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Let´s discuss Scorpion!


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What is your first impression of this weapon? (1 = worst, 10 = best)  

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  1. 1. What is your first impression of this weapon? (1 = worst, 10 = best)

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Description:

Scorpion Is a new artillery-type weapon in Tanki online. It has been first made available in the Arms race mode on June 6th 2022, during the 13th Birthday celebration and curiously, without any prior official announcement.

It sports a dual firing mode, primary being a high damage splash turret and secondary a double missile launcher with a very steep ballistic curve.

 

Spoiler

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When it was first announced that such a weapon is being developed, it was said to be a shorter range than Magnum type of turret, which is slightly confusing, as currently it seems that you need to keep a considerable distance from your enemy to even be able to score a hit with the missiles. That of course may still be a subject to change in the future updates.

 

 

What do you think about this turret?

Share your thoughts below!

Edited by frederik123456
Note: a proper poll will be added when the turret is released for a general play
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3 minutes ago, TheCongoSpider said:

It certainly is an eyesore to look at initially. 

Hmm really?

I quite like the look, the utility of the weapon is what I'm more concerned about.

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Didn't like it much in terms of gameplay, reloading between 2 arcade shots is very long whilst the secondary fire mode is very complex to hit for moving target or close targets.

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2 hours ago, NikmanGT said:

Didn't like it much in terms of gameplay, reloading between 2 arcade shots is very long whilst the secondary fire mode is very complex to hit for moving target or close targets.

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Agree, also I don't like the fact that the reload bar doesn't show the reload status of arcade shots. For Shaft that may not be an issue but with the long reload of scorpion you just have to guess when it's ready again.

5 minutes ago, Benefactor said:

So when will this officially hit the garage?

Hard to say right now, but I would assume it will be first added to ultra containers as an exotic reward...

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Not too impressed with what I've seen of it tbh. Definitely not a novelty- it's something of Gauss, Striker, Magnum, and Shaft/Tesla's firing modes combined.

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I don't like the move towards vertical gameplay; the maps weren't made for them. This is being released too early; they should've waited to remaster the maps -- but that would've taken the next 3 years... Then again, I -- and a lot of others -- wasn't expecting or wanting a new turret release. 

 

Is it out in Test Servers?

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19 hours ago, nn77296 said:

Literally the turret is made of parts from other turrets and hopper hull, DISGUSTING.

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scorpion more like recycler 

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On 6/10/2022 at 4:34 AM, NikmanGT said:

Didn't like it much in terms of gameplay, reloading between 2 arcade shots is very long whilst the secondary fire mode is very complex to hit for moving target or close targets.

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Does it have self damage at close range similar to Thunder?

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25 minutes ago, enri_chill said:

Does it have self damage at close range similar to Thunder?

Well I didn't try it that much to explore all its concept if I am being truthful, but on arcade shots, most probably no, they work like heavy smoky shots instead. As for the missiles, even if you lock onto the target on close range, the missiles will land farther away. Hence, there is no point in using the salvo for close enemies, hence no splash damage at all.

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For those looking to upgrade their Scorpion module with sales but not immediately maxed, the most economical stopping point is 43% if your primary hull category usage is medium hulls. Assuming your medium hull maxed, it pushes the final damage with BD below 1,500, which makes it need 3 shots to kill you instead of 2. This trickles down when you add Boosted Armour.  Comes especially in handy due to Scoprion's low firing rate allowing safe repair kit activations in 1 v 1s.

The final threshold unfortunately is 49%, specifically for light and medium hulls. It will need an additional shot to kill unprotected heavy hulls or light hulls with Boosted Armour. Scorpion has quite a long effective range so at any moment, it will likely deal 100% damage to you. 

 

Beware though, as Scorpion boasts the highest consistent critical hit rate for Stock turrets, alongside Thunder, Magnum, Railgun and Shaft, only diminished by its lower firing rate. Any given Scorpion shot that will hit you in the future is likely to be a critical hit. 

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I think, that Scorpion can be released as a 2 separate turrets, that distinct enough among others. Especially rocket artillery (with different settings, of course). Main turret could be an only LR that have projectiles (Gauss have meh speed and damage cap, Magnum - gravity). Like an augment for Smoky without tricky settings for crit and change the basic characteristics enough to be a separate turret.

Edited by The_Resistance

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I fought against Scorpion several times today. Was expecting to be enraged but was pleasantly surprised when I found myself having a lot of fun fighting against it

It's definitely very powerful though... Unlike gauss it's very hard to know if it's charging up its aim at you. If you stand beside the right kind of cover however the missiles can be tricked to miss you, but only if you react as soon as you see them being shot up in the sky. It's a pretty exciting turret to battle against actually. Got my adrenaline pumping seeing those missiles fly up in the sky then turn omiously down towards me! Run for cover! With my mammoth-shaft this tactic worked quite well, though the distance was always far from scorpion. I was pretty paranoid keeping at eye on the sky however at the end of the matches!

Regardless if it's OP right now, well done Tanki with making such a fun turret to fight against.

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On 7/30/2022 at 2:15 PM, qwds said:

I fought against Scorpion several times today. Was expecting to be enraged but was pleasantly surprised when I found myself having a lot of fun fighting against it

It's definitely very powerful though... Unlike gauss it's very hard to know if it's charging up its aim at you. If you stand beside the right kind of cover however the missiles can be tricked to miss you, but only if you react as soon as you see them being shot up in the sky. It's a pretty exciting turret to battle against actually. Got my adrenaline pumping seeing those missiles fly up in the sky then turn omiously down towards me! Run for cover! With my mammoth-shaft this tactic worked quite well, though the distance was always far from scorpion. I was pretty paranoid keeping at eye on the sky however at the end of the matches!

Regardless if it's OP right now, well done Tanki with making such a fun turret to fight against.

I've had experience fighting against the scorpion, it reminds me of artillery DOOM you know like a hyper barrage of missiles, it's just so incredible and mesmerizing to see this turret in action, it also has something of what the striker has, very innovative turret quite impressive really

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Love it. Got mine to Mk6, awaiting the sales for Mk7 and an aug.

 

Only problem with it, is that it's useless in DM/TDM... and not great on defence in Assault mode.

It's lethal in Jug, solid in CTF... and if you're on the attacking side in Assault it really throws the defenders off as they can't mine their base as Scorpion just picks them off all the time.

I never play CP and Siege though but reckon it'd be ok in Siege tbh.

 

Hits well, great for camping and annoying the other team, and flips smaller tanks easily when you get the aim right. Great turret so far.

 

Edit: Did the poll... gave it an 8.

If it was a little quicker with the firing rate with the basic Shell shot, so it was a bit better in DM/TDM and Assault defence, it'd be a 9 or 10.

Edited by MrRodent
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Scorpion is just flat out better thunder or smoky but with striker as bonus. especially when you're using swarn augment or whatever its called. Not a needed addition to the game we already have enough turrets and hulls to worry about.

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