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Patch Update #714 - Released 3rd February 2023


Marcus
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what the hell is wrong with "graphic design is my passion" boy now? why can we no longer see a list of modules being used on the battlefield? the sum total at the bottom is less than worthless. and don't give me that "so people cant think strategically" crap you are pushing about not letting us change equipment anymore. Why is every monocular? just when Tanki was pretty you ruin it because the mark of the calendar says "time for change so kustomer think he get good game!" Get a life.

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On 2/3/2023 at 9:02 PM, bozo88 said:

I see the make Tanki 2012 again crowd won. oh well

Point gain speed was increased though, so the score will increase faster.

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On 2/2/2023 at 4:06 PM, Marcus said:
  • Speed of getting mode score points for holding a captured point increased from 0.25 per sec to 0.5 per sec
  • The number of points required to win in a matchmaking battle increased from 50 to 100

btw it takes the same time as old CP they just change the number from 50 to 100 because old CP was every 4 seconds give 1 point but now we need 2 seconds to get 1 point so there's actually nothing change to CP except the number

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On 2/3/2023 at 8:31 PM, vhfy said:

btw it takes the same time as old CP they just change the number from 50 to 100 because old CP was every 4 seconds give 1 point but now we need 2 seconds to get 1 point so there's actually nothing change to CP except the number

literal change for change's sake then

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well I just found out how you massacred the augment (and shot affect but I care less about that) pages. was concealment of information your goal? was unusability the whole point of this exercise?

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On 2/3/2023 at 10:07 PM, Kazareen said:

Good grief. I'm not asking you to scrap this, as a lot of resources went into this - but please give us an option to switch back to the old UI. Surely, making an extra new icon every time you make an augment wouldn't be a tremendous expense.

Free agent Graphic Designer here.

1. If they were smart about this then not much as much resources went as you think. In the end though its just a gigantic waste of time...

2. The only thing it made them easier to do with this UI is making augment icons for STATUS EFFECTS. Now instead of wasting... 2? 5? Minutes on creating a new icon for for example EMP Striker they just slap EMP symbol and Strikers rocket in the corner they already have these 2 assets made so instead of 2-5 minutes it takes like 10 seconds. For new NON-STATUS augments you still have to create a new icon so i don't really see the point here... it's going to take a long time for this new UI to pay off for them. Even if it was usable...

3. NEW TAB UI IS HORRIBLE MESS. It was designed by a madman who wanted to put as much info as possible thinking it will help somehow. The point of making a TAB scoreboard is to make it very simple and easy to navigate but while being easy to navigate it gives you a lot of information. Now half of the information is literally useless! I mean i don't care that Player "Qwerty123" is using Viking Hull with Heat Immunity. All i want to know is that he's using Heat Immunity. Knowing what hull he's using is pointless to me since immunities play way bigger role. 

4. New augment icons ARE HORRIBLE MESS TOO! Once again you want to go for simple icons that are easy to understand and remember. Old icons did that purpose except for few exceptions ofc. Now it's just WTH?? Striker Hunter augment icon looks like its a Gold Box Drop zone thing. Blunderbuss looks like lord knows what compared to old icon that was just Hammer with UP symbol. 

This new UI Update for augments and TAB was completely pointless! And i REFUSE TO BELIEVE a graphic designer thought of this UI. It was made up by a guy who has no idea about GD like ehem... Hazel. And forced anothers to make this War Crime of a UI.

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GARAGE: the new version of February 3, is not very understandable and confusing. The older version was better
Edited by svetta
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I guess the positive is, that people have it a lil harder to try change combos :trolldespair:
So if you don't change, this update doesn't matter, just gotta remember who has prots and immunities against you from the initial encounters

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On 2/4/2023 at 1:46 PM, Akame said:

just gotta remember who has prots and immunities against you from the initial encounters

Just remembering aint it, you need to know what else they have protections against. Imagine changing weapon and now use see that very same tanker has protection from this new weapon too. Now you have to check manually if you really need to be careful. But well with current meta, damage is so much that even protections dont stop me from choosing specific weapon. Like with scorpion, even if whole team has prot against it, you will still pump up kills. same goes for tesla and hammer too. only ones that rely on consistent dmg like smoky or rico(no helios) suffer.

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On 2/4/2023 at 8:30 AM, Kimura said:

If they were smart about this then not much as much resources went as you think. In the end though its just a gigantic waste of time...

...To be honest, the waste of time is what I had in mind. I put it the way I did for the sake of courtesy. It sounds better if you underline your recognition of the designers' work rather than flat out call it a waste of time, no? 

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On 2/3/2023 at 11:09 PM, justinsmithe06 said:

They really should change freeze back to the way it was tho 

When freeze got the alt "shock freeze" you gave up HP (quite a bit) to fully immobilise the enemy, now that was a alt worth having. Back then freeze like firebird and every other turret was still unique and protections actually worked quite well to minimise the damage you got from any particular turret.

Fast forward all the way to the present and I no longer read about any augment and what it can do, I no longer make a private battle with friends to test out different turrets/hulls to see what effect they have in battle, HP, duration, what a certain overdrive will/will not do against another overdrive, etc.

The mechanics of the game keep changing, making it increasingly harder to gauge anything in the garage, in battle, what aug does what against a certain hull, overdrive, etc, etc.

TO is complicated mess, such that I no longer bother to change protections, check what other players have going into battle because there really is no point.

Anything and everything can stun you, emp you, set you on fire, freeze you, take your supplies off you, negate your overdrive, etc, the list is endless of what can take you out in battle. 

I no longer care what they nerf are buff, the game is a mess and will only get worse. Freeze is just another mechanic in a perpetual, never ending, nerf/buff cycle, that along with every other changes the devs make just complicates and undermines what the game set out to be and once was.........back in the day when it was just about "TANKS" that did not defy gravity and win battles all on there own with the latest OP gimmick, that cost a fortune to obtain from the overpriced containers, from the overpriced "shop", when a noob buyer was just a player with a lot of supplies. 

To many changes and not enough thought about the changes and what effects they have on the game, have crippled the game beyond repair. 

2023 is just a continuation of the previous few years when it all started going downhill.

Same old, same old. 

Edited by TargetXAcquired
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On 2/4/2023 at 2:19 PM, Kazareen said:

...To be honest, the waste of time is what I had in mind. I put it the way I did for the sake of courtesy. It sounds better if you underline your recognition of the designers' work rather than flat out call it a waste of time, no? 

The way i see it they are just understaffed so even this small changes may be harder for them then we think. Well i think they are understaffed because changes they bring are always small additions to existing staff. Like even events its always repeated when there are too many possibilities. Even skins, they bring new series and there is only 1 of a kind. like new freeze skin. only 1 skin of a kind. imagine if every turret and hull had same esthetics it would be much cooler, but no only 1. even in demonic series there were created only 4 of a kind in year or more :DD.

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Overall the Interface changed to Worst!

- Different icons require more time to find what is what. And this is critical during battle. Every second counts...

- Garage access should be easy, fast and simple to use but they even turned it to a nightmare in this upgrade!

 

Devs you need to have some more skills and more knowledge about user interfaces for sure. What you did is completely wrong!

 

Icons are bigger and text now have so small space that we need to open it specifically to see the remaining text!

Besides in the settings we should have a way to get access to the old style icons if we like it most!

A global image and behaviour change like this ruins our skills of user interface knowledge.

This should be done more carefully and by steps and not all at the same time!

 

By the way I think that the PC UI should never be like the Mobile one.

Each of them have specific needs.

Edited by cx2014
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also forgot to add to my comment ..

Siege is not worth battling seeing now you have to wait for point to load after finishing off a point. its turned into a DM battle.

not only that remove stadium from CP battles - its impossible to win on the other team / or even to battle in. all it is , is nothing but campers on higher grounds picking off tanks  . like a carnival game .

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On 2/4/2023 at 6:18 AM, avengeful said:

Just remembering aint it, you need to know what else they have protections against. Imagine changing weapon and now use see that very same tanker has protection from this new weapon too. Now you have to check manually if you really need to be careful. But well with current meta, damage is so much that even protections dont stop me from choosing specific weapon. Like with scorpion, even if whole team has prot against it, you will still pump up kills. same goes for tesla and hammer too. only ones that rely on consistent dmg like smoky or rico(no helios) suffer.

One of the big downsides of TO mobile is not being able to see the protection modules or augments of players in the TAB. You have to have knowledge what each augment does and how it different from others on the turret, fight them, and then remember that for the rest of the battle or until they switch something, then start over. You can only see which enemies have protection against your turret when you get near them. You have to guess what else they're wearing. 

 

TO Mobile was planned to adopt the interface and stuff of PC, but now for many players, PC is where mobile is right now where information in the TAB is made obfuscated. What is even going on? 

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On 2/4/2023 at 1:12 PM, TheCongoSpider said:

One of the big downsides of TO mobile is not being able to see the protection modules or augments of players in the TAB. You have to have knowledge what each augment does and how it different from others on the turret, fight them, and then remember that for the rest of the battle or until they switch something, then start over. You can only see which enemies have protection against your turret when you get near them. You have to guess what else they're wearing. 

 

TO Mobile was planned to adopt the interface and stuff of PC, but now for many players, PC is where mobile is right now where information in the TAB is made obfuscated. What is even going on? 

well there is no pro battle on mobile so it is a side eye because if there was events going on you won't be able to participate.

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On 2/2/2023 at 8:41 AM, sphdz_3153371 said:

not sure how useful this will be since the AP effect is only a one time thing (not continuous like Paladin's)

it makes like more painful. so much f Tanki is spawn in, drive out of control lose 90% of your health to someone far far away,, repair, and 3 seconds later get fried by another long range turret.  if Tanki is going to ignore the lopsidedness of the current meta they need to add a ton of aerial cover to all maps stat. we also need a 5th module slot 

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On 2/3/2023 at 5:53 PM, Oliwierr said:

Freeze - RIP :( total useless

Tower like a scorpion kills Viking even with 49% resistance + 100% defense for one salvo of rockets, and the 1.5 full charge of freeze couldn't kill a hornet without freeze resistance for a few seconds :) Unfortunately, I don't know how much time it would take to killing because I died and I don't feel like bothering with freeze anymore.
Back to scorpion - it's probably only turret that with the resistance described above kills without any problems in one series, and when I was running away from rockets, it happened that the rockets penetrated through the corners of the building, I'm sorry but I don't remember the map.

that's the thing, the devs keep nerfing the main cannon but the salvo rockets are untouched. augments like tornado have -75% salvo reload and fire like a million rockets...it should be nerfed to -30% and 12 rockets, the main cannon buffed back to 1250 per crit and 3 sec reload (or like what they did with rail to discourage campers) so that it balances out both the base and other augments.

 

the tornado augment trick which makes all your rockets hit is broken and it needs to be fixed immediately furthermore tornado augment should not give splash damage as that should be exclusive to explosive warheads augment.

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On 2/2/2023 at 1:02 PM, Kimura said:

I was using EMP rico before helios and getting 1st place easy... Now no way in hell im using non-helios rico because of how Helios powercrept every rico augment. Rico and twins are ruined thanks to Pulsar and Helios... EMP rico was so fun to use too...

the vomit augments for twins and rico are flat out awful but they are by no means the only usable augs for those turrets

On 2/2/2023 at 10:00 PM, MaximilliamtheGreat said:

they are horrible!

 

I don't want to be the annoying dude around, but the game is continuously becoming less and less about fighting with tanks. I know this is an old issue and maybe I am nostalgic remembering what made me want to start playing a game with tanks and not spacecrafts, planes, etc: tanks are like old fashion battles, players need to have skills and be positioned strategically in the field. But every time I see tanks floating, taking off like airplanes, moving at ridiculously fast speeds, destroying very strong tanks like they were made out of butter, all of this due to augments and features that are very distant from a battle focused on tanks, I realize the game has changed a lot and the idea of developing strategies and fighting battles with traditional, old fashion tanks, is pretty much over. 

TBF I think a small number of minor changes could bring balance to the force: remove all AP, stun, supply removing, and jammer augments from all turrets. remove the "everything everywhere all at once" (radioactive symbol, dunno the name) cancer augment from every turret. Make gauss and scorpion an  augment of thunder. drastically slow down the side skate speed of floating hulls. lower battle times to 12 minutes. increase pause time to 3minutes. purge bad maps.  add stepped change time for different types of equipment, or allow us to change augments without penalty. all small stuff that would drastically even out the battlefield and make it less stressful to compete. 

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On 2/4/2023 at 9:21 AM, I_N_C_E_N_D_I_A_R_Y said:

that's the thing, the devs keep nerfing the main cannon but the salvo rockets are untouched. augments like tornado have -75% salvo reload and fire like a million rockets...it should be nerfed to -30% and 12 rockets, the main cannon buffed back to 1250 per crit and 3 sec reload (or like what they did with rail to discourage campers) so that it balances out both the base and other augments.

 

I agree that the rockets are untouched and irritating. In fact, I don't think Tornado should decrease salvo reload at all.

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On 2/4/2023 at 11:15 AM, The.Carnage said:

well there is no pro battle on mobile so it is a side eye because if there was events going on you won't be able to participate.

Pro battles are irrelevant to the main part of the game, missions are only completed via MM battles, which include the special event modes which are playable on mobile too.

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