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Tanki Online V-LOG: Episode 335


Marcus
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In today’s episode, we will be concluding the story of the Equipment change cooldown. We’ll also be showing you a sneak peek of the new parachute drones and answering your burning questions.

 

 

 

Made with ❤️ by Tanki and 

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Thank you for telling a story that quite frankly no body cares, people just want explanations and to know what is gonna happen at the end, not a history lecture.

Edited by Warpriest
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3 minutes ago, frederik123456 said:

Although not perfect, I´d much prefer to have presets rather than having the feature disabled altogether

I mean at the end of the day. They still say nothing about what their final goal is. Yes the equipment change cooldown will eventually equal the battle length, i.e. you can only change once per game. Then what? What's the next step? Or is that it? Not even mentioned.

Edited by Warpriest

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1 minute ago, Warpriest said:

I mean at the end of the day. They still say nothing about what their final goal is. Yes the equipment change cooldown will eventually equal the battle length, i.e. you can only change once per game. Then what? What's the next step? Or is that it? Not even mentioned.

They said, If I understood correctly, that in the end there are two main options - to disable equipment change for good or to add presets. Apparently, the final decision is still in the air.

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1 hour ago, frederik123456 said:

They said, If I understood correctly, that in the end there are two main options - to disable equipment change for good or to add presets. Apparently, the final decision is still in the air.

It starts to feel like the bad management we saw sometimes. Always in meeting and conference, always discussing stuff. Wasting all those time, and still unable to come up with a decision.

They throw out some ideas, and that's it. They don't actually make any decisions. And it doesn't seem like they are looking for suggestions from different parties.  So at the end, what are they doing? They have achieved nothing at all. 

Edited by Warpriest
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"We have not seen any change in player behaviour" What? How do they even measure that? You either can change equipment or you can't. The only way i can think of "changing behaviour" is to leave the battle once you realize it ain't possible. But even in that case, can't determine the reason why any player is leaving a battle. And once in battle, confronted with that predicament, is not like you're going to play any differently for what you usually do. 

"All possible advantages from changing your own equipment in battle are cancelled by one single disadvantage- the enemy can do the same" Yes, so everyone stands on equal ground, but we know tanki hates that... Why have so many so many turrets, hulls, drones, augments, modules if you can't use them when they're actually needed. Makes no sense, especially when the battles are longer. 

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imagine the whole story was just for April fools

won't be surprised thought i like the presets

also glad that dynamic lighting will be implanted ASAP

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The equipment changing story was interesting. 

20 minutes ago, the_real_one said:

"We have not seen any change in player behaviour" What? How do they even measure that? You either can change equipment or you can't. The only way i can think of "changing behaviour" is to leave the battle once you realize it ain't possible. But even in that case, can't determine the reason why any player is leaving a battle. And once in battle, confronted with that predicament, is not like you're going to play any differently for what you usually do. 

And indeed, they can measure how many players are leaving the battle. If the number grows a lot compared to the usual, that shows the effect. 

2 hours ago, Warpriest said:

Thank you for telling a story that quite frankly no body cares, people just want explanations and to know what is gonna happen at the end, not a history lecture.

This was the explanation. If you actually took attention, you can already understand their decision about this topic. If they just tell what they happen (and they did), then you'd just complain asking why have they done that. Now what?

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1 hour ago, frederik123456 said:

They said, If I understood correctly, that in the end there are two main options - to disable equipment change for good or to add presets. Apparently, the final decision is still in the air.

I think they're gonna go with adding presets but locking it behind a paywall.

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39 minutes ago, mjmj5558 said:

This was the explanation. If you actually took attention, you can already understand their decision about this topic. If they just tell what they happen (and they did), then you'd just complain asking why have they done that. Now what?

Apparently you missed the first two episode. I just want to know who will be the next US president and why, I don't need someone start filling me about George Washington and how he became the first US president.

They could have explain this pretty clearly in one single V-Log, and I don't know are they out of content or something, they have to break it in to three parts for nothing.

 

Also, besides a few people actually changed their mind, do you think this 3 episode long trilogy will actually do anything to the majority of players? You see, a lot of them have already make up their mind long ago,  and this "long explanation" changes nothing.

Anyway, I do welcome the idea of further limiting the ability to change equipment on the fly, I have faced way to many times that the entire enemy just decided to switch protection modes just to counter me. Yet, as I have personally seen, many players don't like this idea.

Edited by Warpriest
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20 minutes ago, Warpriest said:

Apparently you missed the first two episode. I just want to know who will be the next US president and why, I don't need someone start filling me about George Washington and how he became the first US president.

I didn't miss them, i literally translated them. You might not want to learn about George Washington, but you might want to know more about the president you can vote for, as you probably won't just go there and circle the better looking name.

 

20 minutes ago, Warpriest said:

Also, besides a few people actually changed their mind, do you think this 3 episode long trilogy will actually do anything to the majority of players? You see, a lot of them have already make up their mind long ago,  and this "long explanation" changes nothing.

They obviously don't need to change their opinion, just understand what the game wanted for that change. In my opinion, the vlog is perfect for that.

I agree with the last part, it happened to me a lot of times that I want to play with something and half of the enemy equips prots.

Edited by mjmj5558

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They should just add presets, this way players can't change every aspect of their equipment but still enough in such a way to be more effective on the battlefield. Although disabling equipment change is a reasonable option too, maps would play a huge role in this. If I want to play shaft and get thrown onto sandbox, then I'll just end up leaving until I get a more desirable map. If they were to completely disable that, then it would be nice to have a preference on maps before entering MM, but that's way more trouble than its worth... I really don't mind how long equipment change is right now because you can change once per battle, that's all you really need... maybe twice is fair as well but we shouldn't be changing something every 2 minutes, just suck it up and move on.

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14 hours ago, mjmj5558 said:

I didn't miss them, i literally translated them. You might not want to learn about George Washington, but you might want to know more about the president you can vote for, as you probably won't just go there and circle the better looking name.

Well, they did introduce Washington in the first episode. Does the fact that equipment change start out as a bug/exploit explains anything related to the Devs vision? And do players have to know the fact that there used to have no equipment changed cool down like nearly half a decade ago in order to understand what the Devs are suggesting?

 

You see things can be explained in a way more clearer, structured way instead of filling audience with unnecessary information which the audience don't care about 90% of the time.

 

14 hours ago, PerplexingTX said:

They should just add presets, this way players can't change every aspect of their equipment but still enough in such a way to be more effective on the battlefield. Although disabling equipment change is a reasonable option too, maps would play a huge role in this. If I want to play shaft and get thrown onto sandbox, then I'll just end up leaving until I get a more desirable map. If they were to completely disable that, then it would be nice to have a preference on maps before entering MM, but that's way more trouble than its worth... I really don't mind how long equipment change is right now because you can change once per battle, that's all you really need... maybe twice is fair as well but we shouldn't be changing something every 2 minutes, just suck it up and move on.

Be careful what you wish for, I doubt F2P players will be smiling when the presets slots are exclusive to Tank coins.

It isn't coming from nowhere, this is exactly how TX's preset system was implemented.

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Just now, Warpriest said:

Be careful what you ask for, I doubt F2P players will be smiling when the presets slots are exclusive to Tank coins.

It isn't coming from nowhere, this is exactly how TX's preset system was implemented.

Yeah I'm almost certain this would happen, depends on how many presets one can have, is it three and a fourth is for tankoins but it caps at 4? Thats fine... but if the cap is say 12 then that's absurd...

If they do presets, they have to be limited in a small amount and shouldn't be abused, even if few may be purchased for tankoins... personally I think 3 free and 1 for purchase is fair since its also likely a small amount of tankoins, they seriously shouldn't increase the preset cap too high with or without tankoins as it defeats the purpose

I also think everyone should just suck it up and accept one change per battle is fine, two seems fine as well... because are you really playing a battle if you used 6 different tanks?

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3 minutes ago, PerplexingTX said:

Yeah I'm almost certain this would happen, depends on how many presets one can have, is it three and a fourth is for tankoins but it caps at 4? Thats fine... but if the cap is say 12 then that's absurd...

If they do presets, they have to be limited in a small amount and shouldn't be abused, even if few may be purchased for tankoins... personally I think 3 free and 1 for purchase is fair since its also likely a small amount of tankoins, they seriously shouldn't increase the preset cap too high with or without tankoins as it defeats the purpose

I also think everyone should just suck it up and accept one change per battle is fine, two seems fine as well... because are you really playing a battle if you used 6 different tanks?

Nah, the Devs are not that generous. Remember how protection module slots work now? You will get one for free. And then you have to buy the rest. The more slots you unlocked, the more you have to pay for the next.

Edited by Warpriest

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9 minutes ago, Warpriest said:

Nah, the Devs are not that generous. Remember how protection module slots work now? You will get one for free. And then you have to buy the rest. The more slots you unlocked, the more you have to pay for the next.

The first three slots are not that expensive and quite affordable for F2P'S with some saving, also there was an event where you could literally get all 4 + some UC's for 1000Tks.

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After I have heard the entire story of equipment change in the game, I can say that I much more prefer having the option to switch between presets than having the equipment change disabled entirely. 3 or 4 equipment preset slots available for everyone sounds good to me.

Also, I can't wait for the new bonus boxes and dynamic lighting to be implemented in the game!

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If equipment changing is removed completely from the game more players will just leave battles when they seen multiple players with 50% protection against there turret - they can't play well otherwise

Also when u join a game without equipment change and other players have status effects and you don't have the right immunity equipped, you will just leave. Why stay in a game where u are going to lose? The player might have the immunity for the turret but then can't equip it, whats the point in  having multiple all the immunities if you can't change between them in battles?

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44 minutes ago, frederik123456 said:

The first three slots are not that expensive and quite affordable for F2P'S with some saving, also there was an event where you could literally get all 4 + some UC's for 1000Tks.

500 TK (for 3rd slot) is NOT cheap.  That's almost the cost of  a BP.

And for the rest to get that 4th one via the event, they'd have to sit on 1000TK since they don't know when it's coming.

All easier said than done.

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43 minutes ago, wolverine848 said:
1 hour ago, frederik123456 said:

The first three slots are not that expensive and quite affordable for F2P'S with some saving, also there was an event where you could literally get all 4 + some UC's for 1000Tks.

500 TK (for 3rd slot) is NOT cheap.  That's almost the cost of  a BP.

And for the rest to get that 4th one via the event, they'd have to sit on 1000TK since they don't know when it's coming.

All easier said than done.

I absolutely agree with weolverine 500tk is a lot for 2 extra protection slots for a f2p new player who barely knows game mechanics and gets destroyed by random 9999gs at WO5 (yes its a thing) its too  expensive knowing that there could be a battle pass with Immunity and augment that  he'll use 24/7 and have so much fun and it costs 100 extra tankoins. 

Also waiting for random event to "hunt" for protection slots is absolutely absurd. its like saying save for this 1,000,000$ dream car but wait dont you dare buy it!  tomorrow IT MAY cost only 1.000$!!!
 

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Im not a fan of removing equipment changing completely. it should be once a battle thing... stoping people from changing their equipment will make hunt for the most OP conbo at the time. F2P will have trouble with that unless they got lucky from containers or are legend 100+ and have max garage while buyers will just whip out EMP twins or another absolutely OP absurd augment and just reduce F2P tanks to atoms.

Personaly i am light spender i have like 80% of all the augments/immunities you can get... after they completely remove equipment change ill just equip EMP immunity on my hulls and NEVER change it into AP or Heat etc. i wont hunt for most OP conbo because i want to have fun its better than some OP conbo.

Presets? im neutral i guess its a good idea but knowing tanki it will be 1st preset for free 2nd for 500 tk 3rd for 5000 (remember when we thought protection slots would cost 1000ish tk instead of 5550? ^^ ) cuz they always have p2w twist in their updates but instead of making it balanced and fair like another games they just dont care and make it dumb even for buyers.

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3 hours ago, mjmj5558 said:

"And indeed, they can measure how many players are leaving the battle. If the number grows a lot compared to the usual, that shows the effect."

 The effect of what? That players are leaving battle? I don't see how they can determine the reason why someone is leaving any battle... unless you ask them directly. 

  But let's disregard that an just assume one is a direct causation of the other. How can you compare that data with the data from the regular MM modes? Are the proportions equal? If not, how do you adjust that? How do you determine the "changing of behaviour" by that data? All fair question, however they really don't wanna give a good reasoning for what they're doing... just say -"We have not seen any change in player behaviour". That statement is dumb on so many levels, that's even hard to comprehend. Just go along with it while the game deteriorates into nothing.

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14 hours ago, Warpriest said:

They could have explain this pretty clearly in one single V-Log, and I don't know are they out of content or something, they have to break it in to three parts for nothing.

 

Yeah "nobody asked for it" but that's just how it is. Attention spans are alarmingly short nowadays. Ever wondered why YouTube Shorts is becoming so popular?

If they explain the whole thing in one episode, players won't pay attention to the stuff that the Developers want to convey because they'll either get bored within the first few minutes or just move on and watch another YouTube video.

 

10 hours ago, the_real_one said:

How can you compare that data with the data from the regular MM modes?

One cannot compare that data directly to MM...

Check this out (just a clip from the latest V-LOG): https://youtube.com/clip/UgkxGREQ0oBduCJXkRPguuCBrhRVk1-jc7RT

 

The frequency and number of players leaving battles in the event modes is a direct indicator — if the frequency is high, and if the players who are leaving don't have strong equipment in general, it is safe to conclude that the removal of equipment-change is negatively affecting gameplay, at least for those who leave. Or, if those players who generally dominate in battles start leaving (mainly because most enemies might be having immunities or protection modules to counter their equipment), even then one can conclude that there's some negative impact.

I'm pretty sure that the Developers can easily obtain this data...

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4 hours ago, frederik123456 said:

also there was an event where you could literally get all 4 + some UC's for 1000Tks.

but wasn't the e-sport fund an event where you could unlock all slots and UCs for min 1k tks?!

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