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Patch Update #680 - Released 4th March 2022


Marcus
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50 minutes ago, Lestat said:

Also interesting is the new freeze augment. However, it's obvious at first glance that this augment will not be offensive or useable in combat, it is mainly intended for CTF, RGB and ASL in my opinion. 

What this augment actually do:

Note the screenshot is for Firebird, but it is basically the same thing for Freeze. Just replace "heating" with "freezing". Another low quality, copied and pasted work and the Devs charge a fortune for that.

ZkUzuWM.png

Totally  "not useable" at all!!!!

 

 

50 minutes ago, Lestat said:

As for changing equipment time during battle , I think it's controversial, though good. Because the equality will be maintained between the buyers, or those who have everything in the garage and between ordinary players, comes into balance. This update enhances and shows the full potential of the player and the skill which player have. 

What....

 

What on Earth am I reading... This is the next level of "because I'm a helper chosen by the almighty Devs themselves. I have to kiss their asses in every possible opportunities".

 

Edited by Warpriest
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22 hours ago, Marcus said:

Weekly mission to complete some number of daily missions now give you the same number of stars as other missions.

i don't understand could someone explain this? i mean would they decrease weekly missions stars to 50 for each or what?

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1 hour ago, Warpriest said:

What this augment actually do:

Note the screenshot is for Firebird, but it is basically the same thing for Freeze. Just replace "heating" with "freezing". Another low quality, copied and pasted work and the Devs charge a fortune for that.

ZkUzuWM.png

Totally  "not useable" at all!!!!

 

 

What....

 

What on Earth am I reading... This is the next level of "because I'm a helper chosen by the almighty Devs themselves. I have to kiss their asses in every possible opportunities".

 

i know that, i meant how effective will be in during game 

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11 hours ago, Spy said:

Interesting changes to Hammer, let's see if Hammer will remain in my top-3 turrets for MM.

I love the new Hammer changes, it definitely remains in my top-3 for MM. On top of that, shot effects for Hammer are much more noticable!

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Just now, Spy said:

I love the new Hammer changes, it definitely remains in my top-3 for MM. On top of that, shot effects for Hammer are much more noticable!

agree. the shot range is much much longer than before and it is much easier to get a full damage. Slugger, Blunderbuss, high ammo clip is more powerful.

Still I think the reload time should not be that much or the emp hammer will not be that useful for the owner himself than before.

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1 hour ago, NikmanGT said:

Finally, Duplet is usable in MM again ?

And I was not wrong, feels good using it again. Had an absolute blast in the event mode, but couldn't get first place thanks to @DARKFANTASY  ?

The range factor buff makes duplet 2 shots killing machine.

Duplet is so much better now after the update ^^

unknown.png

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For all those people who dreamed about the battle delay will make the battle fairer. Tell me, after playing for awhile, do you feel the game is actually fairer in any way?

 

I mean, yeah everyone start at the same time. So what? OP augments still dominates. You still get placed in to trash team from time to time. The only difference is now the massacre get delayed for 60 sec.

Edited by Warpriest
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8 minutes ago, Warpriest said:

For all those people who dreaming about the battle delay will make the battle fairer. Tell me, after playing for awhile, do you feel the game is actually fairer in any way?

Yes. 4 battles today, 3 wins. Only in DM (the mode I hate the most), I was on 6 place. It's much fairer now. No more enemy rush to my base with speed drone, to get the flag in 25 seconds (instant "run").

8 minutes ago, Warpriest said:

You still get placed in to trash team from time to time.

Just leave the battle.

Edited by x_Sorinel_x

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16 minutes ago, x_Sorinel_x said:

Just leave the battle.

That's not the point. The point is many guys are actually believe the delay will have big impact to the game balance, as if it can fix a lot of the complaints about balancing and fairness.

It does not, well, it kinds of, but rushing at the start of the game is the least problematic issue we currently have, to the point it is almost irrelevant.

Edited by Warpriest

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18 minutes ago, Warpriest said:

That's not the point. The point is many guys are actually believe the delay will have big impact to the game balance, as if it can fix a lot of the complaints about balancing and fairness.

It does not, well, it kinds of, but rushing at the start of the game is the least problematic issue we currently have, to the point it is almost irrelevant.

The update was not about balance at all, it is a complete different thing. It's about the uneven playing condition or the unfairness presented to some players at the start of a battle.

Changes regarding MM balance that you are talking should be released in the meantime ^^

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1 hour ago, Compasser said:

Still I think the reload time should not be that much or the emp hammer will not be that useful for the owner himself than before.

Hammer has 12 augments. What's wrong with having some more variety in your gameplay? 

 

And it's a good thing that EMP augments be team-oriented. 

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1 hour ago, NikmanGT said:

And I was not wrong, feels good using it again. Had an absolute blast in the event mode, but couldn't get first place thanks to @DARKFANTASY  ?

The range factor buff makes duplet 2 shots killing machine.

Duplet is so much better now after the update ^^

unknown.png

xd gg bro

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1 hour ago, Warpriest said:

That's not the point. The point is many guys are actually believe the delay will have big impact to the game balance, as if it can fix a lot of the complaints about balancing and fairness.

??

Who thinks that?

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2 hours ago, Warpriest said:

I mean, yeah everyone start at the same time. So what?

This solves ONE of the problems of TO.  Baby steps.  Maybe the other issues eventually get addressed.  Who knows.

But campaigning against solving one problem because other issues are not also solved is silly.

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16 hours ago, wolverine848 said:

Big reason for your wait time was lack of players.  If there's you and 10 other people all trying for 2 or 3 battle-modes you would definitely have long waiting times.

I really don't think waiting 1 minute or so for a fair battle is a burden.  Would you spot an opponent team a goal to start a soccer game?

sir your logic can work , but this new set up they have in play does not work. seeing that players might not start the game for a 1 minute it still gives players time to destroy other players as there  waiting . this was also a issue in Tanki X and players did complain about it.

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20 minutes ago, Bydo said:

sir your logic can work , but this new set up they have in play does not work. seeing that players might not start the game for a 1 minute it still gives players time to destroy other players as there  waiting . this was also a issue in Tanki X and players did complain about it.

It may not be convenient to you, but it’s nonsense to say that it “doesn’t work”. 

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1 hour ago, LambSauce said:

??

Who thinks that?

Can't you see how a few guys here being way too excited for the delay to be implemented? 

36 minutes ago, wolverine848 said:

This solves ONE of the problems of TO.  Baby steps.  Maybe the other issues eventually get addressed.  Who knows.

But campaigning against solving one problem because other issues are not also solved is silly.

The most insignificant one, if at all. To be honest, how many people actually find that to be a problem really?

At least you are right that this change is nothing more than a baby step, while there are better, faster, optimal way to address the fairness of the game without damaging the game economy, if that is what Devs really want to do instead of just blindfully sitting behind their monitor, reading all those numbers and think they actually have a full understand on what the heck is going on.

E.g.

  • Add a red tint to enemy OD. E.g. the bomb from Wasp and the orb from Ares. So you team mates can tell which OD is friendly and which is not.
  • Buff Crusader and nerf Paladin. These two hulls are basically the same thing except the OD. Even the Devs agree that much more players are playing Paladin than Crusader, suggesting the former is objectively superior than the latter.
  • Just get rid of Magnum. They are introducing projectiles while deciding not to change anything about the map design. The original map designs simply aren't design for that. What it ends up is it is extremely hard to balance, because quite frankly, you can't balance something that is completely out of place. If you increase its damage potential, it will be extremely annoying because you will not able to fight back 90% of the time. If you keep the damage low, then it will be worthless.

Now these are just examples, the last one might be discussable, but the first two are super obvious. Picking any one of them, just one, will be much more beneficial to everyone than implementing that pathetic delay. But no, the Devs have to do the most insignificant thing and share with the world as if they have made a major achievement.

Edited by Warpriest

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5 minutes ago, Warpriest said:

Can't you see how a few guys here being way too excited for the delay to be implemented? 

Not really.

6 minutes ago, Warpriest said:

E.g.

  • Add a red tint to enemy OD. E.g. the bomb from Wasp and the orb from Ares. So you team mates can tell which OD is friendly and which is not.
  • Buff Crusader and nerf Paladin. These two hulls are basically the same thing except the OD. Even the Devs agree that much more players are playing Paladin than Crusader, suggesting the former is objectively superior than the latter.
  • Just get rid of Magnum. They are introducing projectiles while deciding not to change anything about the map design. The original map designs simply aren't design for that. What it ends up is it is extremely hard to balance, because quite frankly, you can't balance something that is completely out of place. If you increase its damage potential, it will be extremely annoying because you will not able to fight back 90% of the time. If you keep the damage low, then it will be worthless.

I’m honestly shocked that you think any of that is more important than the new delay before battles.

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16 minutes ago, LambSauce said:

It may not be convenient to you, but it’s nonsense to say that it “doesn’t work”. 

its not really nonsense when your waiting to have say CP load in that 1 minute waiting time , and in the mean time your getting Destroyed by others . allowing them to have a higher score in the end of the battle . which is not a fair balanced game in the long run. sure maybe I'm wrong with the waiting room loading for 1 minute where everyone joins at once. but there is the down side to it as to having players see your set up before the battle and as soon as they can or wail  there waiting be able to change there set up to have domination over others in the battle. how would that be fair .. it's not ..

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1 minute ago, Bydo said:

its not really nonsense when your waiting to have say CP load in that 1 minute waiting time , and in the mean time your getting Destroyed by others . allowing them to have a higher score in the end of the battle . which is not a fair balanced game in the long run. sure maybe I'm wrong with the waiting room loading for 1 minute where everyone joins at once. but there is the down side to it as to having players see your set up before the battle and as soon as they can or wail  there waiting be able to change there set up to have domination over others in the battle. how would that be fair .. it's not ..

Actually If they change immediately to counter your setup, you can do the same in turn and have the upper hand.

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5 minutes ago, Bydo said:

its not really nonsense when your waiting to have say CP load in that 1 minute waiting time , and in the mean time your getting Destroyed by others . allowing them to have a higher score in the end of the battle . which is not a fair balanced game in the long run. sure maybe I'm wrong with the waiting room loading for 1 minute where everyone joins at once. but there is the down side to it as to having players see your set up before the battle and as soon as they can or wail  there waiting be able to change there set up to have domination over others in the battle. how would that be fair .. it's not ..

Who cares if you’re getting destroyed?

It’s a team game, you win by completing the objective more times than the enemy team. KD is meaningless.

In any case until everyone loads into the battle it’s basically a TDM. What’s your problem with that?

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13 minutes ago, LambSauce said:

Who cares if you’re getting destroyed?

It’s a team game, you win by completing the objective more times than the enemy team. KD is meaningless.

In any case until everyone loads into the battle it’s basically a TDM. What’s your problem with that?

not really some players enjoy  on seeing there K/D go up .

example of a match that I was just in .. even thou others were still in the loading stage , his system was faster .

besides that sure it's only 2 kills but it can be up to 10 depending on the players set up.

bhR6cS9.png

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