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Patch Update #685 - Released 29th April 2022


Marcus
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21 minutes ago, BruhBruhThingThing said:

Maybe they didn't make enough money from it last time?

But seriously though  get ready to see more boosters/crisis with gauss camping in corners. 

Edited by Hiroyukisa
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11 minutes ago, Entropy said:

what is current Wasp overdrive’s bomb explosion max damage radius?

At the moment, it is

 

  • Maximum damage range: 1m
  • Minimum damage range: 20m
  • Weak damage: 5%.

 

It drops linearly from 100% to 5% damage across 19 metres.



After the update, it will be :
 

  • Maximum damage range: 13m
  • Average damage range: 15m
  • Minimum damage range: 20m
  • Weak damage: 10% 

 

It drops linearly from 100% damage to 10% damage between 13m and 15m, and between 15m and 20m, it will deal 10% damage. It's another damage distribution being pushed towards being fixed across a radius. Thunder has 60% splash damage across most of the radius, and now Gauss' salvo and arcade splash damage as well as Wasp's damage is following suit. 

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1 hour ago, Marcus said:

 «Super-smart Minus-Field» augment

  • The «Armour piercing» status effect’s duration decreased from 2 to 1 s

this will make it a supportive gun. it's impossible to hit a quick ap

1 hour ago, Marcus said:

«EMP rounds» augment

  • The «EMP» status effect’s duration decreased from 4 to 2 s.;

  • No longer increases critical damage chance;

  • No longer decreases critical damage;

this will make it really a rubber gun

1 hour ago, Marcus said:
  • «Electromagnetic salvo» augment 

    • No longer decreases damage in sniping mode;

    • Sniping reload duration decrease is 10% instead of 50%;

    • The «EMP» status effect’s radius increased from 10 to 11 m.;

    • The «EMP» status effect’s duration decreased from 4 to 3 s.;

  • «Armour-Piercing Salvo» augment

    • No longer decreases damage in sniping mode;

    • Sniping reload duration decrease is 10% instead of 50%;

    • The «Armour-piercing» status effect’s radius increased from 10 to 11 m.;

    • The «Armour-piercing» status effect’s duration decreased from 5 to 3 s.;

at least the ap/emp rate has been reduced

1 hour ago, Marcus said:

Dictator

  • Dictator’s overdrive no longer recharges overdrives for teammates.

  • The «Supercharge» status effect duration increased from 9 to 10 s.

how in the world you remove such a supportive feature. we'll be forced to use nuclar energy

1 hour ago, Marcus said:
  • Removed the following missions: «Finish battles in mode», «Earn crystals in battles» and «Score points in mode»;

  • Requirements for the «Collect supply boxes» are increased from 5/10/15 to 10/15/20 for all supplies but Repair kit;

  • Requirements for the «Collect Repair kit boxes» are increased from 2/5/7 to 5/10/15;

  • Delay between dropping supply boxes decreased from 104 to 84 s.;

finnaly. i won't wait 1h for just 1k crys. also increasing supplies limits isn't a problem anyway

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5 minutes ago, fghjkl54 said:

forgot to ask

the new damage limits for hunter and hopper are they random or based with current Mk

Based on different Mk for sure for hopper(Hazel bullied me with it last sunday), i suppose its the same for hunter.

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21 minutes ago, PR0_STYL3 said:

The only thing I'm excited for, finally the game changes from a plasticky lighting to proper flash-like lighting

Now they just need to fix the horrible, washed-out, faded colours and the graphics will be as Flash-like as possible.

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47 minutes ago, TheCongoSpider said:

You use the other augments that exist for it? ?

I use only the ones that are OP. No other augments. With 3 seconds, got time to destroy the enemy tank. With 1 second, no time.

Edited by x_Sorinel_x

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23 minutes ago, TheCongoSpider said:

At the moment, it is

 

  • Maximum damage range: 1m
  • Minimum damage range: 20m
  • Weak damage: 5%.

 

It drops linearly from 100% to 5% damage across 19 metres.



After the update, it will be :
 

  • Maximum damage range: 13m
  • Average damage range: 15m
  • Minimum damage range: 20m
  • Weak damage: 10% 

 

It drops linearly from 100% damage to 10% damage between 13m and 15m, and between 15m and 20m, it will deal 10% damage. It's another damage distribution being pushed towards being fixed across a radius. Thunder has 60% splash damage across most of the radius, and now Gauss' salvo and arcade splash damage as well as Wasp's damage is following suit. 

thanks

seems it's a decent buff for explosion

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1 minute ago, Fuchsia said:

new status effect: "micro-stun"?? ? what is it?

it's not new. it's just like stun but in short time i.e stun striker has micro stun in other words deals stun effect in short time

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Nooooo I liked using Dictator to charge up other people’s ODs T.T

I’m so glad that these annoying Tesla status effects got a little nerf along with Paladin no longer having the jammer effect (I hate Tesla and paladin abusers with a burning passion)

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Interesting changes. However, the meta still remains the same (freeze and isida......firebird would see more play as well). Magnetron is still a problem and now there would be more lazy vulcan + ares players. 

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So many new changes, such status effect nerf was quite off the box, but many new and devastating changes including Fire becoming the new-freeze.

Such OD changes I fear are too Overpowered on one hand, excited to see the changes in action.

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2 hours ago, Marcus said:

Wasp 

  • Wasp overdrive’s «Stun» status effect is replaced with the «Micro-stun» status effect;

  • Wasp overdrive’s «EMP» status effect’s duration decreased from 3 to 1 s.;

  • The Wasp overdrive’s «Burning» status effect’s radius increased from 25 to 40 m.;

  • Wasp overdrive’s «EMP» status effect’s radius increased from 25 to 40 m.;

  • Wasp overdrive’s bomb explosion deals 100% damage for tanks in 13 meters radius, and only 10% if a tank is more 15 meters away from the bomb. The maximum radius is still 20 meters.

 

2 hours ago, Marcus said:

Paladin 

  • Paladin’s overdrive no longer applies the «Jammer» status effect

 

2 hours ago, Marcus said:

Vulcan

  • Critical damage increased from 44-88 to 140-280;

  • Critical damage chance decreased from 12% to 2%;

  •  «Shooting speed regulator» augment

    • Reload decrease is 10% instead of 15%; 

    • Price increased from 149 000 to 245 000;

  • «Reinforced aiming transmission» augment

    • No longer decreases Vertical autoaim; 

    • Barrel startup increased by 50%;

    • Barrel slowdown increased by 50%;

Hmmmm.. What we have now?!!! 

So interesting and good updates.But for me especially are those updates: i rly like new paladin's OD power, Because it was a serious imbalance between the players and their tanks?

Can't wait also new vulcan.

And also i like wasp's OD new abilites.

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1 minute ago, V-vulcan said:

Stun smoky already very weak  because of low crit chances and low crit damage.  I never seen anyone used that. Still it's got a nerf lol

they make some alteration ultra weak while others are OP then vice versa...

32 minutes ago, NikmanGT said:

Such OD changes I fear are too Overpowered on one hand, excited to see the changes in action.

hunter should be a problem if you have an Mk7+ medium/heavy hull. hopper is the thread thought

also it still sadness me that dictator doesn't recharge OD anymore 

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Well, my habit of using healing emitters like a smoky turret is taking a hit. I guess it’s fair since that isn’t really how to use a sniping turret anyways..

Otherwise a huge rebalance that’s very welcome, even if nerfing long range status effects isn’t going to affect how strong and prevalent they are with shorter range turrets. But at least there should be less cheap shots.
 

The changes to ODs are interesting and necessary imo. At the same time, seems to me like Hornet definitively has the weakest overdrive now.

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2 hours ago, x_Sorinel_x said:

Crap crap crap... I only use Smoky and EMP augment. Now, what ? Stupid change.

Same here. I'll probably just use another augment instead of using another turret for a while. Mostly until I work out which turret is the best after these changes.

I'll miss it.

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Nani!? When did this game became so complex and just a manufacture of "rebalancing" updates?
This require a super calculator and wiki open before moving a finger. :rolleyes:
Baka, I just read my horoscope, if good I play if not I just watch anime ...

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3 hours ago, Marcus said:

Striker

  •  «Missile launcher "Hunter"» augment 

    • Aiming time decrease is 60% instead of 80%; 

    • No longer increases rocket angular velocity; 

    • No longer increases rocket initial velocity;

  • «Stunning missiles» augment

    • Aiming time decrease is 60% instead of 80%; 

  • «Armour-piercing missiles» augment

    • The «Armour piercing» status effect’s duration decreased from 5 to 2 s.;

    • Aiming time decrease is 60% instead of 50%; 

    • Salvo reload time decreased by 40%;

Why nerf the Hunter so badly? Losing 3 rockets in salvo mode is already a very big trade and salvo aiming in hunter mode often can't hit enemy tank like regular "No aim" fire mode could do.

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16 minutes ago, ongkhoi18 said:

Why nerf the Hunter so badly? Losing 3 rockets in salvo mode is already a very big trade and salvo aiming in hunter mode often can't hit enemy tank like regular "No aim" fire mode could do.

this aug is for noobs ?

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48 minutes ago, V-vulcan said:

Stun smoky already very weak  because of low crit chances and low crit damage.  I never seen anyone used that. Still it's got a nerf lol

stun augs need to be deleted 

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