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Patch Update #695 - Released 5th August 2022


Marcus
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remove jack in the box

fix lag

I can't wait to be cussed out by the enemy team

please address the lack of overhead cover now that vulture is becoming more common. we need more tunnels and places to hide from attack from above

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the exploding turrets and incredibly long lasting remnants of tanks are super annoying, trying to introduce this as some sort of usable tactic is ridiculous given how tacticless this game became with all the broken stuff.

  • Agree 6

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why is the world did you guys change the order of battle selection screen? I used to it being SPECIAL MODE, MM, PRO

 

so I keep accidentally clicking pro and getting charged when all I want to do is play some MM

Edited by NikmanGT
Kindly refrain from using Inappropriate words

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I don't know what happened in the last 24 hours (the game was fine when I played last night) but the game's almost unplayable now with constant ping spikes.

b6d.png

Edited by Okami
  • Haha 3
  • Agree 4

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On 8/6/2022 at 4:43 AM, Okami said:

I don't know what happened in the last 24 hours (the game was fine when I played last night) but the game's almost unplayable now with constant ping spikes.

b6d.png

they probably messed something up with the update

Edited by JustBlackWolf

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I understand the idea behind destroyed turrets staying is to foster strategy but can you please make it lower its way too long now. 

 

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  • Agree 2

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On 8/6/2022 at 12:04 PM, rapon said:

Did anoyne notice how the camera "resets" somrtimes when you respawn? So annoying

Yeah, when the camera angle changes between death and respawning, it's a sudden shift in the view.

  • Like 1

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On 8/6/2022 at 1:56 AM, krokorok said:

the exploding turrets and incredibly long lasting remnants of tanks are super annoying, trying to introduce this as some sort of usable tactic is ridiculous given how tacticless this game became with all the broken stuff.

you always need to look for pluses, I liked the innovation

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On 8/6/2022 at 3:24 PM, cx2014 said:

Unable to enter the game while seeing others playing!

I think that even if there is a problem, it's enough to simply restart and everything will be fine. Even if not, I think that you should just wait anyway, it's a pity that this happens, but what can you do.

  • Like 1

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Kindly reduce the time the tank stays after being destroyed , it's quite annoying. Also jack-in-the-box effect is quite creepy tbh ,plz find another animation or revert back to telling by color of shot or by writing 'critical' in red. Another way might be to make a custom icon which can be displayed over the tank on which the critical shot is applied, just like for eg: the fire icon when fire status effect is applied on a tank.  

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On 8/6/2022 at 5:59 PM, tank7 said:

Kindly reduce the time the tank stays after being destroyed , it's quite annoying. Also jack-in-the-box effect is quite creepy tbh ,plz find another animation or revert back to telling by color of shot or by writing 'critical' in red. Another way might be to make a custom icon which can be displayed over the tank on which the critical shot is applied, just like for eg: the fire icon when fire status effect is applied on a tank.  

Worst than that is being always kicked out and being unable to play decently!

Edited by cx2014

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I don't see why the font colors had to be changed. There was nothing wrong with the first one cause right now, half the people I kill are either behind walls or across the map. The only way I can tell if it was a crit is when the damage is higher than usual, assuming they're not using armadillo or something. Then whenever a regular crit hits, I assume they're dead, but when I see them coming around again, there's a problem! Would like a fix plz, kthx

  • Agree 1

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@Maf @Maf so u are with or versus this change?

I vs this change 100%

@Maf i mean the hulls still in the battle after her death

Its rly bad update we cant show our skills now )

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On 8/4/2022 at 5:00 AM, Marcus said:

 

  • Increased the delay before removing a hull after the tank is destroyed

Two minor things have always annoyed me.  When the destroyed hull is in the way, and if you get a shot off on an enemy a split second before you die, the damage doesn't register.

 

Why the frick doesn't it register!?

Edited by 0179432
  • Agree 1

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On 8/6/2022 at 9:40 PM, 0179432 said:

Two minor things have always annoyed me.  When the destroyed hull is in the way, and if you get a shot off on an enemy a split second before you die, the damage doesn't register.

 

Why the frick doesn't it register!?

I think this might be because of ping or the server not registering your shot (NoReg)
This happens quite a bit in a lot of MMO shooting games, where client side (your PC/mobile) the shot would register and show on your screen but the server never registered this shot and as such the damage wasn't counted (as the game never got the prompt that you shot/ your shot hit)
So again, it could either be your ping or just an issue within the servers themselves.
Hope this helps!

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I personally think the time for the tanks to disappear after getting destroyed is to long, at least reduce the time for those tanks that doesn't got destroyed on a critical hit, because if a lot of tanks get destroyed on one spot, it is almost impossible to get through without the heavy augment. 

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On 8/4/2022 at 8:00 AM, Marcus said:

 

  • Increased the delay before removing a hull after the tank is destroyed

    • (Note) Once upon a time, tanks did not disappear immediately after being destroyed, and the tactic of blocking opponents with a destroyed hull was a good one. With the introduction of the «Jack-in-the-box» effect, we had to increase the delay so that the detached turret has time to return from the flight and hit the ground. We decided to increase the duration when a destroyed tank remains on the ground to the maximum possible (until a new tank appears) to explore all the gameplay possibilities of this mechanic.
      It will be unusual to play this version of the game, but we ask you to take the change 

The initial shock of it wore off for me on Friday and I've been trying to give it a chance since then. It is too disruptive to the general gameplay. Some turrets have innate disadvantages with this, those being projectile turrets. Smoky, Thunder, Ricochet, Twins, Gauss etc. can have their projectiles blocked by the corpse. Crusader's primary bug, losing its hitbox when flying through tank corpses, occur much more frequently with them lying around in battle everywhere. 

 

The damage numbers feel like they will take a long while to get used to. This one feels like it was an unnecessary change.

On 8/4/2022 at 8:00 AM, Marcus said:

 

  • Hammer

    • Critical hit chance decreased from 12% to 10%

    • «Dragon Breath» augment

      • The power of setting fire to an opponent on critical hits decreased from 100% to 40%.

      • No longer decreases critical damage

It would be nice if you would stop making Incendiary augments intentionally weaker than the other status effects. Why can it not have 20% heating but be able to do it on critical hits and the last shot. Is it because it is available for crystals? 

 

On 8/4/2022 at 8:00 AM, Marcus said:

 

 

 

  • Gauss

    • Projectile speed increased from 200 m/s to 300 m/s

    • Recoil in arcade mode decreased from 1,1-2,2 to 1,0-2,0

It feels much more comfortable to use the arcade mode, but the problem is not the arcade mode. It is the sniping mode. But who knows, may e this is the first step to an eventual intentional overbuff of the piece of equipment, just like Thunder and Ares. 

  • Agree 2

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Wasting the last hours of the Premium Account offer and a lot of Supplies and I can't play a single minute in a row... ?

Just very very frustrating and annoying gameplay to say the least! ?

Edited by cx2014

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On 8/7/2022 at 8:35 AM, Alterity said:

@nayeon Is your name a reference to IM NAYEON from Twice?

ahha, I thought no one knew this beautiful singer. yes, the nickname is made in her honor)

 

 

she is my idol)

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How can we complete this weekend Supermission if we can't even play a battle till the end (when we are lucky to enter one)?

Edited by cx2014

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