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Patch Update #717 - Released 3rd March 2023


Marcus
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Paladin has been killed! Paladin's od was supposed to apply at least 1 status effect to enemy tanks, but now it is totally vulnerable! Every single hull's OD can deal damage to enemies or at least apply a status effect on them, but paladin for some reason has been nerfed so badly! Only titan's doom has a self-healing ability and it protects you from the enemies (that means it has 2 abilities: weakens enemies' shots and heals you and your teammates), but paladin has only 1 ability to heal yourself and others and that healing has been decreased 3 times, it heals 3 times less HP than it used to deal before.


Before paladin's od updates:


1) protected from burning effect 
2) protected from freezing effect 
3) protected from stun 
4) protected from EMP effect 
5) protected from AP effect 
6) protected from jammer effect 
7) self-healing 150hp 
8 ) teammates healing 50hp 
9) duration 30 seconds 
10) quicker charge time

 

After updates: 


1) self-healing 50hp 
2) error 
3) error 
4) error 
5) error 
6) error 
7) error  
8 )error 
9) error 
10) error

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The new login procedure is so complicated, you have to press so many times to log in. Yeah, changes are inevitable, but they have to be well thought out, I am going to tell you one more time that you should ask players what they think about such updates and consider them, as they are the "customers" and what they get has to be near perfect. You never consider players' opinions and that's why you make such "ew" updates every single time! 

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On 3/3/2023 at 5:03 AM, UnIeash said:

Sure it wasnt, keep lying to yourself. Now it can finally be fighted at close quarters. "Supporting hull"

lmao, might as well call Ares "Supportive hull" ? 

 

On 3/2/2023 at 11:44 PM, Me0w_XP said:

Immunity augments are either pulled from epic rarity containers or bought for 4990 Tankoins. Surely you see the tiny obstacle standing between F2P players and getting AP immunity for the exact hull they wish to use.

Additionally, even if you do have AP immunity, there are stun and EMP augments to watch out for. It's impossible to prevent everything, but infinite AP is especially hard to counter.

Many players don't have AP immunity on hulls they use. It's unreasonable to say that Paladin, a supportive hull, should be able to scythe through defenses offensively just because it's possible to obtain a counter.

so what you want to tell me is that f2p never had AP immunity? If that is the case, how come I see so many players running around with immunities nowadays? I even played f2p myself and I can tell you that you ARE able to get Immunities very easily now, so I didn't really saw a problem despite the fact that they added pulsar augments, that is something I would say goes to far, yes. People are bashing on Paladin because they are not used to play with mouse controls and can't properly use it themselves. I see a ton of players not using mouse control in this game. And regarding your point that players pair Paladin with EMP, yes this is true, but like I mentioned there is Pulsar now, so I don't really see a problem with that. Just don't get to close to a Paladin player or use Mammoth + overdrive and kill them, there are a lot of options to kill Paladin users.

 

On 3/3/2023 at 2:12 AM, PirateSpider said:

Or you can always just use crusader or hornet if you so badly wanted an overdrive that inflicts AP. Probably the easier solution.

I could also use Ares if I wanted to. I just don't get why they would do such a nerf now? They could've just released the Hull without any effect, just the healing effect in the first place. They knew it wouldn't be used as support hull in the first place lol.

once the game is back online, I will properly test it, maybe it isn't that bad... but I am pretty sure the hull is dead now.

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On 3/3/2023 at 10:08 AM, Niklas said:

so what you want to tell me is that f2p never had AP immunity? If that is the case, how come I see so many players running around with immunities nowadays? I even played f2p myself and I can tell you that you ARE able to get Immunities very easily now, so I didn't really saw a problem despite the fact that they added pulsar augments, that is something I would say goes to far, yes. People are bashing on Paladin because they are not used to play with mouse controls and can't properly use it themselves. I see a ton of players not using mouse control in this game. And regarding your point that players pair Paladin with EMP, yes this is true, but like I mentioned there is Pulsar now, so I don't really see a problem with that. Just don't get to close to a Paladin player or use Mammoth + overdrive and kill them, there are a lot of options to kill Paladin users.

I have AP Immunity on Wasp and Hornet, as well as some unupgraded hulls. Light hulls are hard to use in the meta, and I don't want to spend crystals on equipment I know I won't use often. It's ridiculous to expect me to not have the specific counterimmunity at any given moment on any given equipment. That's the F2P experience, sorry if you don't realize.

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On 3/3/2023 at 10:52 AM, Bahkunkul said:

Paladin has been killed! Paladin's od was supposed to apply at least 1 status effect to enemy tanks, but now it is totally vulnerable! Every single hull's OD can deal damage to enemies or at least apply a status effect on them, but paladin for some reason has been nerfed so badly! Only titan's doom has a self-healing ability and it protects you from the enemies (that means it has 2 abilities: weakens enemies' shots and heals you and your teammates), but paladin has only 1 ability to heal yourself and others and that healing has been decreased 3 times, it heals 3 times less HP than it used to deal before.


Before paladin's od updates:


1) protected from burning effect 
2) protected from freezing effect 
3) protected from stun 
4) protected from EMP effect 
5) protected from AP effect 
6) protected from jammer effect 
7) self-healing 150hp 
8 ) teammates healing 50hp 
9) duration 30 seconds 
10) quicker charge time

 

After updates: 


1) self-healing 50hp 
2) error 
3) error 
4) error 
5) error 
6) error 
7) error  
8 )error 
9) error 
10) error

I don't know where you pulled those numbers from. At the start, Paladin was oppressive not only because of the effects of the Overdrive, but its overtuned charging paramaters and the stability of the hull. Below is what Paladin's Overdrive 20-second Overdrive (it was never 30 seconds) looked like at the start of its Early Access period:

 

1) Full status immunity (I'm not listing all like you did)

2) 200 HP/sec healing to itself and allies near it (increasable with Boosted Damage supply and damage-enhancing drones)

3) 90% Armadillo

4) AP to enemies near it

5) Jammer to enemies near it

6) Relatively very strong charging parameters

 

 

24 September, 2021 - Paladin Early Access release

22 October, 2021 - Global manual charging rate reduction for all hulls

4 November, 2021 - Global passive charging rate reduction for all hulls. Paladin on the slower end, tied with or faster than 3 other hulls

3 December, 2021 - Jammer becomes able to counter drones, buffing Paladin in the process

14 January, 2022 - 90% Armadillo removed from Paladin's Overdrive

28 January, 2022 - Global 1.1 second delay added to most hulls' Overdrives. Most hulls now have a 2-second retention period (Paladin previously had 4 seconds). Paladin now loses stability when in the air

11 February, 2022 - Passive charging rate nerf for Paladin, now tied with Viking for the slowest charging Overdrive. 

29 April, 2022 - Jammer is removed from Paladin's Overdrive. Hunter and Hopper gain high chaos damage and can now counter Paladin. Most hulls' retention periods reduced from 2 seconds to 1.25 seconds. 

13 May, 2022 - Most hull's retention periods reduced from 1.25 seconds to 1.11 seconds

20 May, 2022 - Ares' Overdrive is buffed and can now counter a Paladin

19 August, 2022 - Overdrive activation delay for most hulls increased to 1.3 seconds.

21 October, 2022 - Global manual charging rate reduction for all hulls. Global adjustment of passive charging rate for all hulls. Paladin is now the 2nd slowest to charge. 

13 January, 2023 - Paladin Overdrive duration reduced from 20 seconds to 15 seconds. Overdrive no longer gives immunity to temperature changes.

3 March, 2023 - AP is removed from Paladin's Overdrive. Duration is increased from 15 seconds to 20 seconds. 

 

 

It looks long winded but it shows you that they've been slowly eroding Paladin OD's effectiveness in ALL areas since its release 17 months ago. You're right in that its current state is weak with the main reason it taking long to charge being removed, but your post is a gross, possibly disingenuous misrepresentation of the power it has had for too long. I'm relieved that the AP is removed. Now they can finally make it an actual support hull and buff the support aspects of it, like increasing the healing, buffing the passive charging rate or bringing back its Jammer. 

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Seeing a lot less Scorpion usage in the game, and those that are using it, have reverted back to explosive missiles.

 

I see nobody's using scorpion tornado aug anymore xD

Well done devs, you've successfully made a brand new turret obsolete within, what, 6 weeks, of releasing it.

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On 3/4/2023 at 1:43 PM, MrRodent said:

Seeing a lot less Scorpion usage in the game, and those that are using it, have reverted back to explosive missiles.

 

I see nobody's using scorpion tornado aug anymore xD

Well done devs, you've successfully made a brand new turret obsolete within, what, 6 weeks, of releasing it.

Honestly, it shouldn't really be in the game in the first place.

Homing missiles that rain from the sky, ignoring 90% of covers Really? There is no way to balance it properly.

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On 3/3/2023 at 8:26 PM, TheCongoSpider said:

It looks long winded but it shows you that they've been slowly eroding Paladin OD's effectiveness in ALL areas since its release 17 months ago. You're right in that its current state is weak with the main reason it taking long to charge being removed, but your post is a gross, possibly disingenuous misrepresentation of the power it has had for too long. I'm relieved that the AP is removed. Now they can finally make it an actual support hull and buff the support aspects of it, like increasing the healing, buffing the passive charging rate or bringing back its Jammer. 

The problem is that 99% of Paladin users we're braindead buyers who just have no skill that wanted to win ASAP. The amount of "paladinians" I made rage quit in my career with Hunter because of me completely destroying them when their OD is on is way too much. Also. Have you seen a big """"pro"""" buyer not use Paladin or Ares (back when its OD was way too OP)? The most OP hull OD finally got nerfed and of course every buyer in the world now starts crying because there is no Hopper 2.0 OD for capture modes. Paladin should have 150HP/sec heal and jammer effect thats it. Supporting hull just LIKE INTENDED and not a terminator that destroys Godmode_ON in 5 seconds.

On 3/4/2023 at 7:43 AM, MrRodent said:

Seeing a lot less Scorpion usage in the game, and those that are using it, have reverted back to explosive missiles.

 

I see nobody's using scorpion tornado aug anymore xD

Well done devs, you've successfully made a brand new turret obsolete within, what, 6 weeks, of releasing it.

Look I like using Scorpion but im absolutely okay with it being unusable and...

 

On 3/4/2023 at 8:27 AM, Warpriest said:

Honestly, it shouldn't really be in the game in the first place.

Homing missiles that rain from the sky, ignoring 90% of covers Really? There is no way to balance it properly.

...this is the reason why. 2 legal hacks gone (paladin, scorpion) i see this as an absolute win.

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On 3/3/2023 at 5:02 PM, Me0w_XP said:

I have AP Immunity on Wasp and Hornet, as well as some unupgraded hulls. Light hulls are hard to use in the meta, and I don't want to spend crystals on equipment I know I won't use often. It's ridiculous to expect me to not have the specific counterimmunity at any given moment on any given equipment. That's the F2P experience, sorry if you don't realize.

I mean you don't have to come close up to a Paladin user in order to kill them, so I still don't really know how the Immunity matters if you play long range, if you play short range, OK, I get it, but getting immunities nowadays is much easier than it used to be, so I don't really see a problem. The F2P experience is only as good as you want it to be, a lot of factors play into a F2P account, for example spending your tankoins wisely, as well as crystals and ofc focusing on one combination to upgrade to mk8, it IS possible to achieve all of this F2P. I don't want to say that you are an inexperienced player, but for me playing this game for 9 years, this is what I found out to be the most effiecient way to play this game F2P and even if you spend a little bit of money, you should always focus on getting the battle pass and tankifunds, this is where most of your containers etc come from (as well as doing your daily and weekly missions).

Edited by Niklas

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On 3/4/2023 at 7:09 AM, Niklas said:

I mean you don't have to come close up to a Paladin user in order to kill them, so I still don't really know how the Immunity matters if you play long range, if you play short range, OK, I get it, but getting immunities nowadays is much easier than it used to be, so I don't really see a problem. The F2P experience is only as good as you want it to be, a lot of factors play into a F2P account, for example spending your tankoins wisely, as well as crystals and ofc focusing on one combination to upgrade to mk8, it IS possible to achieve all of this F2P. I don't want to say that you are an inexperienced player, but for me playing this game for 9 years, this is what I found out to be the most effiecient way to play this game F2P and even if you spend a little bit of money, you should always focus on getting the battle pass and tankifunds, this is where most of your containers etc come from (as well as doing your daily and weekly missions).

You're right, I mostly deal with Paladins from long range. All I'm saying is that there are too many luck/chance based factors when it comes to getting the exact immunity for the one hull.

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On 3/4/2023 at 2:43 PM, Me0w_XP said:

You're right, I mostly deal with Paladins from long range. All I'm saying is that there are too many luck/chance based factors when it comes to getting the exact immunity for the one hull.

Yes, that is where I personally think the Challenges and Tanki Funds come in handy, especially because you can see what you are spending your tankoins on and do not get ripped off, like some events in the game (don't want to point fingers at certain events tankcar rally), but that is just my opinion.

Edited by Niklas
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On 3/4/2023 at 4:28 PM, Iamhereforfun said:

Is anyone else getting the error "configuration error on load"? cannot get in the game since yesterday

Yes and I got kicked out of battle.

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Honestly, I would rather have Paladin's ULT to apply AOE healing only, while have its recharge speed a bit faster.

After so many patches with the wiki being outdated so constantly, I can't even remember what the OD supposed to do besides healing.

Edited by Warpriest
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Exactly Warpriest, they should decrease the Paladin OD recharge time abit.; I just don't have the patience to use it. But it would make a good MediTank paired with

isida fast heal and faster OD recharge.

I also hope they increase crit chance for twins again, just adjust for the twins pulsar augment.

But I like the new changes for firebird/freeze AP/EMP... abit better, thanks.

 

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Although for the vast majority the nerf to the paladin may be bad, I think it is a fair update, the polarizer effect and the gradual increase in health are enough advantages for the overdrive, with this change it is still one of the best compared to the others.
However, when will Tanki make a change to the OD of Ares? It's somewhat unfair that there are very unbalanced ODs like the Titan (it's literally prone to being destroyed by most other hulls ODs).

Edited by Chunky88
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On 3/5/2023 at 4:48 PM, Chunky88 said:

Although for the vast majority the nerf to the paladin may be bad, I think it is a fair update, the polarizer effect and the gradual increase in life are enough advantages for the overdrive, with this change it is still one of the best compared to the others.
However, when will Tanki make a change to the OD of Ares? It's somewhat unfair that there are very unbalanced ODs like the Titan (it's literally prone to being destroyed by most other hulls ODs).

I am in support of the removal of offensive effects, but I think they should buff some of its actually supportive areas, such as status effect immunity and reduce the charge time.

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On 3/4/2023 at 5:52 PM, bozo88 said:

what's with the click to start when you first open client? waste of dev time

you added a bunch more steps just to login

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On 3/4/2023 at 5:52 PM, bozo88 said:

what's with the click to start when you first open client? waste of dev time

you added a bunch more steps just to login

 

also I just got defeated 20-150 in Highways ASL in less than 2 minutes so maybe do something about these dong Feng floating wonder hoppers

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