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Patch Update #686 - Released 13th May 2022


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2 minutes ago, YANUKFIN said:

@BruhBruhThingThing Like everything associated with this game.....??........... ⚖️=☠️

There is only 1 mode as I see it that reflects "SKILL" in this game and that is jug mode.

Have to admit I marvel at some of these players that get 50 kills and even 100 without loss, true mastery of a turret. Having said that a lot of the kills are against weak players, (G/S non existent) but you can't blame the jug player for taken out WEAK players, who because of the developers insistence that X zillion XP is earned in battle (for a lot less cry) they rank, become weak ER (the place they end up every 30 secs for duration of battle) than the previous rank they were at.

Whatever update the developers bring in it will always be un-balanced for the majority of players. They either can't or won't compromise when it comes to the word they are not allowed to speak.

 

There is only one thing I like about the game that I utilize now, its the door. I make sure to keep it closed until I start seeing improvements.

For those that don't get it, I haven't been playing for months and wont until the game actually improves significantly.

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20 hours ago, Maf said:

Money? For an item anyone can buy with crystals

How do you get crystals? You can earn them in battle or buy them in the VERY EXPENSIVE joke shop.

Now the amount needed to upgrade most items is a great deal and most players just can't earn them at a quick enough rate. Developers have nerfed containers, so that's a non starter for xtra cry and the reward for ranking is 1 CONTAINER so that's a waste of time to.

You either truly do not understand how devious the developers are or you choose not to acknowledge it, I'm leaning towards the former, so your off the hook.    

 

15 hours ago, LambSauce said:

To me it’s simple, just increase the damage in the shot radius’ centre and massively decrease it after that. That way you reward high-accuracy shots instead of favouring lazy, half assed shots in an enemy’s general direction.

The voice (post) of reason. Sadly that does not coincide with the natural greed the developers have obtained through years of fleecing the players out of cash.

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19 minutes ago, YANUKFIN said:

Now the amount needed to upgrade most items is a great deal

I can feel the same as at your current rank, i have alternative account like your rank, it is harder to play, as nowadays below legend battle is way off balance because drone, modules, augments. Basically free player at medium ranks need to focus on mission as main crystal income, as you cant earn much from battles if not top gear in battle. Then survive though care plan of upgrade 1-2 main combo in only 50% sale (not 30%) through 1-2year till legend ranks. (Dont waste crystal on augment, you can get them in free tier challenge and lucky container, in later rank you will use status augment only mostly ) The focus on micrograde only on 1 mk7 combo to max (now can use 30% on mu not speedup) to start have a breath in later legend battles and expanding the garage.

Lucky i went through those ranks in 2012-2013, when there is no microupgrade, no drone, no augments. The balance between buyer and free player is only on supplies (supply is hard to gain at that time, but you can save up from daily reward by just login, and there is no mission or container at that timd)

Edited by wild001

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Guys, i played with all different magnum augments and it seems that the adrenaline magnum OR magnum without any augment isnt affected by the no damage bug. Like it works normally using adrenaline but if i change the augment, my shot are filtered by no damage bug at a rate of 2/3.

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39 minutes ago, numericable said:

Guys, i played with all different magnum augments and it seems that the adrenaline magnum OR magnum without any augment isnt affected by the no damage bug. Like it works normally using adrenaline but if i change the augment, my shot are filtered by no damage bug at a rate of 2/3.

exactly, i've reported earlier to bugs topic, but @Spy still did not respond 

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2 hours ago, numericable said:

Guys, i played with all different magnum augments and it seems that the adrenaline magnum OR magnum without any augment isnt affected by the no damage bug. Like it works normally using adrenaline but if i change the augment, my shot are filtered by no damage bug at a rate of 2/3.

Most peculiar. I play with AGLM only and I am not experiencing the bug at all.

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On 5/12/2022 at 9:45 AM, 2shots2kills said:

Titan's OD continues to be absolutely Toxic. Either you can't do anything against it and you are forced to wait for it to end with Hyperspace ready to fire, or you have a direct counter to it. That's just bad in my eyes.

Lots of counters to Titan's Dome.  try using one of them - aint that hard.  ?

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2 minutes ago, wolverine848 said:

Lots of counters to Titan's Dome.  try using one of them - aint that hard.  ?

He's aware that there are many counters to Titan. What he doesn't see as good is how binary the interactions with the dome are. Either you can't do anything about it for the 20 seconds, or you steamroll the player(s) inside of it.

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1 minute ago, TheCongoSpider said:

He's aware that there are many counters to Titan. What he doesn't see as good is how binary the interactions with the dome are. Either you can't do anything about it for the 20 seconds, or you steamroll the player(s) inside of it.

Well that's nothing new.

It's gotten weaker with every new hull that has an OD that can counter it.

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25 minutes ago, wolverine848 said:

Lots of counters to Titan's Dome.  try using one of them - aint that hard.  ?

What did I say? That either you can't do anything or you have a counter. it's 50/50 and just bad game design. 

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Just now, 2shots2kills said:

What did I say? That either you can't do anything or you have a counter. it's 50/50 and just bad game design. 

Agreed.

Considering it giving a straight 90% damage reduction, along with a 100hp heal per sec, it's effectively nullifying any player that deals 1k dps, add modules and armor, effectively invincible. For 20 seconds, facing a pair or trio of these, in any game with a few or one point of interests will make it very painful. Though luckily not as common in a few modes.

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what I find is shaft should be looked at, seeing its way too strong for medium hulls .

also  look into firebird and freeze

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15 hours ago, YANUKFIN said:

How do you get crystals? You can earn them in battle or buy them in the VERY EXPENSIVE joke shop.

Do people even buy crystals from the shop anymore? I agree that the container nerf was a massive punch in the gut for F2P players' crystal income, but even despite that, crystals are still pretty easy to get. Upgrading Magnum from Mk1 to Mk7 with a 30% discount costs just 270k crystals. I think that's a reasonable amount for a F2P to have on hand just in case.

Either way, I don't believe the idea of using balance changes to intentionally skew balance to generate revenue is reasonable. It's all about skins and augments now.

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1 hour ago, Maf said:

Do people even buy crystals from the shop anymore? I agree that the container nerf was a massive punch in the gut for F2P players' crystal income, but even despite that, crystals are still pretty easy to get. Upgrading Magnum from Mk1 to Mk7 with a 30% discount costs just 270k crystals. I think that's a reasonable amount for a F2P to have on hand just in case.

Either way, I don't believe the idea of using balance changes to intentionally skew balance to generate revenue is reasonable. It's all about skins and augments now.

You do realize that most buyers who get baited with this due to their gullibility will buy enough tankoins to get a product kit with the meta turrets and hulls that the time right? If they also buy crystals, they can also use them for micro upgrades or augments.

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On 5/13/2022 at 5:46 PM, 2shots2kills said:

I feel like Magnum should get tweaked still. Just as I feared, it is raining damage from everywhere, without a chance to be safe. Sometime its crits you removing half of your HP.

In a game where the TTK is so low, this adds yet another source of damage that lowers the overall survivability.

 

It's clear that this was done because your average Magnum player can't aim at all, but the game keeps getting dumbed down more and more... just how far can we go?

i love seeing people spam comments like this with shrug emotes thinking that'll do anything. Poor guys, they're whining over the fact that their favorite turret is getting hate from people who actually enjoy a balanced game.

Sad, but glad the truth is getting some attention finally.

Edited by JustBlackWolf
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On 5/13/2022 at 6:11 PM, TheCongoSpider said:

Yup, just like with Railgun last year, this is basically what's happening. Stock Magnum is nice, but Booster skyrockets your performance against enemies because it pushes you over 3,000 damage again. You now get to deal 3,000 damage to anyone in a 10m radius, and half that for the remaining radius. That cuts down your shots to kill by at least 1, and makes your splash deadlier against those without protection. I don't know what feedback to give for this change. 



Additonally, it seems like Magnum didn't get buffed with Viking's Overdrive. It was supposed to be shooting 11/12 shots now but it's still shooting 9. 

i guess that's because each turret gets its specific rate of fire when under the effect of Viking's overdrive.
Just like they changed it for Railgun a few times, it's two separate values, so Viking's OD rate of fire doesn't depend from the turret's rate of fire itself.

Edited by JustBlackWolf
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32 minutes ago, JustBlackWolf said:

i love seeing people spam comments like this with shrug emotes thinking that'll do anything. Poor guys, they're whining over the fact that their favorite turret is getting hate from people who actually enjoy a balanced game.

Sad, but glad the truth is getting some attention finally.

I love seeing frustration from people, especially when they receive back what they have done for few days. Poor people, they are are beaten in their own childish shrug spamming.

According to magnum statement, yes having OP magnum for a short time is good as it would make the gameplay more diversified and so, less boring, magnum has been in the dust for almost 2 years now. Only boring players that like to play the same combo over and over will not like it as they will like to stick with the same combo for years, for them it is bad as their k/d would be reduced. 

Soon it will get nerfed, don't worry, everything would be fine.

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On 5/15/2022 at 4:37 AM, numericable said:

I love seeing frustration from people, especially when they receive back what they have done for few days. Poor people, they are are beaten in their own childish shrug spamming.

According to magnum statement, yes having OP magnum for a short time is good as it would make the gameplay more diversified and so, less boring, magnum has been in the dust for almost 2 years now. Only boring players that like to play the same combo over and over will not like it as they will like to stick with the same combo for years, for them it is bad as their k/d would be reduced. 

Soon it will get nerfed, don't worry, everything would be fine.

sounds like your perfect description, since it seems you've forgotten you're the one who started this, i just left a comment on this page saying magnum is OP, and you dropped the first shrug, don't point the finger to people when you're the one who started it all. I'm limiting myself to give you back your cute little shrug emote, feel free to put as many as you want, it's not gonna change anything, it's just funny to me personally.

Magnum doesn't make the gameplay less boring, just more frustrating for everyone to play. It's exactly like Arty on world of tanks, you get a noob camping at the back of the map and putting no effort at all to spam constant bombs that deal massive damage with you being unable to defend yourself from it.

On top of that, you have no right to judge someone for "playing the same combo over and over for years", to me it seems you're the type of person that judges without knowing.

And it's sad to see people still give importance to K/D, it's just a number, and in no way it reflects someone's skill at the game.

 

But oh well, you do you.

 

Edited by JustBlackWolf
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15 minutes ago, JustBlackWolf said:

i guess that's because each turret gets its specific rate of fire when under the effect of Viking's overdrive.

It's a buff to the Stock turret. When the Stock turret reload gets changed, so does its interaction with Viking's coefficient. Smoky going from 1.4 to 1.2 seconds allowed it to have more shots with the OD. Hammer and Striker getting their firing rate buffs allowed them to get additonal shots. When Magnum got nerfed to 3 seconds at Mk7+, its number of shots went down from 14 to 9, as expected. Now it gets a reload decrease and it's still at 9. Either it is a bug or they directly tampered with it to keep it at 9. 

 

31 minutes ago, JustBlackWolf said:

Just like they changed it for Railgun a few times, it's two separate values, so Viking's OD rate of fire doesn't depent from the turret's rate of fire itself.

Railgun is a special case in that its firing rate depends on two paramaters instead of one. All augments take the reload/damage coefficient of the Stock turret unless stated otherwise for whatever reason (an augment that shoots fast may have a high reload coefficient so that it will shoot at a similar rate as Stock, e.g Autocannon, Helios, Duplet. An augment with decreased damage may have a higher damage coefficient so that it can have damage on par with Stock.) When you get descrepancies like this with the current Magnum, it's usually because they directly changed the reload coefficient. 

 

It was both the damage and reload times that they were altering for its augments. They tried to equalise firing rates, just as they did with Thunder last year. 

 

34 minutes ago, JustBlackWolf said:

so Viking's OD rate of fire doesn't depent from the turret's rate of fire itself.

It works directly off of it. Ricochet and Twins' reload time is multiplied by 0.3. Every other turret sans Railgun has their reload time multiplied by 0.25. 

 

Quote

just as they did with Thunder last year. 

Augments can have different coefficients to Stock. An issue Thunder had was that while Sledgehammer with a -25% reload was able to shoot more shots than Stock (understandably so), SCCM with its -20% reload still shot the same as Stock because it had its own coefficient that equalised it with Stock and went unchanged for 2 years. To rectify that, they decided equalise the firing rates of all the Thunders. So SCCM stayed the same, but the oefficient for Subcalibre Rounds and Sledgehammer were increased to push it to the same number of shots as Stock. 

 

Fast forward to last week, where Stock Thunder's reload time was 2.0 seconds, SCCM's reload was -25% instead of -20%, and Sledgehammer having its reload speed buff removed. With this buff, Stock, Subcalibre and SCCM started shooting more shots due to Stock having its reload decreased and their reload coefficients with Viking's OD being unchanged. This also applied to Sledgehammer, and is why it got the shorter end of the stick with this THunder rework with Viking OD. It had a high coefficient to bring down its firing rate that was attached to a Thunder with -25% reload. It 1. no longer had this fast base reload, 2. still has the high coefficient. The end result is Sledgehammer shooting fewer shots than Stock despite having the same base reload. 

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1 minute ago, TheCongoSpider said:

It's a buff to the Stock turret. When the Stock turret reload gets changed, so does its interaction with Viking's coefficient. Smoky going from 1.4 to 1.2 seconds allowed it to have more shots with the OD. Hammer and Striker getting their firing rate buffs allowed them to get additonal shots. When Magnum got nerfed to 3 seconds at Mk7+, its number of shots went down from 14 to 9, as expected. Now it gets a reload decrease and it's still at 9. Either it is a bug or they directly tampered with it to keep it at 9. 

 

Railgun is a special case in that its firing rate depends on two paramaters instead of one. All augments take the reload/damage coefficient of the Stock turret unless stated otherwise for whatever reason (an augment that shoots fast may have a high reload coefficient so that it will shoot at a similar rate as Stock, e.g Autocannon, Helios, Duplet. An augment with decreased damage may have a higher damage coefficient so that it can have damage on par with Stock.) When you get descrepancies like this with the current Magnum, it's usually because they directly changed the reload coefficient. 

 

It was both the damage and reload times that they were altering for its augments. They tried to equalise firing rates, just as they did with Thunder last year. 

 

It works directly off of it. Ricochet and Twins' reload time is multiplied by 0.3. Every other turret sans Railgun has their reload time multiplied by 0.25. 

 

Augments can have different coefficients to Stock. An issue Thunder had was that while Sledgehammer with a -25% reload was able to shoot more shots than Stock (understandably so), SCCM with its -20% reload still shot the same as Stock because it had its own coefficient that equalised it with Stock and went unchanged for 2 years. To rectify that, they decided equalise the firing rates of all the Thunders. So SCCM stayed the same, but the oefficient for Subcalibre Rounds and Sledgehammer were increased to push it to the same number of shots as Stock. 

 

Fast forward to last week, where Stock Thunder's reload time was 2.0 seconds, SCCM's reload was -25% instead of -20%, and Sledgehammer having its reload speed buff removed. With this buff, Stock, Subcalibre and SCCM started shooting more shots due to Stock having its reload decreased and their reload coefficients with Viking's OD being unchanged. This also applied to Sledgehammer, and is why it got the shorter end of the stick with this THunder rework with Viking OD. It had a high coefficient to bring down its firing rate that was attached to a Thunder with -25% reload. It 1. no longer had this fast base reload, 2. still has the high coefficient. The end result is Sledgehammer shooting fewer shots than Stock despite having the same base reload. 

oh yeah, for some turrets it definitely does, but i guess they changed it on purpose for some of them to work differently?

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On 5/13/2022 at 3:22 AM, numericable said:

Lifeguard has entered the chat.

@JustBlackWolf Good in forum we can see at which time the shrug was given, you gave 2 of them 2 hours before i start, look at this the timer, i perfectly remember it. Just 1 hour before server restart and 2 after server restart you started spamming shrugs (atleast 2 + you buddy did too), i saw this as i didn't have my right to express my opinion about magnum and its no damage affecting its performances. And before you think something like "you must have deleted a shrug" no i didn't. I have never been a toxic forumer, i am in a game to have fun and try many combos as possible, not to spam people with shrugs and play the same combos over and over again like a fool but i understood you dont like magnum buff because they keep killing you and so, affecting you k/d ratio, i made an assumption just like you when you said i am a magnum lover. 

Personnally i prefer magnum to be in light than dust, middle would be perfect, thats what we will see in upcoming weeks, some nerf i believe and im not even a magnum user, it has been the weapon in which i have played the less in the game with tesla and shaft(last year i didnt play with magnum ).

Now, think twice before complaining about something you did and started with your buddies. It's just like you made fun at yourself and had frustration because of your own comportment. Just like someone who drive and crash a car in a tree and blame the tree, you are this kind of person.

Now you can keep up your childish comportment, as i already put in my ignore list so i would not receive notification from you. Bye ?

Edited by numericable

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On 5/15/2022 at 5:06 AM, numericable said:

@JustBlackWolf Good in forum we can see at which time the shrug was given, you gave 2 of them 2 hours before i start, look at this the timer, i perfectly remember it. Just after server restart you started spamming shrugs (atleast 2 + you buddy did too), i saw this as i didn't have my right to express my opinion about magnum and its no damage affecting its performances. And before you think something like "you must have deleted a shrug" no i didn't. I have never been a toxic forumer, i am in a game to have fun and try many combos as possible, not to spam people with shrugs and play the same combos over and over again like a fool but i understood you dont like magnum buff because they keep killing you and so, affecting you k/d ratio. Personnally i prefer magnum to be in light than dust, middle would be perfect, thats what we will see in upcoming weeks, some nerf i believe and im not even a magnum user, it has been the weapon in which i have played the less in the game with tesla and shaft(last year i didnt play with magnum ).

Now, think twice before complaining about something you did and started with your buddies. It's just like you made fun at yourself and had frustrating because of your own comportment. Just like someone who drive and crash a car into a tree and blame the tree, you are this kind of person.

Now you can keep up your childish comportment, as i already put in my ignore list so i would not receive notification from you. Bye ?

I don't know what you're talking about, i don't have any buddies here that did anything to you, @2shots2kills is the only person i care for in this hellhole, i don't care about the rest of the people. And i believe i put that emote only after you put yours first, i tend to dislike it so i usually never put it first unless it makes sense with the context, but if that's the case then it's on me. I couldn't care less of being on your ignore list or not, the blame is partly on you too for not dropping the subject right away. It's evident that me answering to my friend triggered you somehow so to make you reply. And by the way that comment wasn't directed at you specifically, it was just in general, you feeling offended by it only proves that you're the one getting frustrated over the shruggies.

And me pointing out that the turret is Overpower in no way would remove you your right to express your opinion. I perfectly know of what bug you're talking about, i just said that out of all the magnums that hit me, almost no one of them did no damage.

i am rarely toxic on forums, i'm just defending myself. And you saying that someone who plays the same combo is a fool shows your toxicity, one does whatever they want, as i told you, judging someone for the equipment they play is not your right, keep your opinion for yourself instead of letting everyone know about it, you're the one making fun of yourself here. These comments will be surely deleted by mods in a few hours anyway so i'm just wasting my time with you. I strongly hope i won't find you on the battlefield. 

And no, i couldn't care less of my K/D ratio, i don't play an offensive combo or overpowered meta equipment, i don't have a specific hate for magnum because it keeps killing me (it doesn't, i have 50% protection lmao), i always point out every overpowered turret in the game. Once again you assuming this stuff shows you being toxic and using nonsense points to prove absolutely nothing and try to provoke me somehow.

And while i do agree Magnum was useless before and it needed a buff, this is a buff in the wrong direction.

Edited by JustBlackWolf
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9 hours ago, 2shots2kills said:

it's 50/50 and just bad game design

All about the cash, so like @wolverine848 said, nothing new.

Whatever the developers do they do to generate cash in one form or another, leaving balance in a bigger mess than the previous update.

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8 hours ago, Maf said:

I don't believe the idea of using balance changes to intentionally skew balance to generate revenue is reasonable.

Do we play the same game, heck, are we even on the same planet. 

I could list a host of updates that involved the need to spend cash to increase your chances exponentially in any given battle/mode, to the detriment of any and all balance, but I have things to do for the rest of the year.

Say hi from me to any of the voyager missions when they pass your house, maybe you could hitch a lift back to earth if they ever decide to come back.

Just can't believe you said what you said ?‍♂️

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1 minute ago, YANUKFIN said:

Do we play the same game, heck, are we even on the same planet. 

Say hi from me to any of the voyager missions when they pass your house, maybe you could hitch a lift back to earth if they ever decide to come back.

Just can't believe you said what you said ?‍♂️

No need to get exaggerated, just rather stick to your point as to what you actually mean to say.

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