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On 8/2/2022 at 3:49 PM, Diurn said:

there is people saying that the tanki fund got boosted because there is players that bought the bundle on the tanki test server and it worked on the actual tanki fund, I wonder if it's true but it would explain the abnormal rise of the tanki fund out of the 1730 players if everyone bought the big bundle it would amount to 13.8M which is less than the actual tanki fund and i'm sure more than 60% of the tanki fund buyers only bought the 990tk pack

How can you open shop in Test server? i dont think its possible

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On 8/2/2022 at 3:50 PM, 2shots2kills said:

I hope you are indeed the only one. 

 

Helios, Telsa Pulsar, Vacuum Shells, with all the other OP augments that plague the game, and everyone will run around like headless chickens with Crisis.

And you think it will be balanced. Ok. 

dont forget swarm of 10 rockets in the face xd

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On 8/2/2022 at 4:37 PM, galziv01 said:

No. It won't be fair for the e-sports players that get 10% of tankoins pot. Furthermore, after reaching 15 Millions I believe we will get another boost in purchasing since it is a fact to get crisis and armadillo for 990 TK only

no i dont mean the fund pool dividing into winners and e-sport players. I meant level prizes. 

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On 8/2/2022 at 2:07 PM, NikmanGT said:

Guys guys, civil discussions please

 Mr. Mod this is a game about war. Having chat wars is nothing to be scared of.

On 8/2/2022 at 2:31 PM, galziv01 said:

Houston, we have Armadillo (and it's not a problem)

Houston, we have galziv01 spittin facts (and it's not a problem)

On 8/2/2022 at 2:48 PM, davis.3d said:

Hyperspeed shells is absolute filth btw. I don't even have 10% Thunder prot ? 

You need 90% prot to defend against these brah.

On 8/2/2022 at 2:52 PM, galziv01 said:

Hope TO will give us something when the fund reaches 16 or 17 Millions, because it will.

It will give you a secret item called "nothing".

On 8/2/2022 at 3:43 PM, avengeful said:

Many saying game will be unbalanced, but am i only one thinking that if everyone has OP augments(meaning everyone is OP) game stays balanced?( R.I.P. to those who didn't participate, but i bet they are really few)

You have hazel logic. If everyone is OP nobody is OP. You forgot one thing....

Turret power = 100000000

Hull power = 10?

See where this is going? everyone having all these OP toys would turn everyone both Whales and F2P and Juggernaut into not a glass-canon but a paper-canon.

Also now that Crisis is basically guaranteed... Drugless F2P era coming??? ?️?️?️?️?️?️

I don't know... but what i do know is there going to be less people complaining about having "infinite" supplies in the chat.

Edited by Kimura
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On 8/2/2022 at 8:26 PM, dinek789 said:

I think I am the only one who doesn't care about these 15 step prizes, and only wants to get tankoins.

Me too, I'll take a skin container or some tankoins instead of crisis which I know I'm not going to use. 

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On 8/2/2022 at 6:58 PM, Kimura said:

Mr. Mod this is a game about war. Having chat wars is nothing to be scared of.

Whatever be the theme of the game,  Rules says something different. Rather it be in-game or any of the linked social platforms, civil discussion and respectful conversations are the must everywhere. 

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On 8/2/2022 at 5:28 PM, Kimura said:

 

Turret power = 100000000

Hull power = 10?

See where this is going? everyone having all these OP toys would turn everyone both Whales and F2P and Juggernaut into not a glass-canon but a paper-canon.

 

I know, but isnt it interesting in a way it will go? 

like Bonk turrets was kinda interesting, but this time you have normal turret

also remember, not only others, but you too have op turret

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On 8/2/2022 at 1:11 PM, max6782 said:

Why you dont say something like congratulations for good rewards instead of trying to be negative because we will get op things? when was last time you saw players on forum unite for something? i remember alterations moved to containers but in negative way, then they reverse it but prices are now 250k cry due to that.

This is genuinely the most excited the player base has been (that I've seen). It's a beautiful sight. 

Let's all just keep negativity at bay and enjoy the Tanki Fund, we're lucky we're to be part of the best Tanki fund ever

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On 8/2/2022 at 1:18 PM, yellowghetto said:

I always held doubt about these events. But once again, I’m surprised. I’m buying these bundles on my alts to support the fund. Also I want in on the goods lol

The F2P player base thanks you for your service bro??

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On 8/2/2022 at 6:00 PM, TESL4 said:

I'm mostly worried of the pulsar tesla. 

what do you mean by 'worried', may I ask?

 

On 8/2/2022 at 6:19 PM, Diurn said:

there is people saying that the tanki fund got boosted because there is players that bought the bundle on the tanki test server and it worked on the actual tanki fund, I wonder if it's true but it would explain the abnormal rise of the tanki fund out of the 1730 players if everyone bought the big bundle it would amount to 13.8M which is less than the actual tanki fund and i'm sure more than 60% of the tanki fund buyers only bought the 990tk pack

NO NO NO NO NO NO NO and more NO. PLEASEEE don't give Hazel an excuse to erase progress.

I'm here to tell you now the rumours aren't true.

I would leave Tanki if they erased Fund progress.

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On 8/2/2022 at 4:49 PM, Diurn said:

there is people saying that the tanki fund got boosted because there is players that bought the bundle on the tanki test server and it worked on the actual tanki fund

Do you think Tanki would let this happen? 

On 8/2/2022 at 4:49 PM, Diurn said:

it would explain the abnormal rise of the tanki fund out of the 1730 players if everyone bought the big bundle it would amount to 13.8M which is less than the actual tanki fund and i'm sure more than 60% of the tanki fund buyers only bought the 990tk pack

bestie, it is not how the fund works

the number of winners increase BY ONE when there's 8,000 increase in the fund. The number of winners means the overall fund will be divided into that amount of people. It doesn't show how many people have purchased the bundle.

Let's say the fund is 0 for now. Player 1 buy 990 pack, Player 2  buys 14990 one, Player 3 buys 5990 one, Player 4 buys 990 one, and Player 5 buys 5900 one. If you add up their contribution to the fund:

Player 1- 1000

Player 2- 8000

Player 3- 3000

Player 4- 1000

Player 5- 3000

In total 16,000 tankoins will be added to the fund. Buy the number of winners will be 16,000/8,000 = 2 since the number of winners increase by ONE if 8k is added. You see, 5 people participated but there will be only 2 winners of the tanki pool.

Now it is the same scenerio. There are approximately more than 3-4 thousands participants but among all these people, only 1768(just for now) will get the piece of fund, each winner is guaranteed 7.2k tankoins. I hope it explains.

 

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On 8/2/2022 at 7:26 AM, ReisVerbal said:

It's a passive drone, isn't it?

Passive refers to the way the drone uses its mechanics. A non-passive drone requires an activation method to achieve its main effect. A passive drone has its effects built in to the drone. Look at Hyperion and Assault, one is a weaker version of the other:

 

Assault has passive and non-passive properties, the passive being:

  • Upgradeable Boosted Armour and Damage potency
  • Cooldown reduction of Boosted Damage by 5 seconds when a supply is activated

 

Non-passive:

  • Upgradeable reduction of current Boosted Armour, Damage and Speed cooldowns

 

In order to achieve the non-passive effect, which is the main effect of the drone, it requires you to destroy an enemy tank, and then it is out on a 3-second cooldown. If you destroy a tank during its cooldown, you will not activate the main effect. Hyperion's effects are all passive, those being:

  • Upgradeable Boosted Armour and Damage potency
  • Removal of smart cooldowns between manual supply activarions
  • Upgradeable reduction of manually activated supplies' after-duration cooldowns 

 

Hyperion's effects are built in to the drone while Assault requires you to do an action before obtaining the effect. Crisis' effect of reducing the smart cooldowns between supplies, after durations, and locking it into one supply being used at a time is its passive effects. Brutus is the only drone that does not use batteries. 

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On 8/2/2022 at 6:00 PM, davis.3d said:

NO NO NO NO NO NO NO and more NO. PLEASEEE don't give Hazel an excuse to erase progress.

I'm here to tell you now the rumours aren't true.

I would leave Tanki if they erased Fund progress.

I don't think that's even the case. It is literally a giveaway, they track everything down. I'm pretty sure they even have all the IP addresses where the bundles are purchased from haha

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On 8/2/2022 at 4:43 PM, avengeful said:

I know, but isnt it interesting in a way it will go? 

like Bonk turrets was kinda interesting, but this time you have normal turret

also remember, not only others, but you too have op turret

TRUST ME ITS NOT INTERESTING. Do you think its fun to die after getting touched? I don't think so, its like everyone is OHKO with Earth sized Anti-matter bomb in their pockets. It will literally be impossible to cap a flag or a ball or even play without dying every 5 seconds after this monstrosity happens in tanki.

On 8/2/2022 at 4:53 PM, davis.3d said:

what do you mean by 'worried', may I ask?

He probably means that Tesla Pulsar has Bio Hazard symbol as its augment icon for a reason and that is that it'll give you brain damage because of how insanely cancer it will be if used correctly. 

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On 8/2/2022 at 1:43 PM, avengeful said:

Many saying game will be unbalanced, but am i only one thinking that if everyone has OP augments(meaning everyone is OP) game stays balanced?( R.I.P. to those who didn't participate, but i bet they are really few)

Tbh I agree. I personally wish all the game's OP augments since Electroturret remained OP. (like Blunderbuss, AP Tesla, EMP Tesla, EMP Hammer etc).

There'd be plenty of OP augments to choose from and due to funds like this, and battle passes, they wouldn't be just exclusive to buyers.

Sounds absurd but i'd love to see how Prime blunderbuss fares against Helios or Electroturret or even AP Tesla.

Shame all the gear is nerfed now but I understand why they do it

Developers need to eat too. 

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On 8/2/2022 at 3:04 PM, davis.3d said:

Developers need to eat too. 

Hazel also needs the latest Ferrari and a nice yacht to sail around in, amirite…

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On 02/08/2022 at 11:03, TheCongoSpider said:

Passivo refere-se à maneira como o drone usa sua mecânica. Um drone não passivo requer um método de ativação para atingir seu efeito principal. Um drone passivo tem seus efeitos embutidos no drone. Veja o Hyperion e o Assault, um é uma versão mais fraca do outro:

 

O assalto tem propriedades passivas e não passivas, sendo a passiva:

  • Potência de dano e armadura aprimorada atualizável
  • Redução do cooldown do Boosted Damage em 5 segundos quando um suprimento é ativado

 

Não passivo:

  • Redução atualizável das recargas atuais de armadura reforçada, dano e velocidade

 

Para alcançar o efeito não passivo, que é o principal efeito do drone, ele exige que você destrua um tanque inimigo e, em seguida, saia em um cooldown de 3 segundos. Se você destruir um tanque durante sua recarga, você não ativará o efeito principal. Os efeitos do Hyperion são todos passivos, sendo:

  • Potência de dano e armadura aprimorada atualizável
  • Remoção de cooldowns inteligentes entre ativações de suprimentos manuais
  • Redução atualizável de recargas após a duração dos suprimentos ativados manualmente 

 

Os efeitos do Hyperion são incorporados ao drone, enquanto o Assault exige que você faça uma ação antes de obter o efeito. O efeito da crise de reduzir os cooldowns inteligentes entre suprimentos, após as durações, e bloqueá-lo em um suprimento sendo usado por vez são seus efeitos passivos. Brutus é o único drone que não usa baterias. 

Good explanation.

Thanks

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On 8/2/2022 at 8:43 AM, avengeful said:

Many saying game will be unbalanced, but am i only one thinking that if everyone has OP augments(meaning everyone is OP) game stays balanced?

The game will have minimum variety, that's for sure. If everyone is using something that can kill you in 1 second, why would someone switch to something that kills you 5 seconds against them? 

 

Thunder is in a bad spot where the Stock turret is good enough by the garage augments are bad. One removes splash but increases your effectiveness in 1 v 1s making it decent. One makes you take longer to kills most things. The last one just kills your Thunder entirely. And now we have Vacuum Shell coming, which will be much more practical to have. We have Hyperspeed which blows all of them out of the water in many maps. We still have AP/EMP Thunder to come, and other unique augments to come which going by what Vacuum and Hyperspeed Shells are doing, may be more powerful than the garage augments. 

 

Hammer is a great example of having variety everywhere. You have reason to use Slugger over Dragon's Breath, or Adaptive Reload over High-Capacity Ammo Clip, or Blunderbuss over Duplet, or Jamming Shot over Stunning Pellets. Compare that to Railgun where you have little to no reason to use LCR over Scout, little reason to use Hyperspace Rounds over Scout, little reason to use Round Destabilsation over Scout, little to no reason to use status augments over Scout. Gee, I'm saying Scout a lot. I wonder why. 

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On 8/2/2022 at 6:37 PM, TheCongoSpider said:

The game will have minimum variety, that's for sure. If everyone is using something that can kill you in 1 second, why would someone switch to something that kills you 5 seconds against them? 

 

Thunder is in a bad spot where the Stock turret is good enough by the garage augments are bad. One removes splash but increases your effectiveness in 1 v 1s making it decent. One makes you take longer to kills most things. The last one just kills your Thunder entirely. And now we have Vacuum Shell coming, which will be much more practical to have. We have Hyperspeed which blows all of them out of the water in many maps. We still have AP/EMP Thunder to come, and other unique augments to come which going by what Vacuum and Hyperspeed Shells are doing, may be more powerful than the garage augments. 

 

Hammer is a great example of having variety everywhere. You have reason to use Slugger over Dragon's Breath, or Adaptive Reload over High-Capacity Ammo Clip, or Blunderbuss over Duplet, or Jamming Shot over Stunning Pellets. Compare that to Railgun where you have little to no reason to use LCR over Scout, little reason to use Hyperspace Rounds over Scout, little reason to use Round Destabilsation over Scout, little to no reason to use status augments over Scout. Gee, I'm saying Scout a lot. I wonder why. 

Hammer is greatest.

to be honest i am glad we are over status augments and devs finally create augments which change dynamics of turrets, this augments are OP now, but once time passes and all of them become for all, they will be fun to play

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On 8/2/2022 at 5:04 PM, davis.3d said:

Tbh I agree. I personally wish all the game's OP augments since Electroturret remained OP. (like Blunderbuss, AP Tesla, EMP Tesla, EMP Hammer etc).

There'd be plenty of OP augments to choose from and due to funds like this, and battle passes, they wouldn't be just exclusive to buyers.

Sounds absurd but i'd love to see how Prime blunderbuss fares against Helios or Electroturret or even AP Tesla.

Shame all the gear is nerfed now but I understand why they do it

Developers need to eat too. 

agree, would love to see everyone being op

like - if everything powerful its kinda ok

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