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Patch Update #685 - Released 29th April 2022


Marcus
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Completely disagree with stripping Dictator's ability to partially charge teammates overdrive. 

Edited by BullyMaguire
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Are you for real , Rico needs to bounce off items to gain its kills. its all ready bad enough that it doesn't bounce off all items in a battle. in most cases only players with experience knows where to hit targets for it to bounce.

also we need more then 1 time bounce - would like to see it increased to a 2 bounce , seeing Vulcan bounces off walls more then a Ricochet does now in battles.

 

  • Ricochet

    • Critical damage chance decreased from 12% to 9%;

    •  «Sizzling field» augment

      • The «Burning» status effect’s power decreased from 100% to 50%;

      • Maximum number of ricochets increased from 0 to 1;

    •  «Cryo field» augment

      • Maximum number of ricochets increased from 0 to 1;

    •  «Super-smart Minus-Field» augment

      • The «Armour piercing» status effect’s duration decreased from 2 to 1 s.;

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4 hours ago, Marcus said:

«Magnetron» augment

  • The «EMP» status effect’s duration decreased from 2 to 1 s.;

Ah, finally, thank you, it was wayy too unbalanced but I suggest that you decrease the chance of getting critical damage because it will simultaneously disable your supplies and the chance of critical damage is too high, even when the user of twins fire and the first ball touch you, I get victim of emp status, so it need to be balanced too

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3 hours ago, Bydo said:

Are you for real , Rico needs to bounce off items to gain its kills. its all ready bad enough that it doesn't bounce off all items in a battle. in most cases only players with experience knows where to hit targets for it to bounce.

also we need more then 1 time bounce - would like to see it increased to a 2 bounce , seeing Vulcan bounces off walls more then a Ricochet does now in battles.

That's the trend. No turret is unique now. The only difference is which ones have status augments and the rest that are yet to get. 

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8 hours ago, Marcus said:

Smoky

  • «EMP Rounds» augment 

    • The «EMP» status effect’s duration decreased from 3 to 1 s.;

Like the status effect augments nerf ^^
But… EMP smoky does nothing now.

Its reload is 1.4 sec so even when you apply an enemy EMP effect with it, your enemies will be ready with full supplies for your next shot lol

I suggest that its reload time be 2 sec.

Edited by Mr.Spark
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11 minutes ago, Mr.Spark said:

Its reload is 1.4 sec so even when you apply an enemy EMP effect with it, your enemies will be ready with full supplies for your next shot lol

 

EMP Tesla is 1 second now... I'll have to pick my fights a lot more carefully. ?

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4 hours ago, Bydo said:

Are you for real , Rico needs to bounce off items to gain its kills. its all ready bad enough that it doesn't bounce off all items in a battle. in most cases only players with experience knows where to hit targets for it to bounce.

also we need more then 1 time bounce - would like to see it increased to a 2 bounce , seeing Vulcan bounces off walls more then a Ricochet does now in battles.

I think it would be nice if there were an augment which has 100 bounce and whose range isn’t determined by its route-range but direct-range.

It must be interesting.

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2 minutes ago, Me0w_XP said:

EMP Tesla is 1 second now... I'll have to pick my fights a lot more carefully. ?

Tesla is ok because you can shoot at least 1 shot to an enemy with EMP effect applied.

Smoky can’t shoot any shot when EMP effect is active…

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49 minutes ago, Mr.Spark said:

Its reload is 1.4 sec

Its reload has been 1.2 seconds for almost 5 months now. 

 

50 minutes ago, Mr.Spark said:

Its reload is 1.4 sec so even when you apply an enemy EMP effect with it, your enemies will be ready with full supplies for your next shot lol

You'll be able to get one shot off of them while they don't have Boosted Armour enabled, unless you have really bad ping. Anyway, I humbly ask you to adapt. It is about time EMP Smoky be killed and you realise there are other augments to use on Smoky. Cryo Rounds exists for crying out loud. Stop relying on an augment that cuts your enemy's power and life in half and actually play the game.

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8 hours ago, Hiroyukisa said:

But seriously though  get ready to see more boosters/crisis with gauss camping in corners. 

But where would I see that? I don't play the game anymore.

Though I suppose seeing more images of them and more complaints about it would technically be just as good.

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1 hour ago, TheCongoSpider said:

Its reload has been 1.2 seconds for almost 5 months now. 

 

You'll be able to get one shot off of them while they don't have Boosted Armour enabled, unless you have really bad ping. Anyway, I humbly ask you to adapt. It is about time EMP Smoky be killed and you realise there are other augments to use on Smoky. Cryo Rounds exists for crying out loud. Stop relying on an augment that cuts your enemy's power and life in half and actually play the game.

How do you shoot an enemy with emp effect when smoky has 1.2 sec reload and emp is only 1 sec?

Yeah, cryo rounds needs more critical chance.

Edited by Mr.Spark

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5 hours ago, Mr.Spark said:

How do you shoot an enemy with emp effect when smoky has 1.2 sec reload and emp is only 1 sec?

You dont, they are simply making it a more support oriented augment , and its not that smoky is the only one that cant use its emp , goes for hammer and railgun too. Even Fire emp got its critical chance and emp duration reduced. making some garage augments of firebird more viable than emp itself.

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12 hours ago, Yveltal9 said:

Ah, finally, thank you, it was wayy too unbalanced but I suggest that you decrease the chance of getting critical damage because it will simultaneously disable your supplies and the chance of critical damage is too high, even when the user of twins fire and the first ball touch you, I get victim of emp status, so it need to be balanced too

Critical chance has been lowered too, from 25% to 16%.

Encountering twins EMP today, it was much more palatable than before (when without EMP Immu ofc). The crit chance is lower and EMP is short enough to regain supplies quickly. It's still very strong, but not nearly as OP as before.

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Dictator is very powerful now, pair it vulcan or striker and easy kills, and hunter and Hopper's OD are the new meta I believe, went from 0 to top.

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18 hours ago, Marcus said:
  • Added dynamic lighting for shots, explosions, and bonus boxes

  • Updated log in and sign up pages

 

I have been waiting for these for some time now and I am glad to finally see it in-game. However, a dropdown menu of all the remembered accounts like it was in the Flash version would be a great addition to that.

I am not going to share my opinion about all the changes made because that would take forever, so all I can say is that all of them are very interesting, especially the changes to the overdrives.

 

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9 hours ago, Mr.Spark said:

Tesla is ok because you can shoot at least 1 shot to an enemy with EMP effect applied.

Smoky can’t shoot any shot when EMP effect is active…

Yeahh you're right. It's just a lot less press-to-win now haha. I'm also kinda sad about fire rail- decreased critical chance and less burning...

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11 hours ago, Mr.Spark said:

I think it would be nice if there were an augment which has 100 bounce and whose range isn’t determined by its route-range but direct-range.

It must be interesting.

 

11 hours ago, King.David said:

That's the trend. No turret is unique now. The only difference is which ones have status augments and the rest that are yet to get. 

yupe along with drones , this game is not the same old tanki we all known and love. but more it's becoming how many toys you have to improve your tanks.

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>Small Sledgehammer buff
>Large Missile Launcher Hunter nerf

Sure, give us back one F2P option and take one away, but come on. At least make those buffs/nerfs equal in strength...

21 hours ago, numericable said:

Lool this was my suggestion 2k damage for hunter's OD. There were so many review that it was too much, guys dont hate me xD

I honestly don't mind the change. The base problem of status effects had two solutions - make said status effects weaker, or give f2p options against status effects. The devs chose the latter (and are apparently choosing the former with this patch, which is interesting), which then leads to solving the problem that Overdrives which rely on status effects will be greatly weakened - which is then solved by not making them rely on status effects. I suspect based on how the status augment tweaks go, repair kit immunity might be removed/lowered to a very short duration and some overdrives will get their status effects back.

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Whoever proposed changes to the hopper should be fired. I would have to try really hard to find something more idiotic as recent change.

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7 hours ago, NikmanGT said:

Dictator is very powerful now, pair it vulcan or striker and easy kills, and hunter and Hopper's OD are the new meta I believe, went from 0 to top.

that's why i hate this change. it'll make it offensive instead of supportive especially when the supercharge is longer than hornet and when the OD support was removed , every one will fight for energy box or use energy supplie

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