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There is a huge problem in Team Juggernaut mode : Juggernaut players abusing this mode with their personal healers in which they always group together to abuse this mode and increase by a lot the win rate for them. Do you have a solution for it, maybe becoming Juggernaut will be 100% random instead of people just pausing to become Juggernaut?

Edited by Soothing
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The "reinforcement system", where players who leave a match can be replaced by players with much higher GS, seems like it needs to be really down-tuned so that the GS of new players can't be as high as it is now.

Matches seem to (in my experience) often follow a pattern where if one team does better early in the match, they will be crushed in the second half of the match, when the new players with very high GS joins and makes the match really unfair and not fun.

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My Garage is at the moment all MAX out!

 

What can I do with Crystals besides getting Supplies??

 

Isn't this Crystal currency completly outdated?

Could TO at least give us a way to send them to another account or to make some more useful items available (Augments) at Garage or the Shop?

Or to exchange Crystals for Tankoins?

Edited by cx2014
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tanki online every good aguments give youtuber rich buyer not  give good aguments for normal buyer containers tanki online made for buyer regular player every time add bad luck  shame for you tanki online dev 

you can,t add urtla haydra aguments every time scame with player every time give youtubersa and rich player not won any giveway every time winner rich palyer 

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On 9/24/2023 at 2:11 PM, demon09 said:

The "reinforcement system", where players who leave a match can be replaced by players with much higher GS, seems like it needs to be really down-tuned so that the GS of new players can't be as high as it is now.

Matches seem to (in my experience) often follow a pattern where if one team does better early in the match, they will be crushed in the second half of the match, when the new players with very high GS joins and makes the match really unfair and not fun.

MM and the game as a whole at it's finest.

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Magnum need nerf or change 

 

Am I alone who is so tired of magnum flood in battles? It is starting to be unplayable and frustrating.  There is no effective way how to defend yourself.  There are usually 2-3 magnum players in bigger teams most of the time one with AP augment, another one with vacuum and the third one with incendiary one...   How we can defend against that? Vacuum usually oneshotting everyone even with full protection. Incendiary with AP just makes everything easy. 

 

This turret is so broken its like cheating  and it does not fit in this game at all. With every other turret you have to FACE your enemy to hit them (or be able to launch attack - striker/scorpion/gauss)  and in most of the situations players can HIDE behind objects like houses or hills or obstacles like fence/wall/brigde  which is direct defence against it. Players can use enviroment to their advantage and have to play strategically. Only one exception is this "toxic gun"   You can just bypass object by high splash radius feature and deal dmg or bypass obstacles in a way that you are shooting in arc tajectory so to obstacle does not matter. 

 

Have you experienced battles when you just wrecked specific opponent and he then changed to vacuum magnum just to click you across map one shotting you and you were not  able to hide nowhere?  Even behind obstacles/objects ? Yes ? You are not alone.  Only effective way how to defend yourself against that turret is to leave battle or play in tunnel (if there is on map) Otherwise you cant do anything and player who cant even face you can just kill you without any effort. Without any strategic play, and most of the time without any skill. 

 

I am so disgusted at this point that I am thinking about leaving game for good because battles are just mindless dying  without any strategic play, tactics or actually using game mechanic to your advantages. I am enjoying battles without that trashgun how everyone has to think where he is going or what enemy should he avoid to achieve objective (steal flag, kill as many players as possible, score a goal) but with magnum? You just pray that he is not focusing you  to be able reach somewhere further. 

 

I suggest - Nerf this gun to the point where it was when you tanki developers did introduce it. - no marker at the ground to make it difficult to shot  precisely  and not being able to rotate turret. Those were arguments you tanki did use when you were  implementing this turret to game.  Make it so that only ONE magnum can be in team  and if there is one , no one is able then change to magnum during battles.  Yes there are many players using magum who would then just wait to be in match.. but they has to be somehow forced to play normally. Even bot can be good with that turret seriously.  If this second suggestion is not possible then nerf dmg and radius (globally not just by augments) If there is marker available make them so that they have to hit player directly for full dmg not just deal maximum dmg with splash. (beside vacuum) 

 

What do you think guys ? 

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On 9/27/2023 at 5:45 PM, Tekken8 said:

What do you think guys ? 

I agree with you but I'm of the opinion that it is certain augments doing the trouble-making, specifically Incendiary and Vacuum Magnum, and not the entirety of Magnum itself. Incendiary was overtuned and was nerfed in the latest patch, but of course that nerf had the caveat of the other status Magnums receiving a status application radius buff in the process, making whoever has those augments more deadly. 

 

Vacuum is just statistically overtuned while also being on the worst turret imaginable. Many games end up being decided from the start if there's a Vacuum Crisis Magnum on one team. And if your team is good enough that you slowly continue winning the battle by the end, the entire experience is insufferable and you want it to end quicker. Then you have the mixture of Magnums on a team. Most of them, you'd want to get away from the direct hit, but then you add one of them that PUNISHES you for getting away from the direct hit. And then you factor the abundance of campers and long range gameplay that's been in the game for some time now. It's awful. Every Highland TDM battle I've been on recently was just both teams camping. I had a Stadium CTF battle recently where not a SINGLE person touched the middle of the map. It was straight camping from the start. You would never tell that you were playing CTF and not TDM there. 

 

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On 9/28/2023 at 12:42 AM, TheCongoSpider said:

...

 

Yes caping is getting worse and worse in game RN because its just better to camp, many players play on K/D ratio which is just everytime better with long range turret, the best of course is magnum...  this statistic hunting is just contributing to the problem.  I see lot of players with good battle k/D ratio and when they are at the edge of death, they just leave battle to avoid getting killed.  Its not just start of battle deciding who is winning but  if someone decide to just make your game terrible he change equip and you can not do  anything. You can be great player with skill and now if you are just domination because of it they just use vacuum magnum and you will get farmed. Especially if you are the best one in the team. 

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On 9/27/2023 at 2:45 PM, Tekken8 said:

What do you think guys ? 

Honestly, you shouldn't have asked this after posting your rant wall. All I can say is prepare for an onslaught that might come your way.

On 9/27/2023 at 3:42 PM, TheCongoSpider said:

Vacuum is just statistically overtuned while also being on the worst turret imaginable. Many games end up being decided from the start if there's a Vacuum Crisis Magnum on one team.

If you think that vacuum magnum was horrible, wait till they make one for gauss. Siege, ASL, and rugby will be so unpleasant.

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On 9/27/2023 at 10:45 PM, Tekken8 said:

This turret is so broken its like cheating

Just like the floating hulls then.

 

On 9/27/2023 at 10:45 PM, Tekken8 said:

and it does not fit in this game at all

Absurd argument. The floating legal hacks should not be in the game along with all the augments would have been a much better argument to post.

Magnum is an artillery proponent of the game and is therefore perfectly suited to this type of game.  

Try engaging grey matter before posting such nonsense. 

 

 

On 9/27/2023 at 10:45 PM, Tekken8 said:

You can just bypass object by high splash radius feature and deal dmg or bypass obstacles in a way that you are shooting in arc tajectory so to obstacle does not matter. 

 

What about the ridiculous mechanics of the flying monkey that camps out on top of buildings or on top and behind a wall, example, desert map were these little freaks do it regularly, way more broken than magnum.

 

On 9/27/2023 at 10:45 PM, Tekken8 said:

and most of the time without any skill. 

You mean like scorpions zillions of rockets or strikers zillions of rockets, yeah deff see were your coming from about magnum with it's one missile. Magnum deff needs a nerf, (tongue in cheek if you take it the wrong way) but lets fix it's constant no damage bug first.    

 

On 9/27/2023 at 10:45 PM, Tekken8 said:

I am so disgusted at this point that I am thinking about leaving game for good because battles are just mindless dying

We agree on this 100%.

 

On 9/27/2023 at 10:45 PM, Tekken8 said:

but they has to be somehow forced to play normally.

Play normally, are you having a laff.

There is nothing "normal" about this game, except the constant glitches that "have become normal gameplay" which ruin most battles for a lot of players. Constant no damage bug, players names and notifications blocking ALL of the screen that matters most in battles, the abundant lag that happens in most battles, getting kicked from battles, going to the garage to change equipment and finding out "YET AGAIN" that no change has taken place, not loading into battles and when you do, discovering that you have have been killed, Not being able to see anything in night mode which is heightened by the encyclopedic amount of words blocking your view. These are just a few of the major annoyances that have become "NORMAL GAME PLAY" magnum comes nowhere close to being worse than these.

On 9/27/2023 at 11:42 PM, TheCongoSpider said:

I had a Stadium CTF battle recently where not a SINGLE person touched the middle of the map. It was straight camping from the start. You would never tell that you were playing CTF and not TDM there. 

 

It's like you said, augments are what make magnum a joke, just like every other augment on every other turret and hull, especially the floating hacks, paladin being the biggest hack since hornet and it's OP broken overdrive back in the day, not that long ago really, but yeah, back in the day. 

Getting rid of augments would certainly restore some semblance of balance to this game.

Edited by MEXICAN-SKY

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On 9/28/2023 at 11:13 AM, MEXICAN-SKY said:

 

From my point of view the only bad thing about floating hulls is hopper and its overdrive. They have some advantage like you can sometimes make a shortcut on some maps if you have speed. I got your point tho, most of the time players stealing flag, giving a goal or delivers a flag from attack side  is when some hopper is using overdrive and has crisis/trickster equipped.  Tactics like mammoth healed by isida does not exist anymore because why use this when you can just jump with hopper (now every 75 sec. at max with driver aug.) There should be imo 60 meter radius around flag/defend point where hopper can use OD but he wont jump , everyone gets killed like usuall but does not jump. Same during gold box. Beside this... people still has to have some level of skill but yeah its really cheap and I agree with you that someting has to be done to be able defend against this "abuse"   Other that that How are they better? I see a lot of people complaining about them but when I think about issues with those hulls I just can not figure out some real problem that could disgust so many players to the point of leaving.   Could you describe what exactly problem you have beside jumping on roof with hopper and stealing flags / golds with it? I see no advantage in ares aside of mammoth or titan , OD is little OP yes I agree but thats a matter of OD noth a floating hull itself.  Crusader and Palladin, crusader has unreliable OD where there are a lot of situation where you end up killing yourself or not killing anyone. Palladin OD takes long to recharge and effect is decent. They are as fast as normal hulls , plus maneuverability is worse in floating hulls, when you wanna change direction you need to slow down and then again gain speed, only good thing is you can try "dodge" attack by moving  side to side  while still facing enemy, most of the time not helpfull , maybe against some not so skilled railgun player. Sniping with shaft or aiming with gauss is harder because you are not "fixated" on ground so you move easily even from little shots or uneven surface.  "Floating momentum" when you jump from high places to down is a little advantage but its not easy to control you can end up flipping yourself pretty easy and of course with high speed you can use this floating momentum to jump through obstacles or climb some spaces. Not so many advantages that would make me leave a game (aside of that hopper OD during some mods I agree completely with that with you)  And in most situations it require decent level of skill, knowledge of game mechanic and enviroment to be able do that.   

 

But when you are thinking about magnum where  is a skill needed to have 50:1 k/d scoore?  You just sit in base protected by all the obstacles/object/mines/players  and you are able to shoot everyone without exposing your own tank, without risking getting shot by player who you are shoting at, and when your team is not able control map and he has to face his enemy at  his own base he just leave battle as most of this "skillers" do because they are soo good and dont want to their k/d skill disappear.  You have talked about scorpion and striker... yes dude they are in good hands deadly weapons but they require a good player and they has to face their enemy and expose their tanks to you if they wanna hit you or aim at you to launch attack. Even  scorpion which is at the edge of this has to at least once risk its tank to be able launch mortar strike at you. Yeah thats on edge but  you can defend yourself... you actually see those rocket flying on you and hide somewhere to not getting hit.  Do you have this option when magnum is focusing you? Nah he will either kill you by direct hit or slowly (quickly by vacuum) by splash dmg.   Of course there is for example remote rocket explosives but that again require skill and in most situation user is exposing himself to be able shot you maybe not exposing to you but for your team to kill him yes. He has to play strategicaly too.  They are just destroying their own game because then want to sell OP agument... I got that they need to profit from this game thats the  purpose but doing it at the expense of their player base is not a wise idea.   

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Here's an example of the reinforcement system ruining matches.

My team scored a point early in the match and a few enemy players decided to leave the match, and were replaced by players with super high GS. As you can see from the points, they slaughtered my team and our juggernauts and the match was not fun whatsoever. Please fix the reinforcement system.

 

FFvndqf.png

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been having issues with  Firefox since Last weekend and now I have an account in Firefox not allowing me to enter in to close it or to purchase items with. ( this has now been fixed / by reloading the game and entering in to close off account.

please fix your system.

again FPS is low for me in battles - only 6 or less , but all week I was getting 60 in battles. this is when I'm using Chrome.

L4xrez8.png

 

Edited by Bydo
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Any plans for making new animated paints ? It's been long since we got new rare animated paints from offers  (like cryo, turbo or demolition)

I hope during the Black friday sales developers will bring something new like this.

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On 9/29/2023 at 6:04 AM, demon09 said:

Here's an example of the reinforcement system ruining matches.

My team scored a point early in the match and a few enemy players decided to leave the match, and were replaced by players with super high GS. As you can see from the points, they slaughtered my team and our juggernauts and the match was not fun whatsoever. Please fix the reinforcement system.

 

FFvndqf.png

 

Even the 2.7k GS was killing it at 11/2, lol. What an absolute farce of a system.

Here's another shocking example of why no one should spend money on this

 

Jnp4wFj.jpg

 

kcFtwH5.jpg

 

My other favorite complaint: 4-0 with 1.5 minutes gone in the GAME, lol!!!

8DOB9QC.jpg

 

 

Edited by Jeers4U
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