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Patch Update #680 - Released 4th March 2022


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3 hours ago, numericable said:

The feature to get bonuses for watching ads in the mobile version of the game is disabled due to the lack of opportunity to ensure the stability of its operation for all users." What does that mean? Does it mean that some player couldn't load the ads due to poor internet?

That's likely just an excuse they made up so that they can freeze the rewards. In other words, another way to keep money from spilling out of their pockets.

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3 hours ago, numericable said:

"The feature to get bonuses for watching ads in the mobile version of the game is disabled due to the lack of opportunity to ensure the stability of its operation for all users." What does that mean? Does it mean that some player couldn't load the ads due to poor internet?

Sounds like some advertisers may not want to place their ads in a Russian game, or these ads may simply not be available to some users in Russia.

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7 minutes ago, LambSauce said:

Sounds like some advertisers may not want to place their ads in a Russian game, or these ads may simply not be available to some users in Russia.

or maybe some problems with Google ads ?‍♂️

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2 hours ago, Bydo said:

not enjoying this at all.. it reminds me of Tanki X having to wait a 1 to 2 minutes to join a battle and then you still have to wait to play. its just sending tanki into the grave just like tanki X.. biggest mistake Dev's have made.

and Yea I was just in a battle with this in play and its throws your game off . bring back the old system..

Have you never been in a battle where enemy team is scoring before your team has finished loading?

The "wait time" was NOT one of the reasons TX failed.  It was actually one of the few good ideas the game adopted.

If you can't wait 30-60 seconds for a fair battle maybe you should go play a game where cheating is encouraged.

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2 hours ago, Warpriest said:

You really want to make MM fair? Well, change the matching algorithm so that it compares against GS instead of ranks.

Bad solution.  Why would anyone spend $ on the game?

Tighten the rank-spreads and MM will be better - especially after they created the extra equipment levels.  Those extra levels are wasted with super-wide rank-spreads.

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9 minutes ago, wolverine848 said:

Have you never been in a battle where enemy team is scoring before your team has finished loading?

The "wait time" was NOT one of the reasons TX failed.  It was actually one of the few good ideas the game adopted.

If you can't wait 30-60 seconds for a fair battle maybe you should go play a game where cheating is encouraged.

sir if my memory is correct even with the wait time in place with tanki X we still had players in battles due to there internet connection  was faster then others for loading .  I seldom seen players not load at the same time. think about having to wait for the game to load which can take up to 1 minute or more and then now waiting to enter into a battle on top of it. give it time and tanki will be adding more time waiting to enter into battles .

Edited by Bydo

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1 hour ago, x_Sorinel_x said:

How many stars ? 50 like daily missions ? I got 3 weekly to finish. With 100, 150 and 200 stars reward. After the update, rewards will be 50 stars each weekly missions ? This is crap. Is going to be hard now, to finish challenges...

if i wasn't wrong it used to give 150 whatever the place it was and after this update it'll be 100 or 150 or 200 like other missions

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I would like to point out to a certain mod that I may complain about 99.99 % of the time about every useless update the developers do, (which is warranted by the way) but it's only after I have read through pages of posts doing exactly the same thing first. 

 

 

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36 minutes ago, Bydo said:

sir if my memory is correct even with the wait time in place with tanki X we still had players in battles due to there internet connection  was faster then others for loading .  I seldom seen players not load at the same time. think about having to wait for the game to load which can take up to 1 minute or more and then now waiting to enter into a battle on top of it. give it time and tanki will be adding more time waiting to enter into battles .

This happens way more often than you suggest and it ruins the battle from the outset.  Why do you think they have added this function?  Those players you mention in TX may have loaded before others, but they could not score.

So what if it takes up to a minute.  If you have more important things to do - do those before logging into the game.

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2 hours ago, wolverine848 said:

This happens way more often than you suggest and it ruins the battle from the outset.  Why do you think they have added this function?  Those players you mention in TX may have loaded before others, but they could not score.

So what if it takes up to a minute.  If you have more important things to do - do those before logging into the game.

it would be nice to do those things before the game but I wake up and then go directly on to tanki , this way I don't have to go up and down stairs all day long . I would rather spend more time battling. 

for TX I was one of the last players in the game  ,  at the end of the game before it closed it took longer to join then when it first started . I don't have a issue with them creating this time waiting program as long as they don't take the time away from the battles . once they start cutting the battle time it starts making the game a waste of time to do..

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30 minutes ago, Bydo said:

for TX I was one of the last players in the game  ,  at the end of the game before it closed it took longer to join then when it first started .

Big reason for your wait time was lack of players.  If there's you and 10 other people all trying for 2 or 3 battle-modes you would definitely have long waiting times.

I really don't think waiting 1 minute or so for a fair battle is a burden.  Would you spot an opponent team a goal to start a soccer game?

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  • Head Administrator

Interesting changes to Hammer, let's see if Hammer will remain in my top-3 turrets for MM.

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8 hours ago, wolverine848 said:

Bad solution.  Why would anyone spend $ on the game?

Tighten the rank-spreads and MM will be better - especially after they created the extra equipment levels.  Those extra levels are wasted with super-wide rank-spreads.

Yeah, that's the point. On one hand, the Devs are giving false claims and hopes to the players that they are trying to make the game fair. And remember, a considerable amount of players are just kids, they will actually believe that. Yet, on the other hand, more mature guys here will know that basically impossible in this game because of the F2P, P2W business model.

I would rather the Devs be blunt and say "No, it is not how F2P game works. If we make the game truly fair to absolutely everyone, no one will be supporting us financially and we will be broke" than trying to fool people and implement all those fancy, useless stuff.

 

For example this in the release note:

Quote
  • [Note] You will no longer be in situations where you join a battle and an opponent already has battle score points. It will be fairer.

It is just bull ****. Yeah it will be fairer to those who have crap internet connections, but what about those with average connections (which are majority)? Why do they have to waste 30 - 60s waiting while earning nothing? Also, make the game fairer? With this? It is like trying to fight fire with a cup of water. Does it help? In theory yes. Will it actually change anything with that pathetic small cup of water? Absolutely not.

 

They have many things they can do instead if they actually want to make the game fair (they don't, they just care about profit after all). One thing being nerfing Paladin and buff Cursader. Even the Devs agree that a lot more players are playing Paladin than that of Crusader, despite the two are literally same besides the OD. 

Edited by Warpriest
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In a group of 4 we are usually waiting 3-5 minutes to load into a battle 1-4 hours after server restart.  We also have lots of people leave our battles at the start.  I wonder how it will affect this system.

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2 hours ago, Warpriest said:

It is just bull ****. Yeah it will be fairer to those who have crap internet connections, but what about those with average connections (which are majority)? Why do they have to waste 30 - 60s waiting while earning nothing? Also, make the game fairer? With this? It is like trying to fight fire with a cup of water. Does it help? In theory yes. Will it actually change anything with that pathetic small cup of water? Absolutely not.

I'm not understanding your position.

It will be fairer for everyone joining the battle - in terms of one team not being able to cap while the other is not prepared.

That's a totally reasonable trade-off for waiting up to a minute to join the battle.  What is your hurry?

You prefer battles where a team gets a free cap and then half players on other team exit?   How is that possibly better?

EVERYONE crying about waiting 60 seconds to play a game needs to grow up.

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2 hours ago, Warpriest said:

Why do they have to waste 30 - 60s waiting while earning nothing

During those 60 sec, you can earn exp so that statement is false. Atleast, thats what they said in vlog.

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15 minutes ago, wolverine848 said:

I'm not understanding your position.

I think he means that they failed to clarify in how exactly it'll work.

I myself have questions that need answers:

1) Will players have to load into the lobby phase of the battle and then again to get into the actual battle?

 

2) Will that lobby time mean that players will now only have 14 minutes to play the actual battle?

 

3) Will players entering late have to go through this process regardless of how much time is left of the battle?

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16 minutes ago, BruhBruhThingThing said:

I myself have questions that need answers:

1) Will players have to load into the lobby phase of the battle and then again to get into the actual battle?

 

2) Will that lobby time mean that players will now only have 14 minutes to play the actual battle?

 

3) Will players entering late have to go through this process regardless of how much time is left of the battle?

Play some battles to find out. ?

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25 minutes ago, TheCongoSpider said:

Play some battles to find out. ?

Nah, I'm good. I'd rather not ruin the good life I'm currently living simply by playing this sorry excuse of a game.

I'd rather have someone who still plays to answer my questions. That would be a much better idea.

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1 hour ago, numericable said:

During those 60 sec, you can earn exp so that statement is false. Atleast, thats what they said in vlog.

I mean really, Who actually love more XP, as if the XP progression is not fast enough already?

Legends don't care about XP, because all they get while leveling up is a container which gives them trash 90% of the time.

For the rest of the players, more XP is a bad thing. That means their equipment level and cash (in-game) flow will not be able to keep up with their level. This is also the reason why the Devs boosted XP gain, just for the sake of potentially having more income.

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2 hours ago, wolverine848 said:

I'm not understanding your position.

It will be fairer for everyone joining the battle - in terms of one team not being able to cap while the other is not prepared.

That's a totally reasonable trade-off for waiting up to a minute to join the battle.  What is your hurry?

You prefer battles where a team gets a free cap and then half players on other team exit?   How is that possibly better?

EVERYONE crying about waiting 60 seconds to play a game needs to grow up.

Have you played TX? Because I do. And I know how that 60 sec wait time ends up. If that delay doesn't work in TX, what gives you the confidence to claim that it will defiantly work in here?

What makes you think waiting for extra 60 sec will actually help keep the game fair that much? Well, it helps, kind of, but only make it 10% fairer. Why? Because the main complaint of the battle not being fair is NOT because of the lack of delay. It is about the MM doing crazy stuff and decided to create an obviously unbalance match, filling 9999 GS players on one team and those poor souls on another team. And because of how OP some of the equipment are, one single buyer can change the tile of the entire game. And you really think that extra 1 minute delay can actually impact the flow of the match in any ways? Foolish.

 

As I said, it is as if you are trying to fight a fire with a small glass of water, while there is a big bucket right beside you. In theory, your glass of water will help the situation, but reality is it barely makes a different. The most stupidest thing is, there are better ways right beside you, at your disposal at anytime, and you decided to choose the hard, meaningless way.

 

Anyway, the game speaks the truth. Go play the game yourself and see does it actually help anything as you have expected. But as I recall, you mentioned you decided to stop playing and just assume everything how everything works/will work on the forum

Edited by Warpriest
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47 minutes ago, Warpriest said:

I mean really, Who actually love more XP, as if the XP progression is not fast enough already?

Legends don't care about XP, because all they get while leveling up is a container which gives them trash 90% of the time.

For the rest of the players, more XP is a bad thing. That means their equipment level and cash (in-game) flow will not be able to keep up with their level. This is also the reason why the Devs boosted XP gain, just for the sake of potentially having more income.

Not only exp, the battle fund is growing too. Actually playing such mode as tdm, 30 seconds is nothing, but i have to try ctf and rugby. I think this update is cool because its more fair honestly.

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Hmmm interesting.

I liked the update on battle delay. It's is really good, that we'll not have to wait for a century.

Also interesting is the new freeze augment. However, it's obvious at first glance that this augment will not be offensive or useable in combat, it is mainly intended for CTF, RGB and ASL in my opinion. 

As for changing equipment time during battle , I think it's controversial, though good. Because the equality will be maintained between the buyers, or those who have everything in the garage and between ordinary players, comes into balance. This update enhances and shows the full potential of the player and the skill which player have. 

Jagernaut mode updates are really good. 

As for the hammer upgrades, I like some of the details, though it requires testing in battle.

However, I didn't like to equate weekly missions and daily mission stars. This one will halve the completion of challenges for many players.

Edited by Lestat
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