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Patch Update #721 - Released 14th April 2023


Marcus
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On 4/14/2023 at 8:39 PM, volgatanker said:

Damn I was just doin play math in my head and guessed 1 or 2 years but damn that long??

And what is even that weird thing you get when finishing this mission? Like is it a prot or skin or what?

Ikrr in my head it was the same until I did it on calculator, and from the icon shape it seems like an augment; although a skin would be more appropriate as a reward

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I do not understand the augments.

Drones are a whole separated tab in the garage, most innovating augments are sticking with turrets(/hulls in the future) next to skins and shot effect. -> Difficult to locate.


You could see all available drones and their effects, only crystals and coins augments can be see, and they're not all of them. -> Difficult system to understand.

 

Drones had their own separate design and an effect solely on your hull/supplies, augments are literally only visible when pressing tab, who can even tell apart what an augment does from it's bloody icon. -> This, combined with the above point, makes it hard to even remotely guess what your opponent is using.

 

Writing this is pointless now, but you get my point. The augments are confusing, not the drones. Simplifying the game is removing/REWORKING some augments.
Simpler icons, simpler effects, if not, good luck explaining a F2P why the sniper turrets are better healers than the designated healing turret. Good day.

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I received 5 million in "payback" , since all my drones were complete or 19 . I think it is a joke , idk how much i spend on them , but it has been some serious crystals ( mind i did do them on sales by largest amount , and i had cry to spare , i got everything else).  I can't give out Blue Spheres anymore , they took away the batteries which i had 20.000 of them (ok not needed anymore) ... what am i gonna do with them , i recent got a armadillo module but it will be mk7 soon . ps i got plenty of drugs ... in some cases +100k .

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Yeah, so I'm 5 million crystals richer today.... and nothing to spend it on. But I already had millions of crystals. I haven't been able to spend any crystals on tanki for over a year now.

Please let me buy some of these legendary and exotic tier augments with crystals. Make each exotic augment... 1 million. And each legendary augment 100k. 

The crystal bonus at exotic is 1 mil crystals. And the legendary crystal container is 100k crystals. So that is there value. Ish? 

Also, I'd like a second hull slot for effect immunities, or heavy hull slot etc. This to me is perfectly in line with what the developers of this game should be doing. Make it free and watch people flow back to this game. 1 free additional immunity slot for hulls is almost a no brainer. Possibly 2 to be discussed. If I could equip emp immunity, ap immunity, and jammer immunity that would at least make my defender drone actually work. 

This is not asking to much. Its barely asking for anything at all. Almost like an additional protection slot. 4 is appropriate. maybe even going up to 5, but 5 might be suitable for only games with 10+ players? not sure. if the map only allows for say 6 players... maybe keep it at 4. With armadillo, you really only defend against half. plus mine protect. 5 is reasonable. 

Back to above, over half the augments coming out now are status effect augments. So you are giving all these extra burning, freezing, stunning effects to turrets. The hull immunities need another slot. Im sorry, I didnt look up the proper term for what these things are. bla. but you know what I mean. Youve got freezing, burning, stunning, emp, ap, jammer, and most turrets can cause them all with the right augment. When im using a light hull i just give it heavy construction anyways so that i dont flip. Its totally reasonable to help us defend a bit better from the complete influx of status effects. Sometimes there is reduced damage with these, but still. I think it makes sense to work in at least 1 additional slot for an immunity, but maybe 2. Of 6 effects at least, we should be able to defend with immunity against more than one, considering also that pulsars deal multiple kinds status effects. If someone protected against the variety of damage pulsar inflicted, we might see more varied gameplay. 

 

This is no brainer. Your welcome tanki for top notch suggestions to get players revved up for this game again. People will respond to this positively. 

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On 4/14/2023 at 9:56 PM, soviet.reunion said:

Wait, so I don't get compensated for the drones, but only the upgrades?? 

 

You have got to be kidding me, I bought some of the drones with real money. 

Yep. They announced in a V-LOG a while back. :C

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On 4/15/2023 at 12:53 AM, iplayatankonline said:

I haven't been able to spend any crystals on tanki for over a year now.

 

Allegedly, some new 'drone ability' hull augs are meant to come out for the garage, of course I don't expect it to be this year ?

Also, don't worry, they'll keep releasing crystal-sink type events, where you can spend crystals to gain some levels/steps, so there is always something to spend on, often by the looks of it. The current Dark matter event has the ability to do so, but I assume, like me, you don't want these rewards.

Edited by Akame

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On 4/14/2023 at 2:07 PM, Dare said:

I appreciate the battery removal as I think that was long overdue.  Some compensation for the lost SU crystals would be appreciated though!

Weird how the Brutus explanation still mentions batteries tho.

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On 4/15/2023 at 8:09 AM, Jeers4U said:

Weird how the Brutus explanation still mentions batteries tho.

It takes an unspecified amount of time for descriptions to be updated. They've only recently started fixing descriptions for augments. 

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On 4/14/2023 at 8:39 PM, TheCongoSpider said:

Is it that they silently brought these win X battles missions back? 

 

Screenshot-2023-04-14-00-22-44-396-com-t

 

Screenshot-2023-04-14-15-38-12-614-com-t

I got one of these today

I don't mind that much because battles that no players need to win just turn in to TDM or letting the other side win

If I'm tired and just need to finish a battle to complete a mission, I often don't bother to fight hard

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The new special missions are fun. I don't know if they are the same for all players, mine are to earn 5000000 battle points with Dictator and Striker - not my favourite hull, not my favourite turret. I basically just do my three missions each day, a little more at weekends maybe.

Did a quick test today with that combination and earned just over 1000 points from three missions (one I entered two minutes before it ended). By my calculations if I play Tanki every day for 13 years, I'll be done with that mission. I get that it shouldn't be too easy, but...really? 

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On 4/15/2023 at 1:09 PM, Jeers4U said:

Weird how the Brutus explanation still mentions batteries tho.

They won't have got round to fixing it yet. They take ages to fix anything like that.

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On 4/14/2023 at 9:19 AM, frederik123456 said:

With the update to the missions interface, multiple new tabs of missions have been introduced.
This poses an issue in readability and clutter of the UI. 
I suggest the tabs with all missions completed to not be displayed (prime example is the tutorial tab, which once completed, is not needed at all).
If that is not possible or intended by the game designers for whatever reason, there should at least be a toggle allowing you to hide/show tabs with completed missions.
image.png

I just love the intuitiveness of the colours. The daily missions with their green containers have an image in blue colours. As follows logically and intuitively, the weekly missions with their blue containers have been kept green.  How else could it be?

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On 4/15/2023 at 3:41 PM, CortoMaltese said:

I just love the intuitiveness of the colours. The daily missions with their green containers have an image in blue colours. As follows logically and intuitively, the weekly missions with their blue containers have been kept green.  How else could it be?

Also I dont understand why all event missions are not kept under the special missions tab.
 

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On 4/15/2023 at 9:59 AM, frederik123456 said:

Also I dont understand why all event missions are not kept under the special missions tab.
 

For the appearance of giving you something while simultaneously taking away something (somewhere else--and probably more valuable) within the game.

Edited by Jeers4U

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On 4/13/2023 at 9:51 PM, TheCongoSpider said:

I am talking about activating repair kits after they fire their clip. Their max reload will be 1.5 seconds instead of 1.25 seconds. That longer reload will allow you to gain a bit more HP out of the repair kit before they interrupt it

I get what you're saying but i don't think 1/4 of a second will make that much of a difference, especially for me cuz i play on high ping

 

Edited by Assasin-TO

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On 4/13/2023 at 9:51 PM, TheCongoSpider said:

Helios' maximum reload being increased from 4.3 seconds to 6 seconds

This sure had an undeniable and visible impact but when it comes to the increase of 1/4 second of hammer triplet alt, i don't think that it will be significant.

 

On 4/13/2023 at 9:51 PM, TheCongoSpider said:

Vacuum Shell's reduction in efficiency is more direct as the damage you deal with the splash has been decreased over time, where now there is even a damage penalty for directly hitting a target

Idk for you, but i never used vacuum for direct hits. I always aimed precisely near tanks on the ground or on walls so as to hit them with the splash damage and succeeded and still succeed in getting 60+ kills with it in MM. Its splash damage still  gives an increase of either 230% or 250% as compared to the standard thunder

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On 4/15/2023 at 11:19 AM, Assasin-TO said:

This sure had an undeniable and visible impact but when it comes to the increase of 1/4 second of hammer triplet alt, i don't think that it will be significant.

It's still a small and noticeable difference, and it will probably keep getting nerfed in the future.

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On 4/15/2023 at 8:17 PM, Me0w_XP said:

t's still a small and noticeable difference, and it will probably keep getting nerfed in the future.

Bro i keep on dying at the same rate, tbh, i don't notice it

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On 4/13/2023 at 4:24 PM, Marcus said:

There is a separate category for missions of each event with a timer showing how much time there is left to complete them.

I quess the devs believe that there is no need for a timer in daily and weekly missions? Maybe.....

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On 4/14/2023 at 4:57 PM, Okami said:

but dragging out rank requirements may solve some problems but will at the end of the day hurt player retention. Ranking up was extremely slow in the past*, and the game is flat-out BORING in the low ranks, with slow tanks and weak ammo.

Agree. The game is boring at the very low ranks, which is something else the devs need to improve within the game. Having said that it would still be preferable to stay at the lower ranks for longer in order to strengthen your garage which is a "must," unless you don't mind getting slaughtered every battle you go into.

I haven't even logged in today, can't be bothered and could care less about the hyped up new missions they gave us to do. 5,000,000 BATTLE POINTS lol not a chance, striker and dictator can stay just as they are. 

TO is a joke and it will only get worse the more crappy and unwanted updates they bring out, which always drags the game down to new levels of lag and glitches and getting kicked from battles on a regular basis.

On a side note. Night mode is pathetic, get rid.

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On 4/15/2023 at 11:26 PM, TargetXAcquired said:

By my calculations if I play Tanki every day for 13 years,

Don't worry, the developers willl inevitably implement a paid mechanism for the top 1% buyers to get battle points even faster (shop bundles, premium pass tiers)

"Everything that can be monetised, will eventually be monetised " ~ tanki devs

 

Edited by yuvraj007
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