Jump to content
EN
Play

Forum

Patch Update #712 - Released 13th January 2023


Marcus
 Share

Recommended Posts

On 1/14/2023 at 8:13 PM, Kimura said:

1. Oh no augment that was given away to literally everyone for free that made you borderline immortal is finally nerfed how sad im crying :((

2. Helios was given away to everyone that wanted it doesn't deserve to be even close to OP. its still annoying and useable.

3. Oh just wait till they add HD striker.

4. Just say "hazel nerfed my most OP buyer augments now im crying"...

5. Magnum's indicator thing should not even be a thing in the first place.

6. If you get into 1v1s with a long range turret the chances of you winning are low no matter what. Just used EMP Gauss couple matches ago didn't even feel reload nerf.

7. "Paladin's Overdrive - Supportive Polarizer was well balanced......." not even going to read further.

Adrenaline nerf is completely unnecessary agreed.

 

#BringPremiumBackInContainers

  • Like 1

Share this post


Link to post
Share on other sites

On 1/14/2023 at 5:04 PM, Bahkunkul said:

1) Nothing was given away for free, people spend at least 990 tankoins to buy bundles for Esport fund and loss of control, yeah I agree that those tankoins were given for free as an apology token, but people deserved those tankoins as the game was down for 12 days. So, nothing was given away for free!

2) In my opinion nerfing Vampire nanobots, helios, and vacuum shells is just a scam, they made people buy bundles, made them spend tankoins which were given as an apology token, once they saw people spent tankoins on these bundles they nerfed the augments in 2 days after they gave those augments away. 

3) I have All the existing Skins that the game has, but I never choose turret/hull based on their look, I prefer their ability and not look. Adding HD skin for a striker is not a big deal, because it will be a weak turret.

4) I did not insult you, so stop mocking someone over his expression.

5) As a magnum user I would say your opinion was just uneccesarry about that indicator, because those who play with magnum, know that this indicator is totally unuseful. 

6) you got me wrong. You pointed out only long-range combat and not close or mid-range, so I am not going to argue about it.

7) Paladin's overdrive was 7th and you mentioned the 8th section too, so it means you have read everything very carefully. thank you for spending your time to read my comment, I really do appreciate it!  

1. It was apology that was free. You didn't need to spend a cent to get the apology all you had to do is not play one of the worst balanced game in history for 12 days.

2. They did not made you buy bundles it was your choice. We know that they nerf turrets/augments all the time and it was obvious that augments that 99% of the playerbase has will not be OP for long. 

3. *wink wink nudge nudge* Thunder HD. If you get it you get it

4. I won't stop anytime soon im very afraid.

5. Was me saying that the indicator should not be added in the first made you think i like it? Ok. Magnum is my 4th most played turret on this account. Legend 100+ account. i am a magnum user.

6. No long range turret is going to win in a 1v1 in a close range combat unless another guy is long range turret too.

7. I skipped 7th step.

On 1/14/2023 at 5:14 PM, vivin said:

#BringPremiumBackInContainers

All i see is a gigantic W in this hashtag

  • Sad 1

Share this post


Link to post
Share on other sites

On 1/14/2023 at 3:08 PM, Soothing said:

@Opex-Rahhttps://prnt.sc/eP6fKp4bUpvU I'm still waiting for scorpion nerf, the problem of this turret is the ability to lock on people easily and the damage of it. GO nerf Scorpion...

It only needs a split second to lock on which makes it powerful, but often most of the rockets completely miss the target. Not sure if I need to equip an augment to prevent that.

  • Agree 1

Share this post


Link to post
Share on other sites

On 1/14/2023 at 11:04 AM, Bahkunkul said:

once they saw people spent tankoins on these bundles they nerfed the augments in 2 days after they gave those augments away. 

Yes, let us ignore Vacuum Shell and Helios being overpowered and given away in a successful Tanki Fund 5 months ago. Let us also pretend that they weren't powercreeping the garage/container augments for those turrets during their entire existence. 

  • Agree 2

Share this post


Link to post
Share on other sites

far too many people are talking about vacuum being overpowered but idk, it may be only me, but seriously, am i only one who thinks that far too many players have this augment? like it was said above, it was given away in tanki fund(which broke record and not because everyone were gifted tankoins, simply everyone wanted to get it) and now in virus event and far too many must have them, unless players prefer to save their tankoins to having this augment(like for me if there was op augment for sale even 4k would seem bargain). And what is reason while many had chance to get this and only few play it? Its because its hard to play it. This may be my biased opinion about vacuum shells augment, because i really like to play with it, but i really think that this augment is perfect augment in its balance-> skill === op. And i like it not because its op(its only part of why i like it xddd) but because it really brings change to how you play thunder. you literally have to miss on purpose and think of position which is best to hit then move your hull in a way that makes hitting spot(xd) possible. in short it makes thunder what it must be(area damage) and makes this turret really unique. I really think they must introduce more augments like this which will bring uniqueness to turret and will require specific skill set. 

  • Like 1
  • Agree 1

Share this post


Link to post
Share on other sites

On 1/14/2023 at 7:27 PM, OldSocks said:

If you played Helios you would know, reducing projectile speed by 50% makes a huge difference.

Old Ricochet projectile speed = 120 m/s.
With old Helios = 240 m/s.
New Ricochet projectile speed = 200 m/s.
With new Helios = 300 m/s.

Hmmm. You sure it's not the nerfed reload speed that made it weaker?

  • Haha 2
  • Agree 5

Share this post


Link to post
Share on other sites

On 1/14/2023 at 1:32 PM, Kazareen said:

Old Ricochet projectile speed = 120 m/s.
With old Helios = 240 m/s.
New Ricochet projectile speed = 200 m/s.
With new Helios = 300 m/s.

Hmmm. You sure it's not the nerfed reload speed that made it weaker?

Exactly what I've been trying to say. Helios' projectile speed bonus is in line with stock Ricochet's projectile speed buff. It's a net gain.

  • Agree 1

Share this post


Link to post
Share on other sites

On 1/14/2023 at 7:32 PM, Kazareen said:

Old Ricochet projectile speed = 120 m/s.
With old Helios = 240 m/s.
New Ricochet projectile speed = 200 m/s.
With new Helios = 300 m/s.

Hmmm. You sure it's not the nerfed reload speed that made it weaker?

I'm writing this again because I got all mixed up since these updates. Helios had an advantage over the stock version by doubling the projectile speed. I assume you can see the difference between 50% and 100% ? And decrease in energy recovery rate -50% makes helios less attractive, at least for me..

Edited by OldSocks

Share this post


Link to post
Share on other sites

I used Helios and all i can say is that if i didn't read the patch notes i would not even noticed it got nerfed so woah what a "nerf" also it got buffed.

Vacuum skill = OP? Trust me bud missing my target on purpose is as easy as 2x2. Vacuum is beyond overrated when it comes to "skill" it needs more nerfs 1500+ damage should be the biggest number i see when i LITERALLY MISS MY TARGET ON PURPOSE.

Also these augments were given away for free they should not be anywhere close to OP because everyone has it also helios made all ACTUALLY FUN TO USE ricochet augments useless because not using helios with rico was just dumb.

Share this post


Link to post
Share on other sites

On 1/14/2023 at 6:49 PM, avengeful said:

far too many people are talking about vacuum being overpowered but idk, it may be only me, but seriously, am i only one who thinks that far too many players have this augment? like it was said above, it was given away in tanki fund(which broke record and not because everyone were gifted tankoins, simply everyone wanted to get it) and now in virus event and far too many must have them, unless players prefer to save their tankoins to having this augment(like for me if there was op augment for sale even 4k would seem bargain). And what is reason while many had chance to get this and only few play it? Its because its hard to play it. This may be my biased opinion about vacuum shells augment, because i really like to play with it, but i really think that this augment is perfect augment in its balance-> skill === op. And i like it not because its op(its only part of why i like it xddd) but because it really brings change to how you play thunder. you literally have to miss on purpose and think of position which is best to hit then move your hull in a way that makes hitting spot(xd) possible. in short it makes thunder what it must be(area damage) and makes this turret really unique. I really think they must introduce more augments like this which will bring uniqueness to turret and will require specific skill set. 

Splash damage is what makes magnum unique, not Thunder... 

 

high explosive and vacuum (thermobaric) weapons aren't even supposed to be effective against armor... both are designed to be used against infantry. 

 

Magnum has an excuse for having strong splash damage since it can fire tactical nukes but thunder really doesn't. 

Share this post


Link to post
Share on other sites

On 1/14/2023 at 11:39 PM, soviet.reunion said:

Splash damage is what makes magnum unique, not Thunder... 

Okay so what makes thunder special? idk what you think of this weapon but in past splash damage of thunder was menace, it had use and you had to be careful. now ordinary thunder doesnt have it(its just too weak). as for magnum, literally thing that makes it unique is that it can reach places which no other turrets can. not the splash damage(the way i see it main reason it has strong splash damage is because its hard to hit enemy with this turret).

Edited by avengeful

Share this post


Link to post
Share on other sites

On 1/14/2023 at 8:49 PM, avengeful said:

Okay so what makes thunder special? idk what you think of this weapon but in past splash damage of thunder was menace, it had use and you had to be careful. now ordinary thunder doesnt have it(its just too weak). as for magnum, literally thing that makes it unique is that it can reach places which no other turrets can.

I think that thunder and smoky are just.... supposed to be boring. Their speciality is that they have no speciality. ? just point and shoot. That's actually the reason these 2 are among my favourite. 

 

and magnum's artillery aspect is no longer unique anymore now that there's scorpion with guided rocket artillery. 

Edited by soviet.reunion

Share this post


Link to post
Share on other sites

On 1/14/2023 at 11:56 PM, soviet.reunion said:

I think that thunder and smoky are just.... supposed to be boring. Their speciality is that they have no speciality. ? just point and shoot. 

well if thats the way you want to see sure and i see your point. thats why i said it brought uniqueness to thunder and made it interesting the way it is supposed to be

Share this post


Link to post
Share on other sites

now even fire and freeze may seem same :DD. like augments literally remove freezing and burning effects making more important which status effect you apply(emp, ap, stun) and how much damage you deal rather then freeze and fire specifically(but thats only way i see it, i may be wrong on this one)

Edited by avengeful

Share this post


Link to post
Share on other sites

On 1/12/2023 at 3:37 PM, Marcus said:

Adrenaline augments

  • Firebird — Changed the maximum increase of damage from +39% to +29%

  • Freeze — Changed the maximum increase of damage from +39% to +29%

  • Isida — Changed the maximum increase of damage from +39% to +29%

  • Tesla — Changed the maximum increase of damage from +39% to +29%

  • Hammer — Changed the maximum increase of damage from +36% to +26%

  • Twins — Changed the maximum increase of damage from +36% to +26%

  • Ricochet — Changed the maximum increase of damage from +36% to +26%

  • Smoky — Changed the maximum increase of damage from +33% to +23%

  • Vulcan — Changed the maximum increase of damage from +33% to +23%

  • Striker — Changed the maximum increase of damage from +33% to +23%

  • Thunder — Changed the maximum increase of damage from +33% to +23%

  • Scorpion — Changed the maximum increase of damage from +30% to +20%

  • Magnum — Changed the maximum increase of damage from +30% to +20%

  • Railgun — Changed the maximum increase of damage from +30% to +20%

  • Gauss — Changed the maximum increase of damage from +30% to +20%

  • Shaft — Changed the maximum increase of damage from +30% to +20%

I don't know, but I think THERE"S a more tactful way in writing this

  • Haha 4

Share this post


Link to post
Share on other sites

On 1/14/2023 at 9:01 PM, avengeful said:

now even fire and freeze may seem same :DD. like augments literally remove freezing and burning effects making more important which status effect you apply(emp, ap, stun) and how much damage you deal rather then freeze and fire specifically(but thats only way i see it, i may be wrong on this one)

Yes, and now many turrets can deal splash damage... twins, ricochet,  striker, scorpion, tesla (ball), smoky, gauss... 

 

But missing the target to deal more damage was once what made the mortar alteration for magnum unique... 

Share this post


Link to post
Share on other sites

On 1/14/2023 at 3:59 PM, avengeful said:

as for smoky it was more interesting in past when not every weapon had critical shot. making critical shots was what made smoky unique and special. but thats in past

Smoky's unique trait among the turrets now is being able to advance its critical chance on misses. A trait shared only by Thunder and Scorpion currently but it is much more applicable on Smoky than it is on those two. 

 

Share this post


Link to post
Share on other sites

@ImAtWork And your thick as bull crap

 

@soviet.reunion So very wrong

 

 

On 1/14/2023 at 7:49 PM, Bahkunkul said:

Let's be honest that this new update is the worst update so far, to make it clear I will try to evaluate everything in detail. 

Totally agree, do not even have to read the rest of your post, just the first line.

 

On 1/14/2023 at 7:49 PM, Bahkunkul said:

you need to create polls where people will be able to vote for updates that the game really needs and not deciding what to do by yourself because you make the game for others (players) and players have to have right to take part in what's going to happen in the game's mechanics.

Well said. I have mentioned a poll a lot of times, but of course the devs will never do it because the vast majority of their updates would never be supported by the players.

The devs main objective is to squeeze as much cash out of players as they can. Balance and acting on player feedback that makes sense to even a three year old is alien to them.

On 1/14/2023 at 7:49 PM, Bahkunkul said:

Bring Premium Back in Containers.

Unfortunately that will never happen. The shop prices have rocketed beyond all reason and premium has went up massively. TO is a complete mess and gets worse with every update they bring in.

Updates = lag, negative feedback from players, getting kicked repeatedly from battles, wasting supplies because of getting kicked from battles and in the case of the latest update regarding magnum, being forced to use another turret because their pathetic indicator has made it unplayable, only I choose to quit rather than use another turret, as magnum was my go-to in battle. 

Conclusion. The devs never, ever, ever act on player feedback, EVER. I'm just waiting for a bedroom warrior mod to say they do. 

  • Like 1
  • Haha 1

Share this post


Link to post
Share on other sites

On 1/14/2023 at 2:29 AM, ImAtWork said:

Even for frequent magnumneers like me it's an improvement

Are you serious. Magnum is now pathetic, can't hit anything. The useless indicator does nothing but hinder your aiming along with the useless notifications that are splattered all over the screen. You want indicators fine, let the moronic mobile players have them, pc players don't want them or need them.

  • Saw it 1
  • Agree 3

Share this post


Link to post
Share on other sites

On 1/14/2023 at 4:46 PM, TargetXAcquired said:

Are you serious. Magnum is now pathetic, can't hit anything. The useless indicator does nothing but hinder your aiming along with the useless notifications that are splattered all over the screen. You want indicators fine, let the moronic mobile players have them, pc players don't want them or need them.

I could give you free tips, but I won't.  So much that u said here is easily overcome. Anyone who is not getting an improved hit rate with the new mag aiming mech is simply doing something wrong. I have disliked most updates, esp MM, but this one is an improvement.  And, yes, I'm serious. Why ask me the same question twice...

Share this post


Link to post
Share on other sites

On 1/14/2023 at 9:19 AM, Bahkunkul said:

...you need to create polls where people will be able to vote for updates that the game really needs and not deciding what to do by yourself ...

What the game "needs" is nebulous and subjective.  Even if it weren't, you presume that a majority of the voters will always make the best decision regarding what the game really "needs". I see no reason this would be true.

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...