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Patch Update #684 - Released 22nd April 2022


Marcus
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  • Containers

    • Freeze’s «Magnetic mix» and «Paralyzing Mix» augments have been added to regular containers;

    • You are guaranteed to get an item of «RARE» rarity every 15 regular containers.

    • You are guaranteed to get an item of «EPIC» rarity every 15 Ultra Containers.

@Marcus 

So; say we get 14 uncommons, last one is guaranteed to be 'RARE'? Or can it be rare or higher? Because if not that latter; that sucks,

Similar with ultras, if we get 14 rares, the last one is guaranteed to be 'EPIC'? Or can it be epic or higher? Because if not the latter, players fundamentally get a reduced chance of getting higher than epic in most scenarios.

Please confirm if the statement means at least an EPIC or higher rarity item for ultra containers and if the statement also means at least a RARE or higher rarity item from regular containers from a 'Open 15' opening.

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 we are now limited to only 1 change per match which is horrible in case you make bad decisions

 also there is a small change in login interface

34 minutes ago, Yveltal9 said:

Dynamic lightning or something like that?

most likely yes it's like an improvement to it

23 minutes ago, Yveltal9 said:

Does it apply to mobile too?

yes it'll for sure

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3 hours ago, frederik123456 said:

Developers have admitted there will always be some form of meta equipment, as it´s always been. Reducing the max. group size at least reduces the potential power gap between teams.

Because we can balance paladin

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49 minutes ago, yellowghetto said:

Are we allowed to talk about this now?

Why would we not be allowed to talk about something like that in the first place? Its not like its some secret feature test or something.

 

1 hour ago, yellowghetto said:

Who is denying they are pay to win? I have never seen anyone who has max GS, or legendary Augments deny they are p2w

i have max GS and i dont chase for most OP legendary augments. Today i did my missions with Adrenaline Rico Mk7-12 and Viking Mk8 with Jammer immunity and i get 800-1100 score each battle and i dont think people see rico/viking as "P2W conbo" my most used Legendary augments are Burn Tesla and Healing shaft i dont remember them being OP too. Just because somebody has 9999gs doesnt mean they are ultra buyer with your Pulsar and crisis, skill still matters its just you can barely notice that because most of the above average players go for OP alts anyway. And i dont see 9999gs as buyer thing anymore because of how easy it is to get the 4th slot now with the mini-game.
XP Boost and OP alts made PRO players look like buyers because of 99% of legends having skill levels of Recruit in 2015

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Group size reduced to 3 slots - I totally agree with this change. It was so unfair to solo players meeting 4 members of clan in a single group. Clans should "train" in private maps not aganist random players in MM battles.

Edited by Who_Is_NexT
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1 hour ago, DokanPerfect said:

Why would we not be allowed to talk about something like that in the first place? Its not like its some secret feature test or something.

 

i have max GS and i dont chase for most OP legendary augments. Today i did my missions with Adrenaline Rico Mk7-12 and Viking Mk8 with Jammer immunity and i get 800-1100 score each battle and i dont think people see rico/viking as "P2W conbo" my most used Legendary augments are Burn Tesla and Healing shaft i dont remember them being OP too. Just because somebody has 9999gs doesnt mean they are ultra buyer with your Pulsar and crisis, skill still matters its just you can barely notice that because most of the above average players go for OP alts anyway. And i dont see 9999gs as buyer thing anymore because of how easy it is to get the 4th slot now with the mini-game.
XP Boost and OP alts made PRO players look like buyers because of 99% of legends having skill levels of Recruit in 2015

Well nice! Good for you! And agree

Edited by yellowghetto
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I am happy to see that my favourite turret (freeze) is getting some pay2w augment in normal containers. Hopefully i can get the EMP one in normal containers and next challenge, i could get the jammer one. (I think the stunning one is useless because freezing effect reduced and critical reduced by half doesnt justify the stun effect which is random).

Edited by numericable

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New Sledgehammer seems pretty good, kinda defeats the initial purpose of the augment though (decreased reload time).

Railgun changes... well, I'd been playing with LCR and Incendiary rail for a while so I'm kinda used to a long warmup time anyway. Hope it doesn't go too far though.

Pretty excited when I saw Shaft in the patch notes- nice buff to critical damage. Looks like Short-Band might be easier to use now that the scope is better for quick-scoping.

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5 minutes ago, wolverine848 said:

Thunder Critical hit chance now 30%.   What's Smoky's critical hit chance?    ?‍♂️

Its maximum critical chance is now 30%. When they phrase it like they did in the patch note, other paramaters such as the minimum chance, initial chance and the chance step may be changed as well. A 30% max critical chance sounds high, but if its minimum chance is 0% and its chance step is 1%, it would take 30 hits to get back to that 30% max chance. Not so big and powerful after all. 

 

You'll have to wait until the DE WIki is updated to see the exact changes to its critical hit chances. As for Smoky, its maximum chance and chance step increases with modification. 20% to 50% for the maximum chance and 20% to 40% for the chance step. 

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! million for 100 tankoins even after a 90% discount, what a scam, meanwhile from tankoins to crystals at 30% discount , 100 tk gives a measly 6k cry. Nice marketing techniques you guys are running on.

Edited by Thankxtu
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2 hours ago, Thankxtu said:

! million for 100 tankoins even after a 90% discount, what a scam, meanwhile from tankoins to crystals at 30% discount , 100 tk gives a measly 6k cry. Nice marketing techniques you guys are running on.

100 Tankoins is 10 million Crystals without discount LMFAO

Edited by yellowghetto
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I think 1,000,000 crystals for 100 tankoins is a little too expensive just a little... i mean im going to be having max garage soon and when i save 1,000,000 crystals i would rather buy supplies like batteries rather than 100 tankoins.
.
.
1 million cry for 100 tankoin rly .-. bruh whats next EMP immunity for crystals but it costs 1 billion crystals? i mean its a good deal i would buy that!

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17 hours ago, Marcus said:
  • Smoky

    • «Sorted Ammunition» augment

      • The first shot after respawn is critical;

      • Fixed the bug when you shoot to the sky and it doesn’t update critical chance counter. It caused the «Sorted Ammunition» augment to function incorrectly.

 

 

Yet, there is an other bug existing which deals 1k damage on critical shot sometimes.  "Sorted Ammunition"

Edited by SulfuricAcid

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Lol 10M crystals for 100 tankoins= 10 tankoins is equal to 1M crystals ???? And 1 tankoins is worth 100k crystals... ahaha nice joke, atleast i had a good laugh on this, i mean what other kind of reaction could i have...

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6 minutes ago, numericable said:

Lol 10M crystals for 100 tankoins= 10 tankoins is equal to 1M crystals ???? And 1 tankoins is worth 100k crystals... ahaha nice joke, atleast i had a good laugh on this, i mean what other kind of reaction could i have...

You could convert your 20m to 2000 coins, not bad. What is usage for crystal at end games anyway

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16 hours ago, Mr.Spark said:

I was going to put the clip of the bug in troll montage xD

 

Marcus ?

2 people shrugged but you don’t need to understand what I meant except Marcus.

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13 hours ago, Akame said:
  • Containers

    • Freeze’s «Magnetic mix» and «Paralyzing Mix» augments have been added to regular containers;

    • You are guaranteed to get an item of «RARE» rarity every 15 regular containers.

    • You are guaranteed to get an item of «EPIC» rarity every 15 Ultra Containers.

@Marcus 

So; say we get 14 uncommons, last one is guaranteed to be 'RARE'? Or can it be rare or higher? Because if not that latter; that sucks,

Similar with ultras, if we get 14 rares, the last one is guaranteed to be 'EPIC'? Or can it be epic or higher? Because if not the latter, players fundamentally get a reduced chance of getting higher than epic in most scenarios.

Please confirm if the statement means at least an EPIC or higher rarity item for ultra containers and if the statement also means at least a RARE or higher rarity item from regular containers from a 'Open 15' opening.

Yes, it means the chance of getting legendary or exotic ultra cont will be 14/15 from that is before this update.

It also means the chance of getting uncommon or rare items decreases.

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