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Patch Update #682 - Released 1st April 2022


Marcus
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Patch Update #682 - Released 1st April 2022

 

  • A new augment for Twins added to the Ultra Containers — «Plasma Disruptor».

    • [Note] This augment slightly increases the range of fire and applies the Jammer status effect for 1 second on each hit.

  • Battle team chats are enabled. You still cannot chat with opponents.

    • [Note] We realize that communication is important for you. We return the battle chats, but for now in a limited form. If we notice an increase in the number of violations of the rules, we will be forced to disable chats again.

  • Bonus box parachutes are replaced with cargo drones.

    • [Note] As yet we have not provided for the possibility of standing on drones ;).

  • Updated the design of bonus boxes and their zones on maps.

  • Increased the number of containers for completing weekly missions from 1 to 3.

  • Ricochet:

    • «Destabilized plasma» augment

      • Increased damage in the blast radius for non-critical shots;

    • «Minus-field stabilization» augment

      • Shot reload increase is now 10% instead of 15%;

    • «Plasma-torch» augment

      • Projectile speed decrease is now 40% instead of 35%;

    • «Berserk» augment

      • Instead of +20% increase of energy used per shot, shot reload duration decreased by 25%.

        • [Note] Previously, this augment only gave you an opportunity to shoot without reloading. Now it's both: no recharge and increased rate of fire! This change should make Berserk's performance be the same as for other augments.

  • Striker:

    • Critical damage decreased from 900-1800 to 850-1700 HP.

  • Thunder:

    • Critical damage increased from 405-810 to 450-900 HP.

    • Impact force increased from 2-5 to 2-6 units.

  • Terminator:

    • Railgun turret reload time increased from 1.4-1.2 to 1.8-1.5 sec.;

    • Time to reach max rocket speed decreased from 2 to 1.5 sec.;

    • [Note] Seeing the results of the latest changes, we came to the conclusion that it is worth making Juggernaut's fire modes have even more different roles. Railgun barrels are now designed to fire at long range and take more time to reload. And Striker missiles should slow down even faster to remain as useful as possible only in close combat.

  • Game modes:

    • CTF — availability rank changed from «Gefreiter» to «Corporal»;

    • ASL — availability rank changed from «Corporal» to «Master Corporal»;

    • SGE — availability rank changed from «Master Corporal» to «Gefreiter».

  • Added Legacy skins for Hunter and Twins.

    • [Note] These skins will be available in the upcoming challenges.

  • Matchmaking equipment change cooldown increased from 12 to 13 minutes.

  • PRO battle equipment change cooldown decreased from 10 to 9 minutes.

  • Added a new daily mission «Be in the winning team of 3/4/5 battles».

  • Daily «Get into the TOP-3 of the winning team» mission’s requirement on the number of battles will now only be 1 battle. The mission is now only available from the «Warrant Officer 5» rank.

  • Added a new weekly mission «Be in the winning team of 10/20/30 battles».

  • Weekly «Get into the TOP-3 of the winning team» mission’s requirement on the number of battles is now 3/4/5 battles instead of 5/7/10 battles. The mission is now only available from the «Warrant Officer 5» rank.

  • Weekly «Complete 3 daily missions» mission can now be received in any slot of weekly missions.

 

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Nice change: buff for thunder and nerf for striker

And new skin legacy in challenge! Hoorah, i could finally get something new lol

I highly recommend devs to put new stuff in challenge so everyone could get something. Legacy skins seems to be the right way for them, and i support this.

Edited by numericable
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1 hour ago, Marcus said:

A new augment for Twins added to the Ultra Containers — «Plasma Disruptor».

  • [Note] This augment slightly increases the range of fire and applies the Jammer status effect for 1 second on each hit.

Ooooh me want this augment very bad. 

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1 hour ago, Marcus said:

.

  • Ricochet:

    • «Destabilized plasma» augment

      • Increased damage in the blast radius for non-critical shots;

FINALLY. After almost 4 years of constant complaints, you finally revert that non-sensical nerf to it. You didn't give numbers so here's to hoping it's an actual buff and not some tiny buff that makes it almost the same as it is now. 

 

1 hour ago, Marcus said:
  • Added a new weekly mission «Be in the winning team of 10/20/30 battles».

?

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1 hour ago, Marcus said:

Added Legacy skins for Hunter and Twins.

Paaaaarrrrtaaaayyy

 

1 hour ago, Marcus said:

Striker:

Uh, I guess it deserved it…

 

1 hour ago, Marcus said:

Note] As yet we have not provided for the possibility of standing on drones ;).

New parkour hax?!

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1 hour ago, Marcus said:

Increased the number of containers for completing weekly missions from 1 to 3

I dont understand this one, we already had 3 weeklies, does that mean we get 3 for each slot of weekly missions? 9 in total? 90k crystals in total?

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1 hour ago, Marcus said:

Added a new weekly mission «Be in the winning team of 10/20/30 battles».

And people complain why manny players "run" from the battles... Imagine if you have "Be in the winning team of 30 battles". 30 battles, 1 week. About 4-5 battles each day. 15 minutes one battle. More than one hour daily...

For me, just join leave, join leave, join leave. If enemy ahead in first 2 minutes, "run". Next battle, same thing, "run". Next, same thing.

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  • Community Manager
On 3/31/2022 at 4:24 PM, numericable said:

I dont understand this one, we already had 3 weeklies, does that mean we get 3 for each slot of weekly missions? 9 in total? 90k crystals in total?

Yes

UPD: That's not about weekly containers but regular containers.

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1 hour ago, Marcus said:

Thunder:

  • Critical damage increased from 405-810 to 450-900 HP.

  • Impact force increased from 2-5 to 2-6 units.

Glad to see Thunder getting a buff finally, although not a big one. I hope it isn´t a part of April fools jokes ?

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18 minutes ago, x_Sorinel_x said:

And people complain why manny players "run" from the battles... Imagine if you have "Be in the winning team of 30 battles". 30 battles, 1 week. About 4-5 battles each day. 15 minutes one battle. More than one hour daily...

For me, just join leave, join leave, join leave. If enemy ahead in first 2 minutes, "run". Next battle, same thing, "run". Next, same thing.

That's some bad new, fortunately, i am good at noticing which side will win even when the match didn't started. Also, using a status effect combo help alot to be in wining side. These times, im using the f2p combo freeze adrenaline dictator and trickster. It always give me the win in tdm. 

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11 minutes ago, Starry.skies said:

You should be glad it wasn't changed to 16 minutes?

 

21 minutes ago, OnlyGodCanJudgeM_e said:

am not surprised .... 

 

“good good study, day day up.”

if you know that, ?

tanki is getting better as i played since 2012. 10 yr of tanki life as free player

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