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Patch Update #710 - Released 16th December 2022


Marcus
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On 12/16/2022 at 6:37 PM, TheCongoSpider said:

Scout pushes your damage towards that of Scorpion/pre-rework Railgun and gives it a 1.12 second shot delay. It comes out faster and increases the firing rate bit by bit against Stock with continuous fire. It's perfect that they didn't do some stupidity and push the critical damage under 1,500, normal damage towards 1,000 etc. The balance between the normal and critical damage is a little lopsided but still comes up to just over 4,000 with two normal hits and a critical hit. 

 

So... does it decrease reload anymore? Or just warmup time?

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On 12/16/2022 at 8:36 PM, Me0w_XP said:

So... does it decrease reload anymore? Or just warmup time?

Just warm up time. 

 

Scout is a shot every 3.52 seconds.

Stock is a shot every 4 seconds.

LCR is a shot every 4.36 seconds. 

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  • Removed some in-battle notifications, so they do not overlap important elements of the interface and other tanks 

whole screen is spammed by messages cp happened xaxa gold dropped very annoying for magnum players like me. waiting for remove the notification for perfect shot.

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Are there any stats as to damage per second that the different turrets have? Or would that make it too transparent how OP certain turrets are that players are pushed to buy and upgrade? It is no use knowing how frequently the railgun can fire unless that is damage-corrected. For example, rapid-fire smoky used to be great and is practically useless now unless you equip the right drone and use oodles of supplies. This has become a complete "fiddle with the augments" game where the parameters are getting changed constantly. And the idea seems to be that that will make people (who, I'm asking myself) invest money.

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The biggest problem tanki has is 1. Not adding a blacklist so that I cannot play with stupid mults in my team, and 2. the problem with re-joining. I had a teammate who was multing in the game on purpose with k/d 0-20 and then left and re-joined every minute so we were a player short which caused us to lose the game, 

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Please, return this information to the corner of the screen, in the center of the screen it draws attention away from the game. It seems simple but it makes all the difference, if you can't go back to how it was before, at least put an option in the settings so that we can choose between the old and the current one.    https://prnt.sc/KtcIEKIKi_SG

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On 12/18/2022 at 3:31 AM, MaximilliamtheGreat said:

THE lack of BALANCE now is outrageous!!! 

TESLA has become super powerful, completely distorting the balance of the game. Is it too complicated to keep things working well???

Tesla has been OP since release

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On 12/17/2022 at 9:00 PM, AncientFire said:

Tesla has been OP since release

Just finished a battle with about 16 players, 8 each team. By the end of the game 80% of the players had switched to Tesla.
Even with 49% of protection against TESLA (the max for PRO BATTLES is 50%), my tank LOST for tanks with ZERO PROTECTION against my turret. My Hull is pretty decent too. 
TESLA is obviously completely out of balance, otherwise we wouldn't have a vast majority of players switching to TESLA during the battle. By the way, we won the battle, but I am more concerned with the FAIRNESS of this game.  Also, Tesla is so lame. These new turrets are far removed from traditional (and much more fun) weapons.
BUT now TANKI even has FLYING TANKS, which proves that we are moving towards the destruction of the game as a nice experience. They should start a new game with flying saucers, airplanes, etc, etc. 

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On 12/17/2022 at 6:31 PM, MaximilliamtheGreat said:

THE lack of BALANCE now is outrageous!!! 

TESLA has become super powerful, completely distorting the balance of the game. Is it too complicated to keep things working well???

I mean, YEARS and YEARS go by and these issues keep getting WORSE. 

They do it purposely. New equipment super strong, kids run to buy, then, when most bought it, they reduce their power and place another new piece of equipment in the market. 

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Tesla isn't that OP; the reason some of you die fast is because of Status TESLA... like if you have no AP immunity and tesla AP will kill you in 2 zaps.

Tesla is frustrating cause it is melee-short range. Plus if the foes have tesla protection it takes forever to kill them. Tesla was nerfed a bit after afew months.

Aso when Scorpion was released it was very OP , but now nerfed a bit with reload time. If you nerf too much then the turret will become useless. 

I'm glad rail got some buffs, but wished for status rail critical chance was better like before. I just got rail stun and took many shots before you stun, sort of useless.

But glad LCR RAIL reload speed is better, atleast something.

 

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On 12/18/2022 at 11:19 AM, cybernite said:

Tesla isn't that OP; the reason some of you die fast is because of Status TESLA... like if you have no AP immunity and tesla AP will kill you in 2 zaps.

Tesla is frustrating cause it is melee-short range. Plus if the foes have tesla protection it takes forever to kill them. Tesla was nerfed a bit after afew months.

Yeah it's the abundance of status Teslas that's making it really powerful both solo and for the team. AP Tesla was given away recently which is one of the more practical status Teslas for killing targets. 

I will also say that Tesla itself is a practical melee turret. You deal high damage the instant you engage a target, a very good firing rate for that damage, better initial range than the others, and the ability to attack enemies without LOS and extending your range gia your own ball, an enemy ball or any tank in the battle, and also infinite ammo, no reload to energy conservation to worry about. It's also the best innate melee counter to Vampire Isida due to the way it deals its damage in quick, high bursts rather than drawn out like the others. I thought it was finally fine when its damage was 810 but I guess damage inflation catches on eventually. 

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On 12/17/2022 at 5:02 PM, MaximilliamtheGreat said:

Just finished a battle with about 16 players, 8 each team. By the end of the game 80% of the players had switched to Tesla.
Even with 49% of protection against TESLA (the max for PRO BATTLES is 50%), my tank LOST for tanks with ZERO PROTECTION against my turret. My Hull is pretty decent too. 
TESLA is obviously completely out of balance, otherwise we wouldn't have a vast majority of players switching to TESLA during the battle. By the way, we won the battle, but I am more concerned with the FAIRNESS of this game.  Also, Tesla is so lame. These new turrets are far removed from traditional (and much more fun) weapons.
BUT now TANKI even has FLYING TANKS, which proves that we are moving towards the destruction of the game as a nice experience. They should start a new game with flying saucers, airplanes, etc, etc. 

Just take a break from the game. Looks like you need one.

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On 12/18/2022 at 4:04 PM, NikmanGT said:

Scout's reload time feels increased than usual..... hidden update ? ?

It doesn't change reload time anymore. Only -30% warmup time.

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  • Saw it 1

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On 12/16/2022 at 7:37 PM, TheCongoSpider said:

Another iteration means more unannounced changes to the damage coefficients with Viking OD. 

Here's how they look before and after:

 

Round Stabilisation:

  • Normal: x2.3 --> x2.64 
  • Critical: x2.75 --> x3.68

 

Electromagnetic Accelerator "Scout": 

  • Normal: x3.48 --> x2.69
  • Critical: x3.13 --> x3.09

 

Large Calibre Rounds: 

  • Normal: x2.09 --> x2.24
  • Critical: x2.5 --> x2.34

 

Round Destabilisation

  • Normal: x3 --> x5
  • Critical: x1.25 --> x1.39

 

All of them equalise their damage to that of Stock, except Round Stabilisation which has a higher critical damage along with a flat 50% crit rate. They all get 7 shots at most during the Overdrive. Death Herald can get more shots if it kills consistently during the duration. 

 

Other changes from this patch and the last one:

 

High-Precision Aiming System:

  • Normal: x2.5 --> x1.79
  • Critical: x2.5 --> x2.28

Previously it had more damage and shot fewer times than Stock, but after its buff its damage coefficients equalise it with Stock. It shoots the same number of shots as Stock (same for Assault Rounds and Sorted Ammunition). 

Another thing I noticed was that Pulsar Hammer had a x25 damage coefficient on the critical damage. So unlike Tesla (I don't know about Pulsar Ricochet), it will deal damage as if it were a Stock Hammer, but it also gets the effects on the high-damage crit. 

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On 12/15/2022 at 6:58 AM, Marcus said:

 

«Round stabilization» augment

  • Removed the regular damage increase
  • Added a regular damage decrease of -5%
  • The Critical damage decrease is changed from -9% to -32%
  • Damage is not distance-dependent

Even against the Railguns that have limited range in larger maps, it doesn't feel nice to use with this lower damage. 

 

On 12/15/2022 at 6:58 AM, Marcus said:

«Electromagnetic accelerator «Scout» augment

  • The Regular damage decrease is changed from -28% to -7%
  • The Critical damage decrease is changed from -20% to -19%
  • The Shot warmup time decrease is changed from -25% to -30%

Perhaps this needs a shorter shot delay. 

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On 12/16/2022 at 9:38 AM, AzaborBR said:

Nerf HAMMER! This turret needs nerf for yesterday...

Man, how we can play with a lot of players using this turret? And Skorpion... It's impossible in some matches. 

How hammer can Kill Dictator M7-20 (with drone full, and armor) in 1 second? This is suck.

It's just a player give us 2 shots in 1 second (with augment for Hammer), and we are dead, you has not time to use life, overdrive, nothing! Nerf now.

It's fiiiiiiine. You have nothing to worry about. 

 

 

Edited by TheCongoSpider

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On 12/16/2022 at 3:15 AM, TESL4 said:

Why only allow activating one supply at a time with the new feature? Why cant i activate it when i spawn and im in "ghost" mode?

If there isn't an option to turn this crap off, they should just remove it in general. It horrid.

  • Haha 1

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On 12/16/2022 at 6:19 AM, Bydo said:

huge issue having postings in the middle of the battle page. it takes away from seeing the battle , in this battle there was 4 postings of the jug being destroyed or responding in battle. its hard to see in clear back ground. bring back the old system.

also not sure why Ricochet is now weaker then beginning of the week, its now not worthy to use and other turrets over power it.

TPyWrwz.png

EXACTLY. This is HORRIBLE

  • Agree 1

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On 12/19/2022 at 12:42 AM, yellowghetto said:

EXACTLY. This is HORRIBLE

just wait for the Christmas gold drops to come. I can see most of the page fully covered with words straight down the middle. It might even over load the system..lol

 

today nothing but high lag issues

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