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Patch Update #694 - Released 22nd July 2022


Marcus
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On 7/21/2022 at 6:59 PM, Opex-Rah said:

Close enough indeed

  Reveal hidden contents

image.png

 

Spoiler

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Spoiler

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Yup, these are the extremes on both sides on a cojoined 3x1080p setup, it's very nice to see the garage in this full blown style

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On 7/22/2022 at 5:36 AM, Okami said:

The night theme is really pretty. Hope it gets added to the other maps (and a winter night theme too? ?)

It would be awesome though, if some sort of street lamps were added to the maps, with a foggy effect for example

Like this:

Spoiler

street-illuminated-with-streetlamps-pict

 

Also I love the new reflective floor in the garage

image.png

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Very cool addition in real, but it feels like it's two tanks above each other not real mirroring. It should have some amendment. I know it may consume more pc resources.

KlBDQjv.png

On 7/22/2022 at 12:37 AM, Maf said:

So.... a crosshair? Interesting. I bet a bunch of old-timey boomers are gonna complain that this takes all skill out of aiming.

No in real it will help to make the game more skilled based, with cross-hair and auto-shooting and hovering hulls???

Edited by firety31

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在 2022/7/22 AM4 点 41 分,Me0w_XP 说道:

我很好奇他们到底知道在什么状态。我的VLOG里建议有一个治愈系,你觉得和平卫士是治愈系吗?

I think so.

Edited by Joker_0216

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On 7/21/2022 at 10:56 AM, Bydo said:
  • Updated tankion and crystal packs in the Shop. We haven’t changed the prices of any tankion or crystal offers; we just changed the quantity per package

so they have not changed the price ?? But they did change the price .. if anyone has a copy of the old prices for star crystals please post. seeing the new price is 330 tankions and 60 stars . should it not be more like 300 tankions ( old price) with ?? stars.

what other items were also priced increased ??

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On 7/22/2022 at 11:48 AM, max6782 said:

I dont understand what is that thing in middle supposed to do.. i didnt notice any change on my aim.

Yeah, I suppose it should help you with the line of sight, but the current version isn't helpful at all.

 

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On 7/22/2022 at 4:31 PM, Bydo said:

seeing the new price is 330 tankions and 60 stars . should it not be more like 300 tankions ( old price) with ?? stars.

Doesn't affect 99% of people as they aren't foolish enough to spend tens of thousands of tankoins just for a chance to win a turret that will be in a garage 1-2 months from today

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On 7/22/2022 at 5:54 PM, Cor7y said:

Doesn't affect 99% of people as they aren't foolish enough to spend tens of thousands of tankoins just for a chance to win a turret that will be in a garage 1-2 months from today

Bold of you to assume the parameters may remain the same. It's been evident to expect a nerf to a turret, after it gets released for a large playerbase. The same can be expected from an augment. The reason why buyers spend extra to get UC exclusive items is, that they can abuse the prime and peak parameters of the item.

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On 7/21/2022 at 5:57 PM, Marcus said:

If a target is destroyed, rockets will now be flying to the point where the tank was destroyed

  • (Note) Rockets will no longer fly towards the sky

If that's the case, then striker's rockets should land this way as well. You can't argue that the missiles launched if target is already destroyed goes forward and can possibly hit enemies on sight, well, that is a one in a hundred chance, ( A striker player doesn't always lock on enemies directly parallel to them. The left over rockets always have some inclination or declination which makes them either go up to the sky or to the ground. Hitting the enemy with the left over rockets is very uncertain.) which we could say, is just like scorpion's missiles disappearing to the sky. If scorpion is given this feature, so should striker. So should every lock on turret in the game. Gotta be fair when updating turrets of same type mate.

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On 7/22/2022 at 8:24 AM, Cor7y said:

Doesn't affect 99% of people as they aren't foolish enough to spend tens of thousands of tankoins just for a chance to win a turret that will be in a garage 1-2 months from today

Sir I do understand where your coming from. not all people can afford to buy things even in real life. but we do manage to save a penny here or there for a rainy day event.

it do's take time to save and by the time you do have the money ready , you end up buying something else which is needed more.

I did  have issues when I first started playing tanki and most of the time I did without stuff. I mainly bought when there was good sales over all I even battled with no passes .  also being a parent doesn't allow me to buy every event , I do have real life things to pay for before I can even think on spending in tanki.

 

Edited by Bydo

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@Marcus could they fix the tesla bug that completely freezes the game for chrombook users...that theve known about for over 2 months and did nothing about?

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Hyperspeed Thunder on crisis deals more damage at range than Terminator railgun for half the reload time, illegal augment IMO

but who cares as long as i can abuse it

  • Saw it 1

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 My first review of the night mode, very awesome and long awaited. Wit full graphics I know my FPS are not the best but still have the right to record?

 

Edited by firety31
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On 7/22/2022 at 11:01 PM, Azonyx said:

Hyperspeed Thunder on crisis deals more damage at range than Terminator railgun for half the reload time, illegal augment IMO

but who cares as long as i can abuse it

Yep who cares, not like the Devs are gonna change it in any meaningful ways. In fact, making it OP is exactly what they are going after. Or how would they able to sell this ridiculous thing?

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Ya like the Night mode, but just hard to see. Be nice if they add OIL SLICKS or MUD, or destructable obstacles. Or maybe they'll have raytrace like other modern games.

 

But 1 problem with night mode, the firebird flames should light up ground wall surfaces to be realistic..heh

 

But this is the best arcade tank mmo game out there. Keep up the good work, thanks.

 

Edited by cybernite

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@Marcus as i know only you here have access to devs

can you send the developer a proposal to increase the range of ricochet?

i have few examples and more than enough gaming expirience on this turret (mine 210hrs vs opex's only 14hrs on rico) 

examples: bounce based status augments for emp and pierce

they severely lacking potential, because many walls appears way too far, even for basic bounce-trigger statuses, but it is their core function, i think range should be increased

other ricochet augs and base version have same issue, but not so blatantly

very please, i dont know how to tell opex this through other ways, ricochet remains like this for more than half a year

i can provide video, if needed, right a way found at least three places to prove

Edited by Entropy

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On 7/24/2022 at 7:58 AM, Entropy said:

@Marcus as i know only you here have access to devs

can you send the developer a proposal to increase the range of ricochet?

i have few examples and more than enough gaming expirience on this turret (mine 210hrs vs opex's only 14hrs on rico) 

examples: bounce based status augments for emp and pierce

they severely lacking potential, because many walls appears way too far, even for basic bounce-trigger statuses, but it is their core function, i think range should be increased

other ricochet augs and base version have same issue, but not so blatantly

very please, i dont know how to tell opex this through other ways, ricochet remains like this for more than half a year

i can provide video, if needed, right a way found at least three places to prove

Devs: Just get Helios xd. No UC? Buy them from the shop.

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