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16 hours ago, YANUKFIN said:

Then having in-game gambling should not be allowed and yet the developers push this gambling philosophy to It's max at every opportunity.

Then what, according to you, should be done to keep the game free-to-play while ensuring that non-buyers get some extra basic necessities (supplies and crystals) without having to pay? This is a genuine question by the way, not a jibe. I really want to know what you think.

Having containers — or luck — is the best way to give rare/powerful items without making them easily available. At the same time, free-to-play players get a chance to obtain these items, which is quite fair — these items aren't totally inaccessible. This is what maintains the freemium model. Before you start targetting Tanki specifically, do consider various other games, meant for children aged under 18, that also have elements of gambling (lootboxes). 

I am not denying the negative effects of loot-boxes, but I think Tanki has already reduced the significance of containers in recent updates (making containers very easy to obtain, reducing rewards, modifying rarities, etc.). I won't say that this has made the game more skill-oriented, but the gambling element has certainly been diluted. 

 

How many other games do you play? Do you post similar comments in their communication platforms as well? I'd love to join their forums and see how people communicate there. : )

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We are going to get all the rewards from each level of the Tanki fund and not only the reward in which the meter will stop at the end right? obviously those who purchased some offer.

im new to this

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10 minutes ago, Showbot said:

We are going to get all the rewards from each level of the Tanki fund and not only the reward in which the meter will stop at the end right? obviously those who purchased some offer.

im new to this

We'll get the rewards from each level in which the meter was passed or whatever.

do you really think you would get Crisis Pulsar and Armadillo for 1.1k tankoins? lol

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15 minutes ago, Showbot said:

We are going to get all the rewards from each level of the Tanki fund and not only the reward in which the meter will stop at the end right? obviously those who purchased some offer.

im new to this

Yes, if the fund ends at 8mil for example, you will receive rewards for checkpoints 1, 2, 3, 4, 5, 6, 7 and 8. (They do accumulate).

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4 hours ago, NikmanGT said:

Tanki fund reached 2 Million ?

Good good, keep growing and who knows one day I might have a skin container in the garage?

Im pretty sure we will reach the 2 skin conts because the previous fund stoped at level 9-10. That is the level of hyperion now, but this fund last for 24 days lol so we might get to level 11 i think.

Also, the first 1M tks was reach in 13 hours in last december but now it was reach in 10 hours. The second million was reached in 22 hours while this time the 2nd M was reached in 16 hours.

So we did a better start than before. However, last time it was launched a monday where this time, it was launched a friday, this might be the reason for the better start.

I hope they would fix their servers so the buyers could not feel disappointed and give up to buy some bundles xD

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4 hours ago, Venerable said:

Tanki has already reduced the significance of containers in recent updates (making containers very easy to obtain, reducing rewards, modifying rarities, etc.). I won't say that this has made the game more skill-oriented, but the gambling element has certainly been diluted. 

 

How by reducing the amount of supplies, etc in containers has the gambling aspect been "diluted".

 

4 hours ago, Venerable said:

Having containers — or luck — is the best way to give rare/powerful items without making them easily available.

Unless you are a buyer, were they become all to easy to obtain.

 

4 hours ago, Venerable said:

Then what, according to you, should be done to keep the game free-to-play while ensuring that non-buyers get some extra basic necessities (supplies and crystals) without having to pay

Well for one make ranking more profitable by giving players a decent amount of crystals for doing so. 1,000 is a joke. It should start at 1,000 from recruit and increase by 5,000 every time you rank after that up to W01, then the increase would be 10,000 up to W05, then 20,000 from 3rd lieutenant to captain, 30,000 from major to colonel, 40,000 from brig to general, 50,000 from marshal to gizmo. On reaching legend a bonus of 100,000 then 50,000 for every subsequent rank after that. This will give players a big incentive to play and achieve the next rank and acquire a decent amount of crystals along the way. 

And before you say "but buyers will get just the same." Buyers will always have a big advantage no matter how much you improve TO for F2P.

Also reverse the upgrading update which was THE MOST damaging update ever to all the lower ranks, marshal and below.

I could go on for hrs with this but I simply do not have the time or the inclination to do so, just yet. 

If some player wants to start a topic, I don't no, lets say............ "How to improve TO without damaging game economy" I am sure that there will be a lot of players that have great ideas how this could be achieved, developers not acting on player feedback not withstanding. This I feel would give genuine, intelligent players the chance to "voice" improvements that could reinvigorate TO to the benefit of the majority of the player base.

Buyers will always be on top, but lets give F2P a fighting chance at least.

Over to you Hazel. 

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I think the top 15 secret prize might be one the prize i will list, these are just guess.

-100k tankoins (seem too many tankoins but the devs know we will never reach 15th level, that's why they are keeping secret, they wait for the fund to struggle and then, they reveal the main prize is 100k tankoins so the fund's growth wake up again, making them more money, but at the end, we wont reach it anyway. That might be the reason for keeping it secret otherwise there is no reason for keeping something secret, when you buy something you must know what is inside)

-5 to 10 animated paints containers (new brand containers working similar as the skin conts but with animated paints)

-legacy skins for shaft and dictator (no one has them currently so even big buyer would like to have them

- HD demonic skins, SP skins, RT skins ( there is no way to get them as of now)

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26 minutes ago, DokanPerfect said:

We'll get the rewards from each level in which the meter was passed or whatever.

do you really think you would get Crisis Pulsar and Armadillo for 1.1k tankoins? lol

I want some skin containers tbh, im fine with that 

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6 minutes ago, numericable said:

I think the top 15 secret prize might be one the prize i will list, these are just guess.

-100k tankoins (seem too many tankoins but the devs know we will never reach 15th level, that's why they are keeping secret, they wait for the fund to struggle and then, they reveal the main prize is 100k tankoins so the fund's growth wake up again, making them more money, but at the end, we wont reach it anyway. That might be the reason for keeping it secret otherwise there is no reason for keeping something secret, when you buy something you must know what is inside)

-5 to 10 animated paints containers (new brand containers working similar as the skin conts but with animated paints)

-legacy skins for shaft and dictator (no one has them currently so even big buyer would like to have them

- HD demonic skins, SP skins, RT skins ( there is no way to get them as of now)

- I highly doubt they will give tankcoins seeing that the fund will be distributed randomly after

- Animated paints.........mehhhhh

- They've already lowered the value of Legacy skins by putting Smoky + Wasp LC in the Dark Matter event at a reachable level for most players so..........mehhhhh

- I'm leaning more towards the really exclusive skins. Who knows, maybe a new set of skins no one is aware of. It's all just speculation and to keep the suspense.

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1 minute ago, Showbot said:

I want some skin containers tbh, im fine with that 

95% chance we reach both skin conts so no worries.

 

10 minutes ago, numericable said:

-100k tankoins (seem too many tankoins but the devs know we will never reach 15th level, that's why they are keeping secret, they wait for the fund to struggle and then, they reveal the main prize is 100k tankoins so the fund's growth wake up again, making them more money, but at the end, we wont reach it anyway. That might be the reason for keeping it secret otherwise there is no reason for keeping something secret, when you buy something you must know what is inside)

There is no WAY IN HELL they are giving out 100k tankoins to EVERYONE that bought the bundle even if its 0,1% possibility. 10k tankoins is absolute max. Just a reminder that 100k tankoins cost  around 1000$! you realy think its a smart move? Yea like you said its One in Googleplex possibility that we reach 100k tankoins but im sure they are not gonna gamble like that.

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13 minutes ago, DokanPerfect said:

95% chance we reach both skin conts so no worries.

 

There is no WAY IN HELL they are giving out 100k tankoins to EVERYONE that bought the bundle even if its 0,1% possibility. 10k tankoins is absolute max. Just a reminder that 100k tankoins cost  around 1000$! you realy think its a smart move? Yea like you said its One in Googleplex possibility that we reach 100k tankoins but im sure they are not gonna gamble like that.

I am a little keen on the possibility of the fund reaching Level 7 and level 8, devs won't give 2 skin containers for free or 1.1k tankoins when its price is above 30k tankoins in the shop, The fact that Hyperion and module slot are after it makes it possible that devs think the fund won't reach there, else they would have interchanged its places with the skin containers.  Yes the fund has started out good but over the time it will gradually decline with less and fewer people remaining to buy the 1.1k bundles, only those who have enough to buy 6k tankoin bundle recursively. If it does reach level 7, then that's a great thing.

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34 minutes ago, NikmanGT said:

I am a little keen on the possibility of the fund reaching Level 7 and level 8, devs won't give 2 skin containers for free or 1.1k tankoins when its price is above 30k tankoins in the shop, The fact that Hyperion and module slot are after it makes it possible that devs think the fund won't reach there, else they would have interchanged its places with the skin containers.  Yes the fund has started out good but over the time it will gradually decline with less and fewer people remaining to buy the 1.1k bundles, only those who have enough to buy 6k tankoin bundle recursively. If it does reach level 7, then that's a great thing.

Skin container isn't worth 30k at all, they put this price to increase their values so when we see event like this, we are gonna think "omg there are 2 skin containers worth 60k tankoins, i urge to buy tankoins and get them for 1k tks only" and they know it doesnt worth 30k. If in emergency you need a skin container then you have to pay 30k. Real value of a skin container is between 4k and 12k tankoins max, as the showcase skins in the shop say. Let's say a skin cont value is the middle of this: 8k( in reality it's even less as there are way more outdated skins than HD ones). If they are giving away 5k module slot i don't see a problem giving away some skins worth an average of 8k. Remember when you open it you have more chance to get some outdated skin such as vulcan prime than a HD skin such as hornet ultra. Like there are maybe 40 outdated skins and 15 HD skins inside of it.

And challenges gives 2 outdated skins each months for 1,2k tankoins (i substracted the free 200 monthly tks) so there is no catch in giving away 2 skins each tanki fund that occur rarely. In the end, even buying a challenge is better as you know which skin you will get. So i am 100% sure it will reach the 2 skins. I even think it will reach the star wars shot effect, beyond of this it would be very difficult but not impossible depending of what the level 15 prize would be. 

 

47 minutes ago, DokanPerfect said:

95% chance we reach both skin conts so no worries.

 

There is no WAY IN HELL they are giving out 100k tankoins to EVERYONE that bought the bundle even if its 0,1% possibility. 10k tankoins is absolute max. Just a reminder that 100k tankoins cost  around 1000$! you realy think its a smart move? Yea like you said its One in Googleplex possibility that we reach 100k tankoins but im sure they are not gonna gamble like that.

Once again i will say it, they KNOW it will never reach level 15, AND when they see the fund struggle, they reveal it so buyer buy even more and REVIVE the fund but in the end, even if buyer revive it and make it possible, they would find a way to not give 100k (show fake numbers). But they will say the main prize is 100K tankoins ONLY IF they see that the fund will never reach level 15. That's why they are keeping it secret, if they see it can reach level 15, they will change the level 15 prize for another prize that is bad. 

 

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6 minutes ago, numericable said:

 

Yeah, I somewhat agree, it would be feasible if we obtain level 7 and 8 prizes, above that, max to max 8, blaster effect and pulsar seems far away than actual reality.

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18 minutes ago, 2shots2kills said:

I would be fine with 2 Skin containers for 1k, but if we don't reach those, I'm out

Yea tankcoins are already hard to get. It would be better to save it for battle passes. It would be nice to reach Armadillo tho.......that's like the only thing I really want, but it's a long shot.

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Will buy if we reach at least one skin, I could not ask for more if we get blaster too.

The fund is going along nicely so far.

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with this mentality we'll never reach higher levels, because most people simply won't waste their Tankoins until buyers will have dumped enough money on bigger bundles to bring the TK count up xD

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5 minutes ago, JustBlackWolf said:

with this mentality we'll never reach higher levels, because most people simply won't waste their Tankoins until buyers will have dumped enough money on bigger bundles to bring the TK count up xD

That's what happens every time whenever this bundle-purchasing event is held, what's the point of buying a bundle if it doesn't do you any good.

But half of them are purchasing with the mindset to win the giveaway in the end of the fund.

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23 minutes ago, JustBlackWolf said:

with this mentality we'll never reach higher levels, because most people simply won't waste their Tankoins until buyers will have dumped enough money on bigger bundles to bring the TK count up xD

Can you really blame them tho? 1k tankcoins is a big chunk for many f2p, so it would be more logical to wait and see how far the fund reaches before spending which is somewhat contradicting, but it is what is. The last few days would see greater increases.

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46 minutes ago, JustBlackWolf said:

with this mentality we'll never reach higher levels, because most people simply won't waste their Tankoins until buyers will have dumped enough money on bigger bundles to bring the TK count up xD

Look, if the big buyers cannot manage to bring it to at least to 7mil, my 1k won't help anyway. On the other hand, reaching lvl7 is quite easy and once that's done, all the small buyers and f2p's can buy the bundle, as the rewards will be satisfactory regardless of the final lvl reached.

It is much different from the event Like YT battle, where the late buyers actually harmed their team performance, instead of helping.

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10 hours ago, alpha_beast said:

no more dry season - 

Yi1EDZR.png

because winter is coming ?

 

I usually do these kind of things (finish all my crystals on supplies) but after the christmas sales as 50% sales occurs frequently from june to december (maybe 4×50% sales=to birthday, tanker day,black friday and christmas sale) but from the december to june, we don't have any 50% sales.

 

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23 minutes ago, frederik123456 said:

Look, if the big buyers cannot manage to bring it to at least to 7mil, my 1k won't help anyway. On the other hand, reaching lvl7 is quite easy and once that's done, all the small buyers and f2p's can buy the bundle, as the rewards will be satisfactory regardless of the final lvl reached.

It is much different from the event Like YT battle, where the late buyers actually harmed their team performance, instead of helping.

what about harming the team performance with late buying? Did i miss something? Care to explain?

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5 minutes ago, JustBlackWolf said:

what about harming the team performance with late buying? Did i miss something? Care to explain?

Without going into details, you could buy a paint for a team and then collect stars over some time. Team with the best stars average (total stars/number of members) got an extra reward). Therefore if you bought late you automatically brought down your teams average, as you couldn´t keep up with those who bought the paint sooner.

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4 hours ago, YANUKFIN said:

How by reducing the amount of supplies, etc in containers has the gambling aspect been "diluted".

Reducing rewards gives players hardly any incentive, which means players won't rely too much on containers for stuff, or get that rush of excitement (to a certain extent) before opening containers — thereby "diluting" the gambling aspect of the game.

4 hours ago, YANUKFIN said:

Unless you are a buyer, were they become all to easy to obtain.

Right, I wasn't clear enough. I should have added "non-buyers" below: (I'm on phone, so ignore the faulty quote box and look at the content only :x )

 

4 hours ago, YANUKFIN said:

is the best way to give rare/powerful items to non-buyers without making them easily available

 

4 hours ago, YANUKFIN said:

Well for one make ranking more profitable by giving players a decent amount of crystals for doing so. 1,000 is a joke. It should start at 1,000 from recruit and increase by 5,000 every time you rank after that up to W01, then the increase would be 10,000 up to W05, then 20,000 from 3rd lieutenant to captain, 30,000 from major to colonel, 40,000 from brig to general, 50,000 from marshal to gizmo. On reaching legend a bonus of 100,000 then 50,000 for every subsequent rank after that. This will give players a big incentive to play and achieve the next rank and acquire a decent amount of crystals along the way. 

Agreed, but like it or not, the developers have the final say when it comes to such changes. And more often than not, they'll (naturally) avoid increasing stuff like rank-up rewards.

4 hours ago, YANUKFIN said:

And before you say "but buyers will get just the same."

I won't ?

4 hours ago, YANUKFIN said:

Also reverse the upgrading update which was THE MOST damaging update ever to all the lower ranks, marshal and below.

Yeah, that one was a bit iffy...

4 hours ago, YANUKFIN said:

If some player wants to start a topic, I don't no, lets say............ "How to improve TO without damaging game economy" I am sure that there will be a lot of players that have great ideas how this could be achieved

The entire Ideas & Suggestions section exists for this very reason! ?

4 hours ago, YANUKFIN said:

Over to you Hazel. 

I loved the entirety of your post, but if I may say so, you're expecting too much, too early from Tanki. Give them time, and plenty of it. I know that those having power to make changes read and analyse our feedback, but it is not really visible immediately. However, I don't think I can convince you, so I'll leave it at that...

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