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Patch Update #713 - Released 20th January 2023


Marcus
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On 1/19/2023 at 3:00 PM, Marcus said:

Striker

  • Radius of max splash damage increased from 1 to 5 m
  • Radius of average splash damage increased from 2 to 6 m
  • Radius of critical splash damage decreased from 6 to 2 m

 

Intentional buff to influence players to buy their way up to checkpoint 4 of the recycled mini game, in order to get striker pulsar

Same with freeze.

  • Agree 2

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On 1/19/2023 at 8:46 PM, soviet.reunion said:

......... you said smoky was one of the top 3 turrets in the game... and they just buffed 2 of its augments..? Nice try though..?

So, hammer and tesla are better than smoky currently???' Aren't you the same person who criticizes tanki team for their updates? They clearly buff whatever they feel like to make money, not to make the game balanced as literally every single one of you complains. 

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On 1/19/2023 at 8:05 PM, Kimura said:

shannon-sharpe-suit-meme.gif

What's good my goat Winek789?

What do you think is UP/OP after this update?

Too early to tell. I dont think much will change; railgun, thunder and smoky are still top 3. Freeze and firebird will climb up a little bit, leaving vulcan and striker as the worst turrets in the game. 

  • Saw it 1

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On 1/20/2023 at 2:24 PM, dinek789 said:

So, hammer and tesla are better than smoky currently???

Nope nope nope nope, putting words into my mouth isn't going to make anyone forget about the crap coming out of your mouth. 

On 1/20/2023 at 2:24 PM, dinek789 said:

Aren't you the same person who criticizes tanki team for their updates? 

and so..?? 

  • Agree 1

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On 1/20/2023 at 8:24 AM, dinek789 said:

They clearly buff whatever they feel like to make money, not to make the game balanced as literally every single one of you complains. 

Then why would they listen to you and buff short range weapons? xD You literally contradict your own boasting.

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On 1/21/2023 at 1:59 PM, 0179432 said:

Next update, please make dead tanks disappear fast like before ?

I so need this change to revert. It's pointless to get blocked by a teammate or even the enemy while moving across the map.

Yes, the tunnel blockage is an interesting tactic, but that scenario doesn't happen even 80% in the game. Majority is either getting blocked by your enemy's or ally's corpse, which hinders your basic movement, you can't push the dead tank, hence you have no choice but to go around it which leaves you with more time to get shot by from the enemy players.

The projectile shots get blocked by the corpse, so when killing a player in front of you, you can't shoot in the same line of sight after it because the shots won't pass through. 

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On 1/21/2023 at 1:18 PM, NikmanGT said:

The projectile shots get blocked by the corpse, so when killing a player in front of you, you can't shoot in the same line of sight after it because the shots won't pass through. 

I actually like this part, i often use it as self defense 

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  • Agree 2

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On 1/20/2023 at 9:32 PM, Me0w_XP said:

Then why would they listen to you and buff short range weapons? xD You literally contradict your own boasting.

Nope, I clearly wrote that freeze and firebird wont be useless anymore but still wont be top 3 so you should learn to read.

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On 1/21/2023 at 12:17 PM, dinek789 said:

Nope, I clearly wrote that freeze and firebird wont be useless anymore but still wont be top 3 so you should learn to read.

You still imply that you're able to predict what they will buff or nerf. Then you say they do whatever to get money.

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On 1/19/2023 at 7:00 AM, Marcus said:
  • Firebird
    • Regular damage increased from 400-1100 to 560-1400 hp/s
    • Critical damage decreased from 700-1700 to 610-1700 hp/s
    • Critical hit chance increased from 9% to 10%
  • Freeze
    • Regular damage increased from 500-1000 to 600-1200 hp/s

DM mode went straight back to July 2018. Near half of many lobbies are using Freeze, most 1st places are Freeze (with a meta drone, of course). At least Firebird is up there now as well. 

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On 1/21/2023 at 6:32 PM, Me0w_XP said:

You still imply that you're able to predict what they will buff or nerf. Then you say they do whatever to get money.

They buffed it yes, so that means that even they see that close range turrets are abysmal, but, they were not buffed enough and wont change much. I say that while I can actually see some serious improvement in freeze so we will have to wait and see. Scorpion is getting better with that new augment and short range turrets are still not able to dominate the game. Thunder and Smoky remain very strong.

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not impressed with this new updated. seeing that Scorpion can now take you out in one round and Twins is over powerful that players have little to no chance.

for the hunters Over drive it takes way to long to kick in and Protection for Scorpion and Twins now do nothing for players.

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Tell me more about container percentages: Opened 7 containers, 6 of them were 1000 crystals and one was a lightweight augment. 

 

Edited by galziv01

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On 1/19/2023 at 7:00 AM, Marcus said:
  • Shaft
    • «Armor-Piercing Sight» augment
      • Additionally applies the «Armor-Piercing» status effect on critical hits for 3 seconds

It's not helping as much as I would have expected. Just like Supercumulative Rounds before Smoky started advancing critical chance on misses, crits come at the most inopportune moments:

  • Enemy was one shot away from being destroyed anyway
  • Enemy reached a remaining HP where they would have activated a repair kit anyway
  • Spawn -> quickscope -> critical hit is now redundant since it would either kill the player anyway or not influence the remaining AP timer at all
  • Duration is on the short end so it is easy for an inflicted enemy to go unpunished 

 

Most of my AP applications still come from quickscopes that I always have a chance to miss due to unforseen circumstances (impact force, ally/enemy bumping into me). Would have been great if the arcade duration was long enough for 2 arcade shots/a quickscope and the sniping shot even longer. 

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