Marcus said:

Added a delay before battle start in Matchmaking battles.

So now its gonna take like 30 sec on average just to get into battle and then ill have to wait another 30-60sec? so i have to wait up to 90+ sec just to start playing in battle? 
And for you balance lovers no it will not balance the game in any way shape or form lol. the delay can be 30 minutes it will still be 7-0 since equipment change will force people to chase for most OP conbo at a time so buyers like me instead of using fun conbo will just go for most OP premium alts and destroy non buyers in seconds and im not even gonna talk about times when me Legend 64 is playing with WO5s. at least let us score battle points while the delay is on...

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not enjoying this at all.. it reminds me of Tanki X having to wait a 1 to 2 minutes to join a battle and then you still have to wait to play. its just sending tanki into the grave just like tanki X.. biggest mistake Dev's have made.

and Yea I was just in a battle with this in play and its throws your game off . bring back the old system..

 

Quote

 

Added a delay before battle start in Matchmaking battles. For a short period of time, map objectives like flags, bases, balls, etc. won’t be activated, and teams won’t be able to earn battle score points.

  • DM — no delay;

  • TDM — 30 seconds;

  • CP — 45 seconds;

  • CTF — 60 seconds;

  • ASL — 60 seconds;

  • RGB — 60 seconds;

  • SGE — 45 seconds;

  • TJR — 30 seconds;

  • JGR — no delay.

 

Weekly mission to complete some number of daily missions now give you the same number of stars as other missions.

 

 

** if you are going to bring this in then you need to change the star missions count from 3k to 250 k so we can complete them in a two weeks. Over all not at all liking any of these up dates...

 

Edited by frederik123456
added quote
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3 hours ago, Marcus said:

A new augment for Freeze added to the Ultra Containers — «Paralyzing Mix».

Another 0.4s stun augment that has 1 critical every 2 clips. 

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1 hour ago, numericable said:

Bruh at this rate just disable the opportunity to change equipment LOL, "Equipment change cooldown increased from 10 to 11 minutes"

Also, 

"The feature to get bonuses for watching ads in the mobile version of the game is disabled due to the lack of opportunity to ensure the stability of its operation for all users." What does that mean? Does it mean that some player couldn't load the ads due to poor internet?

 

This is so true. A MM game is meant to be tactical. the whole point is for teams to change every 5-6 mins so that the other team can counter it. If i join a battle and the other team change their protection against me, ill just change against them and they cant change anymore. its a win for me. please change it back to 5 mins as this is pointless to play MM.

 

Makes the game just annoying so you leave each game you cannot change in.

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