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Patch Update #680 - Released 4th March 2022


Marcus
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1 hour ago, frederik123456 said:

One equip change per day, two with premium:ph34r:.

Exactly, what a joke this game has turned to be ?‍♂️

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1 hour ago, frederik123456 said:

One equip change per day, two with premium:ph34r:.

you mean unlimited with the new 69,420.00 € weekly subscription lol

Edited by Niklas
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I think they are going to add some "sets" in the garage, then you will no longer be able to change the specific turrets or hulls or models, but use several sets that you have already chose before the battle.

And also in my personal opinion, the change to hammer is interesting, while some problems are to be handled in the future.

First, emp hammer could suck because the duration time for emp is 4 sec while the reload time is 3.96 sec. It could be meaningless for emp hammer user himself, though it may be more useful for his teammate(the scatter angle is increased and the pellets are also increased so it will be more likely to apply such status effect to more enemies). AP hammer and jammer hammer is not affected that much. Seems that they change those hammers which can deal status effects to a position of "kill assist".

Second, for duplet, the recoil could be terrible

Third, for other hammers, they buff the damage per clip against two or more enemies while nerf the dps against one opponent. Kind of interesting, still I think the reload time increase should NOT be that much.

It is a nice idea to make the fire range of hammer longer, and I think it could be a time for hammers that can deal status effects to shine in the battle. 
By the way, why not nerf the emp twins???

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Still no Paladin nerf/Crusader buff, despite the fact that the Devs have admitted that a lot more players are playing Paladin than that of Crusader, suggesting the balance between the two is completely off.

And of course, they add more OP augments for sell. What a surprise!!!! I can hear the sound of the kids screaming with excitement despite they properly will never get it.

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Not so much changes in this update.  Equipment changing have been discussed in the past patch notes and the opinion that with equipment changing have strongly shredded the opinion against equipment changing.

Battle delay for 60 seconds, is a huge. I think it's better if they divided these 60 seconds into two parts, one of them is added to battle queue for the sake of lesser ranks-spread.

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And BTW, for those who have not played TX. You will soon realized the delay is not as good as it sound. Quite frankly, it is doing more harm than good. In fact, it is one of the reason why TX is dead. The Devs are trying to push competitive, trying to make their game a e-sport title while 1) their target audience are mostly leisure players instead of try-hards. They won't patiently wait for an extra minute while earning nothing; and 2) most importantly, you can't make a P2W game competitive. It is just not how P2W works.

Edited by Warpriest
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1 hour ago, DARKFANTASY said:

To make the battles fair...as simple as that?

How that's gonna make the battles more fair? 

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2 minutes ago, Warpriest said:

Still no Paladin nerf

I have an idea, why not separate the paladin OD into two parts, one can only deals jammer and ap to enemies, and the other can heal teammate and protect them from negative status effects? (the effects for the user himself is always applied)
The user can manually switch between those two models, but the chance for change is limited

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Just now, Alsar said:

How that's gonna make the battles more fair? 

In theory, it makes sure the game will wait for those with poor internet connection to join before starting the match.

Sounds good on paper, but will not fit in this game at all.

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1 minute ago, Warpriest said:

In theory, it makes sure the game will wait for those with poor internet connection to join before starting the match.

Sounds good on paper, but will not fit in this game at all.

That's the point of it when you might have bad team? 

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Just now, Compasser said:

I have an idea, why not separate the paladin OD into two parts, one can only deals jammer and ap to enemies, and the other can heal teammate and protect them from negative status effects? (the effects for the user himself is always applied)
The user can manually switch between those two models, but the chance for change is limited

Any ideas are meaningless unless the Devs willing to implement that. 

And based the past experience of the Devs being like "I just love to do what the heck I want to do. What are you gonna do about it huh?". I have zero hope about that.

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Finally stunning pallets came back after 7 months of it was not in containers at all. Funny enough though how stunning pallets returned after a huge hammer change.

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2 minutes ago, Alsar said:

That's the point of it when you might have bad team? 

Well, that's what the Devs and some of the guys are thinking.

I just don't understand these guys. The delay has already proven to be meaningless and causing more harm than good in TX. What give them the confidence to think it will work in here?

Edited by Warpriest
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2 minutes ago, Warpriest said:

Well, that's what the Devs and some of the guys are thinking.

There is not a reason for me to stay in a map when I can clearly see that the enemy team is stronger than my so it's still something which I can't understand why it did get add into the game 

Edited by Alsar

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You really want to make MM fair? Well, change the matching algorithm so that it compares against GS instead of ranks. Bam!!! 90% of the problem solved. And then, you can decided whether it is worth to chase down the rest of the 10% or just leave it as is.

Edited by Warpriest
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This is also why I'm so pissed. On one hand, the Devs claimed that "we want to make the game fun and fair to everyone". On the other hand, they decided to implement stuff that either is suboptimal for fixing the problem, or even making it worse. I'm not sure whether the Devs are too stupid to figure out the optimal way, or all they care is profit and cash. Either way, I'm not too surprise after being in this forum for a while.

 

What surprises me is some of the guys in here just are too shortsighted and ignorant. An OP augment being put in the battle pass can get them excited for an entire week (It is just a damn low quality work bud. It is always something like apply X effect on hit, or apply X effect on critical hit). While some guys even call the Devs creative when all they did is put a classic gun game mode in the game and give it a fancy name call "Arm Race". These guys appear to have either decided to ignore the major flaws of this game, perhaps they have decided to give up after asking for a change for way too many times and unable to get a response, or simply unable to notice these issues.

 

What I a look like after looking at a TO update 90% of the time

why-you-so-b29fe8.jpg

Edited by Warpriest
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7 minutes ago, yellowghetto said:

Can you just lock equipment change. Already? You might as well.

Well, at least I don't have to face the situation of over half of the enemy team switch protection modules against me mid game because they think I'm too dangerous. Yes, that happens to me all the time.

For those who like switching equipment according to how the battle goes, all I can say is, good luck.

Edited by Warpriest

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5 hours ago, Marcus said:

Weekly mission to complete some number of daily missions now give you the same number of stars as other missions.

How many stars ? 50 like daily missions ? I got 3 weekly to finish. With 100, 150 and 200 stars reward. After the update, rewards will be 50 stars each weekly missions ? This is crap. Is going to be hard now, to finish challenges...

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6 minutes ago, TheCongoSpider said:

Customers need a new toy. It's not problematic yet. ?

Or the other way around, when the Devs notice they can't make much money out of it. Then they will nerf the old stuff for the sake of "balancing" and then introduce new , even more OP stuff. Specially for augments, it is just super low quality work. It is always "Apply X effect on hit" or "Apply X effect on crit". And the same thing is getting reused over and over and over again.

 

But what can I say, there are idiots stupid enough to buy that. If I were the Devs, I would do the same. Why bother paying efforts on making innovative mechanisms while there are morons literally surrender their cash once I rebranded the same old tech as new?

Edited by Warpriest
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2 minutes ago, LambSauce said:

Where are the batteries?

Devs: Well it's there, in the garage. You buy it, you have it.

  • Saw it 1

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