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8 minutes ago, Kazareen said:

11 is what it almost managed to reach with a shorter duration and being heavily skewered by the DDoS - plus the rewards are more appealing this time. I think we will go farther this time. Reaching 13 wouldn't surprise me, even if it horrifies me since even if the debuffs on Tesla Pulsar last a mere second, they'll be lethal against groups of tanks when they do trigger - a Hornet/Dictator with that can pulverize an entire group of tanks without effort.

We have about a week more than last time, but I don't think it will add all that much. The fund always starts strong, then stagnates in the middle and then there's that final push during the last few days. 

I may be wrong, it is just my estimate, but I think it is fun to make guesses and then see who got it the most accurate.

I would imagine Tesla pulsar will not work on the critical hit status effect basis. Rather, I believe it will be the slow, bouncy lightning ball type of augment, with status effects applied on the ball hit.

 

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2 minutes ago, Kazareen said:

While Crisis is as exclusive as it gets in tanki, it's not that practical for a person whom cannot afford to obtain it the "typical" way - by which I mean its astronomical upgrade and maintenance costs (3x on every supply, and the switches need to be done frequently to survive)... yikes. So I suppose that is why the devs aren't that opposed to the idea of an average joe owning it. I'm honestly really curious what the Vacuum Shell and Swarm augments do. We can guess of course, but Tesla Pulsar and Helios are of comparable power - this makes me think these two mystery toys may not be far behind.

just from the Name "Vacuum Shell" I can only assume that it will be something completely different from what we are used to, but what exactly it is, only the devs knows.

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8 minutes ago, Niklas said:

I would assume that they would add more augments, since they announced at least 13 new augments for Thunder in the latest VLOG and I think we will get more augments for other turrets as well.

That's a fair point actually

7 minutes ago, Kazareen said:

While Crisis is as exclusive as it gets in tanki, it's not that practical for a person whom cannot afford to obtain it the "typical" way - by which I mean its astronomical upgrade and maintenance costs (3x on every supply, and the switches need to be done frequently to survive)... yikes. So I suppose that is why the devs aren't that opposed to the idea of an average joe owning it. I'm honestly really curious what the Vacuum Shell and Swarm augments do. We can guess of course, but Tesla Pulsar and Helios are of comparable power - this makes me think these two mystery toys may not be far behind.

I still doubt it, whatever may be the cost and maintenance of crisis, Developers won't still give an exclusive item like that, very easily. Whatever the cost may be, in current TO, the Devs want you to: Play MM and earn crystals, buy premium to earn more crystals, and then spend the crystals at sales, you can buy a load of supplies.

That's how I alteast I go about it. Whatever the cost behind the back may be, even giving it to players is something I feel Devs won't do it (I am not saying it's a bad idea or anything, just my general thought)

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And don't forget, the devs can control the fund. If they really want to keep crisis precious,they will not give it to us in this way(Tanki Fund)

 

As for the vacuum shell, let me guess, it will pull the nearby tanks towards the point where the shell explodes. Normal damage is reduced and splash damage is also reduced. 

Edited by Compasser

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1 hour ago, frederik123456 said:

I would imagine Tesla pulsar will not work on the critical hit status effect basis. Rather, I believe it will be the slow, bouncy lightning ball type of augment, with status effects applied on the ball hit.

That would actually make it more powerful outside of Supercharge for most scenarios, however this would break the principle of how Pulsar functions. It has the same icon, and usually augments with the same icon abide by the same principle. One can dream, though.

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7 minutes ago, Niklas said:

just from the Name "Vacuum Shell" I can only assume that it will be something completely different from what we are used to, but what exactly it is, only the devs knows.

Vacuum (Thermobaric) bomb irl essentialy works on the basis of a cloud of fuel being dispersed in an area and then detonated. That creates a strong explosion shockwave in all directions.

I would assume it will be shells with a crazy splash damage and a splash impact force. 

Alternatively it could also work analogously to the rre augment of striker, with the aforementioned attributes.

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2 minutes ago, frederik123456 said:

Vacuum (Thermobaric) bomb irl essentialy works on the basis of a cloud of fuel being dispersed in an area and then detonated. That creates a strong explosion shockwave in all directions.

I would assume it will be shells with a crazy splash damage and a splash impact force. 

Alternatively it could also work analogously to the rre augment of striker, with the aforementioned attributes.

yeah, that makes sense

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1 hour ago, NikmanGT said:

, Developers won't still give an exclusive item like that, very easily.

Considering how much money they get from the fund, I wouldn't call it "very easily". Just more standarized than getting lucky in an UC. Plus... it may be just me underrating it, but I don't find Crisis all that worthy of the hype it gets. The huge maintenance cost is a major turn-off albeit not the only one. The fact you can't have two supplies at once with it makes it unsuitable for any turret that requires constant fire, unless you can somehow avoid being damaged. Many unexperienced Crisis users forget about this, which leaves them prone to getting one-shotted very easily. When "buyers" dominate a battle, it's never a single piece of their equipment that makes them so strong - it's a combination of it all, and usually the OP-flavor-of-the-month augment is the centerpiece. More often than not, I see the luxurious-looking 9999 GS tanks with Trickster, Defender or even Booster (to break some number barriers or to force 100% uptime on DB) rather than Crisis. Crisis WAS super special prior to the drone update, but not so much anymore - now it really does feel like the "experimental drone" it is referred to as by the devs in its bio. Just my thought process, though. 

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39 minutes ago, frederik123456 said:

I would imagine Tesla pulsar will not work on the critical hit status effect basis. Rather, I believe it will be the slow, bouncy lightning ball type of augment, with status effects applied on the ball hit.

 

If tanki fund reaches all these toys youre going to get heavily nerfed version of it. If tanki fund never reaches it (90% chance) you'll get 2 helios level augments. Tesla pulsar will be sold for very affordable and cheap 200$+ bundle and the vacuum cleaner augment will be under exotic in UC for months. No need to imagine stuff. They milk players as much as they can this year.

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31 minutes ago, max6782 said:

I hope it will reach 15 million it is only chance i will ever get crisis. I want see what is possible with it in omp.

Tanki proceeds to nerf Crisis speed further.....

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1 hour ago, Kazareen said:

That would actually make it more powerful outside of Supercharge for most scenarios, however this would break the principle of how Pulsar functions.

There is no estalished pattern yet. Pulsar has been added to two turrets, both of which only have one firing mode, so naturally it will be on critical hits. What will really decide the pattern is Pulsar on a turret with more than one firing mode. Tesla is the one to decide the pattern. 

 

1 hour ago, Kazareen said:

It has the same icon, and usually augments with the same icon abide by the same principle. 

There is no example of this present. 

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I personally predict that Tesla Pulsar is going to work a bit like this:

Advantages

Ball lightning activates the following status effects:

 Jammer: 2 sec

 Electromagnetic Pulse: 1 sec

 Stun: 1 sec

 Armor-Piercing: 2 sec

 Burning: 4 sec

Lightning ball speed = 75 m/sec

Lightning ball range = 1000 m

Disadvantages

Lightning ball damage: -90%

Lightning ball warmup time: +100%

Edited by 2shots2kills

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1 minute ago, 2shots2kills said:

I personally predict that Tesla Pulsar is going to work a bit like this:

Advantages

Ball lightning activates the following status effects:

 Jammer: 2 sec

 Electromagnetic Pulse: 1 sec

 Stun: 1 sec

 Armor-Piercing: 2 sec

 Burning: 4 sec

Lightning ball speed = 75 m/sec

Lightning ball range = 1000 m

Disadvantages

Lightning ball damage: -90%

Lightning ball warmup time: +100%

Yeah either that or the bouncy Tesla pattern. I personally think it is going to be the latter.

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4 hours ago, TheCongoSpider said:

There is no example of this present. 

The first thing that came to my mind were the Armor-Piercing Core and Armor-Piercing Salvo. Comparable damage, same principle, and both are applied in an explosion radius. Mechanic-reliant augments, not on crits. That's all.

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6 minutes ago, Kazareen said:

The first thing that came to my mind were the Armor-Piercing Core and Armor-Piercing Salvo. Comparable damage, same principle, and both are applied in an explosion radius. Mechanic-reliant augments, not on crits. That's all.

That is not so analogical IMO. Magnum has the Status effect tied to a direct hit, while Gauss deals AP with the salvo hit (both direct + splash).

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@frederik123456 I suppose not, but you must be corrected on one thing - it is not a direct hit anymore. Magnum received an update where the AP is applied in a 5 meter radius. Gauss has 15 meters though.

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2 minutes ago, Kazareen said:

@frederik123456 I suppose not, but you must be corrected on one thing - it is not a direct hit anymore. Magnum received an update where the AP is applied in a 5 meter radius. Gauss has 15 meters though.

Fair enough, did not know that.

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59 minutes ago, frederik123456 said:

Fair enough, did not know that.

Yeah well, can't blame you. The changes are so frequent that even the wiki editors can't keep up.

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Lets not get ahead of ourselves, it may look like we reached the first milestone quick but with every next step the percentage of buyers will most likely drop as more and more people will simply be "spent" after the first purchase.

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35 minutes ago, krokorok said:

Lets not get ahead of ourselves, it may look like we reached the first milestone quick but with every next step the percentage of buyers will most likely drop as more and more people will simply be "spent" after the first purchase.

Exactly, most people will just purchase one bundle and be done with it, especially since the last Fund went reasonably ok, and this one looks very promising. 

People might buy soon this time instead of waiting until the end of the event. 

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2 hours ago, krokorok said:

Lets not get ahead of ourselves, it may look like we reached the first milestone quick but with every next step the percentage of buyers will most likely drop as more and more people will simply be "spent" after the first purchase.

and since most of f2p spent their tks on 1st fund it may be less this time

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